supercarz1991 Posted January 17, 2013 Share Posted January 17, 2013 (edited) Fixed... New Problem Out of memory when loading my maps? They worked on the demo version of NOLF2? Edited January 17, 2013 by supercarz1991 Quote Link to comment Share on other sites More sharing options...
Eliteone Posted January 17, 2013 Share Posted January 17, 2013 The game has a limit to the number of custom rez files you can have at once (which is why we started bundling them up in the map packs) How many do you have in your custom folder at the moment? Quote Link to comment Share on other sites More sharing options...
supercarz1991 Posted January 17, 2013 Author Share Posted January 17, 2013 (edited) The game has a limit to the number of custom rez files you can have at once (which is why we started bundling them up in the map packs)How many do you have in your custom folder at the moment? LivesForever in custom Mods and my DM_BLOCKFORT.REZ in resources i tried doing a simple replacement map rename and that even crashes also crashes with 100% of no mods applied Edited January 17, 2013 by supercarz1991 Quote Link to comment Share on other sites More sharing options...
URA Posted January 19, 2013 Share Posted January 19, 2013 LivesForever in custom Modsand my DM_BLOCKFORT.REZ in resources i tried doing a simple replacement map rename and that even crashes also crashes with 100% of no mods applied By any chance, was the map compiled for NOLF2? Quote Link to comment Share on other sites More sharing options...
supercarz1991 Posted January 20, 2013 Author Share Posted January 20, 2013 (edited) By any chance, was the map compiled for NOLF2? yes it was. although it was for the NOLF2 source code that comes with the Lithtech Jupiter Enterprise. if i could find my LTA, i'd recompile and see if thats the issue Edited January 20, 2013 by supercarz1991 Quote Link to comment Share on other sites More sharing options...
URA Posted January 23, 2013 Share Posted January 23, 2013 Unfortunately, those tools aren't 100% compatible with NOLF2. In later versions of the Jupiter engine new data was added to map files (about 28bytes per vert, iirc). Also some object data can cause a map to crash the game. Quote Link to comment Share on other sites More sharing options...
supercarz1991 Posted January 23, 2013 Author Share Posted January 23, 2013 Unfortunately, those tools aren't 100% compatible with NOLF2. In later versions of the Jupiter engine new data was added to map files (about 28bytes per vert, iirc). Also some object data can cause a map to crash the game. i removed the ammo box pickups and it worked fine on nolf2. hopefully that map can be my first release to the NOLF2/CJ world XD its kinda weird runnin around a mario kart map with guns blazin Quote Link to comment Share on other sites More sharing options...
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