Guest Doffy90 Posted August 14, 2005 Share Posted August 14, 2005 hey hey first of all I can't make a map I tried but i failed and i keep failing BUT what i suggest is that if someone wants to they could be like a mapping partner with me, they map I tell them my ideas and such and if they show me how to do something I will do it hope someone accepts Quote Link to comment Share on other sites More sharing options...
Red Bull Posted August 14, 2005 Share Posted August 14, 2005 Here. You and me both. Ive been trying to map but I cant get it . lol. Quote Link to comment Share on other sites More sharing options...
SAssER Posted September 13, 2005 Share Posted September 13, 2005 Somebody knows how to add sounds when picking up a weapon? Quote Link to comment Share on other sites More sharing options...
Factor Posted September 13, 2005 Share Posted September 13, 2005 there is a lot of cool and crazy stuff you can do with mapping... just gotta know scource codes and stuff... Neo_Bahamut is crazy with that type of stuff... im sure Sgt. Pepper prolly knows how too... those r the 2 best in nolf2... and SonicGoo is moving up fast, he is throwin out some really awesome maps... nolf1 has all the experts though... but an idea of stuff u can do... make a song sing when certain stuff is picked up, or u walk by a certain area...automatic doors...teleporters.... lots of cool stuff...just gotta know how Quote Link to comment Share on other sites More sharing options...
ƒƒ5•ßahamutZero Posted September 14, 2005 Share Posted September 14, 2005 Here's how to make a sound when something is picked up (can also cause many other things to happen when its picked up, read the commands in the documents). Create a new sound object, create your weapon object. Properties for Sound Object: StartOn set to FALSE Choose a sound in the Sound field (click Browse and choose one) Properties for Weapon Object: Set-up as usual... Add to PickupCommand a line like this: msg SoundFX0 on; where SoundFX0 is the name of your Sound Object. Remeber that the sound is made at the sound object, not the weapon, so place them close enough together. Quote Link to comment Share on other sites More sharing options...
SAssER Posted September 14, 2005 Share Posted September 14, 2005 cool thank you I'll try tomorrow Quote Link to comment Share on other sites More sharing options...
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