Eliteone Posted March 15, 2006 Posted March 15, 2006 Contract J.A.C.K. - Just Another Contract Killer English (North America) version 1.1 Readme File October 30, 2003 *********************************************************************** About This Document: Thank you for purchasing Contract J.A.C.K. This document contains last-minute information about Contract J.A.C.K. and other information about the program not found in the game manual. This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. Should you experience any problems with the game, please refer to this file first before contacting technical support for assistance. If you cannot find an answer to your problem in this document, then please refer to sections VIII and X below for additional options. *********************************************************************** TABLE OF CONTENTS I. INTRODUCTION II. SYSTEM REQUIREMENTS III. INSTALLATION INSTRUCTIONS IV. NOTES ON COMPATIBILITY V. MULTIPLAYER NOTES VI. KNOWN ISSUES VII. PERFORMANCE VIII. VERSION HISTORY IX. CONTRACT J.A.C.K. SITES X. CREDITS AND SPECIAL THANKS XI. CONTACTING SIERRA I. INTRODUCTION =============== They call you Contract J.A.C.K. - Just Another Contract Killer. You have a reputation for being able to solve problems, particularly in cases of questionable legality. But now you've got problems of your own. The legendary chief assassin for the H.A.R.M. organization has given you a mission-whether you want it or not. An Italian criminal organization has plans to take H.A.R.M. down and you must stop them. In doing so, you'll contend with the deadliest enemies you've seen and survive against ridiculous odds to complete your mission. II. SYSTEM REQUIREMENTS ======================= In order to install and play Contract J.A.C.K, your system must meet or exceed the following minimum system requirements: 733MHz Pentium® III or equivalent US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP 128 MB RAM (256MB for Windows® XP) 32MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support, and DirectX 8.1 compatible driver DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver Windows® compatible keyboard and Mouse DirectX® 8.1 or higher. 1.8GB free Hard Drive Space for installation + additional hard drive space for a Windows® swap file and saved game files. 100% Windows® 98 compatible computer system (including compatible 32-bit drivers for CD-ROM, video card, sound card and input devices) 56k Modem or LAN for multiplayer games* In order to play the game at the recommended resolution, detail and performance levels, your computer should meet or exceed the following specifications: 1 GHz Pentium® III or equivalent US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP 256MB RAM 64MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,and DirectX 8.1 compatible driver DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver that supports EAX 2.0 Windows® compatible keyboard and Mouse DirectX® 8.1 or higher 1.8GB free Hard Drive Space for installation + additional hard drive space for a Windows® swap file and saved game files. 100% Windows® compatible computer system (including compatible 32-bit drivers for CD-ROM, video card, sound card and input devices) Broadband Internet connection or LAN for Multiplayer* *Please note that in order to host or join a multiplayer game, your computer should meet or exceed the recommended system requirements. III. INSTALLATION INSTRUCTIONS ============================== To begin, insert Disc 1 into your CD-ROM drive. Within a few seconds, the setup application should start. If the setup application does not appear automatically within a reasonable amount of time, then double click the My Computer icon on your Windows® desktop, then on your CD-ROM drive icon, and then on the Setup.exe icon. Once the installer is running, just follow the on-screen prompts to complete the installation. NOTE: During installation you will be prompted to install Microsoft's DirectX. Directx version 8.1 or higher must be installed before playing. To launch the game once installation has finished, double click the Contract JACK icon on your desktop, or: 1) Click on the Windows® Start button 2) Select Programs 3) Select Sierra 4) Select Contract JACK 5) Click on the Contract JACK icon Once the launcher appears on the screen, you’ll be presented with the following options: Play: Click on this to launch the game. The first time you launch, you will be prompted to choose a performance setting that fits your particular system configuration. Read the descriptions of each setting and choose the one that is the closest match for your hardware. Please note that choosing a setting higher than your system can support will likely result in unsatisfactory performance. Display: This option will allow you to choose from a list of available display resolutions prior to running the game. Options: This section contains options that can be used to turn various game features on and off. These options should only be used if you encounter problems when running the game and should not be changed if everything is functioning normally. Uninstall: This allows you to easily remove the game files from your hard drive. Please note that certain installation files may become shared by other programs, so you may be prompted for confirmation before some of these files are removed. Also, your saved game folders will remain in case you want to reinstall at a later date. Quit: Closes the Launcher application without starting the game. IV. NOTES ON COMPATIBILITY ========================== FUNCTIONALITY Contract J.A.C.K. is designed to function with Windows® 98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers for these devices are provided by Windows® itself or the respective card manufacturers and may occasionally result in compatibility problems beyond our control. Contract J.A.C.K. does not support the Windows® 95 operating system since the application requires proper installation and functionality of DirectX 8.1 or higher. Microsoft does not provide or support DirectX 8.1 for Windows® 95. If you experience any problems, it is always recommended that you obtain the latest drivers for your hardware. Driver updates resolve the overwhelming majority of compatibility issues. Most hardware vendors make their drivers available on their web site. If you are unsure of a web site URL for a particular hardware vendor, you may want to try accessing one of the popular Windows® software update sites such as: http://www.windrivers.com Additionally, a brief list of the chipset and board manufacturer web sites appears below for your reference. SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO: NVIDIA Detonator Drivers (WIN 2000/XP): v45.23 Detonator Drivers (WIN 98/98SE/ME) v45.23 GeForce 256 Series GeForce 2 Series GeForce 3 Series GeForce 4 Series GeForce FX Series ATI Catalyst Drivers (Win XP/2000): v6.14.10.6378 Catalyst Drivers (Win98/ME) v4.14.01.9113 Radeon 7200 Radeon 7500 Radeon 8500 Radeon 9000 (9000 Pro) Radeon 9500 (9500 Pro) Radeon 9600 (9600 Pro) Radeon 9700 (9700 Pro) Radeon 9800 (9800 Pro) MATROX Parhelia Drivers (Win2000/XP): v1.04.01.003 Parhelia 512 WEB LINKS ATI: http://www.ati.com/support/driver.html Creative: http://www.americas.creative.com/support/w...asp?RD=download Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm NVIDIA: http://www.nvidia.com Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp NOTE: While Intel's 865G integrated chipset does not contain a hardware T&L unit, it may be possible to play Contract J.A.C.K. on this hardware at low detail. Please be aware that this is not officially supported, however. V. MULTIPLAYER NOTES ===================== Hosting a game on a system that falls below the recommended system requirements will result in poor performance for both the host and all clients. Hosts running on a 56k connection should set the player limit no higher than 2 to avoid bandwidth saturation and packet loss. Please see the serverreadme.txt file in your main Contract J.A.C.K. installation folder for instructions on setting up and running a dedicated server. In doomsday mode, pieces of the device may be hidden by the body of a player who died while holding them. Pressing the mode object key (default G) while aiming at the center of the body will pick up the piece, even if you cannot see it. VI. KNOWN ISSUES ================= Global: Make sure that all applications that are running in the background such as Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and chat programs are disabled before running Contract J.A.C.K. Selecting a display resolution that is supported by your video card but not your monitor will result in a black screen. If this occurs, use Alt-F4 to quit the application, and then use the display option in the launcher (ContractJack.exe) to select a resolution supported by your monitor. Task-switching with ALT-TAB or the Windows® Key back to the desktop while running the game is not recommended. WINDOWS® 2000/XP: Windows® XP users must have access to the Computer Administrator's account in order to install and play Contract J.A.C.K.. Windows® 2000 users please download the latest service pack before playing. Striking the Shift key five times may cause the 'Sticky Key' feature to become enabled in Windows® 2000. If this happens, the feature will task switch to a desktop dialogue box with options related to this feature, including one to disable it entirely. WINDOWS® 98/ME: If you cannot launch the game after playing previously without first rebooting your system, then be sure to get the latest critical and recommended updates for your operating system via Windows® Update. GRAPHICS: SYSTEMS WITH VIA CHIPSETS: Always update the 4 in 1 drivers to avoid possible instability problems with your graphics card. You can find these here: http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip ATI RADEON SERIES: Mouse cursor flickers on screen during game after changing in-game resolution. Make sure that the latest Radeon Catalyst drivers are installed. Also going back into the menus and then back into the game will also correct this issue. Detail textures currently appear washed out and dull on some Radeon cards. A future update from ATI should correct this. In the meantime, it is recommended that you turn Detail Textures OFF in the Display options menu under Performance if this occurs. ATI RADEON 7200: Textures on very thin polys (such as power lines) may appear to be broken into small pieces. ATI RADEON 8500: When the hardware cursor option is enabled, the mouse cursor may appear black and white or appear corrupted. Also, the position of the cursor may be slightly off after changing performance options. Try disabling the hardware cursor from the "Options" Launcher to correct this issue. Some detail brushes such as pictures on walls and blood splats may disappear when viewed from a distance. Lockups may occur in some cut scenes and during certain gameplay situations. ATI has fixed this issue with a special driver version. You can obtain this driver at http://www.ati.com/support/infobase/4094.html ATI RADEON 9OOO SERIES: During cinematics, semi translucent bars may appear at the top and bottom of the screen. Please make sure that the Texture Quality option under the ATI Direct 3d settings which can be found under Display Settings is set to highest. ATI RADEON PRO SERIES: Textures at the sides and corners of your screen may disappear when you approach them. Updating to the latest version of ATi's Catalyst driver will fix this issue. Users of these cards may also encounter a crash after bringing up the multiplayer join menu more than once, and then remaining on this screen for a while. This appears to be a driver issue. MATROX PARHELIA 512: Some very early versions of this card may exhibit missing textures on some surfaces when weapons are fired or the key chain flashlight is used. During certain cinematics, shadows on the faces and necks of models will appear to be very jagged. Frequent lockups may also occur with all driver revisions for this card prior to v1.01.00.080. Please be sure to update to the latest driver prior to playing the game. NVIDIA GEFORCE CHIPSETS: Running the game with outdated drivers may result in crashes during gameplay. It is highly recommended that you first update to the latest detonator drivers available before playing. Refer to Section V. for more information on the latest drivers available. XABRE 400: Graphical anomalies such as streaks stretching outwards from bullet marks may occur when using this card. This seems to be a driver problem. UNSUPPORTED VIDEO CARDS: Any video card that's not equipped with Hardware T&L (Transform and Lighting) will suffer either poor performance or complete malfunction. Even though the Matrox Millennium G550 and S3 Savage Chipsets are known to have T&L support, these cards only support this feature through their Software and do not meet the minimum requirement of support through Hardware. Please review Section V. for the supported Video Card Chipsets list. SOUND: GENERAL: If the in-game sounds and dialogue (voices) do not play, or there are problems with the quality of these sounds, then please try each of the following steps (in order) before playing again. Note that you should only try one solution at a time, since trying them all can greatly reduce the overall sound quality of the game. 1. Make sure that you have the latest drivers available for your sound hardware installed. These can usually be found on the manufacturer's website. 2. From your main installation folder (the Default is C:\Program Files\Sierra\Contract JACK), double click on the file named WMFADist.exe, and then follow the on-screen instructions. This will manually install the audio codec that is required by the game. 3. From the in-game sound options menu,change the sound quality option from high to low, or vice-versa. 4. Refer to the sections below for specific troubleshooting information for your particular sound card. 5. From the launcher application, click on the "options" button and then click on the box next to "Disable Sound Filters". 6. From the launcher application, click on the "options" button and then click on the box next to "Disable Hardware Sound". Please note that since this game uses an MP3 codec for sound, the Nimo codec pack may cause speech and sound to drop out completely. Please uninstall the Nimo codec pack before installing Contract J.A.C.K.. If you have already installed the game, please uninstall both the Nimo codec pack and the game, and then reinstall the game only. Also, subtitles will not appear in the game if you do not have a sound card,or if your soundcard is not detected, or if you have disabled sound completely in the advanced options menu. SOUND BLASTER LIVE! SERIES: If you are using DirectX 9.0, you may experience performance problems when enemy gunfire is heard. This is a driver issue. To fix the problem, lower your sound hardware acceleration level in the control panel or in the sound section of the Dxdiag utility. You may experience missing sound effects and speech with older drivers (v.4.xx). It's highly recommended that you update to the latest series of drivers (v.5.xx) to correct this issue. You can check your current driver version as follows: 1. Click on the "Run" option from the Windows® start menu. 2. Type "Dxdiag" (Without the quotes) in the command line and press <Enter>. This will initiate the DirectX Diagnostic Tool Menu. 3. Select the "Sound" tab to see information on your sound hardware. 4. In the right-hand column of this window is your sound card driver information. SOUND BLASTER PCI 128: If you’re experiencing speech and audio dropout, please try the following: Initiate the launcher, click on options, click on the "Disable Sound Filters" option. Also check on the Creative website and obtain the latest driver. SOUND BLASTER AUDIGY: Weapon fire and AI voices may stop playing during heavy firefights. An updated driver for the Audigy will fix this issue. Also, EAX sound filtering effects on some weapon sounds may not reset correctly after climbing out of water or other areas. If you are using an Audigy card under Windows® 98, dialogue and other effects may get cut short. To fix the problem, select low quality sound in the performance section of the options menu. HERCULES GAME THEATER XP: The volume of certain sound effects may seem unnecessarily loud. A future driver from Hercules may correct this issue. DIAMOND MONSTER SOUND I&II: Music throughout the game may be muffled when using these cards. Currently the manufacturer does not supply DirectX 8.1 audio drivers. NVIDIA NFORCE AUDIO: All aspects of game audio suffer from high-pitched static and popping noises. An updated driver (V1.13) should correct this problem and can be found on NVIDIA's website. (www.nvidia.com) TURTLE BEACH SANTA CRUZ: If sounds seem missing or the volume of certain sounds changes erratically throughout the game, please install the latest driver (v.4161 or newer) from the manufacturer's web site. This should correct the problem. AUREAL VORTEX I&II: The last available drivers for these cards with Vortex chipsets are not fully Direct 8.1 compatible. Therefore, these cards cannot be supported in Contract J.A.C.K. Users of these cards may experience muffled background music, and missing or muffled sound and dialogue. PHILIPS SEISMIC EDGE: The audio is some levels may sound muffled. Turning down hardware sound acceleration in Dxdiag should eliminate this problem. ANALOG DEVICES SOUNDMAX: Systems with built-in SoundMax cards may crash near the start of the first level. to fix the problem, set the windows setting for hardware sound acceleration to minimum. PERIPHERALS: LOGITECH MICE: When the scroll wheel is set to a special function in Mouseware, activating the scroll wheel during gameplay may have undesired results. Setting the scroll wheel's function to "Middle Mouse Button" in Mouseware should resolve the issue. ADVANCED OPTIONS If you're encountering problems running the game, you can try tweaking some advanced settings in the "Options" window on the game launcher (double-click ContractJack.exe and click the "OPTIONS" button). Please note that this is for advanced users only, since tweaking these settings could very well create other problems in the game. DISABLE SOUND If this box is checked, there will be no sound effects or subtitles in the game. Also, dialog and lip-synching will not play correctly. Music will still play. If you are experiencing problems running the game and suspect your sound card may be the cause, you might check this box and see if the problem goes away. If it does then the problem may be due to a problem with your sound hardware or drivers. DISABLE MUSIC If this box is checked, there will be no dynamic DirectMusic in the game. Please use this option for troubleshooting purposes only. DISABLE MOVIES If this box is checked, the intro logo movies will not be shown. Use this if your system is having trouble playing these movies. DISABLE HARDWARE SOUND If this box is checked, this will disable DirectSound 3D sound support and could cause performance issues. DISABLE TRIPLEBUFFERING If this box is checked, video output will not be triple-buffered. With certain video cards, this may help performance. DISABLE JOYSTICKS Disables input from joysticks and gamepads. Certain joysticks and gamepads may interfere with normal mouse or keyboard control in the game. If you suspect this is occurring, checking this box before running the game may resolve the problem. DISABLE HARDWARE CURSOR If the mouse pointer is missing, flickering or otherwise distorted in the game menus, checking this box may fix the problem. DISABLE SOUND FILTERS If this box is checked, sound filtering effects (reverb) will be disabled. Only cards with EAX 2.0 support will benefit from this feature. If you experience problems such as static when firing a weapon underwater, you may need to play with sound filtering disabled. ENABLE SCREENSHOTS When this is selected, you can use the <F8> key ingame to take screenshots. The screenshot files will be saved to your main installation folder as "screenshot#.bmp". Please note that antialiasing will not function when this mode is enabled, and the game's performance will be lessened. VII. PERFORMANCE ================ DETAIL SETTINGS When launching the game for the first time, be sure to choose the detail setting that best fits your system configuration. After the initial launch, You can change this setting at any time through the performance options menu. UPGRADING If you are unsatisfied with the level of detail that your system can handle, then you may wish to consider upgrading. Contract J.A.C.K's performance is most affected by your video card, followed closely by the amount of installed memory in your machine. A high end video card will usually result in considerable framerate improvements, while installing more RAM will result in shorter load times and less hitching during gameplay. ASSET PRECACHING If you are using a system with only 128MB of RAM, please note that enabling asset precaching will result in significantly longer load times. Unfortunately, leaving this option disabled will result in more hitching during gameplay. Note that this option defaults to OFF in the low detail setting. VIII. VERSION HISTORY ===================== Version 1.1 (October 30, 2003) ------------------------------ * Added the "Powered by GameSpy" logo to the Multiplayer join screen. * Added localization support for Polish and Russian. * A couple of issues involving the use of the F9 key to load saved games while in the main menu system have been fixed. * An error message reading "Unable to join. The Server is Full." will now be displayed for all but the fastest client if more than one player attempts to join a server with only one slot still available. * The "Back" button will now allow you to leave the multiplayer host menu after attempting to host an Internet game without an active Internet connection. * Pings for most servers should now display correctly in the multiplayer join screen. Note that servers that are behind NATs may still show a ping of 0. * In multiplayer, the IP address for servers with long names will no longer run off the side of the screen on the in-game player menu. * The heading for the "listgameoptions" SCMD display in Demolition games now reads "Demolition" instead of "Team Deathmatch". IX. Contract J.A.C.K. SITES =========================== WEBSITE LINKS For more information on Contract J.A.C.K. and additional options for technical support, and the latest updates please visit the following web sites: The Official Site http://nolf2.sierra.com Sierra Entertainment http://www.sierra.com Monolith Productions http://www.lith.com X. CREDITS AND SPECIAL THANKS ============================= Monolith Productions: The Contract J.A.C.K. Team: (In Alphabetical Order) James Ackley, Lead Sound Designer Scott Albaugh, Senior 2D/3D Artist/Animator Matt Allen, Senior 2D/3D Artist Ellen Beeman, Producer Curt Collins, 2D/3D Artist Kevin Deadrick, Level Designer Michael Drummond, Level Designer Kevin Francis, Senior Engineer Jim Geldmacher, Engineer Jon Gramlich, Associate Producer/QA Lead Chris Hewett, Director of Development Rodney Houle, Level Designer Craig Hubbard, Creative Director/Lead Game Designer Steve Lee, Senior 2D/3D Artist David Longo, Art Director/Lead 3D Artist Piotr Mintus, Engineer John Mulkey, Lead Level Designer Jeff Orkin, Senior Engineer John O'Rorke, Senior Engineer Brian Pamintuan, Sound Designer Russ Pecoraro, Engineer Brad Pendleton, Lead Engineer Dusty Peterson, 2D/3D Artist Sasha Runnels, Senior 2D/3D Artist Wes Saulsberry, Art Lead Kevin Stephens, Director of Engineering Akika Tanaka, 2D/3D Artist Cassano Thruston, Sound Designer Simon Wong, Motion Capture Engineer Music composed and arranged by Nathan Grigg Special thanks to the following Monolith personnel: Andrea Barringer Dan Brady Wayne Burns Dan Fagan Terry Franguiadakis Andy Grant Jason Hall J.J. Hoesing Patti Kail Eric Kohler Gary Kussman Spencer Maiers Dan Miller Frank Rooke Samantha Ryan Jonathan Stein Jim Totaro Jim Wallingford Sandra Watanabe Kiyotaka Yaguchi Special thanks to: Justin Cooney, ATI Todd Clauson, Intel Cindy Desmarais, Glitchpop Keith Galocy, NVidia Greg James, Nvidia Jamie Lopez, The Actor’s Group Matt McClellan, Intel Steve Mitchell, Steve Mitchell Studios Derek Reynolds, Intel Kevin Schumacher, Topo Swope Talent Topo Swope, Topo Swope Talent Voice Artists: John Armstrong (Il Pazzo, Thugs, H.A.R.M. guards, Announcements) Jock Blaney (John Jack, Dmitrij Volkov) Ken Boynton (H.A.R.M. guards, Announcements, Dr. Harij) Collin Byrne (Thugs, Danger Danger Thugs, Czech Soldiers, Radio Chat) David Gehrman (Louie Franco, Thugs, Danger Danger Thugs, Czech Soldiers, Computer) Jen Taylor (Cate Archer) Choreography: Jenna Hawkins John Kaufmann Justin Emeka SIERRA ENTERTAINMENT/VIVENDI UNIVERSAL PUBLISHING Executive Producer: Rich Robinson Production Assistant: Angela Mendez VP Development: Kelly Zmak Production Operations Manager: Julie Pitt Director, Marketing: Lee Rossini Brand Manager: Adam Fossa Marketing Associate: Beth Freeman Account Supervisor: Egil Gloersen Director, Public Relations: Sarita Churchill VP QA: Rod Shean QA Director: Stuart Hay QA Brand Manager: David Schapiro QA Project Leads: William Guerrero, Joseph Peren QA Associate Lead: Robert Bare QA Associate Lead: Michael Kurilko QA Testers: Alex Hammond Andrew Ebert Armond James Chris Miller Daryl Vaughn David Dionisio Don Carroll Dorian White Dylan Kozlowski Jerry Hung Jonathan Backer Jonathan Bigalbal Justin Walker Kevin Jefferson Kevin Lo Kit Chan Mark Yao Matthew Byward Matthew Jensen Michael Choung Michael Jackson Minh Do Phillip Semenik Pierre Shorette Raymond Hsiao Robert Scott Sergio Terrazas Configuration Testing: Randy Linch Jaime Rios Afolabi Akibola Jason Perry Andrew Ebert Robert Gardner Min Huang Mark Jihanian Jack Yao Compatibility Testing: Rey Castillo Bob Eatmon Peter Elmore Don. Carroll Jonathan Backer Matthew Jensen James Pasque Raymond Hsiao Veronica Valdez Lab Tech: Jon Walton Stephen Yang Richard Benavides Jeffery Kuhn Special Thanks: Jim Wilson Michael Pole Peter Della Penna Shari Lindholm James Shaw Tracy Gibbs XI. CONTACTING SIERRA ===================== CONTACTING SIERRA A) Customer Service, Support, and Sales Technical Support C) End User License Agreement (EULA) A) CUSTOMER SERVICE, SUPPORT AND SALES United States U.S.A. Sales Phone: (800) 757-7707 or (310) 649-8008 Hours: Monday-Friday 8 AM to 4:30 PM PST International Sales: (310) 649-8008 Hours: Monday-Friday 8 AM to 4:30 PM PST Fax: (310) 258-0744 Sierra Entertainment, Inc. 6060 Center Drive 6th Floor Los Angeles, CA 90045 Phone: (800) 757-7707 or (310) 649-8008 Fax: (310) 258-0744 http://www.sierra.com On-Line Sales Internet USA: http://www.sierra.com TECHNICAL SUPPORT North America Sierra Entertainment offers a 24-hour automated technical support line with recorded answers to the most frequently asked technical questions. To access this service, call (310) 649-8033, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write or fax us with your questions, or contact us via our Web site - http://support.vugames.com Sierra Entertainment Technical Support 4247 South Minnewawa Avenue Fresno, CA 93725 Main: (310) 649-8033 Monday-Friday, 8:00 A.M. - 4:45 P.M. 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In such event, you must immediately destroy the Program. 6. Export Controls. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department’s list of Specially Designated Nationals or the U.S. Commerce Department’s Table of Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list. 7. Limited Warranty. Sierra and Monolith expressly disclaim any warranty for the Program, Editor and Manual(s). The Program, Editor and Manual(s) are provided "as is" without warranty of any kind, either express or implied, including, without limitation, the implied warranties of merchantability, fitness for a particular purpose, or noninfringement. The entire risk arising out of use or performance of the Program and Manual(s) remains with the User, however Sierra warrants up to and including 90 days from the date of your purchase of the Program that the media containing the Program shall be free from defects in material and workmanship. In the event that the media proves to be defective during that time period, and upon presentation to Sierra of proof of purchase of the defective Program, Sierra will at its option 1) correct any defect, 2) provide you with a product of equal or lesser value, or 3) refund your money. Some states do not allow the exclusion or limitation of implied warranties or liability for incidental damages, so the above limitations may not apply to you. 8. Limitation of Liability. NEITHER MONOLITH, SIERRA, VIVENDI UNIVERSAL GAMES, INC., OR THEIR PARENTS, SUBSIDIARIES OR AFFILIATES, SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR USE OF GAMESPY.COM INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA ENTERTAINMENT, INC. SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION STORED ON GAMESPY.COM. I UNDERSTAND AND ACKNOWLEDGE THAT SIERRA ENTERTAINMENT, INC. CANNOT AND WILL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON GAMESPY.COM INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply. 9. Equitable Remedies. You hereby agree that Monolith and/or Sierra would be irreparably damaged if the terms of this License Agreement were not specifically enforced, and therefore you agree that Monolith and/or Sierra shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License Agreement, in addition to such other remedies as Monolith and/or Sierra may otherwise have available to it under applicable laws. In the event any litigation is brought by either party in connection with this License Agreement, the prevailing party in such litigation shall be entitled to recover from the other party all the costs, attorneys’ fees and other expenses incurred by such prevailing party in the litigation. 10. Limitations on License. Nothing in this License Agreement shall preclude you from making or authorizing the making of another copy or adaptation of the Program provided, however, that (1) such new copy or adaptation is created as an essential step in your utilization of the Program in accordance with the terms of this License Agreement and for NO OTHER PURPOSE; or (2) such new copy or adaptation is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program, the Termination of this Agreement or other circumstances under which your continued use of the Program ceases to be rightful. 11. Miscellaneous. This License Agreement shall be deemed to have been made and executed in the State of California and any dispute arising hereunder shall be resolved in accordance with the law of California. You agree that any claim asserted in any legal proceeding by one of the parties against the other shall be commenced and maintained in any state or federal court located in the State of California, County of Los Angeles, having subject matter jurisdiction with respect to the dispute between the parties. This License Agreement may be amended, altered or modified only by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License Agreement shall remain in full force and effect. This License Agreement constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements. ---------------------------------------------------------------------------- © 2003 Monolith Productions, Inc. All rights reserved. Contract J.A.C.K. and Cate Archer are trademarks of Monolith Productions, Inc. Development by Monolith Productions, Inc. Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment , Inc. in the U.S. and/or other countries. No One Lives Forever, Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. This product contains Jupiter Technology licensed from Touchdown Entertainment, Inc. © 2003 Touchdown Entertainment, Inc. All rights reserved. NVIDIA, the NVIDIA Logo, NVIDIA The Way It's Meant to be Played Logo and other NVIDIA marks are trademarks of NVIDIA Corporation in the United States and other countries. Uses Bink Video. Copyright ©1997-2003 by RAD Game Tools, Inc. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson multimedia. Windows is a registered trademark of Microsoft Corporation. Pentium is a registered trademark of Intel Corporation. The ratings icon is a trademark of the Interactive Digital Software Association. Any other trademarks are the property of their respective owners. Earth, Moon, and Sun source photos courtesy of the National Aeronautics and Space Administration (NASA). Thanks for playing Contract J.A.C.K.! Quote
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