Choofy Posted January 3, 2017 Posted January 3, 2017 Hey guys. =) I'm curious about peoples thought's on the subject of World Co-op Nolf 2.What do I mean? Well.. =P Basically a hub level simulating a suburb or a small city as such below.- This would always be the 'home' map.- This would have the 'outers' of the buildings relevant to the 'levels' which would use the nolf 2 transition system, entering the doorway of say a 'prison' would of course give you the level change indicator and take you there. - Posibilitys: - Airport:Plane to elsewhere- Subway (in pic below too) Stationary train with transition to another railway station elsewhere.- Since file size isn't an issue with an average nolf2 map being tiny, this could be cloned several times with changes made. - IE: After completing 3 of the levels, when returning to the main map here, its cloned and now has a new better apartment (maybe with weapons locker and now a new weapontype for all) and the old apartment having its door now locked forever. - Trams as transport on some roads. - Use of vehicles around the roads (Well snowmobile isn't ideal in a city setting...) A little about the screenshot below:I had furthered this with transitions to inside a post office mail sorting centre and a hidden unity hq, as well as a few fanciful buildings filling in the city blocks. It ran fine with a fairly high poly count. Post your thoughts about this if you have any. 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.