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Nolf 2 Coop on Lan


Mochu
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ok how do i start a coop server (without using NOLF2Srv.exe) to play on Lan in the SP campaing . As far as i know i need to edit default_campaign.txt (nolf 2 dir \Profiles\Player\Campaigns\default_campaign.txt ) and add in it :

 

Mission5=5

Mission6=6

Mission7=7

Mission8=8

Mission9=9

Mission10=10

Mission11=11

Mission12=12

Mission13=13

Mission14=14

 

The next step ist to make a copy of Missions.txt (or use any other soure of obtaining this file) and rename it to COOPMISSIONS.TXT . Those two files are in game.rez file and whatever i do my game wont load custom COOPMISSIONS.TXT (i put it on game dir and nothing then i put it in Attributes folder and still nothing) then i edited game.rez and put my custom file there in Attributes . After doing this and start and Coop lan server the loading screen ist with my sp map but the game crashes every time ... so iv started the NOLF2Srv.exe in it map list ist correct with every sp map and the server ist working but game client still crashes every time he tries to join.

 

Im using Nolf 2 1.3 with no cd , and your NOLF2_ExeMods_1.0.exe (i need 16:9 and dont want to edit ini any more :P)

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If you want to play the single player missions in Co-Op follow the steps below and download the file I've attached to this post.

 

rename your existing COOPMISSIONS.TXT to something else (like regCOOPMISSIONS.TXT) download the attached spCOOPMISSIONS.TXT (rename it to COOPMISSIONS.TXT) put it into your nolf 2 folder.

 

the Coopsmission.txt is located at C:\Program Files (x86)\Fox\No One Lives Forever 2\Game\ATTRIBUTES or for 32 bit C:\Program Files \Fox\No One Lives Forever 2\Game\ATTRIBUTES

 

It's installed with the NOLF2 source files.

 

 

 

The open your default_campaign.txt file and make sure the mission numbers match with the SP missions you want to play.

 

Start your server and enjoy.

 

/************************************************************************
**
** M I S S I O N
**
** Mission definitions specify what levels are in the game.  The
** ordering of the missions are the same as they appear in this file
** (Mission0, Mission1, Mission2, etc.)
**
** All mission definitions should contain the following properties:
**
** NameId (Integer)
**
**  The Id (stored in CRes.dll) of the text string containing the
**  name of the mission.
**
** DescId (Integer)
**
**  The Id (stored in CRes.dll) of the text string containing a
**  brief description of the mission.
**
** ObjectiveIds (String)
**
**  A comma separated list of Ids (stored in CRes.dll) of objectives
**  known at the start of the mission.
**
** LayoutInfo (String)
**
**  The layout definition used for this mission if no briefing is defined.
**
** BriefingLayout (String)
**
**  The layout definition used for this mission if a briefing is defined.
**
** SelectedWeapon (String)
**
**  The weapon the player will have selected when the mission first starts.
**  The weapon should be a weapon the DefaultWeapons list or the default
**  ("holster") weapon.
**
** DefaultWeapons (String)
**
**  A comma separated list of weapon names that should be chosen by default
**  for the mission.
**  (e.g., "P38,AK47" ).
**
** DefaultAmmo (String)
**
**  A comma separated list of ammo names that should be chosen by default
**  for the mission.
**  (e.g., "Camera Disabler,Code Breaker" ).
**
** DefaultMods (String)
**
**  A comma separated list of ammo names that should be chosen by default
**  for the mission.
**  (e.g., "Camera Disabler,Code Breaker" ).
**
** ResetPlayer (int) (optional, default: true )
**
**  Reset the player's health and inventory when entering this mission.
**
** Level0-??? (String)
**
**  The file name for each level (scene) file (e.g., Worlds\m01s01).
**  associated with this mission.  Multiple levels may be specified
**  (e.g., Level0 = "xxx", Level1 = "yyy", etc.).
**
**  NOTE:  the .dat extension should NOT be included.
**
** Level(x)DefaultWeapons (String)
**
**  A comma separated list of weapon names that should be chosen by default
**  for the level.
**  (e.g., "P38,AK47" ).
**  The (x) should be replaced by the level number 0-???.
**
** Level(x)NameId (Integer)
**
**  The Id (stored in CRes.dll) of the text string containing the
**  name of the level.
**
** Level(x)BriefingId (Integer)
**
**  The Id (stored in CRes.dll) of the text containing a detailed
**  explanaation the level.
**
** Level(x)DefaultMods (String)
**
**  A comma separated list of mod names that should be chosen by default
**  for the level.
**  (e.g., "Camera Disabler,Code Breaker" ).
**  The (x) should be replaced by the level number 0-???.
**
** Level(x)DefaultAmmo (String)
**
**  A comma separated list of ammo names that should be chosen by default
**  for the level.
**  (e.g., "Camera Disabler,Code Breaker" ).
**  The (x) should be replaced by the level number 0-???.
**
** Reward0-??? (String)
**
**  Specification for the experience rewards available in this mission.
**  Each specification consists of the reward name, the value, and the id of the
**  text descripter (stored in CRes.dll) each separated by a comma.
**  (e.g., Reward0 = "xxx,50,30001", Reward1 = "yyy,10,30001", etc.).
**
*/

[Mission0]
// Chapter 1 - Cate Archer Must Die! - Japan
NameId   = 2500
DescId   = 2750
ObjectiveIds = "5001"
LayoutInfo  = "LoadScreenC01x"
BriefingLayout = "LoadScreenC01"
SelectedWeapon = "Crossbow"
DefaultWeapons = "Tazer,Camera,Crossbow,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c01"
Level0NameId = 2550
Level0HelpId = 3100
Level1   = "Worlds\RetailSinglePlayer\c01s01"
Level1NameId = 2551
Level1BriefingId = 2700
Level1HelpId = 3101
Level2   = "Worlds\RetailSinglePlayer\c01s02"
Level2NameId = 2552
Level2HelpId = 3102
//Reward total is 2,200
Reward0   = "01Village,100,30002"
Reward1   = "01Manual,300,30003"
Reward2   = "02Rendezvous,400,30004"
Reward3   = "02Discover,400,30005"
Reward4   = "02Briefcase,300,30006"
Reward5   = "01SpyManual,200,30009"
Reward6   = "02SpyManual,200,30009"
Reward7   = "02Manual,300,30010"
[Mission1]
// Chapter 2 - Goodbye, Spy - Japan
NameId   = 2501
DescId   = 2751
ObjectiveIds = "5001"
LayoutInfo  = "LoadScreenC02x"
BriefingLayout = "LoadScreenC02"
SelectedWeapon = ""
DefaultWeapons = "Tazer,Camera,Crossbow,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
ResetPlayer  = 0
Level0   = "Worlds\RetailSinglePlayer\c02s01"
Level0NameId = 2553
Level0BriefingId = 2701
Level0HelpId = 3103
Level1   = "Worlds\RetailSinglePlayer\c02s02"
Level1NameId = 2555
Level1HelpId = 3104
//Reward total is 2,700
Reward0   = "01Estate,400,30021"
Reward1   = "01Photograph,800,30022"
Reward2   = "01IsakoInfo,300,30023"
Reward3   = "01Erase,400,30024"
Reward4   = "01Escape,600,30025"
Reward5   = "01SpyManual,200,30009"
[Mission2]
// Chapter 3 - Project: Omega - Siberia
NameId   = 2502
DescId   = 2752
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC03x"
BriefingLayout = "LoadScreenC03"
SelectedWeapon = "Holster"
DefaultWeapons = "Tazer,Lockpick,Beretta,Timebomb"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
Level0   = "Worlds\RetailSinglePlayer\c03"
Level0NameId = 2556
Level0HelpId = 3105
Level1   = "Worlds\RetailSinglePlayer\c03s01"
Level1NameId = 2557
Level1BriefingId = 2702
Level1HelpId = 3106
Level2   = "Worlds\RetailSinglePlayer\c03s02"
Level2NameId = 2558
Level2HelpId = 3107
Level3   = "Worlds\RetailSinglePlayer\c03s03"
Level3NameId = 2559
Level3HelpId = 3108
Level4   = "Worlds\RetailSinglePlayer\c03s04"
Level4NameId = 2560
Level4HelpId = 3109
//Reward total is 3,600
Reward0   = "01Radio,300,30041"
Reward1   = "01Fuel,100,30042"
Reward2   = "01Bridge,500,30043"
Reward3   = "02Power,500,30044"
Reward4   = "03RadioTower,500,30045"
Reward5   = "04Cabin,100,30046"
Reward6   = "03Rescue,500,30047"
Reward7   = "04Documents,300,30048"
Reward8   = "01SpyManual,200,30009"
Reward9   = "02SpyManual,200,30009"
Reward10  = "03SpyManual,200,30009"
Reward11  = "04SpyManual,200,30009"
[Mission3]
// Chapter 4 - A Spy in H.A.R.M.'s Way - Siberia
NameId   = 2503
DescId   = 2753
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC04x"
BriefingLayout = "LoadScreenC04"
SelectedWeapon = ""
DefaultWeapons = "Tazer,Lockpick,Beretta,Compact Codebreaker,Keychain,Welder"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
ResetPlayer  = 0
Level0   = "Worlds\RetailSinglePlayer\c04s01"
Level0NameId = 2561
Level0BriefingId = 2703
Level0HelpId = 3110
Level1   = "Worlds\RetailSinglePlayer\c04s02"
Level1NameId = 2562
Level1HelpId = 3111
Level2   = "Worlds\RetailSinglePlayer\c04s03"
Level2NameId = 2563
Level2HelpId = 3112
Level3   = "Worlds\RetailSinglePlayer\c04s04"
Level3NameId = 2564
Level3HelpId = 3113
Level4   = "Worlds\RetailSinglePlayer\c04s05"
Level4NameId = 2565
Level4HelpId = 3114
//Reward total is 5,900
Reward0   = "01Installation,200,30061"
Reward1   = "01Gate,400,30062"
Reward2   = "01Depot,400,30063"
Reward3   = "02Safe,300,30064"
Reward4   = "03Index,300,30065"
Reward5   = "03Propane,400,30066"
Reward6   = "03MainRecords,500,30067"
Reward7   = "05Documents,300,30068"
Reward8   = "05Zhukov,400,30069"
Reward9   = "05Computer,500,30070"
Reward10  = "05ProjectOmega,800,30071"
Reward11  = "01SpyManual,200,30009"
Reward12  = "02SpyManual,200,30009"
Reward13  = "03SpyManual,200,30009"
Reward14  = "04SpyManual,200,30009"
Reward15  = "05SpyManual,200,30009"
Reward16  = "02Generator,400,30072"

[Mission4]
// Chapter 5 - Night Flight - Siberia
NameId   = 2504
DescId   = 2754
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC05x"
BriefingLayout = "LoadScreenC05"
SelectedWeapon = ""
DefaultWeapons = "Tazer,Beretta"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
ResetPlayer  = 0
Level0   = "Worlds\RetailSinglePlayer\c05s01"
Level0NameId = 2566
Level0BriefingId = 2704
Level0HelpId = 3115
Level1   = "Worlds\RetailSinglePlayer\c05s02"
Level1NameId = 2567
Level1HelpId = 3116
Level2   = "Worlds\RetailSinglePlayer\c05s03"
Level2NameId = 2568
Level2HelpId = 3117
Level3   = "Worlds\RetailSinglePlayer\c05s04"
Level3NameId = 2569
Level3HelpId = 3118
Level4   = "Worlds\RetailSinglePlayer\c05s05"
Level4NameId = 2570
Level4HelpId = 3119
//Reward total is 3,800 (2,900 likely)
Reward0   = "03Escape,500,30081"
Reward1   = "05Plane,500,30082"
Reward2   = "05Coffee,200,30083"
Reward3   = "05Rescue,500,30084"
Reward4   = "05Jump,200,30085"
Reward5   = "01SpyManual,200,30009"
Reward6   = "02SpyManual,200,30009"
Reward7   = "03SpyManual,200,30009"
Reward8   = "04SpyManual,200,30009"
Reward9   = "05SpyManual,200,30009"
Reward10  = "03Gate,300,30062"
Reward11  = "03Depot,300,30063"
Reward12  = "02Propane,300,30066"
[Mission5]
// Chapter 6 - Skeletons in the Closet of a Traitor - Ohio
NameId   = 2505
DescId   = 2755
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC06x"
BriefingLayout = "LoadScreenC06"
SelectedWeapon = "Holster"
DefaultWeapons = "Beretta,Keychain"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
Level0   = "Worlds\RetailSinglePlayer\c06"
Level0NameId = 2571
Level0HelpId = 3120
Level1   = "Worlds\RetailSinglePlayer\c06s01"
Level1NameId = 2572
Level1BriefingId = 2705
Level1HelpId = 3121
Level2   = "Worlds\RetailSinglePlayer\c06s02"
Level2NameId = 2573
Level2HelpId = 3122
Level3   = "Worlds\RetailSinglePlayer\c06s03"
Level3NameId = 2574
Level3HelpId = 3123
Level4   = "Worlds\RetailSinglePlayer\c06s04"
Level4NameId = 2575
Level4HelpId = 3124
//Reward total is 3,900
Reward0   = "01ProjectOmega,800,30101"
Reward1   = "01Recordings,400,30102"
Reward2   = "01Correspondence,400,30103"
Reward3   = "01Escape,300,30104"
Reward4   = "01Battery,100,30105"
Reward5   = "04Isako,800,30106"
Reward6   = "01SpyManual,200,30009"
Reward7   = "02SpyManual,200,30009"
Reward8   = "03SpyManual,200,30009"
Reward9   = "04SpyManual,200,30009"
Reward10  = "02Survive,300,30107"
[Mission6]
// Chapter 7 - Double Cross - India
NameId   = 2506
DescId   = 2756
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC07x"
BriefingLayout = "LoadScreenC07"
SelectedWeapon = "Holster"
DefaultWeapons = "Beretta,Utility Launcher,Lockpick"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
Level0   = "Worlds\RetailSinglePlayer\c07"
Level0NameId = 2577
Level0HelpId = 3125
Level1   = "Worlds\RetailSinglePlayer\c07s01"
Level1NameId = 2578
Level1BriefingId = 2706
Level1HelpId = 3126
Level2   = "Worlds\RetailSinglePlayer\c07s02"
Level2NameId = 2579
Level2HelpId = 3127
Level3   = "Worlds\RetailSinglePlayer\c07s03"
Level3NameId = 2580
Level3HelpId = 3128
Level4   = "Worlds\RetailSinglePlayer\c07s04"
Level4NameId = 2581
Level4HelpId = 3151
//Reward total is 4,100
Reward0   = "01Kamal,400,30121"
Reward1   = "01Admittance,500,30122"
Reward2   = "02Bug,300,30123"
Reward3   = "01DeadDrop,100,30124"
Reward4   = "03Posters,300,30125"
Reward5   = "03EA,200,30126"
Reward6   = "04Safe,300,30127"
Reward7   = "04Sabotage,500,30128"
Reward8   = "04Vault,300,30129"
Reward9   = "01SpyManual,200,30009"
Reward10  = "02SpyManual,200,30009"
Reward11  = "03SpyManual,200,30009"
Reward12  = "04SpyManual,200,30009"
Reward13  = "01Password,100,30131"
Reward14  = "03Kamal,100,30132"
Reward15  = "03DeadDrop,100,30124"
Reward16  = "04Explosives,100,30133"

[Mission7]
// Chapter 8 - The Art of Murder - India
NameId   = 2507
DescId   = 2757
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC08x"
BriefingLayout = "LoadScreenC08"
SelectedWeapon = "Holster"
DefaultWeapons = "Compact Codebreaker,Welder"
DefaultAmmo  = ""
DefaultMods  = ""
ResetPlayer  = 1
Level0   = "Worlds\RetailSinglePlayer\c08s01"
Level0NameId = 2582
Level0BriefingId = 2707
Level0HelpId = 3130
Level1   = "Worlds\RetailSinglePlayer\c08s02"
Level1NameId = 2583
Level1HelpId = 3131
Level2   = "Worlds\RetailSinglePlayer\c08s03"
Level2NameId = 2584
Level2HelpId = 3132
Level3   = "Worlds\RetailSinglePlayer\c08s04"
Level3NameId = 2585
Level3HelpId = 3133
//Reward total is 3,700
Reward0   = "01ProjectOmega,800,30141"
Reward1   = "01Trap,300,30142"
Reward2   = "02Survive,300,30143"
Reward3   = "03Escape,400,30144"
Reward4   = "03OpenDoor,300,30145"
Reward5   = "03ProtectArmstrong,300,30146"
Reward6   = "01SpyManual,200,30009"
Reward7   = "03SpyManual,200,30009"
Reward8   = "01Bug,200,30147"
Reward9   = "04Chase,300,30148"
Reward10  = "02SpyManual,200,30009"
Reward11  = "04SpyManual,200,30009"
[Mission8]
// Chapter 9 - Ice Station Evil - Antarctica
NameId   = 2508
DescId   = 2758
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC09x"
BriefingLayout = "LoadScreenC09"
SelectedWeapon = "Beretta"
DefaultWeapons = "Beretta,Compact Codebreaker,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c09"
Level0NameId = 2586
Level0HelpId = 3134
Level1   = "Worlds\RetailSinglePlayer\c09s01"
Level1NameId = 2587
Level1BriefingId = 2708
Level1HelpId = 3135
//Reward total is 1,700
Reward0   = "01Ramp,100,30161"
Reward1   = "01Fuse,100,30162"
Reward2   = "01ProjectOmega,800,30163"
Reward3   = "01Debris,200,30166"
Reward4   = "01Anders,300,30167"
Reward5   = "01SpyManual,200,30009"
[Mission9]
// Chapter 10 - The Curse of Kali - India
NameId   = 2509
DescId   = 2759
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC10x"
BriefingLayout = "LoadScreenC10"
SelectedWeapon = "Sterling"
DefaultWeapons = "Sterling,Lockpick,Timebomb,Welder,Tulwar"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c10s01"
Level0NameId = 2589
Level0BriefingId = 2709
Level0HelpId = 3136
//Reward total is 1,800
Reward0   = "01Civilian1,400,30181"
Reward1   = "01Civilian2,400,30182"
Reward2   = "01Civilian3,400,30183"
Reward3   = "01Civilian4,400,30183"
Reward4   = "01SpyManual,200,30009"

[Mission10]
// Chapter 11 - The Interlopers - UNITY Headquarters
NameId   = 2510
DescId   = 2760
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC11"
BriefingLayout = "LoadScreenC11"
SelectedWeapon = "Holster"
DefaultWeapons = ""
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c11s01"
Level0NameId = 2591
Level0BriefingId = 2710
Level0HelpId = 3137
//Reward total is 1,800
Reward0   = "01Glasses,200,30201"
Reward1   = "01Mimes,500,30202"
Reward2   = "01Schenker,400,30204"
Reward3   = "01Disarm,500,30205"
Reward4   = "01SpyManual,200,30009"

[Mission11]
// Chapter 12 - Undersea - Sea of Marmara
NameId   = 2511
DescId   = 2761
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC12x"
BriefingLayout = "LoadScreenC12"
SelectedWeapon = "Crossbow"
DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain"
DefaultAmmo  = ""
DefaultMods  = "Crossbow Scope"
Level0   = "Worlds\RetailSinglePlayer\c12s01"
Level0NameId = 2593
Level0BriefingId = 2711
Level0HelpId = 3138
Level1   = "Worlds\RetailSinglePlayer\c12s02"
Level1NameId = 2594
Level1HelpId = 3139
Level2   = "Worlds\RetailSinglePlayer\c12s03"
Level2NameId = 2595
Level2HelpId = 3140
Level3   = "Worlds\RetailSinglePlayer\c12s04"
Level3NameId = 2596
Level3HelpId = 3141
//Reward total is 2,350
Reward0   = "02Command,400,30221"
Reward1   = "02Locate,500,30222"
Reward2   = "01Crane,100,30223"
Reward3   = "02Form,50,30224"
Reward4   = "02Manual1,50,30225"
Reward5   = "02Manual2,50,30226"
Reward6   = "03Recorder,50,30227"
Reward7   = "04Lab,50,30228"
Reward8   = "01Mission,300,30229"
Reward9   = "01SpyManual,200,30009"
Reward10  = "02SpyManual,200,30009"
Reward11  = "03SpyManual,200,30009"
Reward12  = "04SpyManual,200,30009"
[Mission12]
// Chapter 13 - Terror in the Deep - Sea of Marmara
NameId   = 2512
DescId   = 2762
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC13x"
BriefingLayout = "LoadScreenC13"
ResetPlayer  = 0
SelectedWeapon = ""
DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c13s01"
Level0NameId = 2597
Level0HelpId = 3142
Level1   = "Worlds\RetailSinglePlayer\c13s02"
Level1NameId = 2598
Level1BriefingId = 2712
Level1HelpId = 3143
Level2   = "Worlds\RetailSinglePlayer\c13s03"
Level2NameId = 2599
Level2HelpId = 3144
Level3   = "Worlds\RetailSinglePlayer\c13s04"
Level3NameId = 2600
Level3HelpId = 3145
Level4   = "Worlds\RetailSinglePlayer\c13s04Finale"
Level4NameId = 2600
Level4HelpId = 3146
//Reward total is 2,700 (2,500 possible)
Reward0   = "01Pierre,800,30241"
Reward1   = "04Escape,500,30242"
Reward2   = "Obstacle1,300,30243"
Reward3   = "Obstacle2,300,30244"
Reward4   = "01SpyManual,200,30009"
Reward5   = "02SpyManual,200,30009"
Reward6   = "03SpyManual,200,30009"
Reward7   = "04SpyManual,200,30009"
[Mission13]
// Chapter 14 - Endgame - Japan
NameId   = 2513
DescId   = 2763
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC14x"
BriefingLayout = "LoadScreenC14"
SelectedWeapon = "Holster"
DefaultWeapons = "Tazer"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c14"
Level0NameId = 2601
Level0HelpId = 3152
Level1   = "Worlds\RetailSinglePlayer\c14s01"
Level1NameId = 2602
Level1BriefingId = 2713
Level1HelpId = 3147
Level2   = "Worlds\RetailSinglePlayer\c14s02"
Level2NameId = 2603
Level2HelpId = 3148
Level3   = "Worlds\RetailSinglePlayer\c14s03"
Level3NameId = 2604
Level3HelpId = 3149
//Reward total is 4,150
Reward0   = "01Deathtrap,50,30261"
Reward1   = "01Mainframe,400,30262"
Reward2   = "01Powerplant,400,30263"
Reward3   = "01PRPlan,300,30264"
Reward4   = "02Volkov,800,30266"
Reward5   = "03Lair,500,30267"
Reward6   = "03Isako,800,30268"
Reward7   = "01SpyManual,200,30009"
Reward8   = "02SpyManual,200,30009"
Reward9   = "03SpyManual,200,30009"
Reward10  = "01KhiosPlan,300,30269"

[Mission14]
// Chapter 15 - Pre-emptive Strike - Khios
NameId   = 2514
DescId   = 2764
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC15"
BriefingLayout = "LoadScreenC15"
SelectedWeapon = "Sterling"
DefaultWeapons = "Tazer,Sterling,Utility Launcher"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c15s01"
Level0NameId = 2605
Level0BriefingId = 2714
Level0HelpId = 3150
//Reward total is 1,600
Reward0   = "01Submarine,600,30281"
Reward1   = "01SS01,100,30282"
Reward2   = "01SS02,100,30282"
Reward3   = "01SS03,100,30282"
Reward4   = "01SS04,100,30282"
Reward5   = "01SS05,100,30282"
Reward6   = "01SS06,100,30282"
Reward7   = "01SS07,100,30282"
Reward8   = "01SS08,100,30282"
Reward9   = "01SpyManual,200,30009"

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well this file istn in my relese of this game ... in my it ist in game.rez file . i extracted this file with LithRez.exe , make a buckup of MISSIONS.TXT and rename it to COOPMISSIONS.TXT and then i pack this all in to new game.rez file with Lithrez.exe and put it in game dir folder , after this the game freezes the first time i started coop server but the second time it worked fine , the first time i used winrez lt to extract and create new game.rez file and i thing that this was the problem . No i will try this trick with Contract JACK , i wonder if it can be played on coop as well .

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  • 6 months later...

Hi, first time poster, long time NOLF series player and long time computer user, builder, supporter. I've followed the advice given here, installed the tools, copied the modified coopmissions.txt file to the \Game\Attributes folder and modified the default_campaigns.txt file and the dedicated server still loads the 5 default Coop Maps. Same thing happens if I launch the game and then launch the server from within the game. If I look at the missions available from within the in-game server configuration, it only lists the default co-op maps.

 

By the way, on Windows 7 64 Bit, Profiles are stored in C:\Users\User_Name\AppData\Local\VirtualStore\Fox\NOLF2\Profiles

 

What am I missing?

 

Help appreciated.

 

Thanks.

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Like this.

 

If you want to play the single player missions in Co-Op follow the steps below and download the file I've attached to this post.

rename your existing COOPMISSIONS.TXT to something else (like regCOOPMISSIONS.TXT) download the attached spCOOPMISSIONS.TXT (rename it to COOPMISSIONS.TXT) put it into your nolf 2 folder.

the Coopsmission.txt is located at C:\Program Files (x86)\Fox\No One Lives Forever 2\Game\ATTRIBUTES or for 32 bit C:\Program Files \Fox\No One Lives Forever 2\Game\ATTRIBUTES

It's installed with the NOLF2 source files.



The open your default_campaign.txt file and make sure the mission numbers match with the SP missions you want to play.

Start your server and enjoy.

/************************************************************************
**
** M I S S I O N
**
** Mission definitions specify what levels are in the game.  The
** ordering of the missions are the same as they appear in this file
** (Mission0, Mission1, Mission2, etc.)
**
** All mission definitions should contain the following properties:
**
** NameId (Integer)
**
**  The Id (stored in CRes.dll) of the text string containing the
**  name of the mission.
**
** DescId (Integer)
**
**  The Id (stored in CRes.dll) of the text string containing a
**  brief description of the mission.
**
** ObjectiveIds (String)
**
**  A comma separated list of Ids (stored in CRes.dll) of objectives
**  known at the start of the mission.
**
** LayoutInfo (String)
**
**  The layout definition used for this mission if no briefing is defined.
**
** BriefingLayout (String)
**
**  The layout definition used for this mission if a briefing is defined.
**
** SelectedWeapon (String)
**
**  The weapon the player will have selected when the mission first starts.
**  The weapon should be a weapon the DefaultWeapons list or the default
**  ("holster") weapon.
**
** DefaultWeapons (String)
**
**  A comma separated list of weapon names that should be chosen by default
**  for the mission.
**  (e.g., "P38,AK47" ).
**
** DefaultAmmo (String)
**
**  A comma separated list of ammo names that should be chosen by default
**  for the mission.
**  (e.g., "Camera Disabler,Code Breaker" ).
**
** DefaultMods (String)
**
**  A comma separated list of ammo names that should be chosen by default
**  for the mission.
**  (e.g., "Camera Disabler,Code Breaker" ).
**
** ResetPlayer (int) (optional, default: true )
**
**  Reset the player's health and inventory when entering this mission.
**
** Level0-??? (String)
**
**  The file name for each level (scene) file (e.g., Worlds\m01s01).
**  associated with this mission.  Multiple levels may be specified
**  (e.g., Level0 = "xxx", Level1 = "yyy", etc.).
**
**  NOTE:  the .dat extension should NOT be included.
**
** Level(x)DefaultWeapons (String)
**
**  A comma separated list of weapon names that should be chosen by default
**  for the level.
**  (e.g., "P38,AK47" ).
**  The (x) should be replaced by the level number 0-???.
**
** Level(x)NameId (Integer)
**
**  The Id (stored in CRes.dll) of the text string containing the
**  name of the level.
**
** Level(x)BriefingId (Integer)
**
**  The Id (stored in CRes.dll) of the text containing a detailed
**  explanaation the level.
**
** Level(x)DefaultMods (String)
**
**  A comma separated list of mod names that should be chosen by default
**  for the level.
**  (e.g., "Camera Disabler,Code Breaker" ).
**  The (x) should be replaced by the level number 0-???.
**
** Level(x)DefaultAmmo (String)
**
**  A comma separated list of ammo names that should be chosen by default
**  for the level.
**  (e.g., "Camera Disabler,Code Breaker" ).
**  The (x) should be replaced by the level number 0-???.
**
** Reward0-??? (String)
**
**  Specification for the experience rewards available in this mission.
**  Each specification consists of the reward name, the value, and the id of the
**  text descripter (stored in CRes.dll) each separated by a comma.
**  (e.g., Reward0 = "xxx,50,30001", Reward1 = "yyy,10,30001", etc.).
**
*/

[Mission0]
// Chapter 1 - Cate Archer Must Die! - Japan
NameId   = 2500
DescId   = 2750
ObjectiveIds = "5001"
LayoutInfo  = "LoadScreenC01x"
BriefingLayout = "LoadScreenC01"
SelectedWeapon = "Crossbow"
DefaultWeapons = "Tazer,Camera,Crossbow,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c01"
Level0NameId = 2550
Level0HelpId = 3100
Level1   = "Worlds\RetailSinglePlayer\c01s01"
Level1NameId = 2551
Level1BriefingId = 2700
Level1HelpId = 3101
Level2   = "Worlds\RetailSinglePlayer\c01s02"
Level2NameId = 2552
Level2HelpId = 3102
//Reward total is 2,200
Reward0   = "01Village,100,30002"
Reward1   = "01Manual,300,30003"
Reward2   = "02Rendezvous,400,30004"
Reward3   = "02Discover,400,30005"
Reward4   = "02Briefcase,300,30006"
Reward5   = "01SpyManual,200,30009"
Reward6   = "02SpyManual,200,30009"
Reward7   = "02Manual,300,30010"
[Mission1]
// Chapter 2 - Goodbye, Spy - Japan
NameId   = 2501
DescId   = 2751
ObjectiveIds = "5001"
LayoutInfo  = "LoadScreenC02x"
BriefingLayout = "LoadScreenC02"
SelectedWeapon = ""
DefaultWeapons = "Tazer,Camera,Crossbow,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
ResetPlayer  = 0
Level0   = "Worlds\RetailSinglePlayer\c02s01"
Level0NameId = 2553
Level0BriefingId = 2701
Level0HelpId = 3103
Level1   = "Worlds\RetailSinglePlayer\c02s02"
Level1NameId = 2555
Level1HelpId = 3104
//Reward total is 2,700
Reward0   = "01Estate,400,30021"
Reward1   = "01Photograph,800,30022"
Reward2   = "01IsakoInfo,300,30023"
Reward3   = "01Erase,400,30024"
Reward4   = "01Escape,600,30025"
Reward5   = "01SpyManual,200,30009"
[Mission2]
// Chapter 3 - Project: Omega - Siberia
NameId   = 2502
DescId   = 2752
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC03x"
BriefingLayout = "LoadScreenC03"
SelectedWeapon = "Holster"
DefaultWeapons = "Tazer,Lockpick,Beretta,Timebomb"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
Level0   = "Worlds\RetailSinglePlayer\c03"
Level0NameId = 2556
Level0HelpId = 3105
Level1   = "Worlds\RetailSinglePlayer\c03s01"
Level1NameId = 2557
Level1BriefingId = 2702
Level1HelpId = 3106
Level2   = "Worlds\RetailSinglePlayer\c03s02"
Level2NameId = 2558
Level2HelpId = 3107
Level3   = "Worlds\RetailSinglePlayer\c03s03"
Level3NameId = 2559
Level3HelpId = 3108
Level4   = "Worlds\RetailSinglePlayer\c03s04"
Level4NameId = 2560
Level4HelpId = 3109
//Reward total is 3,600
Reward0   = "01Radio,300,30041"
Reward1   = "01Fuel,100,30042"
Reward2   = "01Bridge,500,30043"
Reward3   = "02Power,500,30044"
Reward4   = "03RadioTower,500,30045"
Reward5   = "04Cabin,100,30046"
Reward6   = "03Rescue,500,30047"
Reward7   = "04Documents,300,30048"
Reward8   = "01SpyManual,200,30009"
Reward9   = "02SpyManual,200,30009"
Reward10  = "03SpyManual,200,30009"
Reward11  = "04SpyManual,200,30009"
[Mission3]
// Chapter 4 - A Spy in H.A.R.M.'s Way - Siberia
NameId   = 2503
DescId   = 2753
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC04x"
BriefingLayout = "LoadScreenC04"
SelectedWeapon = ""
DefaultWeapons = "Tazer,Lockpick,Beretta,Compact Codebreaker,Keychain,Welder"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
ResetPlayer  = 0
Level0   = "Worlds\RetailSinglePlayer\c04s01"
Level0NameId = 2561
Level0BriefingId = 2703
Level0HelpId = 3110
Level1   = "Worlds\RetailSinglePlayer\c04s02"
Level1NameId = 2562
Level1HelpId = 3111
Level2   = "Worlds\RetailSinglePlayer\c04s03"
Level2NameId = 2563
Level2HelpId = 3112
Level3   = "Worlds\RetailSinglePlayer\c04s04"
Level3NameId = 2564
Level3HelpId = 3113
Level4   = "Worlds\RetailSinglePlayer\c04s05"
Level4NameId = 2565
Level4HelpId = 3114
//Reward total is 5,900
Reward0   = "01Installation,200,30061"
Reward1   = "01Gate,400,30062"
Reward2   = "01Depot,400,30063"
Reward3   = "02Safe,300,30064"
Reward4   = "03Index,300,30065"
Reward5   = "03Propane,400,30066"
Reward6   = "03MainRecords,500,30067"
Reward7   = "05Documents,300,30068"
Reward8   = "05Zhukov,400,30069"
Reward9   = "05Computer,500,30070"
Reward10  = "05ProjectOmega,800,30071"
Reward11  = "01SpyManual,200,30009"
Reward12  = "02SpyManual,200,30009"
Reward13  = "03SpyManual,200,30009"
Reward14  = "04SpyManual,200,30009"
Reward15  = "05SpyManual,200,30009"
Reward16  = "02Generator,400,30072"

[Mission4]
// Chapter 5 - Night Flight - Siberia
NameId   = 2504
DescId   = 2754
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC05x"
BriefingLayout = "LoadScreenC05"
SelectedWeapon = ""
DefaultWeapons = "Tazer,Beretta"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
ResetPlayer  = 0
Level0   = "Worlds\RetailSinglePlayer\c05s01"
Level0NameId = 2566
Level0BriefingId = 2704
Level0HelpId = 3115
Level1   = "Worlds\RetailSinglePlayer\c05s02"
Level1NameId = 2567
Level1HelpId = 3116
Level2   = "Worlds\RetailSinglePlayer\c05s03"
Level2NameId = 2568
Level2HelpId = 3117
Level3   = "Worlds\RetailSinglePlayer\c05s04"
Level3NameId = 2569
Level3HelpId = 3118
Level4   = "Worlds\RetailSinglePlayer\c05s05"
Level4NameId = 2570
Level4HelpId = 3119
//Reward total is 3,800 (2,900 likely)
Reward0   = "03Escape,500,30081"
Reward1   = "05Plane,500,30082"
Reward2   = "05Coffee,200,30083"
Reward3   = "05Rescue,500,30084"
Reward4   = "05Jump,200,30085"
Reward5   = "01SpyManual,200,30009"
Reward6   = "02SpyManual,200,30009"
Reward7   = "03SpyManual,200,30009"
Reward8   = "04SpyManual,200,30009"
Reward9   = "05SpyManual,200,30009"
Reward10  = "03Gate,300,30062"
Reward11  = "03Depot,300,30063"
Reward12  = "02Propane,300,30066"
[Mission5]
// Chapter 6 - Skeletons in the Closet of a Traitor - Ohio
NameId   = 2505
DescId   = 2755
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC06x"
BriefingLayout = "LoadScreenC06"
SelectedWeapon = "Holster"
DefaultWeapons = "Beretta,Keychain"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
Level0   = "Worlds\RetailSinglePlayer\c06"
Level0NameId = 2571
Level0HelpId = 3120
Level1   = "Worlds\RetailSinglePlayer\c06s01"
Level1NameId = 2572
Level1BriefingId = 2705
Level1HelpId = 3121
Level2   = "Worlds\RetailSinglePlayer\c06s02"
Level2NameId = 2573
Level2HelpId = 3122
Level3   = "Worlds\RetailSinglePlayer\c06s03"
Level3NameId = 2574
Level3HelpId = 3123
Level4   = "Worlds\RetailSinglePlayer\c06s04"
Level4NameId = 2575
Level4HelpId = 3124
//Reward total is 3,900
Reward0   = "01ProjectOmega,800,30101"
Reward1   = "01Recordings,400,30102"
Reward2   = "01Correspondence,400,30103"
Reward3   = "01Escape,300,30104"
Reward4   = "01Battery,100,30105"
Reward5   = "04Isako,800,30106"
Reward6   = "01SpyManual,200,30009"
Reward7   = "02SpyManual,200,30009"
Reward8   = "03SpyManual,200,30009"
Reward9   = "04SpyManual,200,30009"
Reward10  = "02Survive,300,30107"
[Mission6]
// Chapter 7 - Double Cross - India
NameId   = 2506
DescId   = 2756
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC07x"
BriefingLayout = "LoadScreenC07"
SelectedWeapon = "Holster"
DefaultWeapons = "Beretta,Utility Launcher,Lockpick"
DefaultAmmo  = ""
DefaultMods  = "Beretta Silencer"
Level0   = "Worlds\RetailSinglePlayer\c07"
Level0NameId = 2577
Level0HelpId = 3125
Level1   = "Worlds\RetailSinglePlayer\c07s01"
Level1NameId = 2578
Level1BriefingId = 2706
Level1HelpId = 3126
Level2   = "Worlds\RetailSinglePlayer\c07s02"
Level2NameId = 2579
Level2HelpId = 3127
Level3   = "Worlds\RetailSinglePlayer\c07s03"
Level3NameId = 2580
Level3HelpId = 3128
Level4   = "Worlds\RetailSinglePlayer\c07s04"
Level4NameId = 2581
Level4HelpId = 3151
//Reward total is 4,100
Reward0   = "01Kamal,400,30121"
Reward1   = "01Admittance,500,30122"
Reward2   = "02Bug,300,30123"
Reward3   = "01DeadDrop,100,30124"
Reward4   = "03Posters,300,30125"
Reward5   = "03EA,200,30126"
Reward6   = "04Safe,300,30127"
Reward7   = "04Sabotage,500,30128"
Reward8   = "04Vault,300,30129"
Reward9   = "01SpyManual,200,30009"
Reward10  = "02SpyManual,200,30009"
Reward11  = "03SpyManual,200,30009"
Reward12  = "04SpyManual,200,30009"
Reward13  = "01Password,100,30131"
Reward14  = "03Kamal,100,30132"
Reward15  = "03DeadDrop,100,30124"
Reward16  = "04Explosives,100,30133"

[Mission7]
// Chapter 8 - The Art of Murder - India
NameId   = 2507
DescId   = 2757
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC08x"
BriefingLayout = "LoadScreenC08"
SelectedWeapon = "Holster"
DefaultWeapons = "Compact Codebreaker,Welder"
DefaultAmmo  = ""
DefaultMods  = ""
ResetPlayer  = 1
Level0   = "Worlds\RetailSinglePlayer\c08s01"
Level0NameId = 2582
Level0BriefingId = 2707
Level0HelpId = 3130
Level1   = "Worlds\RetailSinglePlayer\c08s02"
Level1NameId = 2583
Level1HelpId = 3131
Level2   = "Worlds\RetailSinglePlayer\c08s03"
Level2NameId = 2584
Level2HelpId = 3132
Level3   = "Worlds\RetailSinglePlayer\c08s04"
Level3NameId = 2585
Level3HelpId = 3133
//Reward total is 3,700
Reward0   = "01ProjectOmega,800,30141"
Reward1   = "01Trap,300,30142"
Reward2   = "02Survive,300,30143"
Reward3   = "03Escape,400,30144"
Reward4   = "03OpenDoor,300,30145"
Reward5   = "03ProtectArmstrong,300,30146"
Reward6   = "01SpyManual,200,30009"
Reward7   = "03SpyManual,200,30009"
Reward8   = "01Bug,200,30147"
Reward9   = "04Chase,300,30148"
Reward10  = "02SpyManual,200,30009"
Reward11  = "04SpyManual,200,30009"
[Mission8]
// Chapter 9 - Ice Station Evil - Antarctica
NameId   = 2508
DescId   = 2758
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC09x"
BriefingLayout = "LoadScreenC09"
SelectedWeapon = "Beretta"
DefaultWeapons = "Beretta,Compact Codebreaker,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c09"
Level0NameId = 2586
Level0HelpId = 3134
Level1   = "Worlds\RetailSinglePlayer\c09s01"
Level1NameId = 2587
Level1BriefingId = 2708
Level1HelpId = 3135
//Reward total is 1,700
Reward0   = "01Ramp,100,30161"
Reward1   = "01Fuse,100,30162"
Reward2   = "01ProjectOmega,800,30163"
Reward3   = "01Debris,200,30166"
Reward4   = "01Anders,300,30167"
Reward5   = "01SpyManual,200,30009"
[Mission9]
// Chapter 10 - The Curse of Kali - India
NameId   = 2509
DescId   = 2759
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC10x"
BriefingLayout = "LoadScreenC10"
SelectedWeapon = "Sterling"
DefaultWeapons = "Sterling,Lockpick,Timebomb,Welder,Tulwar"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c10s01"
Level0NameId = 2589
Level0BriefingId = 2709
Level0HelpId = 3136
//Reward total is 1,800
Reward0   = "01Civilian1,400,30181"
Reward1   = "01Civilian2,400,30182"
Reward2   = "01Civilian3,400,30183"
Reward3   = "01Civilian4,400,30183"
Reward4   = "01SpyManual,200,30009"

[Mission10]
// Chapter 11 - The Interlopers - UNITY Headquarters
NameId   = 2510
DescId   = 2760
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC11"
BriefingLayout = "LoadScreenC11"
SelectedWeapon = "Holster"
DefaultWeapons = ""
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c11s01"
Level0NameId = 2591
Level0BriefingId = 2710
Level0HelpId = 3137
//Reward total is 1,800
Reward0   = "01Glasses,200,30201"
Reward1   = "01Mimes,500,30202"
Reward2   = "01Schenker,400,30204"
Reward3   = "01Disarm,500,30205"
Reward4   = "01SpyManual,200,30009"

[Mission11]
// Chapter 12 - Undersea - Sea of Marmara
NameId   = 2511
DescId   = 2761
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC12x"
BriefingLayout = "LoadScreenC12"
SelectedWeapon = "Crossbow"
DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain"
DefaultAmmo  = ""
DefaultMods  = "Crossbow Scope"
Level0   = "Worlds\RetailSinglePlayer\c12s01"
Level0NameId = 2593
Level0BriefingId = 2711
Level0HelpId = 3138
Level1   = "Worlds\RetailSinglePlayer\c12s02"
Level1NameId = 2594
Level1HelpId = 3139
Level2   = "Worlds\RetailSinglePlayer\c12s03"
Level2NameId = 2595
Level2HelpId = 3140
Level3   = "Worlds\RetailSinglePlayer\c12s04"
Level3NameId = 2596
Level3HelpId = 3141
//Reward total is 2,350
Reward0   = "02Command,400,30221"
Reward1   = "02Locate,500,30222"
Reward2   = "01Crane,100,30223"
Reward3   = "02Form,50,30224"
Reward4   = "02Manual1,50,30225"
Reward5   = "02Manual2,50,30226"
Reward6   = "03Recorder,50,30227"
Reward7   = "04Lab,50,30228"
Reward8   = "01Mission,300,30229"
Reward9   = "01SpyManual,200,30009"
Reward10  = "02SpyManual,200,30009"
Reward11  = "03SpyManual,200,30009"
Reward12  = "04SpyManual,200,30009"
[Mission12]
// Chapter 13 - Terror in the Deep - Sea of Marmara
NameId   = 2512
DescId   = 2762
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC13x"
BriefingLayout = "LoadScreenC13"
ResetPlayer  = 0
SelectedWeapon = ""
DefaultWeapons = "Tazer,Utility Launcher,Crossbow,Welder,Keychain"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c13s01"
Level0NameId = 2597
Level0HelpId = 3142
Level1   = "Worlds\RetailSinglePlayer\c13s02"
Level1NameId = 2598
Level1BriefingId = 2712
Level1HelpId = 3143
Level2   = "Worlds\RetailSinglePlayer\c13s03"
Level2NameId = 2599
Level2HelpId = 3144
Level3   = "Worlds\RetailSinglePlayer\c13s04"
Level3NameId = 2600
Level3HelpId = 3145
Level4   = "Worlds\RetailSinglePlayer\c13s04Finale"
Level4NameId = 2600
Level4HelpId = 3146
//Reward total is 2,700 (2,500 possible)
Reward0   = "01Pierre,800,30241"
Reward1   = "04Escape,500,30242"
Reward2   = "Obstacle1,300,30243"
Reward3   = "Obstacle2,300,30244"
Reward4   = "01SpyManual,200,30009"
Reward5   = "02SpyManual,200,30009"
Reward6   = "03SpyManual,200,30009"
Reward7   = "04SpyManual,200,30009"
[Mission13]
// Chapter 14 - Endgame - Japan
NameId   = 2513
DescId   = 2763
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC14x"
BriefingLayout = "LoadScreenC14"
SelectedWeapon = "Holster"
DefaultWeapons = "Tazer"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c14"
Level0NameId = 2601
Level0HelpId = 3152
Level1   = "Worlds\RetailSinglePlayer\c14s01"
Level1NameId = 2602
Level1BriefingId = 2713
Level1HelpId = 3147
Level2   = "Worlds\RetailSinglePlayer\c14s02"
Level2NameId = 2603
Level2HelpId = 3148
Level3   = "Worlds\RetailSinglePlayer\c14s03"
Level3NameId = 2604
Level3HelpId = 3149
//Reward total is 4,150
Reward0   = "01Deathtrap,50,30261"
Reward1   = "01Mainframe,400,30262"
Reward2   = "01Powerplant,400,30263"
Reward3   = "01PRPlan,300,30264"
Reward4   = "02Volkov,800,30266"
Reward5   = "03Lair,500,30267"
Reward6   = "03Isako,800,30268"
Reward7   = "01SpyManual,200,30009"
Reward8   = "02SpyManual,200,30009"
Reward9   = "03SpyManual,200,30009"
Reward10  = "01KhiosPlan,300,30269"

[Mission14]
// Chapter 15 - Pre-emptive Strike - Khios
NameId   = 2514
DescId   = 2764
ObjectiveIds = ""
LayoutInfo  = "LoadScreenC15"
BriefingLayout = "LoadScreenC15"
SelectedWeapon = "Sterling"
DefaultWeapons = "Tazer,Sterling,Utility Launcher"
DefaultAmmo  = ""
DefaultMods  = ""
Level0   = "Worlds\RetailSinglePlayer\c15s01"
Level0NameId = 2605
Level0BriefingId = 2714
Level0HelpId = 3150
//Reward total is 1,600
Reward0   = "01Submarine,600,30281"
Reward1   = "01SS01,100,30282"
Reward2   = "01SS02,100,30282"
Reward3   = "01SS03,100,30282"
Reward4   = "01SS04,100,30282"
Reward5   = "01SS05,100,30282"
Reward6   = "01SS06,100,30282"
Reward7   = "01SS07,100,30282"
Reward8   = "01SS08,100,30282"
Reward9   = "01SpyManual,200,30009"
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Hi,

 

ok the "new" COOPMISSIONS.TXT does not have to be put into the "old" Attributes Folder but the Main Folder?

The problem is that my "new" COOPMISSIONS List is always set back to default once i start the game. Consequently only the default coop maps are displayed ingame.

 

 

Pre THanks

 

Regards

Edited by bortox
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My default_campaign.txt does look like this:

 

[MissionList]
LoopMissions=0
MissionSourceFile=COOPMISSIONS.txt
Mission0=0
Mission1=1
Mission2=2
Mission3=3
Mission4=4
Mission5=5
Mission6=6
Mission7=7
Mission8=8
Mission9=9
Mission10=10
Mission11=11
Mission12=12
Mission13=13
Mission14=14

 

its located in Profiles\Player\Campaigns

Edited by bortox
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The only problem i think is, that the COOPMISSIONS.TXT is set back to this:

 

[MissionList]
LoopMissions=0
MissionSourceFile=Attributes\CoopMissions.txt
Mission0=0
Mission1=1
Mission2=2
Mission3=3
Mission4=4

 

 

once i start the game

 

Does the reference start from the main folder?

Could it be this:

 

[MissionList]
LoopMissions=0
MissionSourceFile=Game\Attributes\CoopMissions.txt
Mission0=0
Mission1=1
Mission2=2
Mission3=3
Mission4=4
Mission5=5
Mission6=6
Mission7=7
Mission8=8
Mission9=9
Mission10=10
Mission11=11
Mission12=12
Mission13=13
Mission14=14

 

 

Best Regards

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Hey Problem solved ,

 

One has to select the amount of Missions you want to play ingame. Change the selected Profile mission list in your Profile Folder and start a dedicated server.

 

Thanks

 

I don't understand the solution. What profile mission list in what profile folder? Isn't that what we've been doing the whole time?

 

At the moment, when I host a LAN coop campaign from the in-game menu, the mission menu lists either the normal multiplayer coop missions, or the 'mission' option is greyed out and I can't launch.

 

I don't understand how the game can still show and load the multiplayer missions when the COOPMISSIONS.txt has been totally changed. Where does it get those missions from? It looks like it just ignores COOPMISSIONS.txt and loads the normal multiplayer mission from somewhere else.

 

I'm glad this topic is so recent, I hope you can help me out :D

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A couple thins to check.

 

Which COOPMISSIONS.txt file is your campaign file referencing?

 

Have you modified your coop missions file to reflect the single player chapters?

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I don't understand the solution. What profile mission list in what profile folder? Isn't that what we've been doing the whole time?

 

At the moment, when I host a LAN coop campaign from the in-game menu, the mission menu lists either the normal multiplayer coop missions, or the 'mission' option is greyed out and I can't launch.

 

I don't understand how the game can still show and load the multiplayer missions when the COOPMISSIONS.txt has been totally changed. Where does it get those missions from? It looks like it just ignores COOPMISSIONS.txt and loads the normal multiplayer mission from somewhere else.

 

I'm glad this topic is so recent, I hope you can help me out :D

http://voodoohq.net/?q=node/611

 

Best regards

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I don't understand the solution. What profile mission list in what profile folder? Isn't that what we've been doing the whole time?

 

At the moment, when I host a LAN coop campaign from the in-game menu, the mission menu lists either the normal multiplayer coop missions, or the 'mission' option is greyed out and I can't launch.

 

I don't understand how the game can still show and load the multiplayer missions when the COOPMISSIONS.txt has been totally changed. Where does it get those missions from? It looks like it just ignores COOPMISSIONS.txt and loads the normal multiplayer mission from somewhere else.

 

I'm glad this topic is so recent, I hope you can help me out :D

 

Just on the odd chance this is the issue, are you running Nolf 2 as a user or as an administrator? The game may be looking in a different location for the missions files based on how you are running it.

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Just on the odd chance this is the issue, are you running Nolf 2 as a user or as an administrator? The game may be looking in a different location for the missions files based on how you are running it.

 

That too.

 

Check your default campaign file to see where it is looking for the coopmissions.txt file

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  • 2 weeks later...

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