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    Question about a command

    [ST] KillCrafter
    By [ST] KillCrafter,

    Ok, I don't know if this should do here or DEdit but I am posting here so there tongue.gif (you can move it if you want smile.gif )

     

    Well, once again I have started on a new map that I plan on finsihing this time but I am going to take my time with it so I can get it really good with tacits and stuff. Like I am going to make it so there are many ways to get your base with lots of very well placed cover. I am trying my best to put as much into this map as I can but keep it running good. I will have pictures soon but I have a question:

     

    I have a sliding switch and a sliding door. I have the door so you can't just hit open on it. How, do I make it so when I hit my switch, it opens the door and then closes it after about 10 sec. And THEN, when somebody gets close to the door from the inside, it opens by itself? I want to make this a hidden room but I want to make it as hidden as possable. Is there any other ways you can think of besides what I just said to make it hidden. I know I want the switch and stuff but how should I have it open again once the player is in it?

     

    Any ideas or help on my idea would be great!


    Is the darn Master Server down again?

    {GD}Independent
    By {GD}Independent,

    I'm getting the darn "Invalid CD Key" thing again. Anyone else?


    Creating Maps for PEGASUS

    Coty
    By Coty,

    You need to replace some files in DEdit with Pegasus files. All the files in the PEGASUS-MOD.REZ should replace the same files in the Contract Jack\GAME folder. I suggest you rename or remove the following files before replacing them. I usually just rename the files like this: CShell.dll to ---org---CShell.dll.

     

    ATTRIBUTES

    ............................Modelbutes.txt

    ............................Vehiclebutes.txt

    .............................Weapons.txt

    CHARS

    ...............SKINS

    ............................All SparedLife's Character Skins // *optional*

    GUNS

    .............MODELS_PV

    ........................................Descope.ltb

    ........................................Desilencer.ltb

    ........................................Snowmobile.ltb

    INTERFACE // This folder is found in the Pegasus-Maps.rez of the BETA

    .........................PHOTOS

    ............................................WEAPONS

    ...................................................................Jetpackx.dtx

    PROPS

    ................MODELS

    ..................................Snowmobile.ltb

    ................SKINS

    .............................Snowmobile.dtx

    ..............................Spokes.dtx

    .................SND

    ...........................Jetidle.wav

    SND

    ..........POWERUPS

    ....................................Dave.wav // This file is found in the Pegasus-Maps.rez of the BETA

    ..........VEHICLE

    .............................MOTORCYCLE

    ............................................................Accel.wav

    ............................................................Decel.wav

    ............................................................Idle.wav

    ............................................................Mp_Loop.wav

    ............................................................Startup.wav

    ............................................................Turnoff.wav

     

    CRES.DLL

    CSHELL.DLL

    OBJECT.LTO

    SRES.DLL

     

    You should now be able to add jetpacks and Motorcycles( org-snowmobile in player_vehicle)to your map, and test your Pegasus map through DEdit.

     


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