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DD_KNIX'S_RACEWAY


Triggerhappy
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There better be fat guys with beer bellies and mullets in the infield, and bikini clad women in the pits!

 

I'll be back from Tampa next Tuesday and check it out.

 

All prepare to be run over.

 

 

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LOL!!! :24: Negative on the beer bellied fat guys, but be sure I'll have some women in the mix before it's all said and done. ;)

Oh yes and my apologies for the blandness of the walls...I'm working on some distractions to help that. The bright side is, there's no phos...just snowmobiles...ahhhhhhh. :D

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I hate FileFront.

 

PS: I'll comment on your map later.. 10kb/s... 1,5MB of 3,44MB... argh

 

******

Edit:

Very cool map I hope to see some driving action with many others soon :happy1:

 

Just some things I noticed:

- Is there only one spawnpoint?

- No weapons? ^^

- Walls are soooo huge :]

- The water looks kinda strange from above..

(I never figured out how to do that probably... just ask Spawn :D)

- FarZ value is too low (at some areas in the map you can't see the walls at the end)

08312007222436tq1.th.jpg

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Just some things I noticed:

- Is there only one spawnpoint?

- No weapons? ^^

- Walls are soooo huge :]

- The water looks kinda strange from above..

(I never figured out how to do that probably... just ask Spawn :D)

- FarZ value is too low (at some areas in the map you can't see the walls at the end)

08312007222436tq1.th.jpg

No, there's actually 8 startpoints/spawnpoints and two spawnpoints (just on one base side, not in total)

No weapons, that's the idea of the map. ;)

Yeah, the walls are about as large as I had originally wanted them to be, but now I've been working on covering them up with pictures and posters since the beta release.

I wanted to make the water better but as of yet I don't know how. If anyone knows how and wants to help I'll be more than happy to change it!! :mml:

I wasn't sure about the FarZ at first b/c I didn't know if I needed to save frame rates. After playing it again I realized that I should make it larger so it won't look so weird in the final version, so you can expect it to look better before it's over.

 

TY for the comments! :)

Edited by Triggerhappy
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