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FortranDragon last won the day on February 23 2022

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About FortranDragon

  • Birthday 09/25/1963

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    KC, MO

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  • NOLF games played
    Plays all NOLF series games

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  1. Happy Holidays everyone and may this time be one of rest, relaxation, and renewal.
  2. Nvidia announced support for RTX for classic games and mods today. The system is called RTX Remix. What's neat about the demo is that Morrowind was their main example. Morrowind is of the same vintage as Nolf 2, so here's hoping that the folks in the Nolf 2 community who keep the game alive and running for us now have some cool new tools to play with.
  3. Here's the link to the official announcement. A bit of background: one of the issues muddling up the rights to the Nolf series is that Activision-Blizzard (ATVI) may or may not still have some rights or claim on the series. No has been able to pay ATVI enough to motivate them to search through all of their old paper documents to see what is actually ATVI's legal situation vis-à-vis Nolf. Now, with Microsoft buying Activision-Blizzard (ATVI), I hope this makes it a bit easier for someone to see what IPs ATVI actually holds. (ATVI's history goes back the Atari 2600 so they likely have a lot of IP still in their possession.) So here's to the buyout passing regulatory muster and actually helping clear up some of the legal issues surrounding the Nolf series. Yeah, this is a major helping of wishful thinking, but the Nolf situation is so murky that events like this at least give us a chance to hope for a better legal situation, one where Nolf could be legally remastered and released.
  4. While searching for an answer to a different post, I ran across this book excerpt ("DirectX 9 Audio Exposed: Interactive Audio Development") about DirectMusic and some of the process used to make the dynamic music in Nolf 1. Here is the link to the excerpt: DirectMusic and the Production Process. I realize this is likely to be a niche topic even among Nolf players since it is at the technical level. That said, I'm always interested is seeing how folks worked around the limitations of DirectX 7 to make something so amazing for the times. (It is also good to preserve links to sources various parts of the development of one of our favorite games.)
  5. Happy Holidays to everyone. I hope the end of this year is a stress-free one for everyone. May the next few weeks be good ones filled with happy memories. ?
  6. From what I remember, both Mac versions are PPC (PowerPC) based games. If you want to play them on a modern Mac you'll need to get copies of the PC version and then try out the instructions Eliteone mentioned. If your Mac is an Intel version the Wine wrapper for the games should be fine. If it is the latest M1-based Mac you may need to wait until / if the Wine wrapper gets updated.
  7. How were you installing it? I was able to install CJ and the tools from the original discs (version 1.0 of the game) without an issue. Were you doing the same or using a different source?
  8. I wonder how many are like me -- though I started after the peak times of the games -- and mostly lurk due to real life issues. It also doesn't help that it isn't console-simple to get the games running again. The mess with the rights really holds back a nostalgia re-release for modern systems. :sigh:
  9. I had no problems with Nolf1 on Windows 11. I was using DGVoodoo2 (v2.75.1 -- the latest when I posted this) and the Modernizer mod. I'll need to run through the whole game to see if there are any unexpected gotchas, but it loads and works. Note: You may need to adjust your display settings the first time. The game didn't like the defaults, but setting things closer to my native resolution worked. Note: My Windows 11 Pro install was an upgrade from Windows 10 Pro. I mention it as that might make a difference for someone else.
  10. No updates that I've seen. If there were news of any kind it would probably all over our little corner of gaming.
  11. A few of us. Life and other games keep me busy, but I'm currently replaying Nolf 1.
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