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supercarz1991

i have no DeathMatch Maps?

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Fixed...

 

New Problem

 

Out of memory when loading my maps? They worked on the demo version of NOLF2?

Edited by supercarz1991

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The game has a limit to the number of custom rez files you can have at once (which is why we started bundling them up in the map packs)

How many do you have in your custom folder at the moment?

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The game has a limit to the number of custom rez files you can have at once (which is why we started bundling them up in the map packs)

How many do you have in your custom folder at the moment?

 

LivesForever in custom Mods

and my DM_BLOCKFORT.REZ in resources

 

i tried doing a simple replacement map rename and that even crashes

 

also crashes with 100% of no mods applied

Edited by supercarz1991

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LivesForever in custom Mods

and my DM_BLOCKFORT.REZ in resources

 

i tried doing a simple replacement map rename and that even crashes

 

also crashes with 100% of no mods applied

By any chance, was the map compiled for NOLF2?

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By any chance, was the map compiled for NOLF2?

 

yes it was. although it was for the NOLF2 source code that comes with the Lithtech Jupiter Enterprise.

 

if i could find my LTA, i'd recompile and see if thats the issue

Edited by supercarz1991

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Unfortunately, those tools aren't 100% compatible with NOLF2. In later versions of the Jupiter engine new data was added to map files (about 28bytes per vert, iirc). Also some object data can cause a map to crash the game.

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Unfortunately, those tools aren't 100% compatible with NOLF2. In later versions of the Jupiter engine new data was added to map files (about 28bytes per vert, iirc). Also some object data can cause a map to crash the game.

i removed the ammo box pickups and it worked fine on nolf2. hopefully that map can be my first release to the NOLF2/CJ world XD

 

its kinda weird runnin around a mario kart map with guns blazin

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