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  2. Hi all Anyone know what's the percentage for the boss gears awakening scrolls? Example: The Red-Dragon Awakening Scrolls that cost 12 Red dragon spinals and medal honors to craft. Just wondering whether is it 100% at the first attempt or? Any users that have used before could kindly provide your answer. Thanks much. View the full article
  3. Quote: Originally Posted by iArches Hello everyone,We will be taking down the Archeage EU servers for maintenance on July 17, 2019 at 8AM UTC. This downtime is estimated to take 3 hours.The size of the patch is ~71mb.Changes with this Patch:Fixed unintended game mechanic that involved Dye Tickets. Synthesis is still being fixed and will remain disabled until an additional fix is applied.Thank you,~The ArcheAge Team Jump to post... View the full article
  4. Quote: Originally Posted by iArches Hello everyone,We will be taking down the Archeage NA servers for maintenance on July 17, 2019 at 8AM PDT. This downtime is estimated to take 2 hours.The size of the patch is ~71mb.Changes with this Patch:Fixed unintended game mechanic that involved Dye Tickets. Synthesis is still being fixed and will remain disabled until an additional fix is applied.Thank you,~The ArcheAge Team Jump to post... View the full article
  5. Hello everyone, We will be taking down the Archeage EU servers for maintenance on July 17, 2019 at 8AM UTC. This downtime is estimated to take 3 hours. The size of the patch is ~71mb. Changes with this Patch:Fixed unintended game mechanic that involved Dye Tickets. Synthesis is still being fixed and will remain disabled until an additional fix is applied. Thank you, ~The ArcheAge Team View the full article
  6. Hello everyone, We will be taking down the Archeage NA servers for maintenance on July 17, 2019 at 8AM PDT. This downtime is estimated to take 2 hours. The size of the patch is ~71mb. Changes with this Patch:Fixed unintended game mechanic that involved Dye Tickets. Synthesis is still being fixed and will remain disabled until an additional fix is applied. Thank you, ~The ArcheAge Team View the full article
  7. Publisher: Ubisoft Developer: Ubisoft Quebec Release: October 5, 2018 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC A while back, Ubisoft detailed their plan for Assassin's Creed Odyssey's expansion plans in the form of various story arcs and missions. The idea was that the game would get more longevity out of making different arcs rather than one large story expansion, and has had varying degrees of success with it. That all comes to an end today with the final episode of Fate of Atlantis arc, which itself is the last planned and announced expansion for Assassin's Creed Odyssey. You can check the trailer for the DLC out below. Click here to watch embedded media Ubisoft has confirmed there won't be a new Assassin's Creed game in 2019, which means that work is already probably going on for an Assassin's Creed in 2020 or the year after. In that sense, it makes sense that the DLC episodes are ending now as production hypothetically ramps up on something else in the near future. For now, though, you can engage with the final bit of DLC for the game now. Assassin's Creed Odyssey is available on PlayStation 4, Xbox One, and PC. View the full article
  8. Ezi Server ~ multiple disconnects at Halcyona still! Lag making it unplayable for many. This evening at Abyssal we killed the Kraken three times and it respawned 3 times while Ezis Light was being channelled. During that time all ships in the area also despawned at the same time! I personally now disconnect at least 6 times a day where once it was a rare occurrence to disconnect just once. We are being told that these lengthy maintenances you do are to improve issues like this but it's blatantly obvious that more gets broke than is getting fixed! There are many other issues too minor to mention here but altogether make the game harder to stay with. Gamigo you MUST do more to restore our game to an acceptable playable level, it's unfair to expect people to keep paying for a totally sub-standard, flawed game! View the full article
  9. The item SPECIAL PROPELLER is required to craft the Skywhisper Glider (required for the glider achievement), but this item doesnt exist in game Will this item be added? View the full article
  10. Its happening to alot of people and they keep saying they cant do anything about missing packs. Its a problem with the game not the players. Please can you get a fix sorted for this. Several people in my guild have all lost packs, and many have opened tickets but keep getting the same copy paste answer. When you do a maintenance Peoples packs vanish, please look into this. thanks View the full article
  11. (Kadum) Buying Chrome Submarine Design. PM me here or message Gimmick in game. View the full article
  12. Hey, I started the quest for the Ayanad Ring and got to the point where i completed all quest and got "Lost Ayanad Earring" from Belstrom in Diamond Shore. ( i talk with him multiple times but didnt get a new quest) Orb of Secrets - done Special Collection - done Aranzeb's Student - done Orb's identity - done now I need the Quest "Bound" from Slevin in the Encyclopedia Room A6 but there is none. Im wearing the Lost Ayanad Earring and also went to H6 to kill Stena without the quest -> no luck I asked ingame but nobody could help me either. View the full article
  13. Publisher: Blizzard Entertainment Developer: Blizzard Entertainment Release: May 24, 2016 Rating: Teen Platform: PlayStation 4, Xbox One, PC Blizzard has once again brought back their yearly summer games event for Overwatch, which focuses on both beach time and fun and Lucioball in different measures. This year tends to focus a bit more on the sports side of things, but there's some Torbjorn swimsuit action for everyone in there, too. Check out the trailer below. Click here to watch embedded media There will also be exclusive sprays, icons, and skins tied to the weekly events. During certain timeframes, you have to accomplish certain achievements, like say winning nine games between July 16 and July 22 to win an American flag Reaper skin. You can take a look at the events and all the costumes on the event page here. Overwatch's Summer Games 2019 will run from today, July 16, through August 5 on PlayStation 4, Xbox One, and PC. Don't get left out in the cold and miss the skin you had your eyes on. View the full article
  14. Hello, after the first time channelling Abyss it suddenly just ended. A few minutes later he just did respawn and we had to kill him again. Same just happend again, Abyss Attack & Lusasc just end. :confused: View the full article
  15. Why is that hard for you guys? View the full article
  16. Publisher: Bethesda Softworks Developer: Avalanche Studios Release: May 14, 2019 Rating: Mature Platform: PlayStation 4, Xbox One, PC Whatever else you may say about Rage 2, being able to take a shotgun into the desert and make short work of hordes of enemies is a pretty fun endeavor. But when you beat the game, there's not a whole lot else to do, and those shotgun fantasies fall by the wayside. Not so, with a new update that adds things like Ironman Mode, Ultra-Nightmare Difficulty, and New Game Plus mode. The news comes from the Bethesda Rage 2 account, which also lists off a few quality of life updates, but is otherwise somewhat scant on details. Update 2 is coming July 25 with 3 new ways to play: New Game +, Ironman Mode, and Ultra-Nightmare difficulty. Plus fixes and quality of life improvements, such as an added flashlight, skippable Ark tutorials, and more! pic.twitter.com/xQsAOFCb1F — RAGE 2 (@rage) July 16, 2019 The July 25 update dovetails nicely with the still-undated Rage 2 DLC, titled Rise of the Ghosts, which should come later this year. You can read our review of Rage 2 right here and read Javy Gwaltney's opinion about Rage 2 being at its best when it channels contemporary Bethesda title Dishonored. View the full article
  17. We're a new guild formed , we're looking for friendly people without any requirement of gear , our goal is to create an old style guild where people can find friends/people with who play,because ultimatelly it's looks that this idea is gone.. in game /w Azhame or /w Sukran , cya in game :3 View the full article
  18. Welcome to Dead End Explorers! I have not actually explored the entire haranya continent apparently, as this entire area was new to me personally and it was so much fun to explore. We get the Exploration Achievement today for the Perinoor Ruins! Don't forget to let me know your favorite spot in the ruins! Pictures are much appreciated! Because I want to see all the cool spots! This one is a bit longer due to me being a little ill, but it was still fun nonetheless to see what the Perinoor Ruins had in store for us! View the full article
  19. Publisher: EA Sports Developer: EA Vancouver Release: September 13, 2019 Rating: Everyone 10+ Platform: PlayStation 4, Xbox One Last month we broke down all the new gameplay features coming to NHL 20, including signature shots for superstars, contextual shot animations, and reworked goalie animations/puck pickups. Today EA Sports dropped a trailer showcasing how these innovations differ from last year's game. Click here to watch embedded media As you can see in the trailer, upon first impression these changes seem to be positive steps forward for the gameplay. But as with every entry, we'll have to get more time on the sticks before we know for sure they fix the problems a lot of players had with dangles, snipes, and saves. We'll have a lot more info to share on the game in the coming weeks. NHL 20 comes to PlayStation 4 and Xbox One this September. The Play First trial for EA Access members begins September 5. Those who pre-order the Deluxe or Ultimate editions can jump on the ice September 10, and the worldwide launch happens on September 13. View the full article
  20. Quote: Originally Posted by Carendash Ahoy, There are 7 Plushie Pets in total and you've got 6. We can tell you that this is not a bug but the last Plushie Pet you arrrrre missing is going to complete that achievement. Jump to post... View the full article
  21. Each piece 5k gold Want it with gems discord Blitzinger#0604 View the full article
  22. UHQBot

    Tanky Healer

    What are some viable options now to be a tanky healer? Is plate still an option currently even if I spec'd into intelligence and spirit and went with a club? I'd like the option to be a tank or skullknight and just not sure plate is viable as a healer? At the same time I feel like with cloth I'll be taken down fast. Any builds, gear or suggestions would be appreciated. View the full article
  23. Under achievements, General, pets/mounts Pint-sized pets... I cant figure out which is the 6th one. I am thinking it should be the Autumn Greenman Plushie Pet but I have him and hes not counting. Is he one of the 6 or something else? https://imgur.com/aBfIJyA Thank You ~Boop~ View the full article
  24. Click here to watch embedded media Publisher: 2K Games Developer: Gearbox Software Release: September 13, 2019 Platform: PlayStation 4, Xbox One, PC A few days ago, Gearbox and 2K started teasing a "Celebration of Togetherness" event today. While a lot of people assumed this meant an announcement of crossplay, it is not exactly that. In fact, the Celebration of Togetherness isn't an announcement at all. It's a new trailer from Gearbox set to the 1967 song Happy Together by the Turtles. The CG trailer emphasizes the new vault hunters, as well as cooperating together among them. While it's not the crossplay announcement people expected, that doesn't mean crossplay is off the table. According to Gearbox head Randy Pitchford, they're looking to get it established after launch. Some folks may be speculating that this thing tomorrow may be about cross play. Tomorrow’s thing is awesome, but *not* about cross-play. But, Good News: We are committed to supporting cross-play for Borderlands 3 with our partners as soon as practicable after launch. #talklater https://t.co/XtUzrBpySP — Randy Pitchford (@DuvalMagic) July 15, 2019 Borderlands 3 releases on PlayStation 4, Xbox One, Stadia, and PC on September 13. View the full article
  25. Click here to watch embedded media Publisher: Konami Developer: Konami Release: September 10, 2019 Rating: Everyone Platform: PlayStation 4, Xbox One, PC EA Sports has a long history of signing exclusivity deals for its sports franchises. The publisher infamously signed an exclusive agreement with the NFL, killing the upstart NFL 2K franchise and securing the professional football domain for Madden. EA's FIFA series has also operated with the same edict, signing exclusive deals to prevent La Liga, Bundesliga, Premier League, and most recently the Champions League from officially appearing in the rival PES soccer game. Now, Konami has signed a big exclusive of its own. Today the Japanese publisher revealed an exclusive agreement to be the exclusive video game partner to Juventus FC, the storied Italian club with 35 Serie A titles, two Champions League titles, and a Netflix show to its name. The club joins Barcelona FC, Bayern Munchen, and Manchester United as clubs with official license deals with PES. The length of the deal is unknown. FIFA 20 won't have the Juventus shield and kit in the game, but EA still has the license for all of its players, who will appear across all the game modes. Juventus will be replaced in Serie A by the fictitious Piedmonte Calcio side. [Source: Konami] View the full article
  26. Publisher: Xbox Game Studios Developer: The Coalition Release: September 10, 2019 Rating: Mature Platform: Xbox One, PC Ever since its introduction in 2006, the Gears of War franchise has emphasized an in-your-face attitude few other competitive shooters carry with them. Whether you're popping heads with a sniper rifle or literally chainsawing your opponent in half, Gears of War's competitive multiplayer suite has always catered towards the more aggressive playstyles. Because of this, the online versus modes have sometimes been unwelcoming to newcomers. Developer The Coalition wants to change that, but at the same time double down on its hardcore community. I traveled to Atlanta, home of Gears 5's esports partner, ELeague, to get first hands-on with Gears 5's competitive multiplayer suite and talk to the team about how they're walking the tightrope of appealing to both sides of the spectrum. A Welcoming Invitation To Test The Waters Encouraging newcomers to jump into the fiery gauntlet of competitive multiplayer can be tough for an established series like Gears of War. However, through the introduction of a new "hero shooter lite" mode, as multiplayer design director Ryan Cleven calls it, The Coalition is giving players a breezy and approachable mode that relies on strategy and ingenuity nearly as much as it does skill. In the spirit of attracting a more casual audience, The Coalition has coined this mode "Arcade." "We wanted to make sure it was a mode that was familiar to people who had played Gears before, but also opened up a whole new style of play that wasn't just shotgun gameplay," Cleven says. "We wanted something that had a bunch of different playstyles where people could find one that worked for them, and they could recognize which character has what guns and they learn these things. Arcade really is something you could jump in and have a whole variety of experiences, not just get shotgunned in the face like Gears is known for. With Arcade, it really opens it up to a lot of different types of combat, and it's a little bit more lighthearted than the regular Gears of War." While the loadouts are definitely important to how the match plays out, I noticed the biggest swings occurring when players effectively used their upgrade purchases. In one instance, I was stranded behind enemy lines with three opponents quickly closing in on me. I took shelter behind one of the series' trademark waist-high walls, but they were onto me, and it was only a matter of time before they closed the gap and blew my head off. I equipped my Gnasher shotgun, hoping to just take one of them with me, but I noticed I had a pile of skulls to use, so I quickly pressed the Y button to show the upgrade menu, then with a single press of the d-pad, I acquire and equip a powerful RL-4 Salvo rocket launcher. Without warning, I emerge from cover with the hulking launcher and blow all three enemies to bits. Moments like that, where the very complexion of a situation can be altered with the unique systems, are what make Arcade mode feel distinct and special. Arcade isn't the only way Gears 5 attempts to make competitive multiplayer a more welcoming place for players. Gears 5 utilizes both a new ranking system, as well as new matchmaking A.I. that learns how to put players together in real time based on ping time, skill, and wait times. This means players will be matched based on which other players are the best fit in that very moment. "We're going to have better matches for everybody all the way through this," Cleven says. "We'll be able to put people of really similar skill levels together really quickly around the same data centers, and they'll have better matches than they've ever had before. That means they're always going to find an experience that's enjoyable but still challenging. Through that skill system, as they get better, it's going to create matches that are appropriate to where they are now. Then, whenever they jump to a new game mode, it's going to relearn how they play, then craft matches based on how they're performing in that mode as opposed to just a global system." Fixing The Lancer In Gears of War 4, shotgunners often ruled the battlefield. With powerful weapons like the Gnasher rewarding skillful and speedy play, weapons like the Lancer were often left in a supporting role. The Coalition wanted to change that, so it fundamentally altered its gunplay for rifles. Inspired by games like Counter-Strike, The Coalition rebuilt its recoil system to rely more on skill to be effective. Past games featured what design director of multiplayer Ryan Cleven describes as a "bloom-style bullet pattern," where rapidly firing your rifle simply makes it less accurate as the spread increases. With Gears 5, the franchise debuts a new fixed-recoil pattern for each rifle. Instead of simply becoming less accurate as you fire round after round, your rifle now lifts in a standard pattern, allowing for skilled players to predict how a rapidly fired rifle will behave and compensate for it. "We wanted to bring a higher skill level to the rifle game to complement the really high-skill shotgun game we've got," Cleven says. "Now, the rifle is really a precision weapon with a high skill gap that players can use." Escalating Stakes Explicitly attempting to court a more casual fan base may seem like it will inevitably alienate the most hardcore players, but The Coalition has even more in store for its most skilled competitors. Starting with big changes to its esports-focused Escalation mode, which was introduced in Gears of War 4, and extending to sweeping meta changes that make the Lancer and other rifles more viable, skill-based options in battle, the competitive suite looks to cater to the series' die-hard audience like never before. The core of Escalation remains largely intact: Two teams of five duke it out for control of three areas on a map over the course of several rounds with standardized loadouts. Now, instead of only the losing team placing the same powerful weapon for the two teams at the end of the round, both teams get to pick a weapon to spawn on the map in the next round. In addition, teams have upgrade trees, which allow for more powerful weapons to appear from round to round. "This really lets teams express their own strategies instead of the more limited approach we had with [the first version of] Escalation," Cleven says. "With this enriched meta of being able to place the weapons you want, upgrading your own loadout weapons, and being able to deny the other team weapons, it really allows for a much more expressive meta." In the first iteration of Escalation, players would respawn after death based on a timer. Each round, that timer would increase. However, in Gears 5, that system is turned upside down. Instead of automatically respawning, players are given a limited number of respawns to use during the entire match. That means if a round is close and you die, you can choose to consume one of your respawns to return to action and hopefully secure the round for your team. However, if it's a blowout one way or the other, you can preserve your respawns and either rest on your team's laurels or live to fight another day depending on the situation. "We wanted lives to matter," Cleven says. "Every life the player is putting on the field, they get to choose if they want to respawn, so they better make it count. It's about momentum; at the beginning you have five respawns, and if you lose them, you can lose momentum, and the other team's going to know it and they're going to force you to play out your lives in ways you don't want to so you'll ultimately end up empty on the field." As I play through Gears 5's upgraded Escalation mode, it's clear that communication and coordination is critical to success. Playing alongside top-level Gears of War players, I hear constant chatter about which hill to contest and which to concede. It's obvious that with this level of coordination and how fast-paced it is, it's a mode best enjoyed with a team you're familiar and comfortable with. According to Cleven, Escalation isn't built for players to jump right into, but rather a potential final destination for Gears 5 versus players. "If you imagine a ladder or a pyramid, [Escalation] definitely is the top end for skill in the game," Cleven says. "Going from [tutorial mode] Boot Camp into Arcade, where you can jump in and jump out, learn all the weapons, you can go into our core modes, which are our more classic modes. There you'll see all the deeper, regular mechanic skills that you'll need for Escalation. Then, after you've been playing for a while, you've met some people online or you've brought some friends along, you've started to put together a smaller group of people that you play with regularly, you move into Escalation, and that's where you really demonstrate your mastery of Gears of War. We don't see it as, 'Hey, you're going to jump right into Escalation.' What we want to do is take you on a journey from never having seen Gears of War before, expose you to the basics, build your skillset up, and allow you to express that in Escalation." Injecting Esports Gears 5 was created with a heavy emphasis on esports. This past weekend, the game had its first esports event in collaboration with Eleague. For Gears 5 esports, the developer is adding a pro league and an amateur league, and even adding regions and a new format. In addition, Gears 5 is partnering with PGL, the event organizer behind the Dota 2 International tournament, to deliver high-quality live events. "We started esports at Gears of War through community-driven efforts, and then we moved it into starting to do actual pro circuits," Rose Gunson, creative manager of Gears Esports at The Coalition says. "Now we're growing into this phase where we're getting to the point that you can see that it's taking off and we're starting to be known as a top-tier esport. That's where we want to take it, because we believe Gears of War is more interesting and entertaining to watch than so many other games out there." It remains to be seen if Gears 5 can truly become a top-tier esport. However, through the various changes being brought to Escalation, the series' esports-centric mode, plus its various gunplay alterations and the partnerships the team is forging with top-tier esports organizations, it has a solid foundation for the team to build on going forward. Multiplayer design director Ryan Cleven thinks The Coalition has taken an approach that could help accomplish this objective. "We see [Escalation] as the demonstration that our studio can not only evolve Gears of War, but actively contribute to the design of esports games on the broader landscape," he says. "We hope that we put forward ideas that will be referenced by people that make other games, and that fans of other franchises will say, 'Hey, Gears of War is doing this really interesting thing with esports.' That's something that, through the journey The Coalition has taken with Gears of War, was not present when we got it. When we started with Gears 4 in the beginning, there was no real esports core to that game, and through Gears 4 and the learnings we've had there, and the augmentation we've done with Gears 5, it's really been a giant leap for esports inside the Gears community." ELeague's stage in Turner Studios, which played host to the premiere Gears 5 esports event this past weekend in Atlanta Gears of War matches play out in gruesome, bombastic manner, with competitors blowing each other's heads off or beating them mercilessly as they lay defenseless on the ground. This kind of gameplay style draws larger-than-life personalities, and trash talk to match. I see this over-the-top trash talk on display as I watch some top-level community members and former pros scrimmage ahead of the Gears 5 Esports debut in Turner Studios' ELeague stage in Atlanta, Ga. Even in a no-stakes match, players are screaming across the room at each other, and yelling in jubilation or misery with every kill. "You can watch the passion, the trash talk, the in-your-face, visceral, emotional experience that you would want to see in a physical sport, but at the same time you're watching a game. That's Gears of War Esports," Gunson says. Such behavior can be attractive to hardcore players and even viewers, but it could simultaneously work against the newcomers The Coalition hopes to attract through modes like Arcade. Skill gap is but one hurdle for fostering a welcome environment for these new players, and if a new player sees this level of trash talk on the game's biggest stages, it could turn them off from trying the game, thinking that if they hop into a lobby, they'll encounter similar behavior from its everyday players. Regardless of that potential drawback, Gunson is correct; watching the over-the-top reactions from the esports players is entertaining purely from a viewership perspective, and even if you tune that out, high-level Gears 5 play is a speedy, stirring sight to behold. Keeping It Together While Arcade and Escalation were the emphasis on my hands-on time with Gears 5's multiplayer, I also had the chance to play a bit of a Gears mainstay: King of the Hill. While this isn't an all-new mode like Arcade, nor does it feature the game-changing alterations of Escalation, the multiple matches I played reminded me just how much fun the pre-existing multiplayer modes already are. In addition to Arcade, Escalation, and King of the Hill, players can also look forward to other modes like Arms Race, Dodgeball, Execution, Guardian, Team Deathmatch, and Warzone. To top it all off, The Coalition has changed its approach to post-release content. Gears of War 4 gave every map to players for matchmaking, but if they wanted to have it for private matches on dedicated servers, they needed to purchase it. Gears 5 does away with even that requirement, giving every player the entire collection of maps, whether in matchmaking or on private servers, for free. "That was one of the most successful things we did in Gears of War 4: making sure everyone had all of the maps for matchmaking," Cleven says. "That's a really healthy thing for keeping the community together. Even in Gears 4, we knew that splintering people to who have which DLC just isn't healthy for an online game. We think that's definitely something that we've seen in community sentiment as well as the data we've seen with the game." Gears 5's map builder Additionally, the way players earn content is split into three separate categories. The Tour of Duty is a category of free items that are exclusively earnable through completing specific objectives in-game. Supply is another category of free items that are doled out on the basis of time played in Gears 5; while the milestones aren't finalized, players can expect to receive a single piece of customization for every hour or so of time spent playing. The final category, the Store, uses a purchasable, premium currency called iron. This paid content category consists of cosmetic customization content. Content in each category is exclusive, meaning you can't spend money to earn items in Tour of Duty, just as you can't earn items in the Store through in-game objectives. However, multiplayer hero characters introduced after launch will eschew that notion, meaning they can be either earned or purchased. The reasoning for this is because a new character goes beyond cosmetic elements to deliver gameplay across various competitive and cooperative modes; unlocking or buying a hero character adds them and their new class to Escape, Horde, and Arcade. This process allows players who want to earn the character without spending money the ability to do so through gameplay, but also lets those who may not have the time to go through the requirements to just spend the money to add that character to their roster do so. Cosmetic Superiority Gears 5 plans on delivering a substantial amount of content both at launch and for a long time after. While multiplayer maps are given to all players for free, cosmetic content can either be earned through in-game objectives or time spent playing, or purchased in the store. Here is the kind of cosmetic content players can expect to see in Gears 5. Weapon Skins - Change the look of your weapon Character Skins - Change the look of your character Mark Icons - A custom symbol that appears to your team over the head of an enemy you spot and call out Executions - Combine weapon-specific executions with other weapons. Ever wonder what the Dropshot execution looks like when done with a Lancer? Bloodsprays - From smiley faces to sayings, these sprays appear on the ground to tell everyone that you executed an enemy in that spot Expressions - Emotes you can apply to a character so they do an animation and voice line. Some are animation only, some are voice only "We've gone through the entire RNG pack-based ecosystem inside of Gears 4 into this direct purchase, no lootbox-for-purchase monetization style in Gears 5," Cleven says. "We think that's much closer to what the community is looking for. We think we're actually ahead of the industry there in terms of letting go of some of the things people don't like and really giving people the experience they're looking for." With such a large collection of competitive modes, some of which feature big changes, it's easy to forget Gears 5 also features the other two pillars the franchise has featured since 2008's Gears of War 2: campaign and Horde. In addition, the team introduced a fourth tentpole mode at E3 2019 in the new PvE Escape mode, as well as new map-building and sharing tools. The map builder will launch with support for Escape, but the team wants to expand it to competitive and Horde soon after launch. Cleven says the team would love to see what kinds of Horde and versus maps the community can come up with. Gears 5's Escape mode "We want to learn from the community and how they want the map builder to grow," Cleven says. "You'll always have to use tiles like Escape's map builder, but we can imagine experiences that we as designers that make Gears of War would never think of because of the giant amount of creativity that exists within the community. We want to harness that, so we definitely want to bring map builder to all the multiplayer modes as soon as we can." Gears 5 represents the largest and most diverse collection of modes in the history of the franchise, something Cleven says was only accomplished through strong teamwork. "Gears 5 is the largest Gears of War to date; it's the largest campaign ever made, the largest PvE ever made, the largest versus ever made," he says. "The team at The Coalition is an extremely talented but focused team that believes in this game. They're extremely passionate about bringing their mark, a high degree of quality, and a legacy that Gears fans will recognize. There is no magic bullet; it's trusting the people around you. [Studio head Rod Fergusson] has this saying he repeats every time we start a new project: 'If you want to go fast, go alone. If you want to go far, go together.' That's something we really believe in at the studio. We believe in trusting each other so we can get efficiency out of that." We don't have to wait long to see how The Coalition fares with its ambitious endeavors, as Gears 5 launches on Xbox One and PC September 10. View the full article
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