FortranDragon Posted December 24, 2021 Share Posted December 24, 2021 While searching for an answer to a different post, I ran across this book excerpt ("DirectX 9 Audio Exposed: Interactive Audio Development") about DirectMusic and some of the process used to make the dynamic music in Nolf 1. Here is the link to the excerpt: DirectMusic and the Production Process. I realize this is likely to be a niche topic even among Nolf players since it is at the technical level. That said, I'm always interested is seeing how folks worked around the limitations of DirectX 7 to make something so amazing for the times. (It is also good to preserve links to sources various parts of the development of one of our favorite games.) Quote Link to comment Share on other sites More sharing options...
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