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  4. Hello Mike95, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Mike95 joined on the 01/25/2020. View Member
  5. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. Yeah, I had thought initially that I had fixed the issue, but it's back. None of the patches I've installed have helped the issue. It didn't start until I installed dgVoodoo, which I needed in order to see underwater since everything would go black once I went in water. I'm not using a gaming mouse either, just a cheap jellycomb wireless mouse, but I tried my brother's mouse and the issue persisted. Any help is appreciated, as I'd really love to get into this game, but aiming is quite difficult with the mouse stutter.
  7. Multilingual patch NOLF - Font comparison
  8. Hello justsomeguy, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. justsomeguy joined on the 01/25/2020. View Member
  9. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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  11. Publisher: Square Enix Developer: Square Enix Reviewed on: PlayStation 4 Also on: Xbox One Kingdom Hearts fans are used to crazy plot twists and cliffhangers that leave them with more questions than answers. The core Kingdom Hearts III experience finally provided resolution to hanging threads, but the Re Mind DLC muddied those waters and made me feel toyed with. Re Mind was an opportunity for Square Enix to provide additional context and shore up the story’s weaknesses. Instead, this add-on feels more like a director’s cut, with only a few new scenes and tweaks to battles. It offers flashes of worthwhile content, but Re Mind demands too much of players to see it. Re Mind takes you back to the Keyblade Graveyard sequence – the start of the base game’s final stretch. Sora travels back in time to search for Kairi, hoping to alter the outcome of events. However, to do so in this DLC, he sacrifices his corporeal form. I don’t want to spoil anything, but the overall story is incomprehensible and outlandish. Expect drawn-out explanations for all the hearts and vessels, more time-travel talk, and unresolved beats dangled in front of you as if they’ll be explained soon – but they won’t. To make matters worse, you get thrown into a sequence you’ve already played through, fighting every Keyblade Graveyard boss in mostly the same places. Going through the motions rewards you with a few new scenes and battles that can play out differently. A couple are new, but most of them play like they did before. To shake things up a little, you get the opportunity to play as keyblade wielders other than Sora, like Aqua, Roxas, and Riku, who have different fighting styles. For instance, Roxas has access to a quick reversal, dual wields, and is more melee-focused. The best part of these fights is the cool team-up attacks that are representative of their bonds and determination. While I enjoyed these moves, they don’t make up for the high amount of reused content and the sparseness of new scenes. The DLC is at its best when it adds some new elements to fights. One boss battle combines all the core characters, alternating between them as you perform finishers, which creates a spectacle to behold. In a separate showdown, you even get to control Kairi, which fans have been begging for. Sadly, it’s only one battle, and I don’t care for her moveset because she uses floaty attacks that don’t feel powerful. I had to double-check to see if my strikes were even connecting, since I couldn’t feel the impact of obliterating foes with Kairi as I could with other heroes. Click image thumbnails to view larger version That seems to be the trend for this DLC: Nothing feels substantial. You get very little for your investment, and none of the seemingly exciting teases ever lead anywhere interesting. A great example of this is getting to explore more of Scala Ad Caelum, a breathtakingly beautiful place that was only featured briefly in the main game. After getting a closer look at it, it’s more disappointing than intriguing, and full of tedious puzzles like lining up objects to match shadows. Also disappointing is that the Final Fantasy characters are still mostly absent for the DLC. You see Yuffie, Aerith, Cid, and Squall, but their roles are minuscule. Once you complete Re Mind, an episode called Limit Cut unlocks, granting you access to several challenging boss fights. They’re ultra-tough, and one false move (like not blocking at the exact right moment) means you lose everything. These are comparable to the series’ secret bosses (e.g., Sephiroth), which are notoriously difficult but rewarding to defeat. Those who revel in besting these can spend a lot of time here. But a warning: If Sora isn’t high-level (which is probably the case if you only completed the main quest in Kingdom Hearts III), you don’t have an easy way to grind or level up. This leaves you either banging your head against a wall as you hope to be perfect, or restarting the DLC after getting stronger in the base game. Overall, Re Mind is disappointing. Between all the reused content and very few additions to the story, I felt like I wasted my time. Yes, a few new threads and pieces of info are there to unravel, but they are the tiniest of crumbs. The biggest revelation is in the new secret movie, which shows the series potentially moving in a strange direction that makes me more uneasy than excited. Ultimately, you really have to dig for the fun in Re Mind, because it’s buried in all this content you’ve already played. Score: 6.5 Summary: You really have to dig for the fun in Re Mind, because it’s buried in all this content you’ve already played. Concept: Play through an extended cut of the finale, complete with new scenes, new characters to control, and updated battles Graphics: Nothing has changed much from the base game. Some new team-up attacks look cool, though Sound: This is still an area where Kingdom Hearts III excels, but some of the voice acting is poorly mixed Playability: The controls are smooth, and new moves and fighting styles make for great combos Entertainment: This DLC has a lot of recycled material, and the payoff for trudging through it again is low Replay: Moderate Click to Purchase View the full article
  12. Publisher: Bandai Namco Developer: CyberConnect2 Release: January 17, 2020 Reviewed on: PlayStation 4 Also on: Xbox One, PC Dragon Ball Z: Kakarot frequently powers up to Super Saiyan levels to deliver awe-inspiring battles between godly beings who can topple mountains with atomic blasts and swing fiery fists to knock each other into the stratosphere. However, when the fight is over and one of the warriors is sent to the afterlife, Kakarot struggles to find a pulse within its sprawling open worlds. Holding true to the 100-plus Dragon Ball Z television episodes it’s based on, Kakarot is an uneven experience with explosive highs and cratering lows. Amid the ups and downs, it delivers enough charm and hard-hitting moments to be enjoyable for a lengthy 40-hour playthrough. Some of the content feels like filler, but I was thoroughly entertained by the battles and retelling of the wild Dragon Ball Z story. Click here to watch embedded media No footage from the animated show is used, and we instead see Goku and his family’s life unfold through beautifully animated in-engine footage for the dramatic moments, and animation-free conversations for the relationship building and mundane story beats. Most of the voice cast from the TV series reprise their roles, once again bringing these characters to life in clever and over-the-top ways. Since the game covers the Saiyan Saga through the Buu Saga, players take to the skies as a variety of characters. Each is similar in build for the base moves, but with a little different flavor in their attributes and super attacks. No matter who you are using, combat is fast and frantic, pushing you to dart through the skies, pepper foes with fire blasts from afar, and then get in close for quick combos. When a foe is stunned or at a specific range, the big moves like Spirit bomb and Super Kamehameha can be used to deal serious damage. In the standard open-world battles, a fair bit of strategy comes from prioritizing targets and bouncing between foes. The boss battles, which can be against a foe with millions of hit points, push you in a different way, where you are more defensive and looking for windows to unleash the heavy arsenal or rejuvenate ki (which is essentially your magic meter). Combat is satisfying, both against low-level foes who you can eventually one-hit kill, and against enemies that are a higher level than you. These battles can last for roughly five minutes, require plenty of healing items, and reward you well with plenty of experience points and loot. The thrill of controlling a powerful hero continues within open-world exploration. Each character flies with the strength and speed of Superman. Flying is a satisfying means of travel, but ends up being the one truly enjoyable part of the open worlds, of which there are over a dozen to explore. Outside of flying around to collect orbs that can be used to buy new special moves, these areas aren’t much fun. Sure, you can hover in the air to take down a dinosaur or spaceship for crafting materials, but no danger or skill is really involved. You’re essentially just ripping across the land to gather supplies. Side missions are periodically thrown at you, but if they don’t involve combat, you’re not doing anything entertaining – unless you like the idea of picking apples. The fishing minigame is too repetitive, and the checkpoint car races are too easy, but they do deliver nice rewards, which are sometimes Soul Emblems. If you love collecting every minifigure in the Lego games, you will likely find similar appreciation for the 80-plus Soul Emblems you can track down. While you don’t get new playable heroes from them, Soul Emblems are the key piece of Kakarot’s most rewarding RPG system. Once obtained, a Soul Emblem can be placed on one of seven different community boards, each giving stat boosts to unique fields like combat, cooking, and more. Soul Emblems represent relationships with certain characters, and you have to think about which board the character on the emblem should be on. You also need to figure out who they should be positioned next to for relationship links and even bigger bonuses. If you track down the best emblems, you can even give yourself a 100-percent boost to battle experience, or reduced cost for item purchases. Kakarot also offers huge skill trees for all of the playable and support characters (who help you in combat), but they are gated by the story. That means even if you have millions of orbs to spend on new skills, you can’t until you reach a specific level or story beat. Limiting progress makes sense in terms of the narrative flow (you can’t have Goku going Super Saiyan 3 out of the gate), but it does take some of the fun out of collecting orbs. Another problem comes from the story itself, which switches who you are controlling without warning. If you pump all of your orbs into Piccolo’s skills, you may not get control of him again for hours. These jarring switches can sometimes hand you an underpowered character for a big battle. You’re just kind of along for the ride, never really knowing who you will be controlling for the next story mission. Click image thumbnails to view larger version As for the Dragon Balls, they are obviously used for story moments, but can also be gathered in the open worlds. They are listed on the map and are just lying out in the open with no one guarding them. Once you have all seven, you are granted two wishes: You can become rich, get more orbs, or bring bosses back to life just to kill them again for better loot. Having to track the orbs is a bit of a pain, but it does deliver meaningful content if you put forth the effort. If you approach Kakarot for the story and the harrowing battles, it can be amazing. Outside of collecting Soul Emblems, the RPG elements are mostly lacking, even if they do push you to keep leveling to take on harder foes. All told, CyberConnect 2 gives fans a fun way to reexperience this saga. Score: 8 Summary: It can reach Super Saiyan levels of enjoyment, just not in the open worlds. Concept: A lengthy action/RPG experience that prioritizes combat and struggles with side content Graphics: Although many story sequences only consist of talking heads, the big moments are presented beautifully through animated in-engine sequences that look just like the show Sound: The soundtrack and character voices are fantastic. Some open-world chatter is repeated too often Playability: The combat controls are spot-on, and flying around the open world is an empowering delight Entertainment: Some of the content is hit or miss, but the story is told nicely throughout and ends up being an enjoyable way to relive this saga Replay: Moderately High Click to Purchase View the full article
  13. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  14. Hello Dumazz, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Dumazz joined on the 01/24/2020. View Member
  15. Hey everyone! Apex Legends™ Ranked designers here and we’re back to talk about Ranked Leagues Series 3 for Apex Legends. We’ll revisit our goals, talk about some results, and detail how Ranked Leagues will work when Season 4 - Assimilation launches on February 4. Moving to Splits per season, ~6 weeks of ranked play before a reset Adding Master Tier, Apex Predator becomes top 500 players by platform. Soft reset and scoring are the same, but soft reset is every split. Dive trails will be moving to a seasonal reward model, but Series 1 & 2 players are grandfathered in Series 2 Results We want to quickly review our four goals for Ranked and comment a bit on some of the Series 2 results so far. We’ll keep improving the ranked system as we go! Create a True Measure of Skill in Apex Legends As of January 10, 2020 we have the following distribution among players who played more than 5 hours of Ranked (versus last Series): 3.9% Bronze (5.1%) 29.1% Silver (40%) 35.3% Gold (35.7%) 23.6% Platinum (16.8%) 7.1% Diamond (2.1%) 1.0% Apex Predator (0.2%) This distribution shows it was a bit easier to reach Apex Predator this time, so we’ll be introducing Master Tier and reworking how the Apex Predator tier works. More details below. Reward competitive players for the time they invest in Apex Legends We’ll be giving out gun charms, badges, and dive trails again based on the highest tier achieved this Ranked Series. However, from here onward, dive trails will be temporary for all future series. This is to help alleviate the visual space when everyone is dropping to the map, because as it stands now there would eventually be too many trails and they would lose their meaning. For example, if you place Apex Predator in Ranked Series 3, you will have the Apex Predator dive trail available for the duration of Series 4, then it will be removed. Players who earned any dive trail in Series 1 or 2 will be grandfathered in, and will keep the trails forever. We currently plan for a set of 4 dive trails that return in a cyclical fashion every year, so for example, players can get the chance to earn the same dive trails in Ranked Series 3 and in future Ranked Series 7 a year from now, while another set will be available to earn for Ranked Series 4 and Ranked Series 8, and so forth. Ensure competitive integrity through skill-based matchmaking Matchmaking based on RP continues to work well for ranked ladder climbing. We may revisit matchmaking in the future, but for now this is working as intended. Let top-tier Apex Legends players compete at the highest levels of skill We’re continuing to see the highest skill players reliably get to the top of the ladder given some time and with the addition of Master Tier, described below, we’ll have even more serious competition at the high end. Series 2 Rewards Here’s a preview of the Series 2 ranked rewards you’ll be earning when the Season changes. What’s New in Series 3 Now that we have a bit of a look into how Series 2 went, here’s what to expect when Series 3 kicks off. Splits After the 3 months long Ranked Series 1, and the 4 month long Ranked Series 2, we have been looking at engagement on the ranked ladder and have decided to continue with a 3 month series, but divide it into 2 splits. This means that Series 3 will have two shorter splits, each with a soft reset. Split 1 will be played on World’s Edge while Split 2 will be back on King’s Canyon to keep things fresh. Ranked rewards will be granted for the highest tier achieved in either split of the series, but exclusive animated badges will be granted if you can make it to the same tier both splits. Soft Reset The soft reset will stay the same for Season 4. At the start of Series 3 everyone will be soft reset on their ranked position by 1.5 Tiers down. That means if you ended Season 3 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II. This reset will now occur at each split as well. Master Tier At the top end of the competitive ladder we’re seeing many more players make the climb into Apex Predator. This means it’s hard to really showcase the skill between any two Apex Predators this season. So we’ll be adding a new tier between Diamond and Apex Predator called Master Tier. The RP required to make it to Master Tier will still be 10,000 RP as Apex Predator was. Apex Predator tier will now be exclusive to the top 500 players per platform. So it is possible to demote from Apex Predator back down to Master Tier as other players continue to earn RP ahead of you. We feel this should give more prestige to making and keeping your Apex Predator rank, while still keeping the tiers above Diamond very exclusive. Party Restrictions We do want to encourage people to play Apex Legends with their friends, but the situation with boosting in high level ranked is something we need to keep an eye on. Therefore, once you get to Platinum and higher, you can only party with players 1 Tier different from you. This should help keep matches closer in the higher skill levels. Penalties and Loss Forgiveness There are some changes coming to loss forgiveness to reduce abuse of the system. Loss forgiveness when a teammate leaves or fails to connect is unchanged, and is working as intended. We will be limiting the RP loss forgiveness when you leave to once per day. If you exceed once per day more than three times per ranked series, you lose all forgiveness for the remainder of that series. Once these limits are reached players will no longer receive RP loss forgiveness when abandoning a match, regardless of the reason for quitting. We will continue to display prompts that alert you that leaving will count, and now will alert you when you are about to run out of loss forgiveness games.The scaling penalties are the same as last Series. Rewards As with last Ranked Series, players will be rewarded with badges, gun charms, and dive trails that match the highest tier earned that Series. One extra change to note is that moving forward, Dive trails will only be earned for the following season’s use, then they will expire (unless you reach the rank again that season). This will help ensure that when you see a dive trail, you know that player just hit that rank last season. The exception will be for anyone who earned a dive trail in Series 1 or 2, those players will keep those trails forever. What’s Not Changing in Series 3 Entry RP Cost Each Ranked match will use the same RP cost to play based on your tier, with Master Tier being the same as Apex Predator: Bronze matches are free Silver matches cost 12RP Gold matches cost 24RP Platinum matches cost 36RP Diamond matches cost 48RP Master matches cost 60RP Apex Predator matches cost 60RP Scoring We won’t see any large changes to the scoring system. Master Tier and Apex Predator Tier will both use the same entry cost and reward the same points. We have, however, adjusted assists. Firstly, we changed the Assist timer from 5s to 7.5s. Next, before Season 4, when a player finished using a healing item (e.g. syringes/shield cell etc) they would clear any assist credit. This was unintended and has been fixed. Mirage's Decoy Trigger, Crypto's EMP and Pathfinder's Grapple now give assist credit for the standard 7.5s after activation, even if they deal no damage. Bloodhound's Scan and Crypto's Passive now give assist credit if a player dies while having that status effect on them; and for 7.5s after the status effect runs out. Kill scoring and placement scoring will remain unchanged. We’ll continue to evaluate and improve Ranked Leagues, but we’re happy with the progress so far. A big thanks to all the players that grind the ladder and show us what high skill games of Apex Legends really look like. (Source) Join the discussion on the announcement for Series 3 here: View the full article
  16. TL;DR Starting January 25, teams will compete in the first Online Tournament of the Apex Legends Global Series (ALGS). Register now at Battlefy. Each team member must be at least Gold IV in Ranked Series 2 to participate. Check-in on Battlefly in the hour prior to tournament start time. Matches are in the new Tournament Mode and require a Join Match code for each match. Hey Apex Legends™ competitors! With the first Online Tournament fast approaching on January 25, we’re sure you’re dying to drop into the Arena. We’re here to arm you with all the info you need to make it happen. Registration is Live Registration is now open to register for the first Online Tournament. Registration closes on 12:00 PM PT on Thursday, January 23, 2020. Check to make sure you meet the eligibility requirements listed in the Official Rules including the Rank Requirement. Rank Requirement All players (on all teams) in the Online Tournament must register with an EA account on which they’ve obtained the rank of Gold IV or better in Ranked Leagues Series 2 on the PC platform by 2:00 PM Pacific time on Thursday, January 23, 2020. Process Sign-up Sign up for the tournament on Battlefy here. Be sure to have all of the players on your team signed up and added to your team’s roster on Battlefy. Register The Team Captain registers the team for the tournament on Battlefy. Accept the Rules Each player on the team is required to accept the Official Rules of the tournament as part of the registration process. Check-in Each player must check in to the tournament to which they registered to confirm their participation. Check-in is available starting one hour prior to the scheduled start time of the tournament. If a player on a team doesn’t check-in, their team won’t be added to the bracket and will not be in the tournament. How to Join The tournament will utilize the new Tournament Mode; here’s how to join a tournament match. 1. Game Lobby a. Start up Apex Legends as normal. 2. Select a Game Mode a. The new Tournament Mode icon will be available to the right of the featured modes. 3. Tournament Participant Code a. Before each match, get your team’s Join Match code from the Compete tab on the Battlefy Tournament page. b. Enter the Join Match code to join the match. 4. Match Results Battlefy Tournament Officials will record all results from each match and report them into the Tournament. Additional Information: Team Cap (North America & Europe Only) We are excited to announce that due to the number of teams that have signed up for the ALGS in North America and Europe, this Online Tournament will have as many as 640 teams from each of these regions, double the number of teams that we expected. Thank you to all the teams that signed up for a chance to battle it out in the Arena to earn their place at the first ALGS Major in March. Tune-In The Finals for North America and Europe will be held on Monday, January 27, and will be broadcast live at playapex.com/algs. Each player who reaches the Finals will be emailed a schedule and information. Be sure to tune in to see the top teams in North America and Europe battle it out for a guaranteed spot in the first ALGS Major in March! We can’t wait to kickoff the Apex Legends Global Series at the end of this month! We’ll see you in the Arena. View the full article
  17. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  18. Hello timsmo, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. timsmo joined on the 01/22/2020. View Member
  19. Hello G3lli, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. G3lli joined on the 01/22/2020. View Member
  20. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  21. Hello guys! 4 years ago I made the Multilingual GUI No One Lives Forever 2 [English / Russian / German / French / Italian / Spanish] https://www.moddb.com/games/no-one-lives-forever-2-a-spy-in-harm/downloads/no-cd-multilingual-gui-for-nolf-2 It is an interesting idea to make such a Multilingual GUI for NOLF (GOTY) + add all voice files. The size of the Multilingual GUI will be no more than 10 Mb without voice files. Each Voice-file will add from 100 Mb to 300 Mb I have now full versions of NOLF (GOTY) [English / Russian / German / French] I need versions of “Italian” and “Spanish” If you like this idea and if you have a version of “Italian” or a version of “Spanish”, then please send me the files NOLF2.REZ and NOLFGOTY.REZ from your game NOLF (GOTY) To my e-mail, or a link to the file hosting. santosone@yandex.com
  22. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  23. Hello koppaf, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. koppaf joined on the 01/21/2020. View Member
  24. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  25. Hello Codellion, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Codellion joined on the 01/21/2020. View Member
  26. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  27. Hello XxTukixXNeynam, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. XxTukixXNeynam joined on the 01/21/2020. View Member
  28. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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