Spawn Posted October 16, 2005 Posted October 16, 2005 I've ported 3 more maps to nolf2 AQUA descr: Aqua is a water threatment plant, there are pipes going in all directions. Not everything is what it seems, you'll might find a hidden thing or two. The map was originally designed for the pegasus mod. Gamemodes: DM & TDM Download here _________________________ GOTHIC Descr: 2 old castleruins divided by a steaming sea of lava, search and find all the pieces of the doomsday device before it's too late.. Keep in mind that you're beeing watched everywhere, not just by the living! Also a map from the pegasus mod. Gamemodes: DM,TDM & DD Download Here _____________________ CLUBDEAD (remake) desr: Everyone who played Nolf1 will remember this beauty. Rebuilt for Nolf2/Contract Jack, Gamemodes: DM & TDM Download Here Enjoy Quote
Belladonna Posted October 17, 2005 Posted October 17, 2005 NOLF1 players are going to LOVE playing Club Dead in NOLF2. Spawn has also made it for Contract JACK. I think that's the first map that has spanned all three games!?! Quote
RXS Posted October 17, 2005 Posted October 17, 2005 Way cool, can we get them added to the map pack and server rotation? Quote
[TNT] Sonic Goo Posted October 17, 2005 Posted October 17, 2005 Maybe it's time for a second map pack? Might be getting a bit big... Hey Spawn, how do you get your water so shiny and transparent? Quote
Spawn Posted October 19, 2005 Author Posted October 19, 2005 Sonic Goo' date='Oct 17 2005, 10:46 PM' post='16099'] Hey Spawn, how do you get your water so shiny and transparent? Use a polygrid then give it the right 'dims' and a surface texture.. for sqare areas. if you wanna make it a circle.. Then use a dampenimage as well to decide where the water should be visible Quote
Alexa Posted October 19, 2005 Posted October 19, 2005 Wow. Hope the maps will be played. All of them are great, but CLUBDEAD for NOLF2 is awesome. You even used the original NOLF1 movie poster images with the heartwarmingly wrong German! I can only say: "Beachtung voraus!". And I love the little details and secrets! I was walking along the rim of the lava sea of the Gothic map when I surprisingly fell off the map. Don't know if this is reproduceable, it's not serious anyway. oh noh schpelltschekka? Quote
[TNT] Sonic Goo Posted October 20, 2005 Posted October 20, 2005 I know how to make water (seen my daycare or monkeymadness maps yet?) - though I didn't know about the dampenimage yet. But it was the shiny and transparent part I was wondering about. Quote
Spawn Posted October 20, 2005 Author Posted October 20, 2005 Wow. Hope the maps will be played. All of them are great, but CLUBDEAD for NOLF2 is awesome. You even used the original NOLF1 movie poster images with the heartwarmingly wrong German! I can only say: "Beachtung voraus!". And I love the little details and secrets! I was walking along the rim of the lava sea of the Gothic map when I surprisingly fell off the map. Don't know if this is reproduceable, it's not serious anyway. oh noh schpelltschekka? Thank you for saying so, I'm glad you liked it Thanks for telling me about that spot.. I think I know where it might be.. I know how to make water (seen my daycare or monkeymadness maps yet?) - though I didn't know about the dampenimage yet. But it was the shiny and transparent part I was wondering about. the rest is done with lighteffects and settings in the polygrid.. You can adjust the transparacy, I used a "alpha 0.700" and there is also the basereflection option.. used 0.500 there Quote
Spawn Posted October 23, 2005 Author Posted October 23, 2005 I've updated Gothic for nolf2 now, a few bugfixes here and there! Fixes in v2.0: - fixed the lava, it hurts more now.. - Sealed off a spot where you could fall through the map - fixed a missing texture - rebuilt some 2 rooms - fixed weapon & ammo issues Download here Thanks to Alexa for noticing some of them Sorry for the extra trouble.. Quote
Nova™ Posted October 25, 2005 Posted October 25, 2005 woo Gothic! I was like the first to test that thang! kind of... GJ! Quote
Eliteone Posted October 25, 2005 Posted October 25, 2005 These are all bundled up in a nice mappack on the downloads here call the UnityHQ fall05 mappack. Sonic's tww new ones are on it too (also the ones we have running on the UnityHQ Custom DM server) Quote
Spawn Posted October 31, 2005 Author Posted October 31, 2005 Sonic Goo' date='Oct 20 2005, 11:05 AM' post='16252'] I know how to make water (seen my daycare or monkeymadness maps yet?) - though I didn't know about the dampenimage yet. But it was the shiny and transparent part I was wondering about. A thought just hit me.. did you specify a surface texture in the polygrid? You can easily make one by taking a screenshot of a spit in the map that you want as a reflection in the water and make it a dtx woo Gothic! I was like the first to test that thang! kind of... GJ! Thanks, yeah.. it was a early beta then.. missing textures.. etc Quote
[TNT] Sonic Goo Posted October 31, 2005 Posted October 31, 2005 A spit? No wonder your maps are so shiny. Quote
[FF5]Knix Posted November 1, 2005 Posted November 1, 2005 How in the wide wide world of sports to you access the back walkways in "gothic"? And I see a place for a bomb...but no bomb . Tested all the Spawn maps... like the water treatment one the best. Quote
Alexa Posted November 1, 2005 Posted November 1, 2005 You can't access the walkways behind the bars in DM. It's a DD map, so the map is (almost) symmetric. The bars are simply not there in DD and the walkways lead to the other castle. This also explains the bombing spot. But you CAN blow up the wall even in DM. The bomb is in the cave, near the health pack (opposite to the launcher I believe). CUSTOM MAPS RULEZ! Succubus over! Quote
Spawn Posted November 1, 2005 Author Posted November 1, 2005 You can't access the walkways behind the bars in DM. It's a DD map, so the map is (almost) symmetric. The bars are simply not there in DD and the walkways lead to the other castle. This also explains the bombing spot. But you CAN blow up the wall even in DM. The bomb is in the cave, near the health pack (opposite to the launcher I believe). CUSTOM MAPS RULEZ! Succubus over! Correct as alway And the timebombs for DD are lying in the area around the batteries/transmitter, BTW! You'll need the bomb that is found on your own team's side to blow up the wall in the enemy castle Sonic Goo' date='Oct 31 2005, 10:34 PM' post='17034'] A spit? No wonder your maps are so shiny. Umm.. You got the idea, right? lol SPOT! hehe.. Quote
Guest Doffy90 Posted November 4, 2005 Posted November 4, 2005 Correct as alway And the timebombs for DD are lying in the area around the batteries/transmitter, BTW! You'll need the bomb that is found on your own team's side to blow up the wall in the enemy castle Umm.. You got the idea, right? lol SPOT! hehe.. Awsome job on the maps! are u open to suggestions for maps? *hides* Quote
Spawn Posted November 6, 2005 Author Posted November 6, 2005 I'm not sure if there will be any more maps in a while, pretty busy with reallife stuff Thanks for the comment though Quote
[TNT] Sonic Goo Posted November 6, 2005 Posted November 6, 2005 Ditto on the suggestions. Always have more ideas than time. Quote
Factor Posted November 21, 2005 Posted November 21, 2005 I think that's the first map that has spanned all three games!?! come on silly! its the second!!! hydro hit all 3 first Quote
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