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////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

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by Wobak 22.02.2014

 

This is Version 2 of the patch. It now has workaround for the firstperson weapon stretching.

 

Features:

-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.

-The FOV is Hor+ (the larger the aspect raio, the more is seen).

-The cutscenes are anamorphic (they fill out as much of the screen as possible).

-The firstweapon stretching is counteracted by scaling them.

-The splashscreen and menu backgrounds are no longer stretched.

-Subtitles and popup texts now take up the correct screen width.

-Circular shadows now actually stay active. Originally they were deactivated after any cutscene played.

 

Installation:

1. Put the "WidescreenPatch.rez" file in your NOLF directory.

2. Run the launcher, click on "Advanced".

3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).

4. Make sure "always pass these command-line parameters" is checked.

5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the

command line (once again without the outer quotes).

3. Start the game, go to display and select the desired resolution.

Enjoy the game!

 

Known Problems:

-You cannot play on GotY (1.004) servers with this patch. This is due to the patch being based on the 1.003 source

code because the 1.004 source code wasnt released.

-Hosting a game isnt possible either. Hosting a 1.003 game could be enabled, but that would remove all text

(objectives, intel, etc.) from the "Rest and Relaxation" bonus mission of the GotY edition.

-The firstperson weapons distort in animations and their movement doesnt match up with the movement of their attachments.

This is a result of the streching workaround and cant be fixed.

-When using a FOV different from the Hor+ value the firstperson weapons are offseted. This may be counteracted in the future.

-The scopes dont scale properly. The scaling is in some weird way dependent on the FOV. This may be fixed in the future.

-The sides of the scoped are not covered up yet. This may be fixed in the future.

 

 

Thanks to Monolith and Gametoast.

 

If you encounter bugs or have problems either post in the Releasethread: http://unityhq.net/forums/index.php?showtopic=4229

or write an e-mail at WobakJ[at]Web.de

 

Changelog:

Version 1 - 18.1.2013:

-pick widescreen resolutions in display menu

-automatical vertical fov calculation

-splashscreen and menubackground stretch removed

 

 

 

 

 

 

 

 

 

Instructions for version 1 (should you wish to use the older version)

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////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

by Wobak 18.01.2013

 

This is Version 1 of the patch. It has the basic features working.

 

Features:

-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.

-Set horizontal FOV through command line. The vertical FOV is calculated automatically

-The splashscreen and menu backgrounds are no longer stretched.

 

Installation:

1. Put the "WidescreenPatch.rez" file in your NOLF directory.

2. Run the launcher, click on "Advanced".

3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).

4. Make sure "always pass these command-line parameters" is checked.

5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the

command line (once again without the outer quotes).

3. Start the game, go to display and select the desired resolution.

Enjoy the game!

 

Known Problems:

-The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2

there is no console command to set the aspect.

-Changes game version to 1.003 so may impact ability to connect to version 1.004 game servers.


What's New in Version 2.0   See changelog

Released

No changelog available for this version.


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