UHQBot Posted March 28, 2024 Posted March 28, 2024 When I first saw Pepper Grinder, I was struck by how brash it appeared to be. It was this loud, kinetic, almost volatile game that felt like it was tapping into a kind of chaos that other, more sanitized platformers rejected. Crucially, it accomplished this by handing the player a large drill and urging them to 'frell'…Read more...View the full article Quote
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