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"Nobody's reinventing the wheel" with Marathon's mechanics, says former art boss, so the visual design needed to take risks


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Marathon's franchise art director Joseph Cross left Bungie in December, shortly after the Destiny developers announced a March 2026 release window for the sci-fi shooter reboot. Now, he’s talking about what it was like to work on the game, which has a fair bit of lingering negative press to contend with – extended delays, mass studio layoffs and restructuring, repeated accusations of plagiarism, money troubles owing to Bungie’s ailing shooter Destiny 2, and apathy about blockbuster live service games at large, epitomised by the cancelling of Sony’s once-touted Concord.

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