Mochu Posted June 4, 2012 Share Posted June 4, 2012 ok how do i start a coop server (without using NOLF2Srv.exe) to play on Lan in the SP campaing . As far as i know i need to edit default_campaign.txt (nolf 2 dir \Profiles\Player\Campaigns\default_campaign.txt ) and add in it : Mission5=5 Mission6=6 Mission7=7 Mission8=8 Mission9=9 Mission10=10 Mission11=11 Mission12=12 Mission13=13 Mission14=14 The next step ist to make a copy of Missions.txt (or use any other soure of obtaining this file) and rename it to COOPMISSIONS.TXT . Those two files are in game.rez file and whatever i do my game wont load custom COOPMISSIONS.TXT (i put it on game dir and nothing then i put it in Attributes folder and still nothing) then i edited game.rez and put my custom file there in Attributes . After doing this and start and Coop lan server the loading screen ist with my sp map but the game crashes every time ... so iv started the NOLF2Srv.exe in it map list ist correct with every sp map and the server ist working but game client still crashes every time he tries to join. Im using Nolf 2 1.3 with no cd , and your NOLF2_ExeMods_1.0.exe (i need 16:9 and dont want to edit ini any more ) Quote Link to comment Share on other sites More sharing options...
Eliteone Posted June 4, 2012 Share Posted June 4, 2012 If you want to play the single player missions in Co-Op follow the steps below and download the file I've attached to this post. rename your existing COOPMISSIONS.TXT to something else (like regCOOPMISSIONS.TXT) download the attached spCOOPMISSIONS.TXT (rename it to COOPMISSIONS.TXT) put it into your nolf 2 folder. the Coopsmission.txt is located at C:\Program Files (x86)\Fox\No One Lives Forever 2\Game\ATTRIBUTES or for 32 bit C:\Program Files \Fox\No One Lives Forever 2\Game\ATTRIBUTES It's installed with the NOLF2 source files. The open your default_campaign.txt file and make sure the mission numbers match with the SP missions you want to play. Start your server and enjoy. /************************************************************************ ** ** M I S S I O N ** ** Mission definitions specify what levels are in the game. The ** ordering of the missions are the same as they appear in this file ** (Mission0, Mission1, Mission2, etc.) ** ** All mission definitions should contain the following properties: ** ** NameId (Integer) ** ** The Id (stored in CRes.dll) of the text string containing the ** name of the mission. ** ** DescId (Integer) ** ** The Id (stored in CRes.dll) of the text string containing a ** brief description of the mission. ** ** ObjectiveIds (String) ** ** A comma separated list of Ids (stored in CRes.dll) of objectives ** known at the start of the mission. ** ** LayoutInfo (String) ** ** The layout definition used for this mission if no briefing is defined. ** ** BriefingLayout (String) ** ** The layout definition used for this mission if a briefing is defined. ** ** SelectedWeapon (String) ** ** The weapon the player will have selected when the mission first starts. ** The weapon should be a weapon the DefaultWeapons list or the default ** ("holster") weapon. ** ** DefaultWeapons (String) ** ** A comma separated list of weapon names that should be chosen by default ** for the mission. ** (e.g., "P38,AK47" ). ** ** DefaultAmmo (String) ** ** A comma separated list of ammo names that should be chosen by default ** for the mission. ** (e.g., "Camera Disabler,Code Breaker" ). ** ** DefaultMods (String) ** ** A comma separated list of ammo names that should be chosen by default ** for the mission. ** (e.g., "Camera Disabler,Code Breaker" ). ** ** ResetPlayer (int) (optional, default: true ) ** ** Reset the player's health and inventory when entering this mission. ** ** Level0-??? (String) ** ** The file name for each level (scene) file (e.g., Worlds\m01s01). ** associated with this mission. Multiple levels may be specified ** (e.g., Level0 = "xxx", Level1 = "yyy", etc.). ** ** NOTE: the .dat extension should NOT be included. ** ** Level(x)DefaultWeapons (String) ** ** A comma separated list of weapon names that should be chosen by default ** for the level. ** (e.g., "P38,AK47" ). ** The (x) should be replaced by the level number 0-???. ** ** Level(x)NameId (Integer) ** ** The Id (stored in CRes.dll) of the text string containing the ** name of the level. ** ** Level(x)BriefingId (Integer) ** ** The Id (stored in CRes.dll) of the text containing a detailed ** explanaation the level. ** ** Level(x)DefaultMods (String) ** ** A comma separated list of mod names that should be chosen by default ** for the level. ** (e.g., "Camera Disabler,Code Breaker" ). ** The (x) should be replaced by the level number 0-???. ** ** Level(x)DefaultAmmo (String) ** ** A comma separated list of ammo names that should be chosen by default ** for the level. ** (e.g., "Camera Disabler,Code Breaker" ). ** The (x) should be replaced by the level number 0-???. ** ** Reward0-??? (String) ** ** Specification for the experience rewards available in this mission. ** Each specification consists of the reward name, the value, and the id of the ** text descripter (stored in CRes.dll) each separated by a comma. ** (e.g., Reward0 = "xxx,50,30001", Reward1 = "yyy,10,30001", etc.). ** */ [Mission0] // Chapter 1 - Cate Archer Must Die! - Japan NameId = 2500 DescId = 2750 ObjectiveIds = "5001" LayoutInfo = "LoadScreenC01x" BriefingLayout = "LoadScreenC01" SelectedWeapon = "Crossbow" DefaultWeapons = "Tazer,Camera,Crossbow,Keychain" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c01" Level0NameId = 2550 Level0HelpId = 3100 Level1 = "Worlds\RetailSinglePlayer\c01s01" Level1NameId = 2551 Level1BriefingId = 2700 Level1HelpId = 3101 Level2 = "Worlds\RetailSinglePlayer\c01s02" Level2NameId = 2552 Level2HelpId = 3102 //Reward total is 2,200 Reward0 = "01Village,100,30002" Reward1 = "01Manual,300,30003" Reward2 = "02Rendezvous,400,30004" Reward3 = "02Discover,400,30005" Reward4 = "02Briefcase,300,30006" Reward5 = "01SpyManual,200,30009" Reward6 = "02SpyManual,200,30009" Reward7 = "02Manual,300,30010" [Mission1] // Chapter 2 - Goodbye, Spy - Japan NameId = 2501 DescId = 2751 ObjectiveIds = "5001" LayoutInfo = "LoadScreenC02x" BriefingLayout = "LoadScreenC02" SelectedWeapon = "" DefaultWeapons = "Tazer,Camera,Crossbow,Keychain" DefaultAmmo = "" DefaultMods = "" ResetPlayer = 0 Level0 = "Worlds\RetailSinglePlayer\c02s01" Level0NameId = 2553 Level0BriefingId = 2701 Level0HelpId = 3103 Level1 = "Worlds\RetailSinglePlayer\c02s02" Level1NameId = 2555 Level1HelpId = 3104 //Reward total is 2,700 Reward0 = "01Estate,400,30021" Reward1 = "01Photograph,800,30022" Reward2 = "01IsakoInfo,300,30023" Reward3 = "01Erase,400,30024" Reward4 = "01Escape,600,30025" Reward5 = "01SpyManual,200,30009" [Mission2] // Chapter 3 - Project: Omega - Siberia NameId = 2502 DescId = 2752 ObjectiveIds = "" LayoutInfo = "LoadScreenC03x" BriefingLayout = "LoadScreenC03" SelectedWeapon = "Holster" DefaultWeapons = "Tazer,Lockpick,Beretta,Timebomb" DefaultAmmo = "" DefaultMods = "Beretta Silencer" Level0 = "Worlds\RetailSinglePlayer\c03" Level0NameId = 2556 Level0HelpId = 3105 Level1 = "Worlds\RetailSinglePlayer\c03s01" Level1NameId = 2557 Level1BriefingId = 2702 Level1HelpId = 3106 Level2 = "Worlds\RetailSinglePlayer\c03s02" Level2NameId = 2558 Level2HelpId = 3107 Level3 = "Worlds\RetailSinglePlayer\c03s03" Level3NameId = 2559 Level3HelpId = 3108 Level4 = "Worlds\RetailSinglePlayer\c03s04" Level4NameId = 2560 Level4HelpId = 3109 //Reward total is 3,600 Reward0 = "01Radio,300,30041" Reward1 = "01Fuel,100,30042" Reward2 = "01Bridge,500,30043" Reward3 = "02Power,500,30044" Reward4 = "03RadioTower,500,30045" Reward5 = "04Cabin,100,30046" Reward6 = "03Rescue,500,30047" Reward7 = "04Documents,300,30048" Reward8 = "01SpyManual,200,30009" Reward9 = "02SpyManual,200,30009" Reward10 = "03SpyManual,200,30009" Reward11 = "04SpyManual,200,30009" [Mission3] // Chapter 4 - A Spy in H.A.R.M.'s Way - Siberia NameId = 2503 DescId = 2753 ObjectiveIds = "" LayoutInfo = "LoadScreenC04x" BriefingLayout = "LoadScreenC04" SelectedWeapon = "" DefaultWeapons = "Tazer,Lockpick,Beretta,Compact Codebreaker,Keychain,Welder" DefaultAmmo = "" DefaultMods = "Beretta Silencer" ResetPlayer = 0 Level0 = "Worlds\RetailSinglePlayer\c04s01" Level0NameId = 2561 Level0BriefingId = 2703 Level0HelpId = 3110 Level1 = "Worlds\RetailSinglePlayer\c04s02" Level1NameId = 2562 Level1HelpId = 3111 Level2 = "Worlds\RetailSinglePlayer\c04s03" Level2NameId = 2563 Level2HelpId = 3112 Level3 = "Worlds\RetailSinglePlayer\c04s04" Level3NameId = 2564 Level3HelpId = 3113 Level4 = "Worlds\RetailSinglePlayer\c04s05" Level4NameId = 2565 Level4HelpId = 3114 //Reward total is 5,900 Reward0 = "01Installation,200,30061" Reward1 = "01Gate,400,30062" Reward2 = "01Depot,400,30063" Reward3 = "02Safe,300,30064" Reward4 = "03Index,300,30065" Reward5 = "03Propane,400,30066" Reward6 = "03MainRecords,500,30067" Reward7 = "05Documents,300,30068" Reward8 = "05Zhukov,400,30069" Reward9 = "05Computer,500,30070" Reward10 = "05ProjectOmega,800,30071" Reward11 = "01SpyManual,200,30009" Reward12 = "02SpyManual,200,30009" Reward13 = "03SpyManual,200,30009" Reward14 = "04SpyManual,200,30009" Reward15 = "05SpyManual,200,30009" Reward16 = "02Generator,400,30072" [Mission4] // Chapter 5 - Night Flight - Siberia NameId = 2504 DescId = 2754 ObjectiveIds = "" LayoutInfo = "LoadScreenC05x" BriefingLayout = "LoadScreenC05" SelectedWeapon = "" DefaultWeapons = "Tazer,Beretta" DefaultAmmo = "" DefaultMods = "Beretta Silencer" ResetPlayer = 0 Level0 = "Worlds\RetailSinglePlayer\c05s01" Level0NameId = 2566 Level0BriefingId = 2704 Level0HelpId = 3115 Level1 = "Worlds\RetailSinglePlayer\c05s02" Level1NameId = 2567 Level1HelpId = 3116 Level2 = "Worlds\RetailSinglePlayer\c05s03" Level2NameId = 2568 Level2HelpId = 3117 Level3 = "Worlds\RetailSinglePlayer\c05s04" Level3NameId = 2569 Level3HelpId = 3118 Level4 = "Worlds\RetailSinglePlayer\c05s05" Level4NameId = 2570 Level4HelpId = 3119 //Reward total is 3,800 (2,900 likely) Reward0 = "03Escape,500,30081" Reward1 = "05Plane,500,30082" Reward2 = "05Coffee,200,30083" Reward3 = "05Rescue,500,30084" Reward4 = "05Jump,200,30085" Reward5 = "01SpyManual,200,30009" Reward6 = "02SpyManual,200,30009" Reward7 = "03SpyManual,200,30009" Reward8 = "04SpyManual,200,30009" Reward9 = "05SpyManual,200,30009" Reward10 = "03Gate,300,30062" Reward11 = "03Depot,300,30063" Reward12 = "02Propane,300,30066" [Mission5] // Chapter 6 - Skeletons in the Closet of a Traitor - Ohio NameId = 2505 DescId = 2755 ObjectiveIds = "" LayoutInfo = "LoadScreenC06x" BriefingLayout = "LoadScreenC06" SelectedWeapon = "Holster" DefaultWeapons = "Beretta,Keychain" DefaultAmmo = "" DefaultMods = "Beretta Silencer" Level0 = "Worlds\RetailSinglePlayer\c06" Level0NameId = 2571 Level0HelpId = 3120 Level1 = "Worlds\RetailSinglePlayer\c06s01" Level1NameId = 2572 Level1BriefingId = 2705 Level1HelpId = 3121 Level2 = "Worlds\RetailSinglePlayer\c06s02" Level2NameId = 2573 Level2HelpId = 3122 Level3 = "Worlds\RetailSinglePlayer\c06s03" Level3NameId = 2574 Level3HelpId = 3123 Level4 = "Worlds\RetailSinglePlayer\c06s04" Level4NameId = 2575 Level4HelpId = 3124 //Reward total is 3,900 Reward0 = "01ProjectOmega,800,30101" Reward1 = "01Recordings,400,30102" Reward2 = "01Correspondence,400,30103" Reward3 = "01Escape,300,30104" Reward4 = "01Battery,100,30105" Reward5 = "04Isako,800,30106" Reward6 = "01SpyManual,200,30009" Reward7 = "02SpyManual,200,30009" Reward8 = "03SpyManual,200,30009" Reward9 = "04SpyManual,200,30009" Reward10 = "02Survive,300,30107" [Mission6] // Chapter 7 - Double Cross - India NameId = 2506 DescId = 2756 ObjectiveIds = "" LayoutInfo = "LoadScreenC07x" BriefingLayout = "LoadScreenC07" SelectedWeapon = "Holster" DefaultWeapons = "Beretta,Utility Launcher,Lockpick" DefaultAmmo = "" DefaultMods = "Beretta Silencer" Level0 = "Worlds\RetailSinglePlayer\c07" Level0NameId = 2577 Level0HelpId = 3125 Level1 = "Worlds\RetailSinglePlayer\c07s01" Level1NameId = 2578 Level1BriefingId = 2706 Level1HelpId = 3126 Level2 = "Worlds\RetailSinglePlayer\c07s02" Level2NameId = 2579 Level2HelpId = 3127 Level3 = "Worlds\RetailSinglePlayer\c07s03" Level3NameId = 2580 Level3HelpId = 3128 Level4 = "Worlds\RetailSinglePlayer\c07s04" Level4NameId = 2581 Level4HelpId = 3151 //Reward total is 4,100 Reward0 = "01Kamal,400,30121" Reward1 = "01Admittance,500,30122" Reward2 = "02Bug,300,30123" Reward3 = "01DeadDrop,100,30124" Reward4 = "03Posters,300,30125" Reward5 = "03EA,200,30126" Reward6 = "04Safe,300,30127" Reward7 = "04Sabotage,500,30128" Reward8 = "04Vault,300,30129" Reward9 = "01SpyManual,200,30009" Reward10 = "02SpyManual,200,30009" Reward11 = "03SpyManual,200,30009" Reward12 = "04SpyManual,200,30009" Reward13 = "01Password,100,30131" Reward14 = "03Kamal,100,30132" Reward15 = "03DeadDrop,100,30124" Reward16 = "04Explosives,100,30133" [Mission7] // Chapter 8 - The Art of Murder - India NameId = 2507 DescId = 2757 ObjectiveIds = "" LayoutInfo = "LoadScreenC08x" BriefingLayout = "LoadScreenC08" SelectedWeapon = "Holster" DefaultWeapons = "Compact Codebreaker,Welder" DefaultAmmo = "" DefaultMods = "" ResetPlayer = 1 Level0 = "Worlds\RetailSinglePlayer\c08s01" Level0NameId = 2582 Level0BriefingId = 2707 Level0HelpId = 3130 Level1 = "Worlds\RetailSinglePlayer\c08s02" Level1NameId = 2583 Level1HelpId = 3131 Level2 = "Worlds\RetailSinglePlayer\c08s03" Level2NameId = 2584 Level2HelpId = 3132 Level3 = "Worlds\RetailSinglePlayer\c08s04" Level3NameId = 2585 Level3HelpId = 3133 //Reward total is 3,700 Reward0 = "01ProjectOmega,800,30141" Reward1 = "01Trap,300,30142" Reward2 = "02Survive,300,30143" Reward3 = "03Escape,400,30144" Reward4 = "03OpenDoor,300,30145" Reward5 = "03ProtectArmstrong,300,30146" Reward6 = "01SpyManual,200,30009" Reward7 = "03SpyManual,200,30009" Reward8 = "01Bug,200,30147" Reward9 = "04Chase,300,30148" Reward10 = "02SpyManual,200,30009" Reward11 = "04SpyManual,200,30009" [Mission8] // Chapter 9 - Ice Station Evil - Antarctica NameId = 2508 DescId = 2758 ObjectiveIds = "" LayoutInfo = "LoadScreenC09x" BriefingLayout = "LoadScreenC09" SelectedWeapon = "Beretta" DefaultWeapons = "Beretta,Compact Codebreaker,Keychain" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c09" Level0NameId = 2586 Level0HelpId = 3134 Level1 = "Worlds\RetailSinglePlayer\c09s01" Level1NameId = 2587 Level1BriefingId = 2708 Level1HelpId = 3135 //Reward total is 1,700 Reward0 = "01Ramp,100,30161" Reward1 = "01Fuse,100,30162" Reward2 = "01ProjectOmega,800,30163" Reward3 = "01Debris,200,30166" Reward4 = "01Anders,300,30167" Reward5 = "01SpyManual,200,30009" [Mission9] // Chapter 10 - The Curse of Kali - India NameId = 2509 DescId = 2759 ObjectiveIds = "" LayoutInfo = "LoadScreenC10x" BriefingLayout = "LoadScreenC10" SelectedWeapon = "Sterling" DefaultWeapons = "Sterling,Lockpick,Timebomb,Welder,Tulwar" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c10s01" Level0NameId = 2589 Level0BriefingId = 2709 Level0HelpId = 3136 //Reward total is 1,800 Reward0 = "01Civilian1,400,30181" Reward1 = "01Civilian2,400,30182" Reward2 = "01Civilian3,400,30183" Reward3 = "01Civilian4,400,30183" Reward4 = "01SpyManual,200,30009" [Mission10] // Chapter 11 - The Interlopers - UNITY Headquarters NameId = 2510 DescId = 2760 ObjectiveIds = "" LayoutInfo = "LoadScreenC11" BriefingLayout = "LoadScreenC11" SelectedWeapon = "Holster" DefaultWeapons = "" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c11s01" Level0NameId = 2591 Level0BriefingId = 2710 Level0HelpId = 3137 //Reward total is 1,800 Reward0 = "01Glasses,200,30201" Reward1 = "01Mimes,500,30202" Reward2 = "01Schenker,400,30204" Reward3 = "01Disarm,500,30205" Reward4 = "01SpyManual,200,30009" [Mission11] // Chapter 12 - Undersea - Sea of Marmara NameId = 2511 DescId = 2761 ObjectiveIds = "" LayoutInfo = "LoadScreenC12x" BriefingLayout = "LoadScreenC12" SelectedWeapon = "Crossbow" DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain" DefaultAmmo = "" DefaultMods = "Crossbow Scope" Level0 = "Worlds\RetailSinglePlayer\c12s01" Level0NameId = 2593 Level0BriefingId = 2711 Level0HelpId = 3138 Level1 = "Worlds\RetailSinglePlayer\c12s02" Level1NameId = 2594 Level1HelpId = 3139 Level2 = "Worlds\RetailSinglePlayer\c12s03" Level2NameId = 2595 Level2HelpId = 3140 Level3 = "Worlds\RetailSinglePlayer\c12s04" Level3NameId = 2596 Level3HelpId = 3141 //Reward total is 2,350 Reward0 = "02Command,400,30221" Reward1 = "02Locate,500,30222" Reward2 = "01Crane,100,30223" Reward3 = "02Form,50,30224" Reward4 = "02Manual1,50,30225" Reward5 = "02Manual2,50,30226" Reward6 = "03Recorder,50,30227" Reward7 = "04Lab,50,30228" Reward8 = "01Mission,300,30229" Reward9 = "01SpyManual,200,30009" Reward10 = "02SpyManual,200,30009" Reward11 = "03SpyManual,200,30009" Reward12 = "04SpyManual,200,30009" [Mission12] // Chapter 13 - Terror in the Deep - Sea of Marmara NameId = 2512 DescId = 2762 ObjectiveIds = "" LayoutInfo = "LoadScreenC13x" BriefingLayout = "LoadScreenC13" ResetPlayer = 0 SelectedWeapon = "" DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c13s01" Level0NameId = 2597 Level0HelpId = 3142 Level1 = "Worlds\RetailSinglePlayer\c13s02" Level1NameId = 2598 Level1BriefingId = 2712 Level1HelpId = 3143 Level2 = "Worlds\RetailSinglePlayer\c13s03" Level2NameId = 2599 Level2HelpId = 3144 Level3 = "Worlds\RetailSinglePlayer\c13s04" Level3NameId = 2600 Level3HelpId = 3145 Level4 = "Worlds\RetailSinglePlayer\c13s04Finale" Level4NameId = 2600 Level4HelpId = 3146 //Reward total is 2,700 (2,500 possible) Reward0 = "01Pierre,800,30241" Reward1 = "04Escape,500,30242" Reward2 = "Obstacle1,300,30243" Reward3 = "Obstacle2,300,30244" Reward4 = "01SpyManual,200,30009" Reward5 = "02SpyManual,200,30009" Reward6 = "03SpyManual,200,30009" Reward7 = "04SpyManual,200,30009" [Mission13] // Chapter 14 - Endgame - Japan NameId = 2513 DescId = 2763 ObjectiveIds = "" LayoutInfo = "LoadScreenC14x" BriefingLayout = "LoadScreenC14" SelectedWeapon = "Holster" DefaultWeapons = "Tazer" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c14" Level0NameId = 2601 Level0HelpId = 3152 Level1 = "Worlds\RetailSinglePlayer\c14s01" Level1NameId = 2602 Level1BriefingId = 2713 Level1HelpId = 3147 Level2 = "Worlds\RetailSinglePlayer\c14s02" Level2NameId = 2603 Level2HelpId = 3148 Level3 = "Worlds\RetailSinglePlayer\c14s03" Level3NameId = 2604 Level3HelpId = 3149 //Reward total is 4,150 Reward0 = "01Deathtrap,50,30261" Reward1 = "01Mainframe,400,30262" Reward2 = "01Powerplant,400,30263" Reward3 = "01PRPlan,300,30264" Reward4 = "02Volkov,800,30266" Reward5 = "03Lair,500,30267" Reward6 = "03Isako,800,30268" Reward7 = "01SpyManual,200,30009" Reward8 = "02SpyManual,200,30009" Reward9 = "03SpyManual,200,30009" Reward10 = "01KhiosPlan,300,30269" [Mission14] // Chapter 15 - Pre-emptive Strike - Khios NameId = 2514 DescId = 2764 ObjectiveIds = "" LayoutInfo = "LoadScreenC15" BriefingLayout = "LoadScreenC15" SelectedWeapon = "Sterling" DefaultWeapons = "Tazer,Sterling,Utility Launcher" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c15s01" Level0NameId = 2605 Level0BriefingId = 2714 Level0HelpId = 3150 //Reward total is 1,600 Reward0 = "01Submarine,600,30281" Reward1 = "01SS01,100,30282" Reward2 = "01SS02,100,30282" Reward3 = "01SS03,100,30282" Reward4 = "01SS04,100,30282" Reward5 = "01SS05,100,30282" Reward6 = "01SS06,100,30282" Reward7 = "01SS07,100,30282" Reward8 = "01SS08,100,30282" Reward9 = "01SpyManual,200,30009" Quote Link to comment Share on other sites More sharing options...
Mochu Posted June 5, 2012 Author Share Posted June 5, 2012 well this file istn in my relese of this game ... in my it ist in game.rez file . i extracted this file with LithRez.exe , make a buckup of MISSIONS.TXT and rename it to COOPMISSIONS.TXT and then i pack this all in to new game.rez file with Lithrez.exe and put it in game dir folder , after this the game freezes the first time i started coop server but the second time it worked fine , the first time i used winrez lt to extract and create new game.rez file and i thing that this was the problem . No i will try this trick with Contract JACK , i wonder if it can be played on coop as well . Quote Link to comment Share on other sites More sharing options...
Eliteone Posted June 5, 2012 Share Posted June 5, 2012 You can also have the folder structure (Attributes) by downloading the NOLF 2 Tools from our downloads section. Quote Link to comment Share on other sites More sharing options...
Zhehan Posted December 17, 2012 Share Posted December 17, 2012 Hi, first time poster, long time NOLF series player and long time computer user, builder, supporter. I've followed the advice given here, installed the tools, copied the modified coopmissions.txt file to the \Game\Attributes folder and modified the default_campaigns.txt file and the dedicated server still loads the 5 default Coop Maps. Same thing happens if I launch the game and then launch the server from within the game. If I look at the missions available from within the in-game server configuration, it only lists the default co-op maps. By the way, on Windows 7 64 Bit, Profiles are stored in C:\Users\User_Name\AppData\Local\VirtualStore\Fox\NOLF2\Profiles What am I missing? Help appreciated. Thanks. Quote Link to comment Share on other sites More sharing options...
Zhehan Posted December 19, 2012 Share Posted December 19, 2012 Never mind. Got it sorted. Quote Link to comment Share on other sites More sharing options...
bortox Posted December 19, 2012 Share Posted December 19, 2012 Hey, first time posting. Never mind. Got it sorted. How did you solve the problem. Got the same. Only default maps displayed and default_campaign.txt always gets overwritten. Thx Best regards Quote Link to comment Share on other sites More sharing options...
Eliteone Posted December 19, 2012 Share Posted December 19, 2012 I have a how to on setting this up for Co-Op. I'll try to dig it up and post it tonight. Basically though you have to have it referencing the single player missions. Quote Link to comment Share on other sites More sharing options...
Eliteone Posted December 19, 2012 Share Posted December 19, 2012 Like this. If you want to play the single player missions in Co-Op follow the steps below and download the file I've attached to this post.rename your existing COOPMISSIONS.TXT to something else (like regCOOPMISSIONS.TXT) download the attached spCOOPMISSIONS.TXT (rename it to COOPMISSIONS.TXT) put it into your nolf 2 folder.the Coopsmission.txt is located at C:\Program Files (x86)\Fox\No One Lives Forever 2\Game\ATTRIBUTES or for 32 bit C:\Program Files \Fox\No One Lives Forever 2\Game\ATTRIBUTESIt's installed with the NOLF2 source files.The open your default_campaign.txt file and make sure the mission numbers match with the SP missions you want to play.Start your server and enjoy. /************************************************************************ ** ** M I S S I O N ** ** Mission definitions specify what levels are in the game. The ** ordering of the missions are the same as they appear in this file ** (Mission0, Mission1, Mission2, etc.) ** ** All mission definitions should contain the following properties: ** ** NameId (Integer) ** ** The Id (stored in CRes.dll) of the text string containing the ** name of the mission. ** ** DescId (Integer) ** ** The Id (stored in CRes.dll) of the text string containing a ** brief description of the mission. ** ** ObjectiveIds (String) ** ** A comma separated list of Ids (stored in CRes.dll) of objectives ** known at the start of the mission. ** ** LayoutInfo (String) ** ** The layout definition used for this mission if no briefing is defined. ** ** BriefingLayout (String) ** ** The layout definition used for this mission if a briefing is defined. ** ** SelectedWeapon (String) ** ** The weapon the player will have selected when the mission first starts. ** The weapon should be a weapon the DefaultWeapons list or the default ** ("holster") weapon. ** ** DefaultWeapons (String) ** ** A comma separated list of weapon names that should be chosen by default ** for the mission. ** (e.g., "P38,AK47" ). ** ** DefaultAmmo (String) ** ** A comma separated list of ammo names that should be chosen by default ** for the mission. ** (e.g., "Camera Disabler,Code Breaker" ). ** ** DefaultMods (String) ** ** A comma separated list of ammo names that should be chosen by default ** for the mission. ** (e.g., "Camera Disabler,Code Breaker" ). ** ** ResetPlayer (int) (optional, default: true ) ** ** Reset the player's health and inventory when entering this mission. ** ** Level0-??? (String) ** ** The file name for each level (scene) file (e.g., Worlds\m01s01). ** associated with this mission. Multiple levels may be specified ** (e.g., Level0 = "xxx", Level1 = "yyy", etc.). ** ** NOTE: the .dat extension should NOT be included. ** ** Level(x)DefaultWeapons (String) ** ** A comma separated list of weapon names that should be chosen by default ** for the level. ** (e.g., "P38,AK47" ). ** The (x) should be replaced by the level number 0-???. ** ** Level(x)NameId (Integer) ** ** The Id (stored in CRes.dll) of the text string containing the ** name of the level. ** ** Level(x)BriefingId (Integer) ** ** The Id (stored in CRes.dll) of the text containing a detailed ** explanaation the level. ** ** Level(x)DefaultMods (String) ** ** A comma separated list of mod names that should be chosen by default ** for the level. ** (e.g., "Camera Disabler,Code Breaker" ). ** The (x) should be replaced by the level number 0-???. ** ** Level(x)DefaultAmmo (String) ** ** A comma separated list of ammo names that should be chosen by default ** for the level. ** (e.g., "Camera Disabler,Code Breaker" ). ** The (x) should be replaced by the level number 0-???. ** ** Reward0-??? (String) ** ** Specification for the experience rewards available in this mission. ** Each specification consists of the reward name, the value, and the id of the ** text descripter (stored in CRes.dll) each separated by a comma. ** (e.g., Reward0 = "xxx,50,30001", Reward1 = "yyy,10,30001", etc.). ** */ [Mission0] // Chapter 1 - Cate Archer Must Die! - Japan NameId = 2500 DescId = 2750 ObjectiveIds = "5001" LayoutInfo = "LoadScreenC01x" BriefingLayout = "LoadScreenC01" SelectedWeapon = "Crossbow" DefaultWeapons = "Tazer,Camera,Crossbow,Keychain" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c01" Level0NameId = 2550 Level0HelpId = 3100 Level1 = "Worlds\RetailSinglePlayer\c01s01" Level1NameId = 2551 Level1BriefingId = 2700 Level1HelpId = 3101 Level2 = "Worlds\RetailSinglePlayer\c01s02" Level2NameId = 2552 Level2HelpId = 3102 //Reward total is 2,200 Reward0 = "01Village,100,30002" Reward1 = "01Manual,300,30003" Reward2 = "02Rendezvous,400,30004" Reward3 = "02Discover,400,30005" Reward4 = "02Briefcase,300,30006" Reward5 = "01SpyManual,200,30009" Reward6 = "02SpyManual,200,30009" Reward7 = "02Manual,300,30010" [Mission1] // Chapter 2 - Goodbye, Spy - Japan NameId = 2501 DescId = 2751 ObjectiveIds = "5001" LayoutInfo = "LoadScreenC02x" BriefingLayout = "LoadScreenC02" SelectedWeapon = "" DefaultWeapons = "Tazer,Camera,Crossbow,Keychain" DefaultAmmo = "" DefaultMods = "" ResetPlayer = 0 Level0 = "Worlds\RetailSinglePlayer\c02s01" Level0NameId = 2553 Level0BriefingId = 2701 Level0HelpId = 3103 Level1 = "Worlds\RetailSinglePlayer\c02s02" Level1NameId = 2555 Level1HelpId = 3104 //Reward total is 2,700 Reward0 = "01Estate,400,30021" Reward1 = "01Photograph,800,30022" Reward2 = "01IsakoInfo,300,30023" Reward3 = "01Erase,400,30024" Reward4 = "01Escape,600,30025" Reward5 = "01SpyManual,200,30009" [Mission2] // Chapter 3 - Project: Omega - Siberia NameId = 2502 DescId = 2752 ObjectiveIds = "" LayoutInfo = "LoadScreenC03x" BriefingLayout = "LoadScreenC03" SelectedWeapon = "Holster" DefaultWeapons = "Tazer,Lockpick,Beretta,Timebomb" DefaultAmmo = "" DefaultMods = "Beretta Silencer" Level0 = "Worlds\RetailSinglePlayer\c03" Level0NameId = 2556 Level0HelpId = 3105 Level1 = "Worlds\RetailSinglePlayer\c03s01" Level1NameId = 2557 Level1BriefingId = 2702 Level1HelpId = 3106 Level2 = "Worlds\RetailSinglePlayer\c03s02" Level2NameId = 2558 Level2HelpId = 3107 Level3 = "Worlds\RetailSinglePlayer\c03s03" Level3NameId = 2559 Level3HelpId = 3108 Level4 = "Worlds\RetailSinglePlayer\c03s04" Level4NameId = 2560 Level4HelpId = 3109 //Reward total is 3,600 Reward0 = "01Radio,300,30041" Reward1 = "01Fuel,100,30042" Reward2 = "01Bridge,500,30043" Reward3 = "02Power,500,30044" Reward4 = "03RadioTower,500,30045" Reward5 = "04Cabin,100,30046" Reward6 = "03Rescue,500,30047" Reward7 = "04Documents,300,30048" Reward8 = "01SpyManual,200,30009" Reward9 = "02SpyManual,200,30009" Reward10 = "03SpyManual,200,30009" Reward11 = "04SpyManual,200,30009" [Mission3] // Chapter 4 - A Spy in H.A.R.M.'s Way - Siberia NameId = 2503 DescId = 2753 ObjectiveIds = "" LayoutInfo = "LoadScreenC04x" BriefingLayout = "LoadScreenC04" SelectedWeapon = "" DefaultWeapons = "Tazer,Lockpick,Beretta,Compact Codebreaker,Keychain,Welder" DefaultAmmo = "" DefaultMods = "Beretta Silencer" ResetPlayer = 0 Level0 = "Worlds\RetailSinglePlayer\c04s01" Level0NameId = 2561 Level0BriefingId = 2703 Level0HelpId = 3110 Level1 = "Worlds\RetailSinglePlayer\c04s02" Level1NameId = 2562 Level1HelpId = 3111 Level2 = "Worlds\RetailSinglePlayer\c04s03" Level2NameId = 2563 Level2HelpId = 3112 Level3 = "Worlds\RetailSinglePlayer\c04s04" Level3NameId = 2564 Level3HelpId = 3113 Level4 = "Worlds\RetailSinglePlayer\c04s05" Level4NameId = 2565 Level4HelpId = 3114 //Reward total is 5,900 Reward0 = "01Installation,200,30061" Reward1 = "01Gate,400,30062" Reward2 = "01Depot,400,30063" Reward3 = "02Safe,300,30064" Reward4 = "03Index,300,30065" Reward5 = "03Propane,400,30066" Reward6 = "03MainRecords,500,30067" Reward7 = "05Documents,300,30068" Reward8 = "05Zhukov,400,30069" Reward9 = "05Computer,500,30070" Reward10 = "05ProjectOmega,800,30071" Reward11 = "01SpyManual,200,30009" Reward12 = "02SpyManual,200,30009" Reward13 = "03SpyManual,200,30009" Reward14 = "04SpyManual,200,30009" Reward15 = "05SpyManual,200,30009" Reward16 = "02Generator,400,30072" [Mission4] // Chapter 5 - Night Flight - Siberia NameId = 2504 DescId = 2754 ObjectiveIds = "" LayoutInfo = "LoadScreenC05x" BriefingLayout = "LoadScreenC05" SelectedWeapon = "" DefaultWeapons = "Tazer,Beretta" DefaultAmmo = "" DefaultMods = "Beretta Silencer" ResetPlayer = 0 Level0 = "Worlds\RetailSinglePlayer\c05s01" Level0NameId = 2566 Level0BriefingId = 2704 Level0HelpId = 3115 Level1 = "Worlds\RetailSinglePlayer\c05s02" Level1NameId = 2567 Level1HelpId = 3116 Level2 = "Worlds\RetailSinglePlayer\c05s03" Level2NameId = 2568 Level2HelpId = 3117 Level3 = "Worlds\RetailSinglePlayer\c05s04" Level3NameId = 2569 Level3HelpId = 3118 Level4 = "Worlds\RetailSinglePlayer\c05s05" Level4NameId = 2570 Level4HelpId = 3119 //Reward total is 3,800 (2,900 likely) Reward0 = "03Escape,500,30081" Reward1 = "05Plane,500,30082" Reward2 = "05Coffee,200,30083" Reward3 = "05Rescue,500,30084" Reward4 = "05Jump,200,30085" Reward5 = "01SpyManual,200,30009" Reward6 = "02SpyManual,200,30009" Reward7 = "03SpyManual,200,30009" Reward8 = "04SpyManual,200,30009" Reward9 = "05SpyManual,200,30009" Reward10 = "03Gate,300,30062" Reward11 = "03Depot,300,30063" Reward12 = "02Propane,300,30066" [Mission5] // Chapter 6 - Skeletons in the Closet of a Traitor - Ohio NameId = 2505 DescId = 2755 ObjectiveIds = "" LayoutInfo = "LoadScreenC06x" BriefingLayout = "LoadScreenC06" SelectedWeapon = "Holster" DefaultWeapons = "Beretta,Keychain" DefaultAmmo = "" DefaultMods = "Beretta Silencer" Level0 = "Worlds\RetailSinglePlayer\c06" Level0NameId = 2571 Level0HelpId = 3120 Level1 = "Worlds\RetailSinglePlayer\c06s01" Level1NameId = 2572 Level1BriefingId = 2705 Level1HelpId = 3121 Level2 = "Worlds\RetailSinglePlayer\c06s02" Level2NameId = 2573 Level2HelpId = 3122 Level3 = "Worlds\RetailSinglePlayer\c06s03" Level3NameId = 2574 Level3HelpId = 3123 Level4 = "Worlds\RetailSinglePlayer\c06s04" Level4NameId = 2575 Level4HelpId = 3124 //Reward total is 3,900 Reward0 = "01ProjectOmega,800,30101" Reward1 = "01Recordings,400,30102" Reward2 = "01Correspondence,400,30103" Reward3 = "01Escape,300,30104" Reward4 = "01Battery,100,30105" Reward5 = "04Isako,800,30106" Reward6 = "01SpyManual,200,30009" Reward7 = "02SpyManual,200,30009" Reward8 = "03SpyManual,200,30009" Reward9 = "04SpyManual,200,30009" Reward10 = "02Survive,300,30107" [Mission6] // Chapter 7 - Double Cross - India NameId = 2506 DescId = 2756 ObjectiveIds = "" LayoutInfo = "LoadScreenC07x" BriefingLayout = "LoadScreenC07" SelectedWeapon = "Holster" DefaultWeapons = "Beretta,Utility Launcher,Lockpick" DefaultAmmo = "" DefaultMods = "Beretta Silencer" Level0 = "Worlds\RetailSinglePlayer\c07" Level0NameId = 2577 Level0HelpId = 3125 Level1 = "Worlds\RetailSinglePlayer\c07s01" Level1NameId = 2578 Level1BriefingId = 2706 Level1HelpId = 3126 Level2 = "Worlds\RetailSinglePlayer\c07s02" Level2NameId = 2579 Level2HelpId = 3127 Level3 = "Worlds\RetailSinglePlayer\c07s03" Level3NameId = 2580 Level3HelpId = 3128 Level4 = "Worlds\RetailSinglePlayer\c07s04" Level4NameId = 2581 Level4HelpId = 3151 //Reward total is 4,100 Reward0 = "01Kamal,400,30121" Reward1 = "01Admittance,500,30122" Reward2 = "02Bug,300,30123" Reward3 = "01DeadDrop,100,30124" Reward4 = "03Posters,300,30125" Reward5 = "03EA,200,30126" Reward6 = "04Safe,300,30127" Reward7 = "04Sabotage,500,30128" Reward8 = "04Vault,300,30129" Reward9 = "01SpyManual,200,30009" Reward10 = "02SpyManual,200,30009" Reward11 = "03SpyManual,200,30009" Reward12 = "04SpyManual,200,30009" Reward13 = "01Password,100,30131" Reward14 = "03Kamal,100,30132" Reward15 = "03DeadDrop,100,30124" Reward16 = "04Explosives,100,30133" [Mission7] // Chapter 8 - The Art of Murder - India NameId = 2507 DescId = 2757 ObjectiveIds = "" LayoutInfo = "LoadScreenC08x" BriefingLayout = "LoadScreenC08" SelectedWeapon = "Holster" DefaultWeapons = "Compact Codebreaker,Welder" DefaultAmmo = "" DefaultMods = "" ResetPlayer = 1 Level0 = "Worlds\RetailSinglePlayer\c08s01" Level0NameId = 2582 Level0BriefingId = 2707 Level0HelpId = 3130 Level1 = "Worlds\RetailSinglePlayer\c08s02" Level1NameId = 2583 Level1HelpId = 3131 Level2 = "Worlds\RetailSinglePlayer\c08s03" Level2NameId = 2584 Level2HelpId = 3132 Level3 = "Worlds\RetailSinglePlayer\c08s04" Level3NameId = 2585 Level3HelpId = 3133 //Reward total is 3,700 Reward0 = "01ProjectOmega,800,30141" Reward1 = "01Trap,300,30142" Reward2 = "02Survive,300,30143" Reward3 = "03Escape,400,30144" Reward4 = "03OpenDoor,300,30145" Reward5 = "03ProtectArmstrong,300,30146" Reward6 = "01SpyManual,200,30009" Reward7 = "03SpyManual,200,30009" Reward8 = "01Bug,200,30147" Reward9 = "04Chase,300,30148" Reward10 = "02SpyManual,200,30009" Reward11 = "04SpyManual,200,30009" [Mission8] // Chapter 9 - Ice Station Evil - Antarctica NameId = 2508 DescId = 2758 ObjectiveIds = "" LayoutInfo = "LoadScreenC09x" BriefingLayout = "LoadScreenC09" SelectedWeapon = "Beretta" DefaultWeapons = "Beretta,Compact Codebreaker,Keychain" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c09" Level0NameId = 2586 Level0HelpId = 3134 Level1 = "Worlds\RetailSinglePlayer\c09s01" Level1NameId = 2587 Level1BriefingId = 2708 Level1HelpId = 3135 //Reward total is 1,700 Reward0 = "01Ramp,100,30161" Reward1 = "01Fuse,100,30162" Reward2 = "01ProjectOmega,800,30163" Reward3 = "01Debris,200,30166" Reward4 = "01Anders,300,30167" Reward5 = "01SpyManual,200,30009" [Mission9] // Chapter 10 - The Curse of Kali - India NameId = 2509 DescId = 2759 ObjectiveIds = "" LayoutInfo = "LoadScreenC10x" BriefingLayout = "LoadScreenC10" SelectedWeapon = "Sterling" DefaultWeapons = "Sterling,Lockpick,Timebomb,Welder,Tulwar" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c10s01" Level0NameId = 2589 Level0BriefingId = 2709 Level0HelpId = 3136 //Reward total is 1,800 Reward0 = "01Civilian1,400,30181" Reward1 = "01Civilian2,400,30182" Reward2 = "01Civilian3,400,30183" Reward3 = "01Civilian4,400,30183" Reward4 = "01SpyManual,200,30009" [Mission10] // Chapter 11 - The Interlopers - UNITY Headquarters NameId = 2510 DescId = 2760 ObjectiveIds = "" LayoutInfo = "LoadScreenC11" BriefingLayout = "LoadScreenC11" SelectedWeapon = "Holster" DefaultWeapons = "" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c11s01" Level0NameId = 2591 Level0BriefingId = 2710 Level0HelpId = 3137 //Reward total is 1,800 Reward0 = "01Glasses,200,30201" Reward1 = "01Mimes,500,30202" Reward2 = "01Schenker,400,30204" Reward3 = "01Disarm,500,30205" Reward4 = "01SpyManual,200,30009" [Mission11] // Chapter 12 - Undersea - Sea of Marmara NameId = 2511 DescId = 2761 ObjectiveIds = "" LayoutInfo = "LoadScreenC12x" BriefingLayout = "LoadScreenC12" SelectedWeapon = "Crossbow" DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain" DefaultAmmo = "" DefaultMods = "Crossbow Scope" Level0 = "Worlds\RetailSinglePlayer\c12s01" Level0NameId = 2593 Level0BriefingId = 2711 Level0HelpId = 3138 Level1 = "Worlds\RetailSinglePlayer\c12s02" Level1NameId = 2594 Level1HelpId = 3139 Level2 = "Worlds\RetailSinglePlayer\c12s03" Level2NameId = 2595 Level2HelpId = 3140 Level3 = "Worlds\RetailSinglePlayer\c12s04" Level3NameId = 2596 Level3HelpId = 3141 //Reward total is 2,350 Reward0 = "02Command,400,30221" Reward1 = "02Locate,500,30222" Reward2 = "01Crane,100,30223" Reward3 = "02Form,50,30224" Reward4 = "02Manual1,50,30225" Reward5 = "02Manual2,50,30226" Reward6 = "03Recorder,50,30227" Reward7 = "04Lab,50,30228" Reward8 = "01Mission,300,30229" Reward9 = "01SpyManual,200,30009" Reward10 = "02SpyManual,200,30009" Reward11 = "03SpyManual,200,30009" Reward12 = "04SpyManual,200,30009" [Mission12] // Chapter 13 - Terror in the Deep - Sea of Marmara NameId = 2512 DescId = 2762 ObjectiveIds = "" LayoutInfo = "LoadScreenC13x" BriefingLayout = "LoadScreenC13" ResetPlayer = 0 SelectedWeapon = "" DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c13s01" Level0NameId = 2597 Level0HelpId = 3142 Level1 = "Worlds\RetailSinglePlayer\c13s02" Level1NameId = 2598 Level1BriefingId = 2712 Level1HelpId = 3143 Level2 = "Worlds\RetailSinglePlayer\c13s03" Level2NameId = 2599 Level2HelpId = 3144 Level3 = "Worlds\RetailSinglePlayer\c13s04" Level3NameId = 2600 Level3HelpId = 3145 Level4 = "Worlds\RetailSinglePlayer\c13s04Finale" Level4NameId = 2600 Level4HelpId = 3146 //Reward total is 2,700 (2,500 possible) Reward0 = "01Pierre,800,30241" Reward1 = "04Escape,500,30242" Reward2 = "Obstacle1,300,30243" Reward3 = "Obstacle2,300,30244" Reward4 = "01SpyManual,200,30009" Reward5 = "02SpyManual,200,30009" Reward6 = "03SpyManual,200,30009" Reward7 = "04SpyManual,200,30009" [Mission13] // Chapter 14 - Endgame - Japan NameId = 2513 DescId = 2763 ObjectiveIds = "" LayoutInfo = "LoadScreenC14x" BriefingLayout = "LoadScreenC14" SelectedWeapon = "Holster" DefaultWeapons = "Tazer" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c14" Level0NameId = 2601 Level0HelpId = 3152 Level1 = "Worlds\RetailSinglePlayer\c14s01" Level1NameId = 2602 Level1BriefingId = 2713 Level1HelpId = 3147 Level2 = "Worlds\RetailSinglePlayer\c14s02" Level2NameId = 2603 Level2HelpId = 3148 Level3 = "Worlds\RetailSinglePlayer\c14s03" Level3NameId = 2604 Level3HelpId = 3149 //Reward total is 4,150 Reward0 = "01Deathtrap,50,30261" Reward1 = "01Mainframe,400,30262" Reward2 = "01Powerplant,400,30263" Reward3 = "01PRPlan,300,30264" Reward4 = "02Volkov,800,30266" Reward5 = "03Lair,500,30267" Reward6 = "03Isako,800,30268" Reward7 = "01SpyManual,200,30009" Reward8 = "02SpyManual,200,30009" Reward9 = "03SpyManual,200,30009" Reward10 = "01KhiosPlan,300,30269" [Mission14] // Chapter 15 - Pre-emptive Strike - Khios NameId = 2514 DescId = 2764 ObjectiveIds = "" LayoutInfo = "LoadScreenC15" BriefingLayout = "LoadScreenC15" SelectedWeapon = "Sterling" DefaultWeapons = "Tazer,Sterling,Utility Launcher" DefaultAmmo = "" DefaultMods = "" Level0 = "Worlds\RetailSinglePlayer\c15s01" Level0NameId = 2605 Level0BriefingId = 2714 Level0HelpId = 3150 //Reward total is 1,600 Reward0 = "01Submarine,600,30281" Reward1 = "01SS01,100,30282" Reward2 = "01SS02,100,30282" Reward3 = "01SS03,100,30282" Reward4 = "01SS04,100,30282" Reward5 = "01SS05,100,30282" Reward6 = "01SS06,100,30282" Reward7 = "01SS07,100,30282" Reward8 = "01SS08,100,30282" Reward9 = "01SpyManual,200,30009" Quote Link to comment Share on other sites More sharing options...
bortox Posted December 19, 2012 Share Posted December 19, 2012 (edited) Hi, ok the "new" COOPMISSIONS.TXT does not have to be put into the "old" Attributes Folder but the Main Folder? The problem is that my "new" COOPMISSIONS List is always set back to default once i start the game. Consequently only the default coop maps are displayed ingame. Pre THanks Regards Edited December 19, 2012 by bortox Quote Link to comment Share on other sites More sharing options...
bortox Posted December 19, 2012 Share Posted December 19, 2012 (edited) My default_campaign.txt does look like this: [MissionList]LoopMissions=0MissionSourceFile=COOPMISSIONS.txtMission0=0Mission1=1Mission2=2Mission3=3Mission4=4Mission5=5Mission6=6Mission7=7Mission8=8Mission9=9Mission10=10Mission11=11Mission12=12Mission13=13Mission14=14 its located in Profiles\Player\Campaigns Edited December 19, 2012 by bortox Quote Link to comment Share on other sites More sharing options...
Eliteone Posted December 20, 2012 Share Posted December 20, 2012 Change MissionSourceFile=COOPMISSIONS.txt to MissionSourceFile=ATTRIBUTES\COOPMISSIONS.txt Then it should reference your single player one. Quote Link to comment Share on other sites More sharing options...
bortox Posted December 20, 2012 Share Posted December 20, 2012 The only problem i think is, that the COOPMISSIONS.TXT is set back to this: [MissionList]LoopMissions=0MissionSourceFile=Attributes\CoopMissions.txtMission0=0Mission1=1Mission2=2Mission3=3Mission4=4 once i start the game Does the reference start from the main folder? Could it be this: [MissionList]LoopMissions=0MissionSourceFile=Game\Attributes\CoopMissions.txtMission0=0Mission1=1Mission2=2Mission3=3Mission4=4Mission5=5Mission6=6Mission7=7Mission8=8Mission9=9Mission10=10Mission11=11Mission12=12Mission13=13Mission14=14 Best Regards Quote Link to comment Share on other sites More sharing options...
bortox Posted December 20, 2012 Share Posted December 20, 2012 Hey Problem solved , One has to select the amount of Missions you want to play ingame. Change the selected Profile mission list in your Profile Folder and start a dedicated server. Thanks Quote Link to comment Share on other sites More sharing options...
Wybo Posted December 25, 2012 Share Posted December 25, 2012 Hey Problem solved , One has to select the amount of Missions you want to play ingame. Change the selected Profile mission list in your Profile Folder and start a dedicated server. Thanks I don't understand the solution. What profile mission list in what profile folder? Isn't that what we've been doing the whole time? At the moment, when I host a LAN coop campaign from the in-game menu, the mission menu lists either the normal multiplayer coop missions, or the 'mission' option is greyed out and I can't launch. I don't understand how the game can still show and load the multiplayer missions when the COOPMISSIONS.txt has been totally changed. Where does it get those missions from? It looks like it just ignores COOPMISSIONS.txt and loads the normal multiplayer mission from somewhere else. I'm glad this topic is so recent, I hope you can help me out Quote Link to comment Share on other sites More sharing options...
Eliteone Posted December 25, 2012 Share Posted December 25, 2012 A couple thins to check. Which COOPMISSIONS.txt file is your campaign file referencing? Have you modified your coop missions file to reflect the single player chapters? Quote Link to comment Share on other sites More sharing options...
bortox Posted December 27, 2012 Share Posted December 27, 2012 I don't understand the solution. What profile mission list in what profile folder? Isn't that what we've been doing the whole time? At the moment, when I host a LAN coop campaign from the in-game menu, the mission menu lists either the normal multiplayer coop missions, or the 'mission' option is greyed out and I can't launch. I don't understand how the game can still show and load the multiplayer missions when the COOPMISSIONS.txt has been totally changed. Where does it get those missions from? It looks like it just ignores COOPMISSIONS.txt and loads the normal multiplayer mission from somewhere else. I'm glad this topic is so recent, I hope you can help me out http://voodoohq.net/?q=node/611 Best regards Quote Link to comment Share on other sites More sharing options...
FortranDragon Posted December 29, 2012 Share Posted December 29, 2012 I don't understand the solution. What profile mission list in what profile folder? Isn't that what we've been doing the whole time? At the moment, when I host a LAN coop campaign from the in-game menu, the mission menu lists either the normal multiplayer coop missions, or the 'mission' option is greyed out and I can't launch. I don't understand how the game can still show and load the multiplayer missions when the COOPMISSIONS.txt has been totally changed. Where does it get those missions from? It looks like it just ignores COOPMISSIONS.txt and loads the normal multiplayer mission from somewhere else. I'm glad this topic is so recent, I hope you can help me out Just on the odd chance this is the issue, are you running Nolf 2 as a user or as an administrator? The game may be looking in a different location for the missions files based on how you are running it. Quote Link to comment Share on other sites More sharing options...
Eliteone Posted December 30, 2012 Share Posted December 30, 2012 Just on the odd chance this is the issue, are you running Nolf 2 as a user or as an administrator? The game may be looking in a different location for the missions files based on how you are running it. That too. Check your default campaign file to see where it is looking for the coopmissions.txt file Quote Link to comment Share on other sites More sharing options...
Rochie777 Posted January 14, 2013 Share Posted January 14, 2013 It worx No probs following instructions Eliteone you are very patient Quote Link to comment Share on other sites More sharing options...
Eliteone Posted January 14, 2013 Share Posted January 14, 2013 It worx No probs following instructions Eliteone you are very patient That's what we're here for to help people gets issues sorted as needed. Quote Link to comment Share on other sites More sharing options...
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