SAssER Posted May 4, 2006 Posted May 4, 2006 Hi is there a way to convert a NOLF2 map into a NOLF1 map without much work (rebuild the hole map etc.)? Quote
Spawn Posted May 4, 2006 Posted May 4, 2006 Yep, but only if you have the Lta files for the map.. In 2 ways: 1.) Remove all objects from the map (guns, gsp, disconnect prefabs.. etc) 2.) Export the map from jupiter as .obj 3.) Create a new world in Cobalt and import the .obj but the texture coordinates will be missing (this doesn't work the other way around though, unless you got maya/3dsm and converts it there) The other way: Convert it through Aliens vs Predator 2 or Purge Jihad (a free game that runs on Talon.. yayy) which can port from .Lta to .Ed You may have to clean it afterwards.. (weird brushes and stuff) but you won't have to retexture the whole thing If you don't have the Lta.. then its a complete rebuild More info here Quote
SAssER Posted May 5, 2006 Author Posted May 5, 2006 Ok thank you very much both ways sound pretty good I have all the map files (Because I want to convert my own map so I can own my brother with NOLF1 too ) Quote
SAssER Posted May 7, 2006 Author Posted May 7, 2006 When I try to import the lta in Purge Jihad I always get an error wich says I have too low memory or something Maybe you could convert it? I'll send you the lta file via pm or email if you agree Quote
Spawn Posted May 7, 2006 Posted May 7, 2006 Yeah, I bet the import requires a lot of memory.. sure.. I could give it a try Sending a pm with info.. Quote
Spawn Posted May 9, 2006 Posted May 9, 2006 Np:) I might add that the AVP2 tools didn't support the Lta files Quote
SAssER Posted May 10, 2006 Author Posted May 10, 2006 I just added a game start point, world properties and a light... This is what i got after 30 mins of processing it: I was like wtf Do you know what i did wrong again? :'( I think this is very difficult and not worth the work maybe Quote
[TNT] Sonic Goo Posted May 10, 2006 Posted May 10, 2006 Well, I got the long process problem recently - turned out I didn't add the skybox properly. Not sure if it works the same in NOLF1, but maybe worth a look. Quote
SAssER Posted May 11, 2006 Author Posted May 11, 2006 Yeah I didn't add the skybox so this could explain the process time But why does the world look so strange o0 Quote
Spawn Posted May 13, 2006 Posted May 13, 2006 Yeah I didn't add the skybox so this could explain the process time But why does the world look so strange o0 I got one solid tip Modmaker Quote
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