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JordanJS

Scope zoom fix for widescreen.

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Scope zoom fix for widescreen.


How to install: (The files have been "corrected" using the steps under the How it was done).

Extract the contents of the zip file to your NOLF/NOLF GOTY root folder.  It'll ask you to overwrite.

First make sure to back those files up (NOLF2.REZ and NOLFU003.REZ). Then say "yes" to overwriting the files. 

How it was done: 

 

 I was able to figure out how to get the zoomed in scope to go over the entire screen. 

Un-rez NOLFU003.REZ and go to the "ATTRIBUTES/LAYOUT.TXT" file. Look for "ScopeScale" and set it's value to 1.8.

Extra step for nit-picky peeps: Step 1 will enlarge the scope sprite, but some of the circle will be cut off by the screen. If you still want a full circle on the screen, but don't want the edges cut off, you're going to have to unrez "NOLF2.REZ". Then navigate to "STATBAR/SPRTEX" and open "SCOPE1_FADE.dtx" inside of DEdit. Create a new project and import the dtx into it on the "Textures" tab. Export it as a tga and open it in Photoshop. From here, you'll have to scale it down. Make sure to also edit the alpha channel to be smaller as well. I used screenshots and smart objects to help me. 

Extra still: Export the TGA from Photoshop, import into DEdit, and re-export as a 32-bit with 1 MIP channel. If you double-click your TGA, you should see the texture image and the alpha channel.

Extra still: Re-Rez your NOLF2 and NOLFU003 directories into .REZ files and play the game!


 

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