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BabyOnSnowmobile

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Everything posted by BabyOnSnowmobile

  1. I imported animations from Misc.ltb - For Melee Weapons (standing, walking, running); RifleBase.ltb - For Rifles (standing, walking, running) and exported them into Playerbase.ltb - Singleplayer anims, Multibase.ltb - Multiplayer anims.
  2. Third Person Mod For No One Lives Forever 2 Adds Third Person Camera with Fixed Crosshair and redused distance to interact with objects. The mod also changes Cate's models from single player to multiplayer models for better play (because there were incorrect and large Cate models in single player mode). I couldn't make a mod for new animations. Because at the little change of AnimatorPlayer.h/.cpp game crashes on startup. Contract J. A. C. K has a redesigned source code and has no problems when running, although the structure is the same. Instruction To enter Third Per
  3. This topic is about Baby On Snowmobile channel. The channel is dedicated to games that have become classics.
  4. Contract J.A.C.K. Adds Third Person Camera with fixed Crosshair and enabled weapons Adds New Animations on some weapons in Third Person View For Better Play. Weapons: Melee, 1 Handed ( Grenades, Bombs, Gadgets), Rifle. Animations Stand - Melee, Rifle; Walk Forward - Melee, Rifle; Walk Backward - Melee; Walk Backward while Shoot - Rifle; Run Forward - Melee, 1 Handed, Rifle; Run Backward - Melee; Jumping - All weapons I don't recommend using this mod in multiplayer, but it find good use in co-op mode. Instruction To enter T
  5. The problem is solved. Second name identifier of AnimationTrackers is a WeightSets. WeightSets can be viewed in ModelEdit. Default model includes these WeightSets: "Null" - Do nothing; "Upper" - Upper Animations ; "Lower" - Lower Animations ; "Twitch" - Weapon Recoil Tracker ; "Blink" - Weapon Recoil Tracker too; "Morph0" - Moves some bones on model by camera; "Morph100" - Moves some bones on model by camera too.
  6. Does anyone knows where i can get all AnimationTrackers ID's in source code of CJ/NOLF2?
  7. Sorry for the long silence. Thanks. I have successfully installed Visual Studio 2003 to work with Contract Jack source code.
  8. Sorry for the long silence. The problem is solved. Lithechdev.exe is not the main launcher. The main launcher is Lithtech.exe. I figured it out with Visual Studio 2003. I compiled ClientShell.dll in Debug State (and when I tried to run the game, it didn't run without visual Studio 2003 running). In the end it worked, all of the functions described in the documentation about LithtechDev.exe are presented in Lithtech.exe.
  9. Can anyone give me a links, names of versions Visual Studio Software what supports NOLF2, and Contract JACK.
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