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  1. Hello Ruhiel, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Be sure to join our Discord Ruhiel joined on the 01/31/2026. View Member
  2. Hello santiago, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Be sure to join our Discord santiago joined on the 01/30/2026. View Member
  3. Are you more of a supervan wrecker or a bone stock maniac? Can you be best described as a British couch racing champion, or is your calling more in the realms of Finnish folk? These are the sorts of questions you'll have to pose to yourself whenever you fire up Wreckfest 2's still-in-the works career mode, which devs Bugbear Entertainment have just laid out a bunch of plans for. Read more View the full article
  4. Ubisoft recently unleashed a raft of cancellations, delays and studio closures as part of a brutal bout of corporate restructuring. We've still yet to see how all of the repercussions of it will go, with proposed voluntary redundancies at the company's Paris headquarters having seen unions put plans in place for a three day strike in February. One of the games which wasn't among the cancellations was long-in-development sequel Beyond Good and Evil 2, and its director has now confirmed as much, offering a brief message to reassure fans and encourage folks to support devs affected by Ubisoft's bloodletting. Read more View the full article
  5. GDC have released their 2026 State of the Game Industry report, comprising survey results from thousands of quizzed developers on the craft and business of gamesmaking. As in the 2025 report, this year’s responses signal a growing discontent with generative AI tools, with opposing sentiments tipping into simple majority status for the first time: 52% now say GenAI is having a negative impact on the industry, up from 30% in 2025 and 18% in 2024. Before we start celebrating the moral arc of the universe, this opinion-hardening appears to correlate with neither an overall decrease not increase in the adoption of GenAI tech. Asked if they or someone in their company used these tools, 52% said yes and 35% said no, both unchanged from their 2025 survey levels. However, optimistic views are becoming harder to come by, with the percentage of respondents who thought GenAI is having a positive impact dropping from 13% in 2025 to a mere 7% in 2026. Presumably that’s made up of Tim Sweeney, Larian’s Swen Vincke, half the people on my LinkedIn feed, and that one dentist out of ten who doubts toothpaste. Read more View the full article
  6. Right, so, spoiler alert: that NCR power armour which first appeared in the trailers for season two of Amazon's Fallout Show has finally made its grand entrance in the latest episode to drop. On cue, Bethesda have put out a Fallout 76 DLC you can buy if you want to wear the armour for yourself in a Fallout game. Said DLC costs £26.99 / $30. In light of that, I'm here to quickly point out/remind folks that there's a free Fallout 4 mod for the armour you can give a go if you fancy. Read more View the full article
  7. Well, World of Warcraft developers Blizzard have decided to have a bit of extra fun with all the junk that'll fill up the new player houses rolling out in full with March's Midnight expansion. The MMO's getting a prop hunt mode dubbed Decor Duel, designed to act as a "small diversion" from the whole Xal’atath-led void invasion business. Read more View the full article
  8. If you’ve ever intrepidly looked up a Paradox game, seen a million DLC expansions on the Steam page, and fled screaming into the woods, rest assured that Paradox have you in their eye. It’s doubtful they’re going to change anything about their broad DLC strategy, mind, but they’re aware that some players may feel reluctant to purchase older Paradox games that have dozens of add-ons. Read more View the full article
  9. Ahead of Yakuza Kiwami 3 & Dark Ties' release on February 11th, devs RGG Studio have announced plans to put out a day one patch to fix visual issues spotted the remade beat-em-up's demo. Specifically, there's a section of the game's version of downtown Okinawa by a river which players have pointed out to be garishly oversaturated compared to the original Yakuza 3 and its previous remaster. Read more View the full article
  10. Hello Rippi112, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Be sure to join our Discord Rippi112 joined on the 01/29/2026. View Member
  11. Hello schtifu, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Be sure to join our Discord schtifu joined on the 01/29/2026. View Member
  12. Mercedes-Benz is marking 140 years of automotive innovation with a new S-Class built for the AI era, bringing together automotive safety and NVIDIA’s advanced autonomous driving platform to enable a level 4-ready architecture designed for trust. The new S-Class with MB.OS, which will be equipped with the NVIDIA DRIVE Hyperion architecture and full-stack NVIDIA DRIVE AV L4 software, is designed to support future robotaxi operations — delivering safety-first autonomy with the NVIDIA Halos system and end-to-end AI and classical driving stacks running in parallel to ensure reliable operation. The S-Class enables a premium, chauffeur-style autonomous experience. As part of NVIDIA’s previously announced partnership with Uber, the companies will work together to make these autonomous vehicles available to riders through Uber’s mobility network. It showcases how legacy automakers and AI pioneers can work together to build vehicles that are safer, smarter and increasingly autonomous — without compromising the high standards of quality and safety customers expect. “Mercedes-Benz has set the standard in the automotive market, building cars defined by exquisite craftsmanship and safety engineering,” said Jensen Huang, founder and CEO of NVIDIA, in the above video celebrating the S-Class launch. “Five years ago, NVIDIA began working with Mercedes-Benz to help carry that legacy into the AI era.” L4-Ready Architecture Powered by NVIDIA DRIVE AV Traditional autonomous driving approaches often rely on predefined rules or learned responses to familiar situations. But real-world driving is filled with rare and complex edge cases — from unpredictable pedestrian behavior and debris to unusual road conditions and aggressive cut-ins. NVIDIA DRIVE AV provides Mercedes-Benz’s new S-Class with a full-stack automated driving system designed to handle this long tail of driving scenarios, while remaining anchored to a safety-first architecture. NVIDIA DRIVE AV is trained at scale on NVIDIA DGX systems and designed to be validated using high-fidelity simulation with NVIDIA Omniverse NuRec libraries and NVIDIA Cosmos world models. Built on NVIDIA’s broader AI foundation — including advanced perception, planning and reasoning technologies — NVIDIA DRIVE AV is optimized, validated and distilled to run reliably in production vehicles, tailored to Mercedes-Benz’s vehicle platforms and sensor configurations. NVIDIA DRIVE AV enables the system to analyze complex environments — rather than simply reacting to known patterns — evaluate multiple options and select the safest possible outcome in real time. Diversity by Design With NVIDIA DRIVE Hyperion for Real-World Mobility For level 4 autonomy, safety depends on more than simple redundancy. Vehicles must remain operational in the face of hardware faults, sensor degradation and unexpected software behavior. The new S-Class will be built on NVIDIA DRIVE Hyperion, a reference architecture that integrates sensor diversity and hardware redundancy into a unified platform, to serve as a robotaxi. DRIVE Hyperion is designed based on defense-in-depth principles: Redundant compute to help maintain operation if one processing element fails. Multimodal sensor diversity — spanning cameras, radar and lidar — to support robust perception. Software stack diversity, pairing AI-driven decision-making with a parallel classical safety stack to keep the vehicle operating within safe boundaries. Developed in accordance with NVIDIA Halos safety system, NVIDIA DRIVE Hyperion helps eliminate single points of failure and provides the foundation needed for L4-ready systems. This safety-first, resilient platform is mainly designed for premium robotaxi and chauffeured mobility services — enabling reliable, large-scale deployment in real-world environments. From AI Foundations to Production-Ready Autonomy NVIDIA’s broader AI ecosystem — including the NVIDIA Alpamayo family of open models, simulation tools and datasets for autonomous vehicles — enables developers and partners to advance autonomous driving research and build their own driving software. Within NVIDIA DRIVE AV, these AI capabilities are further refined, optimized and engineered for production. It ensures reliable operation on automotive-grade hardware, with NVIDIA Halos applying strict safety standards to the AI pipeline, as well as seamless integration with Mercedes-Benz’s specific sensor and vehicle architectures. This production-grade approach — combining large-scale training, high-fidelity simulation, rigorous safety validation and deep system integration — is what allows NVIDIA DRIVE AV to support both level 2 point-to-point and level 4-ready automated driving systems in customer vehicles. Building on this foundation, Mercedes-Benz and NVIDIA are partnering to deliver an L4-ready version of the new S-Class, bringing advanced AI and safety-focused autonomy to the road. At the core of this work is NVIDIA Alpamayo, which enables vehicles to drive smoothly and naturally like a human driver while reasoning step by step through complex situations to choose the safest possible action — since safety is paramount. Bringing Safety Engineering Into the Autonomous Driving Era As AI becomes central to vehicle intelligence, the definition of “the safest car” is evolving. Beyond protecting occupants in a crash, modern vehicles are increasingly designed to help prevent accidents in the first place. Built on NVIDIA DRIVE Hyperion and full-stack NVIDIA DRIVE AV software, the next-generation S-Class extends Mercedes-Benz’s long-standing safety leadership into the AI era. Its L4-ready architecture combines end-to-end AI with parallel classical driving stacks, delivering predictable, reliable operation through a diverse, multi-layered system design. This approach reflects a broader shift toward active, intelligent safety — a trend already recognized by independent testing, including the Mercedes-Benz CLA’s designation as Euro NCAP’s Best Performer of 2025. Together, Mercedes-Benz and NVIDIA are demonstrating how legacy automakers and AI pioneers can collaborate to deliver vehicles that are safer, smarter and increasingly autonomous — without compromising the craftsmanship, comfort and quality customers expect. View the full article
  13. When I first played Crimson Desert I had trouble working out what it wanted to be – Spider-Man? The Witcher? Dynasty Warriors? Dragon’s Dogma? Jedi Academy? The first of three new talkthrough videos from developers Pearl Abyss has helped concentrate the game in my mind. This is a grittier medieval fantasy take on The Legend Of Zelda: Tears Of The Kingdom, isn’t it! Those airborne ruins are a dead giveaway. All it’s missing is the elegance and feeling of completeness. OK, it doesn’t have a magic vehicle editor, either. That I know about. Without further ado, here’s the video. Read more View the full article
  14. Editor’s note: This post is part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advancements in OpenUSD and NVIDIA Omniverse. Open source has become essential for driving innovation in robotics and autonomy. By providing access to critical infrastructure — from simulation frameworks to AI models — NVIDIA is enabling collaborative development that accelerates the path to safer, more capable autonomous systems. At CES earlier this month, NVIDIA introduced a new suite of open physical AI models and frameworks to accelerate the development of humanoids, autonomous vehicles and other physical AI embodiments. These tools span the entire robotics development lifecycle — from high-fidelity world simulation and synthetic data generation to cloud-native orchestration and edge deployment — giving developers a modular toolkit to build autonomous systems that can reason, learn and act in the real world. OpenUSD provides the common framework that standardizes how 3D data is shared across these physical AI tools, enabling developers to build accurate digital twins and reuse them seamlessly from simulation to deployment. NVIDIA Omniverse libraries, built on OpenUSD, serve as the source of ground‑truth simulation that feeds the entire stack. From Labs to the Show Floor At CES 2026, developers brought the NVIDIA physical AI stack out of the lab and onto the show floor, debuting machines ranging from heavy equipment and factory assistants to social and service robots. The stack taps into NVIDIA Cosmos world models; NVIDIA Isaac technologies, including the new Isaac Lab-Arena open source framework for policy evaluation; the NVIDIA Alpamayo open portfolio of AI models, simulation frameworks and physical AI datasets for autonomous vehicles; and the NVIDIA OSMO framework to orchestrate training across compute environments. Caterpillar’s Cat AI Assistant, powered by NVIDIA Nemotron open models for agentic AI and running on the NVIDIA Jetson Thor edge AI module, brings natural language interaction directly into the cab of heavy vehicles. Operators can ask “Hey Cat”-style questions and get step‑by‑step guidance, as well as adjust safety parameters by voice. Behind the scenes, Caterpillar uses Omniverse libraries to build factory and job‑site digital twins that can help simulate layouts, traffic patterns and multi‑machine workflows. These insights are fed back into equipment and fleets before changes are deployed to job sites, making AI‑assisted operations safer and more efficient. LEM Surgical showcased its Dynamis Robotic Surgical System, which is FDA-cleared and in routine clinical use for spinal procedures. The next-generation system uses NVIDIA Jetson AGX Thor for compute, NVIDIA Holoscan for real-time sensor processing and NVIDIA Isaac for Healthcare to train its autonomous arms. LEM Surgical also uses NVIDIA Cosmos Transfer — an open, fully customizable world model that enables physically based synthetic data generation — to generate synthetic training data and the NVIDIA Isaac Sim framework for digital twin simulation. Designed as a dual-arm humanoid surgical robot for hard-tissue surgery, the Dynamis system mimics human surgeon dexterity and enables complex spinal procedures with enhanced precision, alleviating strenuous physical demands on surgeons and surgical assistants. LEM Surgical showcase. NEURA Robotics is building cognitive robots on a full NVIDIA stack, using Isaac Sim and Isaac Lab to train its 4NE1 humanoid and MiPA service robots in OpenUSD‑based digital twins before deployment in domestic settings and workplaces. The company used NVIDIA Isaac GR00T‑Mimic to post‑train the Isaac GR00T foundation model for its platforms. In addition, NEURA Robotics is collaborating with SAP and NVIDIA to integrate SAP’s Joule agents with its robots, using the Mega NVIDIA Omniverse Blueprint to simulate and refine robot behavior in complex, realistic operational scenarios before those agents and behaviors are deployed into the company’s Neuraverse ecosystem, as well as in real‑world fleets. AgiBot uses NVIDIA Cosmos Predict 2 as the world‑modeling backbone for its Genie Envisioner (GE-Sim) platform — allowing the platform to generate action‑conditioned videos grounded in strong visual and physical priors. Combining this data with Isaac Sim and Isaac Lab, as well as post‑training on AgiBot’s own data, lets policies developed in Genie Envisioner transfer more reliably to Genie2 humanoids and compact Jetson Thor-powered tabletop robots. Intbot is using the NVIDIA Cosmos Reason 2 open model to give its social robots a “sixth sense” for the real world — using the model’s reasoning capabilities to identify simple social cues and safety context that go beyond simple scripted tasks. In its Cosmos Cookbook recipe, Intbot demonstrates how reasoning vision language models can aid robots in deciding when to speak and how to more naturally interact with humans. How Robotics Developers Are Using New Toolkits and Frameworks NVIDIA recently introduced Agile, an Isaac Lab-based engine for humanoid loco‑manipulation that packages a full, sim‑to‑real‑verified workflow for training robust reinforcement learning policies on platforms like the Unitree G1 and LimX Dynamics TRON. Robotics developers can use Agile’s built‑in task configurations, Markov Decision Process mathematical models for decision-making, training utilities and deterministic evaluation tools to tune policies. Developers can then stress‑test these policies in Isaac Lab and transfer locomotion and whole‑body behaviors to real-world robots more reliably and efficiently. Hugging Face and NVIDIA are bringing together their robotics communities by integrating NVIDIA Isaac GR00T N models and simulation frameworks into the LeRobot ecosystem. Developers can now access Isaac GR00T N1.6 models and Isaac Lab‑Arena directly within LeRobot to streamline policy training and evaluation. Plus, Hugging Face’s open‑source Reachy 2 humanoid is now fully interoperable with NVIDIA Jetson Thor, enabling the direct deployment of advanced vision language action (VLA) models for robust real‑world performance. ROBOTIS, a leading developer of smart servos, industrial actuators, manipulators, open-source humanoid platforms and educational robotic kits, built an open source sim-to-real pipeline using NVIDIA Isaac technologies. The workflow starts with high‑fidelity data generation in Isaac Sim, scales up training sets using GR00T‑Mimic for augmentation and then fine‑tunes a VLA‑based Isaac GR00T N model that deploys directly to hardware — accelerating the transition from simulation to robust real‑world tasks. Get Plugged In Learn more about OpenUSD and robotics development by exploring these resources: Read this technical blog to learn how to develop generalist humanoid capabilities with NVIDIA Isaac and GR00T N1.6. Read this technical blog to learn how to evaluate generalist robot policies in simulation using NVIDIA Isaac Lab – Arena. Learn how to post-train Isaac GR00T with this two-part video tutorial. Watch NVIDIA founder and CEO Jensen Huang’s CES special presentation. Improve skills for robotics development with the self-paced robotics learning path. Participate in the Cosmos Cookoff, a hands-on physical AI challenge where developers use Cosmos Reason to power robotics, autonomous systems and vision AI workflows. View the full article
  15. Break out your blocky cybernetic killing apparatus and the sort of shotgun Arnold Schwarzenegger might have wielded on the big screen back in the days of big hair and cocaine. Huntdown: Overtime, a prequel to side-scrolling shoot-em-up Huntdown has been announced and is set to arrive in early access this year. Read more View the full article
  16. One of the nicer Industry Trends of the past few years has been the rise and rise and rise of climbing sims. It turns out climbing is a source of many emotions, from the melancholy wonder of Jusant through the savage loneliness of Lorn's Lure to the slapstick camaraderie of Peak and the agony of various Sisyphus sims. Also Celeste. And I guess we should mention Getting Over It here? See, it's an absolute avalanche. Cairn is on the somber side. Created by The Game Bakers, it's about a woman with bandaged legs and a scuttling robo buddy. She's trying to reach the top of a mysterious mountain, with a selection of routes to choose from and a backpack inventory to manage. I get the sense that there's more up there than goats, snow and the tents of fellow climbers. We will find out shortly, for Cairn is on sale now on Steam. Read more View the full article
  17. After years worth of all of that, and this, and that, and the other thing, they've just randomly decided now's the time to acknowledge it. Via a Tweeter reply containing that GTA: San Andreas meme no less. I may be a weathered old sailor with cannon fuses tied into my beard and more trips up the rigging than I can count to my name, but I didn't foresee this being how Ubisoft finally acknowledged that Assassin's Creed 4: Black Flag remake. Read more View the full article
  18. Stardew Valley creator Eric "ConcernedApe" Barone has emerged from the giant Easter egg in which he makes games to “debunk a few myths and false assumptions” about Haunted Chocolatier, his forthcoming sticky-fingered life sim. The good news is that he’s been “very productive” lately, though he admits that he “shouldn’t have announced the game so early”, which suggests we’ve a ways to go yet before the first proper Haunted Chocolatier trailer or info blowout. Read more View the full article
  19. A group of tinkerers working on reviving Bioware's Anthem via private servers following its shutdown earlier this month have now offered more insight into how that project's going so far. While a video posted last week got hopes up that a return could be relatively imminient, the group say there's plenty of work to be done yet, with the main potential stubling block being efforts to figure out the quirks of EA's Frostbite engine. Read more View the full article
  20. Do you miss the good old days of Diablo, before Blizzard’s hellish clickfest megamorphed into a live service Beezelbub owned and operated by stinky uncle Microsoft? Be upstanding, perhaps, for Darkhaven – a new action RPG from a studio founded by a trio of Diablo 1 and Diablo 2 veterans, who have some questionable notions about weaponising volcanos. Said veterans are Diablo 2 lead character artist Philip Shenk, Diablo 2 programmer/designer/lead Peter Hu, and the original Diablo’s senior designer, art director, and story writer Erich Schaefer. So, actual veterans then, rather than people who sneezed in the presence of some Sanctuary concept art while delivering pizza to Blizzard North, back in the 90s. Read more View the full article
  21. Get ready to game — the native GeForce NOW app for Linux PCs is now available in beta, letting Linux desktops tap directly into GeForce RTX performance from the cloud. Alongside the expansion comes ten new games, including The Bard’s Tale IV: Director’s Cut and The Bard’s Tale Trilogy for a leveled-up gaming weekend. And operators can squad up in Team Jade’s Delta Force when it deploys in the cloud on February 3, bringing high-stakes tactical action to nearly any device with no downloads required. Linux Just Got RTX Gaming on Linux just got a major RTX upgrade. Starting with support for Ubuntu 24.04 and later, the new app delivers a seamless native experience that fits right into Linux desktop workflows. It transforms compatible Linux systems into high-performance GeForce RTX-powered rigs, streaming supported PC titles directly from the cloud at up to 5K resolution and 120 frames per second, or 1080p at 360 fps. This new desktop-focused app goes beyond the earlier Linux experience that was tuned specifically for Steam Decks, which targeted handheld-friendly resolutions and up to 1200p at 90 fps. The beta Linux app is built for PCs and notebooks, offering an experience similar to the existing GeForce NOW app on Windows and macOS. With GeForce NOW, rendering happens in the cloud, so demanding titles run on a wider range of devices. Experience how RTX technologies — including ray tracing, NVIDIA DLSS 4 and more — bring games to life with RTX 5080 performance from the cloud. Linux PCs and devices join the GeForce NOW native app family that also supports Windows, macOS, Chromebooks, mobile devices, smart TVs and more — unlocking flexible, on-demand gaming anywhere. Download the app today. For more details, check out all knowledge base articles on the GeForce NOW Linux beta app here. A Tale of the Cloud Adventure calls twice with two legendary journeys from inXile entertainment packed with wit, wonder and a few well-placed lute solos. Sing loud, fight hard and out-charm enemies. Get ready to sing, slash and swindle through the wild world of Caith in The Bard’s Tale IV: Director’s Cut. This dungeon-crawling role-playing game serves up clever puzzles, tactical turn-based battles and a hearty helping of bardic humor. Whether belting out battle tunes or charming foes into submission, gamers can enjoy an adventure that’s never sounded this good. Relive the songs and chaos that started it all. Plus, step back to where the saga began with The Bard’s Tale Trilogy. This remastered collection revives the classic, old-school dungeon crawling and tongue-in-cheek charm that started it all — now with smoother gameplay and polished visuals. It’s nostalgia wrapped in pure fantasy fun. Hot off the Cloud One mountain, countless close calls. Cairn is a survival-climbing adventure from The Game Bakers that pushes pro climber Aava up the unforgiving face of Mount Kami, a sheer giant that no one has ever managed to summit. Realistic climbing systems, resource management and route-planning turn each wall into a tense, puzzle-like challenge — blending simulation detail with atmospheric storytelling. In addition, members can look for the following: The Midnight Walkers (New release on Steam, Jan. 28, GeForce RTX 5080-ready) Cairn (New release on Steam, Jan. 29, GeForce RTX 5080-ready) Prototype (New release on Ubisoft Connect, Jan. 29) Prototype 2 (New release on Ubisoft Connect, Jan. 29) Warhammer 40,000: SPACE MARINE 2 (New release on Xbox, available on Game Pass, Jan. 29, GeForce RTX 5080-ready) Half Sword (New release on Steam, Jan.30, GeForce RTX 5080-ready) Vampires: Bloodlord Rising (New release on Steam, Jan. 30, GeForce RTX 5080-ready) The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass) The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass) Total War: Three Kingdoms (Epic Games Store) What are you planning to play this weekend? Let us know on X or in the comments below. Name a food item that gives you… +20 health -2 Dexterity — NVIDIA GeForce NOW (@NVIDIAGFN) January 28, 2026 View the full article
  22. Sellers of revamped retro PC games and also newer PC games GOG have been accused of using AI-generated artwork to promote their store's new year sale. Meanwhile, a job listing the Polish company have recently posted for a senior software engineer to work on their desktop app GOG Galaxy lists among the role's responsibilities that they must "actively use and promote AI-assisted development tools". Read more View the full article
  23. Oop, beefy boy alert. I know that's a bit of a rude way to introduce Nioh 3's freshly released Steam demo, but to be fair said demo is asking for about 70GB more of my precious drive space than the Yakuza Kiwami 3 and Dark Ties demo I grabbed last week. Well, at least progress made in Nioh's not small demo will carry over to the full game when it comes out next week. Read more View the full article
  24. Dune: Awakening has struggled a touch with its endgame pretty much since launch, but with the MMO's next big update, Chapter 3, is promising to offer a revamp that you (yes, you! The person playing Dune: Awakening right now! Maybe!) have been after. A release date was also offered up for the big update, alongside some specifics on just what this new endgame might look like. Read more View the full article
  25. Hello GeorgeGirlsSpy, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Be sure to join our Discord GeorgeGirlsSpy joined on the 01/28/2026. View Member
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