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  2. Quote: Originally Posted by Quillodon Quote: Originally Posted by Lancet ...will these 'old' gems remain 'independent' and retain their specification to the 'Basic' skills? (i.e. If I want to combine 4 'new' triple slash gems in the belt, and 4 'old' ones in bracers, will I have to use Basic Triple Slash to maximize +24% damage on it?) This is the functionality in my most recent build. The old skill gems still only help basic skills, but the new sunglow gems help ALL variations of their listed skills including ancestrals. It's also probably worth reminding people that the increased skill damage from these gems is granted multiplicatively, meaning their effectiveness depends on the base damage. Compare the following:BASIC Triple Slash = 130% Melee Attack. With four 3% gems, that's 130 x 1.12 = 145% (+15% attack gained)QUAKE Triple Slash = 260% Melee Attack. With four 3% gems, that's 260 x 1.12 = 291% (+31% attack gained)Hope that helps,-Quill Jump to post... View the full article
  3. Today
  4. Sorry, but we need some info about this. Some might think this isn't an iportant issue, and it isn't to ALL OTHER SERVERS! Since July or something like that we dont see our crests, shouldn't allready have a solution. We know you are working on that, but since July?! Hope we have a solution soon! Have a nice game to us all :) View the full article
  5. Quote: Originally Posted by Tinen Greetings, testers!The PTS will be taken offline to apply an update on Monday, November 20th at 3PM PST. The downtime is expected to last 60 minutes, though we may be online sooner. We appreciate your patience during this downtime! Jump to post... View the full article
  6. Muzzy: Did the attacks stop?

    Quote: Originally Posted by Muzzy http://forums.archeagegame.com/showt...-s-coming-back Jump to post... View the full article
  7. Quote: Originally Posted by Muzzy Hi all,I've made a mistake - I accidentally removed the connectivity thread. This was not malicious. I just removed the wrong thread.I've reached out to our team to see if we can recover the most recent back up of it. There may be some posts missing at the end of the 65 pages, but it looks like it's doable.I feel like a complete dolt and apologize profusely for my error. I'll update in there as soon as the team has undone my screw up. (The DDoS seems to have abated.)Muzzy Jump to post... View the full article
  8. Greetings, testers! The PTS will be taken offline to apply an update on Monday, November 20th at 3PM PST. The downtime is expected to last 60 minutes, though we may be online sooner. We appreciate your patience during this downtime! View the full article
  9. Hi all, I've made a mistake - I accidentally removed the connectivity thread. This was not malicious. I just removed the wrong thread. I've reached out to our team to see if we can recover the most recent back up of it. There may be some posts missing at the end of the 65 pages, but it looks like it's doable. I feel like a complete dolt and apologize profusely for my error. I'll update in there as soon as the team has undone my screw up. (The DDoS seems to have abated.) Muzzy View the full article
  10. Connectivity Issues

    Where did the thread go? View the full article
  11. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Welcome cisi

    Hello cisi, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. cisi joined on the 11/20/2017. View Member
  13. Plagued By Centipeetles

    Steven Universe is a show that has cultivated a strong following thanks to its Venn-diagram overlap of immortal aliens and frequent lessons on the importance of empathy. It’s a strange combination that works surprisingly well, and though it has seen a few video game adaptions, Save the Light has been particularly exciting because it’s Steven’s first full-scale console RPG. Save the Light is a sequel to the 2015 mobile game, Attack the Light, but it’s worth noting that playing that game is not a requirement for this follow-up. Being familiar with the show is helpful, but Save the Light stands on its own as an RPG inspired by games like Paper Mario. Unfortunately, it is held back by myriad technical issues that bring down the experience. Save the Light is written by Rebecca Sugar, the show’s creator, and it is apparent throughout. The characters, lore, and world are consistent, and the narrative arc feels like it could be a lost episode. It also introduces a new villain, Hessonite. She doesn’t get as much screen time as I would have liked, but she has a backstory that is as interesting as the villains that appear in the show. Hessonite comes to Earth in order to recover her thought-lost evil sentient weapon, the Light Prism, that Steven and pals were able to turn good in the first game. She makes her presence known by landing her ship on top of Steven’s dad’s car wash, effectively destroying it, which sends Steven off on his adventure. Steven and three other party members of your choice make their way through an assortment of locations in search of Hessonite. Steven’s home town, Beach City, serves as a sort of central hub and is particularly thrilling to explore as a fan since it is home to many familiar characters and locations. Overall, the story is light and satisfying in its finale, but the commentary from your party is really the highlight. I would especially recommend placing Peridot in your party when she becomes available as she offers up some of the best lines in the game. While the writing captures the essence of the show, the visuals do not – but that’s okay. Save the Light has its own visual identity, but its elements are all instantly recognizable as belonging to the same franchise and it looks great. Moving the 2D character sprites through the assorted 3D environments looks especially cool. (Please visit the site to view this media) Combat is turn-based, with the option to augment your moves with timed-button presses. Your party performs attacks based on a shared pool of recharging points, which opens up interesting combat options, like saving all your points for a single powerful attack versus using the points to execute a weaker attack multiple times in the same turn. You can also team up characters to make their attacks more powerful. It leaves a lot of room for experimentation in the combat, and it helps that each of the optional party members are distinct. The system is functional, but unremarkable, doing little to separate itself from its Paper Mario inspiration. The bosses do stand out, however, as each requires a different approach. They’re not stronger versions of familiar enemy types, and they have unique tactics like relying on underlings to power them up, or using a powerful wind ability to push you out of the combat space. As fun as Save the Light can be, enjoying it is difficult due to numerous technical performance issues. Even after a post-release patch, I constantly ran into problems. They ranged from minor hiccups (like getting temporarily stuck on environmental geometry) to major infractions (like fully restarting the game after attack options disappeared in the middle of battle). Perhaps the most damning bug was after I beat the game and watched the final cutscene, the game hard crashed to the PlayStation 4’s home screen as the end credits scrolled, robbing me of a fully satisfying conclusion. A number of quality-of-life issues also hinder the experience. Your inventory is difficult to navigate, and you have a lot of different items to collect. I instinctively moved the right control stick to adjust the poor camera angles, but the game does not give you a way to adjust your view. The circular menus used to select attacks and even selecting characters mid-fight is also inconsistent. The cursor is erratic, forcing far more accuracy than should be necessary to simply select something. These are smaller qualms that don’t hold the game back significantly, but those frustrations placed alongside the frequent bugs lead to the game feeling like a chore. Without its many technical issues, Save the Light could have been a good video game adaptation of an excellent show. The involvement of its creator is apparent and the voice cast gave the game the same consideration they do the source material. I even liked the combat and storytelling, but it wasn’t enough to overcome the frustrations of having to frequently restart the game or watch helplessly as Steven’s run animation looped while he stood next to a rock. View the full article
  14. I disconnected while moving packs in my car. (Rampage B200) When I reconnected, I saw that it had been de-summoned and that I need to move to the spot indicated on the map to re-summon it. Well, no matter how perfectly centered I got on that little icon, I could not re-summon the vehicle. I even tried to re-summon it up and down the path I disconnected from. Eventually, the car was destroyed for not being summoned in time (?) and I am out 100 gold just to repair (Found out since I fell into battle while being in Lutesong Harbor and it was right by the icon on the mini map) which I can fix, it's just really annoying in a case of a possible bug. The packs I was carrying in them never popped up either, they were eventually found by someone else since I just got the payment in the mail. You'd think they'd pop up there on the spot, but I guess not. Weirdest thing is that I have disconnected and had my car not de-spawn due to it, even while carrying some packs. View the full article
  15. Stuck in battle endlessly?

    Hey ya'll, is anyone else having any trouble with being stuck in battle endlessly? Relogging, waiting 60 seconds, waiting 20 minutes, relogging, and continuing to be stuck in battle no matter what I do? Hopefully someone has found a solution to this bug because it makes it pretty hard to do just about anything. :( View the full article
  16. Bonjour, malgré les nombreuses remarques/posts de ces dernières années concernant l'équilibre des classes, il semble que Archeage ait décidé d'enterrer les classes magiques. En effet, si vous avez un peu suivi les informations concernant les mises à jours des skills, il s'avère que la volonté des développeurs est de rendre encore plus useless le mage (portée réduite, contrôles de + en + inutiles/évitables ). Ma question est la suivante: Pourquoi AA, malgré des centaines de posts dénonçant cet "unbalanced pvp", persiste à vouloir creuser cet écart entre les classes physiques et les classes magiques??? View the full article
  17. New Fresh start server date?

    Hi everyone. I wann to ask here about the start time of the New fresh start server? Please no diskussion about you want ore you dont want a fresh start server. Everyone think there different. We get the info in this jear comes the new server for 6 months. Now is the Information it Dosen Come with 4.0 what i think is good. But maby later in december? Ore gives a date in january? Please gives here some informations. Thank you all. View the full article
  18. Omen needs the sauce!

    Get the Sauce bruv. Pay attention to the speak on the sauce. BigShaq's advice to Omen. View the full article
  19. Welcome ericcartman1977

    Need to download Patches for re-installing NOLF and NOLF2 thanks to this great page, i know where to look for it.
  20. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  21. Welcome ericcartman1977

    Hello ericcartman1977, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. ericcartman1977 joined on the 11/20/2017. View Member
  22. if u have a mythic shortspear and are looking for a scepter pm :) View the full article
  23. Quote: Originally Posted by BigDataDude I see it's giving people things so it may have just been having issues for a bit. Seems to be working fine now. Jump to post... View the full article
  24. What happened??

    I am just returning after taking a couple weeks from work trip, i been gone for a couple weeks. Thunderwing was booming and constant state of HEAVY traffic on the server list with sometimes hitting Queue's. Now it's just normal and there's tons of land opening up. I know they opened server transfers but it's hard to believe that so many people just uprooted their stuff just to transfer somewhere else. What happened while i was gone?? View the full article
  25. Just a final note on this. Before un-installing , as a last gasp effort I tried to run NOLF one last time. At the 3rd attempt it ran ! Instead of playing , I exited and tried to run again, MAKING NO CHANGES - same old error. I cold booted my PC and replicated the exact same combination of resolution / compatibility etc - maybe after an hour or so of trying, again it ran. And again after exiting the game, it would gave the same error when trying to run again. No matter how many times I tried. I tried for maybe another hour of resetting my PC but no joy. (Im sure if I spent longer , I *may* have got it to run once more.) Too random and too time consuming Im afraid. Tried the above for AVP2 and it would not run a single time. Hopefully sometime in the future there will be a definitive fix.
  26. https://archeage.xlgames.com/mboards/amigo/16765 What I understand (or not at all): Talks about some sort of new pet system, FGT skill changes going live and regrade changes. WTB [Community members who can translate this better then Google] View the full article
  27. Need NOLF saves after The Dive

    Fixed the link should work now.
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