BabyOnSnowmobile

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  1. In Development State Here is it Franco's Four Mission Pack for Contract J.A.C.K. Mission pack tells the story from the side of four Louis Franco fighters. We plan to create four cooperative action filled missions. Specialisation of Characters Joe - Big Gun means no questions (in the truest sense of the word and nothing else...) Marvin - Loves Cars. Have a bad sense of humor. Sel - Likes to blow something up. Alan - Sharpshooter. Have a Sniper Rifle. On the way of main characters will be a mafia band Danger Danger and H. A. R. M. Baby On Snowmobile "Keep Classic Unforgettable"
  2. This topic is about Baby On Snowmobile channel. The channel is dedicated to games that have become classics.
  3. Contract J.A.C.K. Adds Third Person Camera with fixed Crosshair and enabled weapons Adds New Animations on some weapons in Third Person View For Better Play. Weapons: Melee, 1 Handed ( Grenades, Bombs, Gadgets), Rifle. Animations Stand - Melee, Rifle; Walk Forward - Melee, Rifle; Walk Backward - Melee; Walk Backward while Shoot - Rifle; Run Forward - Melee, 1 Handed, Rifle; Run Backward - Melee; Jumping - All weapons I don't recommend using this mod in multiplayer, but it find good use in co-op mode. Instruction To enter Third Person Press "T" and enter - "mpasscam" Instalation Replace Update_v1x1 in Contract J.A.C.K Folder. Tested on patch 1.1. For this reason, the mods folder is not used. Because the 1.1 patch is not launching Custom mods. It will fixed soon. Reccomended - create a backup. To be on a safe side. Download Full Mod https://drive.google.com/open?id=1F7XpkGE1rlGVQEVVPB-vVYwPMtHydhbz Download Third Person Only Mod https://drive.google.com/file/d/158OuJF26yRIhvUwjghHF46vLCybOUMlw/view?usp=sharing Future: Create same mod for No One Lives Forever 2.
  4. The problem is solved. Second name identifier of AnimationTrackers is a WeightSets. WeightSets can be viewed in ModelEdit. Default model includes these WeightSets: "Null" - Do nothing; "Upper" - Upper Animations ; "Lower" - Lower Animations ; "Twitch" - Weapon Recoil Tracker ; "Blink" - Weapon Recoil Tracker too; "Morph0" - Moves some bones on model by camera; "Morph100" - Moves some bones on model by camera too.
  5. Does anyone knows where i can get all AnimationTrackers ID's in source code of CJ/NOLF2?
  6. Sorry for the long silence. Thanks. I have successfully installed Visual Studio 2003 to work with Contract Jack source code.
  7. Sorry for the long silence. The problem is solved. Lithechdev.exe is not the main launcher. The main launcher is Lithtech.exe. I figured it out with Visual Studio 2003. I compiled ClientShell.dll in Debug State (and when I tried to run the game, it didn't run without visual Studio 2003 running). In the end it worked, all of the functions described in the documentation about LithtechDev.exe are presented in Lithtech.exe.
  8. A question for you.

    How to launch lithtechdev.exe with your CD Image, I tried to launch standart lithtech.exe nothing happens, LithtechDev.exe not launching too. I used CD in Daemon Tools with SCSI and IDI. Game Browser disabled. I dont know I followed your instructions, but nothing happens.

  9. No, its not working i tried to launch CD in SCSI and in IDI mode Lithtech still not launching. I think for LithtechDev.exe need NOCD on the bases which maded original Lithtech.exe In that area need good programmer what knows how to create .exe files or edit them.
  10. http://www.moddb.com/downloads/mini-image-nolf2-play-nolf2-game-without-cd Found this on Moddb this mdf, mds files help launch game without NoCD. When I launched LithtechDev.exe with this CD - nothing happens. My PC Processor: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz 2.60GHz RAM: 4.00 GB (available 3.87) 64-operating system VideoCard: Integrated Intel HD4000.
  11. Thanks, but LithtechDev.exe still not launching.
  12. Its not working, i tried "Wrong Disk Inserted".