[TNT] Sonic Goo Posted August 28, 2005 Share Posted August 28, 2005 I've got another map that needs testing - you should be able to find it here. (needs to be approved, but it looks ok now) The idea behind it is to make something that's vertical, rather than horizontal, like most maps. I've had a lot of problems with framerates on this one, so let me know how it runs on your comp. And of course anything else you find. Here are some screenies: the cosy living room the gallery the atrium, from below the atrium, from above a monkey Quote Link to comment Share on other sites More sharing options...
RXS Posted August 28, 2005 Share Posted August 28, 2005 I like the verticle aspect... Quote Link to comment Share on other sites More sharing options...
ƒƒ5•ßahamutZero Posted August 28, 2005 Share Posted August 28, 2005 Very nice! Runs OK on high detail (FX 5200 card) But I did find a floating door in mid-air above water... Proly after opening a certain one... How about letting me have the ltc when you finish it to add as DE to modx? Quote Link to comment Share on other sites More sharing options...
[TNT] Sonic Goo Posted August 28, 2005 Author Share Posted August 28, 2005 Sure, how do you want it? Do you have gmail? Quote Link to comment Share on other sites More sharing options...
ƒƒ5•ßahamutZero Posted August 28, 2005 Share Posted August 28, 2005 Sweet, i'll give you a pm... Quote Link to comment Share on other sites More sharing options...
[TNT] Sonic Goo Posted August 31, 2005 Author Share Posted August 31, 2005 BTW - what did you think of the (not so-) secret room? Too easy to find? Too hard? Quote Link to comment Share on other sites More sharing options...
[TNT] Sonic Goo Posted October 10, 2005 Author Share Posted October 10, 2005 Nobody? I guess I'll be the only one with a rocket launcher then. Anyway, I've uploaded what should be the final version, at the link above. I did get an error when uploading, but it seems to be there. Iff anyone has any problems, please let me know. Edit: there were some problems, but they're solved now. Quote Link to comment Share on other sites More sharing options...
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