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CoachJason

Nosnap

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From a processing/rendering perspective, what is nosnap? I know how to build the nosnap way, but I just don't know what the term actually refers to.

 

My going theory is that it refers to vertices. If you process a world with nosnap, the compiler doesn't try to weld every vertex to another vertex, and simply uses the outer shell to seal everything. Is this correct?

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No Snap is bacially where you build your map out of one sided brushes, and not the default 6 sided ones. It can help reduce lag, and make the file size smaller, but if you do not use it right, you can destroy a map. Heres a link for a little bit more abotu No-Snap, its for NOLF 1, but the same still applies for NOLF 2.

 

No Snap

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No Snap is bacially where you build your map out of one sided brushes...

 

Thanks for that Spyder, but just to explain again, I know what nosnap building is. What I was wondering, purely out of curiosity, is what the compiler does differently when it is processing a world with -nosnapnocsg.

 

I've read every tutorial which mentions nosnap and none of them actually explain that, they all simply tell you how to build the one-sided way without explaining how the compiler treats these brushes, and thus why it is a better way of building.

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From a processing/rendering perspective, what is nosnap? I know how to build the nosnap way, but I just don't know what the term actually refers to.

 

My going theory is that it refers to vertices. If you process a world with nosnap, the compiler doesn't try to weld every vertex to another vertex, and simply uses the outer shell to seal everything. Is this correct?

2927[/snapback]

 

 

Yea, thats about it. and not to remove ("S"ubtract) any "G"eometry that won't be seen by player (CSG).

 

You're doing that yourself.

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Yea, thats about it. and not to remove ("S"ubtract) any "G"eometry that won't be seen by player (CSG).

 

You're doing that yourself.

3976[/snapback]

Super, that helps a lot. Knowing how to do something without the why drives me insane, and ultimately leads to the Nuremburg defence.

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Sorry, the correct syntax for CSG is (Constructive Solid Geometry).

 

 

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