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Wobak

UnityHQ Member
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Files posted by Wobak

  1. WideScreen Mod

    ////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    by Wobak 22.02.2014
     
    This is Version 2 of the patch. It now has workaround for the firstperson weapon stretching.
     
    Features:
    -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
    -The FOV is Hor+ (the larger the aspect raio, the more is seen).
    -The cutscenes are anamorphic (they fill out as much of the screen as possible).
    -The firstweapon stretching is counteracted by scaling them.
    -The splashscreen and menu backgrounds are no longer stretched.
    -Subtitles and popup texts now take up the correct screen width.
    -Circular shadows now actually stay active. Originally they were deactivated after any cutscene played.
     
    Installation:
    1. Put the "WidescreenPatch.rez" file in your NOLF directory.
    2. Run the launcher, click on "Advanced".
    3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).
    4. Make sure "always pass these command-line parameters" is checked.
    5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the
    command line (once again without the outer quotes).
    3. Start the game, go to display and select the desired resolution.
    Enjoy the game!
     
    Known Problems:
    -You cannot play on GotY (1.004) servers with this patch. This is due to the patch being based on the 1.003 source
    code because the 1.004 source code wasnt released.
    -Hosting a game isnt possible either. Hosting a 1.003 game could be enabled, but that would remove all text
    (objectives, intel, etc.) from the "Rest and Relaxation" bonus mission of the GotY edition.
    -The firstperson weapons distort in animations and their movement doesnt match up with the movement of their attachments.
    This is a result of the streching workaround and cant be fixed.
    -When using a FOV different from the Hor+ value the firstperson weapons are offseted. This may be counteracted in the future.
    -The scopes dont scale properly. The scaling is in some weird way dependent on the FOV. This may be fixed in the future.
    -The sides of the scoped are not covered up yet. This may be fixed in the future.
     
     
    Thanks to Monolith and Gametoast.
     
    If you encounter bugs or have problems either post in the Releasethread: http://unityhq.net/forums/index.php?showtopic=4229
    or write an e-mail at WobakJ[at]Web.de
     
    Changelog:
    Version 1 - 18.1.2013:
    -pick widescreen resolutions in display menu
    -automatical vertical fov calculation
    -splashscreen and menubackground stretch removed
     
     
     
     
     
     
     
     
     
    Instructions for version 1 (should you wish to use the older version)
    __________________________________________________________________________________________________________
    ////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    by Wobak 18.01.2013
     
    This is Version 1 of the patch. It has the basic features working.
     
    Features:
    -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
    -Set horizontal FOV through command line. The vertical FOV is calculated automatically
    -The splashscreen and menu backgrounds are no longer stretched.
     
    Installation:
    1. Put the "WidescreenPatch.rez" file in your NOLF directory.
    2. Run the launcher, click on "Advanced".
    3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).
    4. Make sure "always pass these command-line parameters" is checked.
    5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the
    command line (once again without the outer quotes).
    3. Start the game, go to display and select the desired resolution.
    Enjoy the game!
     
    Known Problems:
    -The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2
    there is no console command to set the aspect.
    -Changes game version to 1.003 so may impact ability to connect to version 1.004 game servers.

    113 downloads

    Updated

  2. WideScreen Mod

    Features:
    -Pick supported widescreen resolutions in the display menu.
    -Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically.
    -Splashscreen, Menus and HUD elements are scaled and positioned properly and dont stretch anymore.
    -Automatic crosshair scaling and manual tweaking. Previously it had a fixed resolution and didnt scale at all.
     
    Installation:
    1. Put the "WidescreenPatch" folder in "Custom\Mods" in the NOLF2 directory.
    2. Run the launcher, click on "Custom" and check "WidescreenPatch"
    3. Start the game, go to display and select the desired resolution.
    4. Open the display.cfg file. If you havent previously launched the game with the patch enabled, the lines mentioned below wont be present and you can add them manually.
    5. The line "FOV" controls the horizontal FOV,you can set it however you want. For 16:9 I suggest "90.0".
    [optional]
    6. The cutscene letterbox scales automatically, if you are unsatistfied with the size, change the "LetterboxPercent" value.
    7. Open then the autoexect.cfg file.
    8. The line "CrosshairSize" changes the crosshair size.
    9. The Line "RightHUDPush" can be used to offset the HUD elements on the right to the edge of the screen. For 16:9 "30" is a good value.
    Enjoy the game!
     
    Known Problems:
    -With a large display width the loadingscreen text may be cut off at the side.
    This is due to the text being scaled with the resolution and background with the FOV.
    -With a larger display width Kate will freeze before walking and afterwards disappear.
    This is because the user was not expected to see such a wide region of the menu.
    -Some menu elements dont line up with the box they are supposed to be in.
    This is because their positions are calculated differently. That might be fixed in the future.

    275 downloads

    Updated

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