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Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it

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veritas-tales.jpg?width=690&quality=85&format=jpg&auto=webp

I wonder if enough thought has been put into where a game gets made. There is surely a special quality in other art forms like film where you might be whisked away to another country, or in theatre where you construct a world on a stage. Games mostly get made in office buildings, which isn't particularly magical sounding. What about a remote Japanese mountain village? Well, this is exactly what Yoshio Nishimura did, a former Capcom and Vanillaware devs with 30 years of experience. Enter stage left: Veritas Tales: Witch of the Dark Castle.

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