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VOIDWALKER LIMITED TIME EVENT & PATCH NOTES


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Read the full breakdown of the themed Voidwalker Event here. TL;DR and patch notes below:

 

WRAITH TOWN TAKE OVER

 

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A mysterious research site has been unearthed in Kings Canyon that was used as part of Project: Wraith, including a functioning prototype portal.

 

EXCLUSIVE EVENT CHALLENGES

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Complete a variety of challenges to earn exclusive skins and Wraith-themed content. All challenges and rewards will be limited to the 2 week event.

 

DIRECT PURCHASE SHOP 

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New Event Limited cosmetics including the Wraith Voidwalker Legendary skin for 1,800 Apex Coins. Additional themed cosmetics are included ranging from 500 to 1000 Apex Coins.

 

 

  • Double XP for Top 5 and Wins Weekend
    • From 10:00 a.m. PT on September 6 to 10:00 a.m. PT on September 9, players will earn double XP for Top 5 finishes and wins.  This bonus will affect both Account Level and Battle Pass progression.
  • Limited-Time Mode - Armed and Dangerous
    • Shotguns and Snipers only
      • Enabled Guns: Mozambique, Peacekeeper, EVA-8, Longbow, G7, Triple Take
    • Attachments not used by Snipers or Shotguns are disabled
    • Gold variants of weapons spawn in High Tier loot zones and in airdrops
    • Kraber and Mastiff loot values are tuned so they spawn in late-game airdrops and very rarely as ground loot (1-2 per game each)
    • Reduced Armor
      • Disabled Loot: Armor (Blue/Purple/Gold), Helmets (Blue/Purple/Gold)
      • Spawn rate for Common Armor and Helmets is reduced.
    • Ground Loot Drop Chances are reduced by 45% (Supply Bins are not affected by this)
    • Bullet Counts and Stacks are modified
      • Light Rounds: 16 per drop, 32 per inventory slot
      • Energy Rounds: 16 per drop, 32 per inventory slot
      • Heavy Rounds: 7 per drop, 14 per inventory slot
      • Shotgun Rounds: 7 per drop, 28 per inventory slot
    • Overall, loot density is reduced, but ammo/weapon spawn rates are increased and stack sizes are increased to offset the loot scarcity and allow players to have enough ammo to not discourage combat.
    • Increased spawn rates for syringes to compensate for lower loot density.
    • Reduced spawn rates for shield batteries to match rarity of armor. 

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  • Fixed a bug where sometimes a player’s reward would not display properly after completing a challenge that awards crafting metals.
  • Fixed a bug where sometimes players would see a different rare skin equipped to the Legend they are spectating when hanging from a ledge.
  • Fixed some issues related to script errors.
  • [Xbox] Fixed issue where sometimes players would have issues connecting to a match at the same time as their party forcing them to join Legend Select late with Legends already locked.
  • [PS4] code fixes to address crashes related to out of memory issues.
  • Fixed a bug where sometimes players would still be in an out of bounds state when they are not actually out of bounds.

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  • New Promo Window - A new feature we’ve added to the Lobby that will display offers and info and allows for direct navigation to the website or store. 
  • Added Auto Sprint feature to all platforms that can be turned on or off. This is disabled by default and can be changed in the Settings menu.
  • Players can now adjust Aim Down Sight look sensitivity per optic zoom level.
  • Visual improvements to Legends in the Lobby and Character Select screen
    • Increased overall brightness.
    • Softer/lighter shadows.
    • Improved reflections on hard surfaces.
    • Improved detail and contrast to textures.
  • Added UI to the Spectator View that lets players easily tell if they are spectating a squadmate or enemy.
  • Added setting to disable weapon auto switching when ammo runs out.

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  • Increased projectile width for the TripleTake
  • SMG weapons are no longer compatible with the 3x HCOG and 2x-4x variable ACOG scopes.
    • Note from design: Our goal with this change is to better define weapon archetypes and improve the looting experience so that players aren’t accidentally picking up a long range site for a close range weapon that they have to manually remove.

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Wattson

  • Wattson will now have low profile attributes [takes %5 more damage to base health]
  • Reduced the maximum number of Interceptor Pylons that can be active to 1.

Bloodhound

  • Fixed an issue that allowed players to cancel the start up animation for their ultimate when activated while using a zipline.

Check out the Apex Dev Tracker to stay up to date with other things we’re working on.

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