Spawn Posted March 23, 2006 Posted March 23, 2006 Got a mappingspree last weekend, and wrapped together another rebuild. Another well known nolf1map. Now available for Contract Jack The Pad Let me know if you find any bug Quote
Belladonna Posted March 23, 2006 Posted March 23, 2006 Oh yeah, I was supposed to add this to the downloads, wasn't I? Oooops! I really love how you're bringing NOLF1 maps to the other games, Spawn! Do you plan to make it work for NOLF2 as well? There is just something so darn cool about having the same map for all three games. Quote
{U}Sgt.PEPPER Posted March 27, 2006 Posted March 27, 2006 cool... nice job ,as always spawn,... breeze been buggin me to make the pad a dd map for n2 now if you make a n2 vers and make it a dd game type she will get off my back Quote
Spawn Posted March 27, 2006 Author Posted March 27, 2006 cool... nice job ,as always spawn,... breeze been buggin me to make the pad a dd map for n2 now if you make a n2 vers and make it a dd game type she will get off my back LOL! we'll see Thanks! Quote
Factor Posted March 28, 2006 Posted March 28, 2006 haha...DD version of the pad for nolf2? thats gotta be near impossible... well no... he could get creative, and the gate that goes to the mountain...he could swing it open, and lead it off to another base... hmmm...this would be pretty cool... (starsky and hutch voice) DO IT! Quote
P!NX Posted April 15, 2006 Posted April 15, 2006 As I said, I tried this map out, and I must say, that you really did a great job rebuilding my favourite nolf1 map (ok, I miss the "lipstick-step-on-mine" (the blue one) that's true, but that's cj ) Bugs? Maybe I found two of 'em 1. I think the proportions in this rebuilt map aren't the same like in the orignial map, this is ok but it makes it impossible to jump from the edge of this platform (screenshot) into the swimming-pool without comitting suicide (this was possible in nolf1) 2. I noticed a strange bounce-off behaviour of grenades. If you throw a grenade from the platform on the stony part of the ground (1 on screenshot), then the grenade bounces-off almost as high as u are, standing on the platform , while it bounces-off just a bit if you throw it on the grass (2 on screenshot). This is cool, but what I think should be fixed is following bounce-off behaviour: if you throw a nade into the pool from the "springboard" it bounces-off almost back to u, although the distance from the "springboard" to the ground of the pool is much bigger than the distance from the platform to the ground (screenshot no.2 ). Now my proposal: Make the Bounce-off-behaviour of the ground of the swimming-pool just like the bounce-off-behaviour of the grass, if this is possible, cause its nonsense that nade's even bounce-off in water. It made me laugh, when the nade even came back to me standing on the springboard :laugh: I'll play it again later and tell you if I find more strange things like this. Quote
Spawn Posted April 16, 2006 Author Posted April 16, 2006 Awesome info suglylinni I'll look into it, thanks But getting the proportions exactly the same is very difficult concidering, different playerheight and jumpheight.. Quote
P!NX Posted April 16, 2006 Posted April 16, 2006 yeah, I guessed so, why not just "simply" make the pool a bit longer Quote
Spawn Posted April 16, 2006 Author Posted April 16, 2006 We'll see I got a nolf2 DD version ready for testing now Clicky HERE Quote
Spawn Posted April 17, 2006 Author Posted April 17, 2006 Wow! that things to do list got long Thanks for testing Quote
Factor Posted April 17, 2006 Posted April 17, 2006 sweet. nolf2 version! woot! your doin an awesome job spawn keep up the good work. Quote
Spawn Posted April 17, 2006 Author Posted April 17, 2006 TY! A new and better DD will come though Quote
Spacko Posted April 17, 2006 Posted April 17, 2006 Yeash thanks for the testing! It was fun... We found a few bugs... Now let's get it done! I expect it by dinner. Quote
Alexa Posted April 17, 2006 Posted April 17, 2006 Yay! The Pad, The Pad!. That's already a great Nolf2 DM map. I reckon the DD playing will remain a bit less defensive than on other maps, but that's ok with me. Quote
Spawn Posted April 17, 2006 Author Posted April 17, 2006 about 5 hours of betatesting! not bad hehe I'm glad you liked it Now let's get it done! I expect it by dinner. when do you eat? lol Quote
Spawn Posted April 17, 2006 Author Posted April 17, 2006 Here! 2nd test version http://148.122.173.174/~spawn/downloads/?p...d_nolf2&ext=rar Quote
[FF5]Knix Posted April 17, 2006 Posted April 17, 2006 Cool map. I tested it out with Mari and the gang last night. LAAAAAAAAAAAAAAAAAG .. Good work! Quote
Spacko Posted April 18, 2006 Posted April 18, 2006 Knix' date='Apr 17 2006, 09:05 PM' post='52192'] Cool map. I tested it out with Mari and the gang last night. LAAAAAAAAAAAAAAAAAG .. Good work! Mwahaha, I heard that one more than once yepp. I propose we move all regular DD games to my own undedicated server so everyone has an unbearable lag... If we can't all be happy then we should all be unhappy. Anyhow new round of betatesting complete and we found more bugs (sending ya a PM about them Spawn)... Looking forward to the third version (shall we say in three hours? ) Quote
Spawn Posted April 18, 2006 Author Posted April 18, 2006 Mwahaha, I heard that one more than once yepp. I propose we move all regular DD games to my own undedicated server so everyone has an unbearable lag... If we can't all be happy then we should all be unhappy. Anyhow new round of betatesting complete and we found more bugs (sending ya a PM about them Spawn)... Looking forward to the third version (shall we say in three hours? ) Thanks 3 hours?? wow I'll see what I can get done tomorrow.. today was wasted on work except that I added a secret that I've been thinking about all day.. (rai rai) I might add. safetynets removes the O2 level if it surrounds water! Quote
Spacko Posted April 19, 2006 Posted April 19, 2006 And, I'm gonna guess, also stops damage from bullets etc. Quote
Spawn Posted April 19, 2006 Author Posted April 19, 2006 And, I'm gonna guess, also stops damage from bullets etc. It's kinda hard to shoot at yourself though, but it might be. I shot in the ground with the expl.arrows, I atleast died then Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.