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Spawn last won the day on February 11

Spawn had the most liked content!

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About Spawn

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    UHQ Sponsor Computer Guru
  • Birthday 07/25/1977

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  • NOLF games played
    Plays all NOLF series games

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  1. Both WobaksWidescreen.rez and Livesforever.rez contains CSHELL.DLL, and both are modified in both mods. If I understand the engine correctly. only 1 of them will be loaded and that would be the one listed last in launchcmds.txt. I haven't tested this but if you load both mods, I believe one of them would fail because it would have the wrong CSHELL.DLL.
  2. Yeah, been hiding elsewhere. Now I have 10 years of nolf urge that needs to act out somehow My favorite sollution though, "downgrade" to windows 7 and get control back
  3. You probably run more than 60fps, that causes trouble in Nolf1, it might be similar in Nolf2 as well. I don't have a windows 10 to test with though. I would try limiting the FPS and see if that takes care of the problem I found a video that explain this bit: His 3rd solution is most likely the most durable one
  4. Me, Canada and one more were playing until a few minutes ago
  5. Good to hear that you got it working! I haven't tried this one but it comes with a detailed install note:
  6. I don't use windows 10 myself so I can only suggest from what comes to mind. First of all, I'd check if nolf2.exe and Lithtech.exe is running with admin rights and that it runs with windows xp sp3 support after updating. It sounds like something some part of your installation still may need to be updated. Have you tried with the nocd version of lithtech.exe? I read somewhere that windows 10 users may have trouble with the original lithtech.exe file due to the copy protection. This should most likely act up when running a unpatched version as well. But still worth trying I guess. You may also want to check if -rez Update_v1x3.rez is added to your launchcmds.txt or if the file Update_v1x3.rez exists at all. Some screen resolutions may also crash the game
  7. It is a secret area inside the rebuild of INC2008, I hid it well, lol Find this spot, then crouch and go straight forward.. It is the same spot for both red and blue team. There is a code for opening the door though. 4-5-9-8-1, you may have noticed the gear below the place where the doomsday core is located..
  8. Check out this youtube video, seems that nolf needs to run at a lower framerate, I'd start at 60fps and work my way up from there.
  9. And Leo Moracchioli soundtrack.. This is getting better and better
  10. Version 2.0


    Nolf1 Custom Mappack Update: Added 17 maps. This is a updated version of the 2007 Parallel-Universe (PU) Mappack made by Sauron Pack now contains: * 203 Deathmatch maps * 127 Assault maps
  11. Just curious, did anyone ever find the inc2008 secret area. and managed to open the gate?
  12. Version 2.0-2019


    Hello, I've been messing around with the Nolf 2 mappack a little and found a few bugs in there. Fixed missing textures due to special characters in severnaya bunker and Caribbean and added the emma peel map that was missing. I also made spaceotters more playable by adding a different more finished version that I had, good idea to have weapons in the map I also managed to shave the nolf2 mappack filesize down to 424mb with LZMA compression, always nice to save space.. (This is both DD and DM) The NSIS Installer will find the game and check for the old mappack and ask user to delete or keep it.
  13. Spawn

    NOLF Soundtrack

    I found a bunch of clips on youtube: (unless you're talking about the extra songs that came with the game) The nolf1 music is based of segments that will change depending on the intensity setting that is given to the engine.] Which means that music is controlled by command messages in the level itself. for instance (explore, suspicious, ambush etc) If I am not mistaken, you'll be able to open Nolf1's segments in Microsoft Directmusic producer like you can do with nolf2's music files. I think you should be able to play the different intensities there The big difference between the games is that Nolf2 uses IMA ADPCM (.wav ish mp3 files) which can be played in any media player. Nolf1 on the other hand uses midi segments. Except for the Credits and radio tune which are wav files that can be found in NOLF/SND/MUSIC A different option is to record the music from the running game, just find spots that will trigger the right event and so on.
  14. To start the extra levels, just click "Single Player --> Chapter List" and select "chapter 16 The Grow OP"
  15. Merry christmas Nolfers! Hope you all get a good one