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Water


criminalcola

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Ok in the NOLF2 Dedit I made a brush, and put a water texture on it, and made it a water volume brush. But in the game the water is invisible untill you go into the water. What am I doing wrong?

10395[/snapback]

 

You need a polygrid.

 

Make one, and change the settings as follows for calm water.

 

Color 1 & 2= Make the first one a cyanish color, and the second one a dark blue. Experiment with these if you want different colors.

 

SpriteSurfaceName = TEXFX\WATER\ISOCEAN02.SPR

EnvMapName = TEXFX\CUBIC\IS_OCEAN1.DTX

Alpha = .700

Additive = False

Multiply = False

Fresnel = True

RenderEarly = True

BackfaceCull = False

NormalMapSprite = False

NumPoliesX = 0 (make it higher for wavy/violent water)

NumPoliesY = 0 (same as above)

BaseReflection = .500

VolumeIOR = 1.330

 

PlasmaInfo (experiment with these for waves and such)

50

10

30

20

 

You may also need a polygrid modifier for further options. Bind it with the polygrid in the modifier's properties. Make the Polygrid the size of the space you want to fill.

 

Doing as above should make your water appear like so.

user posted image

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