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  1. Today
  2. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  3. Hello dark89, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. dark89 joined on the 04/04/2020. View Member
  4. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. Hello mygreeneggsandham, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. mygreeneggsandham joined on the 04/03/2020. View Member
  6. Yesterday
  7. Hello PlasmaNeko, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. PlasmaNeko joined on the 04/03/2020. View Member
  8. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  9. Publisher: Nuchallenger Developer: Nuchallenger Release: 2019 Reviewed on: Switch Also on: PC Treachery in Beatdown City is a runner that starts strong, but loses steam with each leg of the race. The innovative twist on beat-em-ups had me intrigued and exited. In pixelated city stages, you maneuver your hero into place in front of a combatant before pausing and selecting from a variety of moves like you might in an RPG, and then unpausing the action to see how it all plays out – similar in some respects to modern Fallout games and their V.A.T.S. system. And in those early minutes, the narrative suggests an incisive and satirical snipe at societal ills. But narrative and gameplay fail to meaningfully evolve, and both core elements begin to show their flaws with each passing combat. President Blake Orama has been kidnapped by ninjas, and it’s up to a scrappy group of street fighters from the inner city to save him. Along the way, they’re confronted by irate motorcycle club members, rude private security, and pushy grifters. Each fiery dialogue exchange exposes the absurdity and unfairness of some aspect of modern life, with a particular focus on gentrification and casual racism. Unfortunately, the satire is so heavy-handed and sophomoric that the humor falls flat, and what aims to be sharp social commentary loses its edge when the heroes are almost as problematic as their foes, ready to issue a beatdown to passing runners or people on the sidewalk for the barest of slights. Players should also be aware, since it’s not clear in the naming conventions, that the game is incomplete and episodic, and barely touches on the core kidnapping plot described at the outset. The multi-hour offering that makes up this purchase includes an opening two chapters that together feel meandering and almost without connection to the initial conflict. A future update promises new chapters, but the current playthrough already overstays its welcome. That’s because the real-time/turn-based hybrid simply doesn’t hold up to extended scrutiny, and the successful nuances it does offer up are not adequately explained or highlighted over the course of the game. Three distinct characters each have their own combat styles, but after an initial explanation, you never get clear guidance on how to play them successfully, and the pause menus don’t help much, beyond brief descriptions of individual moves. I had to start a separate playthrough and replay the first hour, just to figure out how the different actions, meters, and enemies are meant to be understood, and even then, elements of how it all fits together remained opaque. Click here to watch embedded media Low-risk strikes and high-risk grapples are both options, but it’s difficult to know which actions are called for in a given exchange, or recall which enemies are vulnerable to what. It’s too easy to face the wrong direction in a fight simply because you’re trying to reposition – an option to back off without turning one’s back would be welcome. Building combos relies on keeping a flow of ever-replenishing fight points, but it’s challenging to wrap your head around how those are refilled. Even once you do grasp how all those ideas fit together, I often found that simple, low-risk attacks had a higher chance of winning the fight, invalidating the value of the flashier moves that unlock as you level up. Weapons and revenge attacks attempt to add new layers later in the game, but neither give the boost needed to elevate the experience. Brawlers also tend to have a satisfying sense of momentum as you push forward through a level. Here, that pacing is stunted, as each fight takes place on a static screen, and you depart to a Super Mario World-style map in between, usually to take one step forward and witness another angry exchange of dialogue to precede the next fight. I never got into any sense of rhythm or aggressive catharsis the way a classic brawler might engender. Additionally, the repetitive nature of the background art and the overuse of just a few (admittedly high-quality) musical tracks sapped excitement with each subsequent fight. Treachery in Beatdown City didn’t work for me, but it’s a far more creative and ambitious project than many of its contemporaries. Its subject matter is timely, and I enjoyed the attempt to reinterpret some of city life’s biggest problems through the lens of old-school games like Double Dragon. The idea of RPG-style menu-selected moves in a beat-em-up is very clever, even if the implementation here didn’t hit the mark. As it is, even with a lot of creativity on display, it’s just not a city I recommend visiting. Click image thumbnails to view larger version Score: 6.25 Summary: This is a fascinating hybrid of real time brawler and turn-based combat, but the flaws become increasingly apparent the longer you play. Concept: Confront gentrification and casual racism with a punch to the face in this hybrid beat-em-up that juggles real-time and turn-based combat Graphics: The 8-bit pixel graphics style recalls the earliest roots of urban brawlers Sound: A few excellent chiptunes set the mood, but too much repetition threatens to break the spell Playability: The unusual pause-to-menu combat system is initially explained well, but many of its nuances can get lost without clearer ways to review concepts later in the game Entertainment: Innovative mechanics make a strong first impression, but the action, music, and bombastic tone of the narrative all wear thin after a few hours Replay: Low Click to Purchase View the full article
  10. Hello GBrenner, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. GBrenner joined on the 04/03/2020. View Member
  11. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. Hello Dlauber, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Dlauber joined on the 04/03/2020. View Member
  14. Hello Kalliopi, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Kalliopi joined on the 04/03/2020. View Member
  15. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  16. Hello lethalpills, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. lethalpills joined on the 04/03/2020. View Member
  17. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  18. Hello ugmuvcriggepveoogr, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. ugmuvcriggepveoogr joined on the 04/03/2020. View Member
  19. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  21. Hello daeranilen, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. daeranilen joined on the 04/03/2020. View Member
  22. Hello edanarchy, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. edanarchy joined on the 04/03/2020. View Member
  23. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  24. Last week
  25. Take on the new Bloodhound Town Takeover and unlock exclusive rewards in The Old Ways Event, April 7-21. Hey all, SaladGuy-RSPN here with an overview of the Old Ways Lore Event, which runs April 7 - April 21 but before I jump into those details I wanted to share some exciting news with you. Starting on April 7, Duos will be added to the game alongside Trios, as well a permanent map rotation that gives players the ability to play Duos or Trios on Kings Canyon and Worlds Edge. In addition to Duos and Kings Canyon coming on April 7, we also have a brand-new limited-time event - The Old Ways Lore Event, which features: New Town Takeover - Bloodhound’s Trials Exclusive Event Prize Track Direct Purchase Shop New Event Limited Cosmetics Return of Legendary Hunt Skins New Town Takeover - Bloodhound’s Trials When the Apex Games came to World’s Edge, large predators vacated the area, leading to an explosion in the prowler population. Most were traced to a nest in the northwest portion of the arena, and here, Bloodhound saw an opportunity: maintain the ecosystem by pitting humans against beasts. Dive into Bloodhound’s Trials, where you and your squad battle against a hoard of prowlers and claim high-tier loot as your reward. But beware the most dangerous game: fellow Legends who want to scavenge those goods for themselves. In moments of quiet, don’t forget to explore the enclosure, especially with a certain hunter at your side. The Old Ways Exclusive Event Prize Track As part of the Old Ways Event, you’ll have the chance to complete daily challenges and earn exclusive cosmetics inspired by the latest Stories from the Outlands: The Old Ways digital short. We've been seeing a lot of positive feedback from players in regards to the prize track we introduced with Grand Soiree and continued with System Override, and with The Old Ways event we're delivering an all-new prize track with the following rewards: As with the System Override Event, you’ll be able to earn up to 1000 points per challenge set and the challenge set will refresh at a daily rate. Plus, you’ll still be able to complete your battle pass challenges at the same time too. Direct Purchase Shop We're adding new, exclusive skins that tie-in to The Old Ways digital short, similar to the Wraith skin from last September's Voidwalker event. There’s also a mix of legendary and rare skins inspired by the aesthetics and themes of the short. The full schedule for these items is below: Finally, The Old Ways Event marks the return of the Legendary Hunt Skins. All 8 of the original Legendary Hunt Skins will be on offer for direct purchase in addition to 2 recolored variants of the Wraith and R-301 skins that were exclusive to battle pass owners. As with before, these are still event exclusive so they won’t be available outside special occasions. To celebrate this event, we invite you to join young Bloodhound on the hunt in the latest installment of our Stories from the Outlands series, titled “The Old Ways.” In a village that has learned to fear machines, a child is sent on a hunt in a final rite of passage. But when confronted with a monstrous threat, they must decide whether to reject the teachings of their elders. Follow Bloodhound’s trail and see how a Legend was created. SaladGuy-RSPN Let us know what you think here! View the full article
  26. Hello Tr1stanus, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Tr1stanus joined on the 04/02/2020. View Member
  27. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  28. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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