shrekdj Posted March 29, 2011 Share Posted March 29, 2011 Firstly, I am a new member and played NOLF series with amazing gameplay experience since Max Payne. Okay, have checked help files and few available walkthroughs and tons of search poodles!!...just no ONE has bothered or even have a second thought for giving a good reason whether Spy Training Manual (STM) exists or not, in Expect Flooding???? I just could not find STM and since points (intels) are equally distibuted in both routes (assuming they are!!)..than where the heck is STM in the second route (Expect Flooding)?? Please any one reply and solve this once for all and even let me know whether it is there/not since this route is quite easy and may be a factor of STM's absence. Thank You Quote Link to comment Share on other sites More sharing options...
Eliteone Posted March 29, 2011 Share Posted March 29, 2011 Welcome to the forum. For the locations of the Spy Training Manuals you can reference the help file for NOLF2 on our main site UHQ main site then click on Help Files. Quote Link to comment Share on other sites More sharing options...
shrekdj Posted March 29, 2011 Author Share Posted March 29, 2011 I have searched the help files. On what perfect way of my tone is that difficult to make people understand??? All'rite, can i ask your help?? Have you sort out finding STM in expect flooding ??.. If not, on heavens sake say NO and let me know!!..lol.. sounds annoying but such replies add volumes to it. Please give some specifics . thanks Quote Link to comment Share on other sites More sharing options...
shrekdj Posted March 29, 2011 Author Share Posted March 29, 2011 Where the heck is STM in Expect Flooding?? Quote Link to comment Share on other sites More sharing options...
Eliteone Posted March 29, 2011 Share Posted March 29, 2011 Read through this and you should have the answer you're seeking *It's from the walkthrough on the UHQ main site. ========================================================. | Chapter 13: Terror in the Deep | | The Devil and the deep blue sea | .========================================================. _________ -----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯ This path is longer and more difficult than "Expect flooding," below, but the Spy Training Manual is in plain sight here, and you get to replenish your health and armor at the beginning. < From the loading screen > With the underwater base collapsing around them and a rogue super soldier on the loose, Cate and Armstrong must work together to escape from this watery grave. Assuming they can even find a way off the base, they'll still have to contend with well armed and equally desperate H.A.R.M. personnel fighting for their own lives. Total skill points available: 820 Total accumulated skill points: 42310 ____________ -----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Find a way off the underwater base before it implodes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First pick up the security card on the desk before the first ladder. On the next deck, Armstrong will yell for help; go inside the office and turn off the computer. You can now go through the doors and up to the next deck. There are electrical shorts here, so tread carefully. You can crouch beneath the first set of wires, but then you'll need to go through two side rooms to get around the second. At the storage room, dive down, head through the door, and pick up the Spy Training Manual underwater down the left fork (the hallway). Since the next task requires a lot of time, head back to the entry and refill your breath first. Now, head to the right into the oxygen tank room; the way through will be blocked by two heavy tanks, but they are held in place by a chain that has a lock on it. Weld the lock off, then go through and up to the next deck. < Thanks to Yick and Mrobrien99 for the following: > You can "Turn On" a yellow valve above the two computers in the oxygen tank room. Doing so will release a stream of bubbles that fills the space near the ceiling with air. You can use this air to refill your lungs after welding the lock off. Head through the door at the top of the central stairs on this deck to complete this stage. _______ -----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯ Section 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ < Armor > Heavy body armor By starting doors < Health > First aid kit By starting doors << Underwater Base security card >> On desk by ladder in outer lab ** Shutting off the security system ** 300 SP Note in water 20 SP Floating in middle of lower store room Spy Training Manual 200 SP Underwater in dead-end hallway on floor ** Welding open the chain ** 300 SP ============================================================================ Total skill points available this level: 820 SP Cumulative total: 42310 SP ________ -----------< Extras >------------------------------------------------------- ¯¯¯¯¯¯¯¯ The sadist in me made me jump up and down on the trapped guard. Too bad he didn't say anything else.... .=======================================================. | Chapter 13: Terror in the Deep | | Expect flooding | .=======================================================. _________ -----------< Summary >------------------------------------------------------ ¯¯¯¯¯¯¯¯¯ While this path is easier than the other (above), the lack of a Spy Training Manual means you miss out on 200 skill points. Total skill points available: 620 Total accumulated skill points: 42910 ____________ -----------< Objectives >--------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯ Find a way off the underwater base before it implodes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Armstrong gives you tips from the intercom from time to time. The first thing you need to do is flood the bilge room. Head down a ladder, then back to the bilge pump to let water in. Then swim to the opposite side of the room and up the ladder in the NE corner. In the store room, be sure to open the cabinet and pick up the screwdriver before moving out. If the screwdriver isn't in the cabinet, check the desk drawers of the nearby labs. When you reach the labs, there will be a Sprinkler Access Panel above the east desk in the NW lab; open it (with your screwdriver), then turn the handle inside to start the sprinklers and give you access to the upper deck. Head through the door at the top of the central stairs to end this stage. _______ -----------< Items >-------------------------------------------------------- ¯¯¯¯¯¯¯ << Screwdriver >> Inside cabinet in upper store room, or in a desk drawer ** Turning bilge pump on ** 300 SP Note on body 20 SP On body of one of the guards ** Turning sprinklers off ** 300 SP ============================================================================ Total skill points available this level: 620 SP Cumulative total: 42110 SP Quote Link to comment Share on other sites More sharing options...
shrekdj Posted March 29, 2011 Author Share Posted March 29, 2011 Great!..that must have been easy or just a NO would be? Well, thanks for the efforts, nevertheless, question still there, which no one has ever found out an answer!!.. c ya Quote Link to comment Share on other sites More sharing options...
Eliteone Posted March 29, 2011 Share Posted March 29, 2011 Great!..that must have been easy or just a NO would be? Well, thanks for the efforts, nevertheless, question still there, which no one has ever found out an answer!!.. c ya It's been quite awhile since I played through the single player and I never found a Spy Manual on that level. Quote Link to comment Share on other sites More sharing options...
shrekdj Posted March 30, 2011 Author Share Posted March 30, 2011 It's been quite awhile since I played through the single player and I never found a Spy Manual on that level. Till now, absence of STM is understood since players are only then tempted to make a choice. But, when the walkthrough(s) suggested that both routes provide equal skill points, thats what bugs me!!..going by this there has to be in expect flooding - A Spy Training Manual. I am not much into NOLF2 and reason for those crucial 200 skill points is to attain nearest 50000 to master my super spying skills .. LOL Quote Link to comment Share on other sites More sharing options...
kepler Posted March 31, 2011 Share Posted March 31, 2011 I don't remember there being any point requirement for that manual. I always thought it was simply missing along one of the routes. There are points in the game where there are slight inconsitencies like this. Another example is a STM in Siberia, found on the fender of a truck in the road, which gives zero points when you pick it up. Quote Link to comment Share on other sites More sharing options...
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