Jump to content

Doing texture upscaling, how do i covert back to DTX format so the game can read it ?


Recommended Posts

As the title says, im stuck at this step. I have extracted textures from REZ files, Opened DTX with viewer, sent to editor, upscaled it, exported to DDS for some reason, and now how do i turn it back into DTX to put in a REZ file, so the game reads it as a replacement ?

Link to comment
Share on other sites
 
On 10/17/2021 at 2:12 AM, madmaxgamer said:

As the title says, im stuck at this step. I have extracted textures from REZ files, Opened DTX with viewer, sent to editor, upscaled it, exported to DDS for some reason, and now how do i turn it back into DTX to put in a REZ file, so the game reads it as a replacement ?

The viewer also support DDS which is the newer replacement for DTX for games such as F.E.A.R.. The best way in my opinion is to mass import TGA or PCX files directly into DEDIT.
Dedit versions from 2.1 -> Jupiter can read the same DTX version. (DTX from Lithtech 1.0 -> 1.5 is a older unsupported format for nolf)

Link to comment
Share on other sites
 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
  • Create New...

Important Information

By using this site, you agree to our Guidelines Privacy Policy.