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After mission bonuses question


Mud0ra

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Hi there and good evening.

I am replaying this old gem and i never really understand if these bonuses are just like achievements or they really "upgrade" your character?. Do they stack?. I got like 2 stealth bonuses, 1 damage bonus in certain missions. I tried to google and the wiki, even checked the forum but i can't really find an answer. Can someone with more expertise clarify this?.

Thank you very much!

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  • 1 month later...

I'm doing a recent play through and I also had this question.  The only thing I could find on the topic was from Wikipedia of all places:

"At the end of each mission, the game displays various statistics, as well as any awards and bonuses earned during the mission. Awards are humorous textual notes given for the player's performance during a mission; these include awards for using a very low or a very high number of bullets, or a "Thanks For Not Getting Hurt Award" for avoiding damage. The player also receives a rank, such as "Trainee" or "Super Spy", which is based on the number of intelligence items obtained during the mission. Achieving a high mission rank increases the player's maximum health, armor and ammo capacity, as well as stealth, the amount of inflicted damage, and the accuracy of their shots."

So it seems that those bonuses do make a difference, but I can't find anywhere that quantifies what those bonuses are.  Hope this helps!

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Oh, and one more thing I found related to this question is regarding the reputation bonus:

Similarly, a Reputation Bonus stat would be granted through the game when the player acted nice in conversations, but the stat never amounted to anything obvious. “It was supposed to effect how certain conversations would play out,” explained Hubbard. “it was a partially implemented feature that neither got finished or removed.”

Source: No One Lives Forever’s cutting room floor revealed

 

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  • 2 months later...

I know this question was asked a few months ago but here's more clarity and detail. "Awards" don't give you anything but can be earned repeatedly, and they are unrelated to bonuses. Bonuses do upgrade your character and they do stack, but any particular bonus from a mission can only be earned once from that mission. Some bonuses are easier to get than others, but to get all of them in any given mission, you have to earn the rank of Super Spy by collecting all the intelligence items in one go for that mission. The best way to check which missions you've done this for is by looking at the results screen that appears when you fail/die or complete the mission. It tells you the highest rank you've ever achieved for that mission, how many intelligence items you found this time, and the total number of items in that mission. You can get the Super Spy rank in any mission that has at least one intelligence item, which includes some of the mission briefing or training levels.

 

As for quantifying what the bonuses are, health and armor bonuses increase your total health or armor by 10 points respectively, but there seems to be only one health bonus. So you can only get 110 health but up to 160 armor (150 in non-GOTY versions). Ammo bonuses increase how much ammo you can carry for your weapons. I think accuracy, damage and stealth bonuses do provide increases, but the game doesn't say how or how much, and it's hard to measure or tell the difference. Accuracy may decrease the time it takes for the crosshair to shrink after moving or increase the auto-correcting of shots, such that if you don't quite aim exactly at an enemy's head, it may still hit and kill them. Damage may make your weapons do more damage, and stealth may make it take longer for enemies to notice you or make your footsteps quieter, but the Fuzzy Slippers item may help more with the latter. This would be similar to what these upgrades do in NOLF 2.

 

While the Reputation Bonus doesn't do anything, it is related to or obtained in the same way as some of the intelligence items. By choosing the more polite responses in most of the conversations you have, it gives you a hidden intelligence item that is needed to obtain the Super Spy rank in that mission. This means you can't skip those conversations if you want to get the Super Spy rank and all the bonuses. There are also other types of hidden intelligence items in a few missions that are achieved by fully completing certain objectives. Some earlier missions even require bringing gadgets that are obtained later in the game to get some of the intelligence items. Picking up Security Passes again after using them is another item counted in the total.

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  • 1 month later...

Thanks for the details on the bonuses!  I had a hard time trying to find any information on how that all worked and to what effect.  Overall, I didn't think the bonuses were game changers while playing the game, but then again I never played on the hardest difficulty.  Also, after completing both NOLF 1 and 2 I went back to read about the bonuses and secrets to see what I missed.  I was kind of surprised that they made the game in such a way where you would need to acquire an item and then go back to previous levels to find more secret areas.  I think acquiring the earplugs from NOLF 1 is a good example of that.  Again, thanks for the clarifications!

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