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One year on from Citizen Sleeper 2, I'm tempted back into its world with a physical release of its TTRPG spin-off


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Crafting a world that begs to be explored is a tricky thing to do, especially when the world is kind of sucky, doubly so when it's woven mostly through words with only supplementary imagery to provide a broader context. Yet Citizen Sleeper's is one I'm often thinking about because amongst all the grand sci-fi concepts is a grounded sense of reality that you'll always find in the best of the cyberpunk genre. And here I am, a year on from the second game's release, tempted to return once more, but this time in a form based on its tabletop origins.

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