criminalcola Posted August 5, 2005 Posted August 5, 2005 Ok in the NOLF2 Dedit I made a brush, and put a water texture on it, and made it a water volume brush. But in the game the water is invisible untill you go into the water. What am I doing wrong? Quote
[WR] SkiZZor Posted August 6, 2005 Posted August 6, 2005 Ok in the NOLF2 Dedit I made a brush, and put a water texture on it, and made it a water volume brush. But in the game the water is invisible untill you go into the water. What am I doing wrong? 10395[/snapback] You need a polygrid. Make one, and change the settings as follows for calm water. Color 1 & 2= Make the first one a cyanish color, and the second one a dark blue. Experiment with these if you want different colors. SpriteSurfaceName = TEXFX\WATER\ISOCEAN02.SPR EnvMapName = TEXFX\CUBIC\IS_OCEAN1.DTX Alpha = .700 Additive = False Multiply = False Fresnel = True RenderEarly = True BackfaceCull = False NormalMapSprite = False NumPoliesX = 0 (make it higher for wavy/violent water) NumPoliesY = 0 (same as above) BaseReflection = .500 VolumeIOR = 1.330 PlasmaInfo (experiment with these for waves and such) 50 10 30 20 You may also need a polygrid modifier for further options. Bind it with the polygrid in the modifier's properties. Make the Polygrid the size of the space you want to fill. Doing as above should make your water appear like so. Quote
Factor Posted August 6, 2005 Posted August 6, 2005 the guy is smarter than ur average idiot nice job skizz Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.