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Wobak

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About Wobak

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    Agent in Training

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  • NOLF games played
    NOLF & NOLF2

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  1. Yes, i made everything relative to the aspect ratio so they should work with any resolution and aspect, even triple-wide. Here is the second version, with many new features : Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -The FOV is Hor+ (the larger the aspect raio, the more is seen). -The cutscenes are anamorphic (they fill out as much of the screen as possible). -The firstweapon stretching is counteracted by scaling them. -The splashscreen and menu backgrounds are no longer stretched. -Subtitles and popup texts now take up the correct screen width. -Circular shadows now actually stay active. Originally they were deactivated after any cutscene played. Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game! Known Problems: Comparisos: cutscene weapons: Download from here the firstperson weapon workaround is not really nice so if you have another aspect ratio than 16x9, please give feedback on how well it works.
  2. good new! scaling the weaponmodels actually works. they look a little distorted when they are reloaded or taken out and the movement of the atachments doesnt match. i think its better then having them stretched though. here are some comparison shots: as you can see the scaling and positioning isnt really consistent but it cant get any better with this workaround. ive also made progress with the other features. the fov is now hor+ by default and the cutscene are anamorphic. I keep the camera hor+ in the cutscenes because some backdrops are small and with a larger fov you could see that the environment consists of just one house and nothing else.
  3. WideScreen Mod

    Yes, thats possible, but i dont know when ill be able to incorporate it. If you want it quickly you can download winrez lt, open the livesforever rez files, extract coopmissions.txt. then open the widescreenpatch.rez, create an attributes folder and put the coopmissions.txt into it.
  4. WideScreen Mod

    Once again, sorry for replying late, I made the releasethread in the nolf modding section and didnt know another topic existed. Yes, Im planning on making updates in a few weeks when i have free time and atleast correct the zoomed in scopes. For the firstperson strechting im not sure, I took a look the the sourcefiles of lithtech 1.0 and talon games that came before/after nolf. they seem to have the same firstperson code but dont have streching issues. I almost think that this is a bug in the lithtech.exe nolf uses.
  5. WideScreen Mod

    Sorry for replying so late, i didnt even know this topic existed 0.0. Both mods replace the clienshell file so you can only use one at the time. In order to use both the codes would have to be integrated into eachother before being compiled.
  6. sadly only the sourcecode for the shell etc and not from the exe is avaible. that is what fixes are made from. lazyhealer, who made the original widescreen patch tried to scale the weaponmodels but apparently that didnt work. it wouldnt look good anyway because they are not static and you would see that they are squashed when you reload.
  7. thanks and yeah, im aware of that. i tried drawing "polys" on the sides but apparently polys can only be drawn in the menus. next i will try covering it up with "surfaces", these should be visible ingame aswell but i havent completely understood how they work yet. for the zoomed fov, it should be correct because it is calculated from the normal fov variable which is changed by the patch.
  8. fixing the firstperson would require hacking the exe. i have never done anything like that and have now idea how it would work. if you someone is able to do that, i would be happy to include it in the patch....
  9. i doubt ill have the motivation because i dont really like contract jack... i just took a quick look and and atleast the FOV is still handled the same way.so that would be easy to fix. for the interface and hud i had redo many position and scale calculations in nolf, i doubt they can simply be carried over.. lets say i will focused on nolf and nolf 2 in the near future.
  10. WideScreen Mod

    Version 2.0

    75 downloads

    ////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ by Wobak 22.02.2014 This is Version 2 of the patch. It now has workaround for the firstperson weapon stretching. Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -The FOV is Hor+ (the larger the aspect raio, the more is seen). -The cutscenes are anamorphic (they fill out as much of the screen as possible). -The firstweapon stretching is counteracted by scaling them. -The splashscreen and menu backgrounds are no longer stretched. -Subtitles and popup texts now take up the correct screen width. -Circular shadows now actually stay active. Originally they were deactivated after any cutscene played. Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game! Known Problems: -You cannot play on GotY (1.004) servers with this patch. This is due to the patch being based on the 1.003 source code because the 1.004 source code wasnt released. -Hosting a game isnt possible either. Hosting a 1.003 game could be enabled, but that would remove all text (objectives, intel, etc.) from the "Rest and Relaxation" bonus mission of the GotY edition. -The firstperson weapons distort in animations and their movement doesnt match up with the movement of their attachments. This is a result of the streching workaround and cant be fixed. -When using a FOV different from the Hor+ value the firstperson weapons are offseted. This may be counteracted in the future. -The scopes dont scale properly. The scaling is in some weird way dependent on the FOV. This may be fixed in the future. -The sides of the scoped are not covered up yet. This may be fixed in the future. Thanks to Monolith and Gametoast. If you encounter bugs or have problems either post in the Releasethread: http://unityhq.net/forums/index.php?showtopic=4229 or write an e-mail at WobakJ[at]Web.de Changelog: Version 1 - 18.1.2013: -pick widescreen resolutions in display menu -automatical vertical fov calculation -splashscreen and menubackground stretch removed Instructions for version 1 (should you wish to use the older version) __________________________________________________________________________________________________________ ////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ by Wobak 18.01.2013 This is Version 1 of the patch. It has the basic features working. Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -Set horizontal FOV through command line. The vertical FOV is calculated automatically -The splashscreen and menu backgrounds are no longer stretched. Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game! Known Problems: -The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2 there is no console command to set the aspect. -Changes game version to 1.003 so may impact ability to connect to version 1.004 game servers.
  11. WideScreen Mod

    View File WideScreen Mod ////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ by Wobak 22.02.2014 This is Version 2 of the patch. It now has workaround for the firstperson weapon stretching. Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -The FOV is Hor+ (the larger the aspect raio, the more is seen). -The cutscenes are anamorphic (they fill out as much of the screen as possible). -The firstweapon stretching is counteracted by scaling them. -The splashscreen and menu backgrounds are no longer stretched. -Subtitles and popup texts now take up the correct screen width. -Circular shadows now actually stay active. Originally they were deactivated after any cutscene played. Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game! Known Problems: -You cannot play on GotY (1.004) servers with this patch. This is due to the patch being based on the 1.003 source code because the 1.004 source code wasnt released. -Hosting a game isnt possible either. Hosting a 1.003 game could be enabled, but that would remove all text (objectives, intel, etc.) from the "Rest and Relaxation" bonus mission of the GotY edition. -The firstperson weapons distort in animations and their movement doesnt match up with the movement of their attachments. This is a result of the streching workaround and cant be fixed. -When using a FOV different from the Hor+ value the firstperson weapons are offseted. This may be counteracted in the future. -The scopes dont scale properly. The scaling is in some weird way dependent on the FOV. This may be fixed in the future. -The sides of the scoped are not covered up yet. This may be fixed in the future. Thanks to Monolith and Gametoast. If you encounter bugs or have problems either post in the Releasethread: http://unityhq.net/forums/index.php?showtopic=4229 or write an e-mail at WobakJ[at]Web.de Changelog: Version 1 - 18.1.2013: -pick widescreen resolutions in display menu -automatical vertical fov calculation -splashscreen and menubackground stretch removed Instructions for version 1 (should you wish to use the older version) __________________________________________________________________________________________________________ ////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ by Wobak 18.01.2013 This is Version 1 of the patch. It has the basic features working. Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -Set horizontal FOV through command line. The vertical FOV is calculated automatically -The splashscreen and menu backgrounds are no longer stretched. Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game! Known Problems: -The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2 there is no console command to set the aspect. -Changes game version to 1.003 so may impact ability to connect to version 1.004 game servers. Submitter Wobak Submitted 01/18/2014 Category Mods
  12. Yes, im not sure if ill be able to get rid of that. game of the year is version 1.004 but they only released the sourcecode for 1.003.. Ill try to change the version number but im not sure if that will be enough edit: there seems to be some kind of double check. i managed to get rid of the "wrong version" message when hosting a server by changing the version number but now the game siplay gets disconnected without any specific error. on another note: i always wondered why people had no shadows even though they were enabled in the options. i found a bug that caused the shadows to be disabled whenever the game started and got rif of that
  13. Since Im stuck at some menu positioning issues on the Nolf2 widescreen patch, I decided to make an extended patch for Nolf aswell. Here is Version 1: Features: -Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. -Set horizontal FOV through command line. The vertical FOV is calculated automatically -The splashscreen and menu backgrounds are no longer stretched. Installation: 1. Put the "WidescreenPatch.rez" file in your NOLF directory. 2. Run the launcher, click on "Advanced". 3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes). 4. Make sure "always pass these command-line parameters" is checked. 5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the command line (once again without the outer quotes). 3. Start the game, go to display and select the desired resolution. Enjoy the game! Known Problems: -The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2 there is no console command to set the aspect. Download from Mediafire In the future I will try to make the hud elements and menus scale with the resolution but im not sure if I will be successfull because the menus are set up much more primitively than in Nolf 2.
  14. Im using windows 7 so im afraid i cant give you any advice on that. For the graphics there are no graphic mods as far as i know (
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