Jump to content

Cadence of Hyrule Review – A Pleasant But Discordant Melody


Recommended Posts


Publisher: Nintendo
Developer: Brace Yourself Games
Release: June 13, 2019
Rating: Rating Pending
Reviewed on: Switch

As you might guess from its name, Cadence of Hyrule – Crypt of the Necrodancer Featuring the Legend of Zelda is a strange mix. It takes elements from the Zelda series (most notably its revered suite of music) and combines them with the dungeon-crawling roguelike action of Crypt of the Necrodancer. The two series don’t always mesh harmoniously, but as a whole, they get along well enough to make for a gratifying musical adventure.

Cadence of Hyrule is ostensibly a Zelda game, but the twists from Necrodancer put it squarely in spinoff territory. The most drastic change is the need to move along a grid to the rhythm of remixes from the Zelda series; failing to do so prevents you from moving for a beat, leaving you vulnerable. It also has more combat encounters than your average Zelda game, leaning into Necrodancer’s dungeon-crawling ethos.


Combat is fairly simple. It takes time to internalize the variety of enemy patterns and how different weapon types work best against armored or ranged opponents, but once you have the hang of it, hearing your attacks line up with the beat of the music as you mow down enemies is a fun little thrill. You can also play as Link, Zelda, and Cadence (the heroine of Crypt of the Necrodancer), and each of these characters have different abilities that give combat a little more nuance.

The rhythm-based gameplay puts a heavy emphasis on the music itself, and the new renditions of Zelda songs are a highlight. Each area features two remixes – one for combat encounters, and one for when all the enemies are gone (plus a short 8-bit loop when you pause). Most of these songs are great on their own, but the way the music swaps between tracks (especially in dungeons and boss fights) makes exploring and taking on dungeons the best way to experience the music.

Click here to watch embedded media

The other major twist Cadence of Hyrule introduces is the addition of roguelike elements, but mixing them with the Zelda formula doesn’t always work smoothly. Your adventure will likely start out littered with deaths; a couple of hits from enemies is all it takes to kill you – which empties out all of your rupees, keys, and consumable items. This can feel punishing early on as you’re learning the mechanics and how to move along with the rhythm.

The scales eventually tip too far the other way as you build up more hearts, weapons, and items. After a few hours, I was brute-forcing most encounters without paying much attention to enemy patterns, since the odds were so heavily in my favor.  Some temporary power-ups, like glass flails and iron boots, lose their appeal as you become a killing machine. Other items, like shovels, become a nuisance to re-acquire after they break. This uneven difficulty curve leads to only a short window in which combat is truly satisfying.

Dungeons aren’t centered on using a particular item or trick, and have no real puzzle-solving. Instead, you work your way through a couple of tougher-than-normal enemy encounters until you find the boss key. Bosses introduce some interesting twists to combat, but the uneven progression hampers these as well, and I didn’t have much issue plowing right through them. Considering dungeons and bosses are often the centerpiece of many Zelda games, that’s disappointing.

Click image thumbnails to view larger version

coh10.jpg coh11.jpg coh1.jpg coh12.jpg coh2.jpg coh3.jpg coh4.jpg coh5.jpg coh6.jpg coh7.jpg coh8.jpg coh9.jpg



Still, the Zelda-fueled side of progression, like finding heart pieces, new tools to play around with (like the Deku Leaf and Power Glove), and getting permanent weapon upgrades is enticing. I scoured the map for every collectible, even after I was breezing through the encounters. The randomized nature of each run means some items aren’t put to great use while others (like the hover boots) trivialize certain puzzles, but I like how most of the major rewards require some critical thinking to nab.

The mashup of rhythm and adventure works in Cadence of Hyrule, even if not all of the elements from Zelda and Necrodancer intermingle well. The spirit of the Zelda series, including its wonderful sense of exploration, iconic music, and fun combat are alive and well here, enhanced by a killer set of songs that both celebrate and elevate one of gaming’s most enduring soundtracks.


Score: 7.75

Summary: Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down.

Concept: Combine Crypt of the Necrodancer’s rhythm/action formula with The Legend of Zelda’s exploration, progression, and dungeons

Graphics: With new takes on Link and Zelda and updated renditions of places like Gerudo Valley and Death Mountain, the pixelated graphics look great

Sound: The multiple remixes of Zelda classics like “The Lost Woods” and “Bolero of Fire” are great, and so are the ways they’re interwoven well into gameplay

Playability: Timing your movements takes some getting used to, but the simple combat keeps you focused on maintaining your rhythm

Entertainment: Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down

Replay: Moderate

Click to Purchase

View the full article

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Guidelines Privacy Policy.