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No One Lives Forever 2 - A Spy In H.A.R.M.'s Way

English (North America) version 1.3

Readme File

February 6, 2003

 

 

***********************************************************************

About This Document:

 

Thank you for purchasing No One Lives Forever 2 - A Spy in H.A.R.M.'s

Way.

 

This document contains last-minute information about No One Lives

Forever 2 - A Spy in H.A.R.M.'s Way. and other information about the

program not found in the game manual. This README file includes

information that pertains to general problems and questions you may

have concerning the game or your computer. Should you experience any

problems with No One Lives Forever 2 - A Spy in H.A.R.M.'s Way, please

refer to this file for additional help on answering questions about the

game and solving technical difficulties.

 

***********************************************************************

 

TABLE OF CONTENTS

 

I. INTRODUCTION

II. SYSTEM REQUIREMENTS

III. INSTALLATION INSTRUCTIONS

IV. CHANGES TO THE MANUAL/UNDOCUMENTED FEATURES

V. NOTES ON COMPATIBILITY

VI. MULTIPLAYER NOTES

VII. MULTIPLAYER MODES

vIII. KNOWN ISSUES

IX. PERFORMANCE

X. VERSION HISTORY

XI. NOLF 2 SITES

XII. CREDITS AND SPECIAL THANKS

XIII. CONTACTING SIERRA

 

 

I. INTRODUCTION

===============

 

The villains of H.A.R.M are back with only one obstacle to thwart their

quest for global domination: Cate Archer, the daring super spy who foiled

their last nefarious plot. They've summoned the world's deadliest assassins

to take her out of the spy trade once and for all. Meanwhile, the United

States has uncovered a top secret Soviet project that could bring about

World War III. Can Cate avert a nuclear holocaust and simultaneously keep

herself out of H.A.R.M.'s Way?

 

 

II. SYSTEM REQUIREMENTS

=======================

 

In order to install and play No One Lives Forever 2: A Spy In H.A.R.M.s Way,

your system must meet or exceed the following minimum system requirements:

 

500 MHz Pentium® III or equivalent

US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP

128 MB RAM (256MB for Windows XP)

32MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,

and DirectX 8.1 compatible driver

DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver

Windows® compatible keyboard and Mouse

DirectX® 8.1 (included) or higher

1.4GB free Hard Drive Space for installation + additional hard drive space for

a Windows swap file and saved game files.

100% Windows 98 compatible computer system (including compatible

32-bit drivers for CD-ROM, video card, sound card and input devices)

56k Modem or LAN for multiplayer games*

 

In order to play the game at the recommended resolution, detail and performance

levels, your computer should meet or exceed the following specifications:

 

1 GHz Pentium® III or equivalent

US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP

256MB RAM

64MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,

and DirectX 8.1 compatible driver

DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver

that supports EAX 2.0

Windows® compatible keyboard and Mouse

DirectX® 8.1 (included) or higher

1.7GB free Hard Drive Space for installation + additional hard drive space

for a Windows swap file and saved game files.

100% Windows compatible computer system (including compatible

32-bit drivers for CD-ROM, video card, sound card and input devices)

Broadband Internet connection or LAN for Multiplayer*

 

*Please note that in order to host or join a multiplayer game, your computer

should meet or exceed the recommended system requirements.

 

 

III. INSTALLATION INSTRUCTIONS

==============================

 

Install: This option will launch the InstallShield setup utility. Setup

consists of a series of screens, each containing choices that you must make

regarding your installation preferences. Follow the on-screen instructions to

complete installation. Once installation is complete, this option will be

replaced by the "Play" option.

 

Display: This option only becomes available once installation is complete and

will allow you to choose from a list of available display resolutions prior

to running the game. Note that this will also occur automatically the first

time the game is launched.

 

Options: This section contains options that can be used to turn various game

features on and off and is only made available after installation is

completed. These options should only be used if you encounter problems when

running the game and should not be changed if everything is functioning

normally.

 

Uninstall: This option becomes available only after the game has been

installed. It allows you to easily remove the game files from your hard

drive. Please note that certain installation files may become shared by other

programs, so you may be prompted for confirmation before some of these files

are removed. Also, you’re saved game folders will remain in case you want to

reinstall at a later date.

 

Quit: Closes the Launcher application.

 

Play: Once installation is complete, the Install option will no longer

appear, and the Play option will appear instead. Click on this to launch the

game. The first time you launch, you will be prompted to choose a performance

setting that fits your particular system configuration. Read the descriptions

of each setting and choose the one that is the closest match for your

hardware. Please note that choosing a setting higher than your system can

support will likely result in unsatisfactory performance.

 

 

IV. CHANGES TO THE MANUAL/UNDOCUMENTED FEATURES

===============================================

 

Due to last minute changes, the manual is incorrect in the following areas:

 

Under Installing and Launching, the available installation types are listed

as "Maximum" and "Typical". These have been changed to "Recommended" and

"Minimum".

 

In the "Menu and Interface System" section, please note the following

changes and additions:

 

Options/Display/Resolution: Only 4x3 aspect resolutions are supported.

 

Options/Sound: Music quality cannot be set to high in low detail

settings.

 

Under "Agent Training/Object interaction", there's a note about messages

written in invisible ink. These no longer exist in the game.

 

Several new features have also been added since the manual was printed,

including:

 

Snowmobile contouring: By default, your snowmobile view will conform to

changes in the terrain. This can make steering more difficult. Turning this

option off will keep the snowmobile level at all times (like in NOLF). This

can be found in the game options menu.

 

Load Screen Tips: These appear at the bottom of the screen whenever a scene

loads or reloads. These tips can be very helpful, but can also reveal aspects

of gameplay that you may want to discover on your own. Turn this option off if

you'd rather not see the load screen tips. This can also be found in the

game options menu.

 

Performance Test: A "Test Settings" option has been added to help you find

the optimal detail level for your system. Please see the performance section

of this file for more information.

 

 

V. NOTES ON COMPATIBILITY

=========================

 

FUNCTIONALITY

 

No One Lives Forever 2: A Spy In H.A.R.M.s Way is designed to function with

Windows 98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers for

these devices are provided by Windows itself or the respective card

manufacturers and may occasionally result in compatibility problems beyond

our control.

 

No One Lives Forever 2: A Spy In H.A.R.M.s Way does not support the

Windows® 95 operating system since the application requires proper

installation and functionality of DirectX 8.1 or higher. Microsoft does not

provide or support DirectX 8.1 for Windows 95.

 

If you experience any problems, it is always recommended that you obtain the

latest drivers for your hardware. Driver updates resolve the overwhelming

majority of compatibility issues. Most hardware vendors make their drivers

available on their web site. If you are unsure of a web site URL for a

particular hardware vendor, you may want to try accessing one of the popular

Windows software update sites such as http://www.windrivers.com.

Additionally, a brief list of the chipset and board manufacturer web sites

appears below for your reference.

 

SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

 

NVIDIA

 

NVIDIA Detonator Drivers (WIN 2000/XP): v40.71

NVIDIA Detonator Drivers (WIN 98/98SE/ME) v40.71

GeForce 256 Series

GeForce 2 Series

GeForce 3 Series

GeForce 4 Series

 

ATI

 

ATI Radeon Catalyst Drivers (Win XP): v6.13.10.6166

ATI Radeon Catalyst Drivers (Win 2000) v5.13.01.6166

ATI Radeon Catalyst Drivers (Win98/ME) v4.13.01.9062

ATI Radeon 7200

ATI Radeon 7500

ATI Radeon 8500

ATI Radeon 9000 (9000 Pro)

ATI Radeon 9700 (9700 Pro)

 

MATROX

 

Matrox Parhelia Drivers (Win2000/XP): v1.01.00.080

Parhelia 512

 

WEB LINKS

 

ATI: http://www.ati.com/support/driver.html

Creative: http://www.americas.creative.com/support/w...asp?RD=download

Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm

NVIDIA: http://www.nvidia.com

Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp

 

 

VI. MULTIPLAYER NOTES

======================

 

The Nolf 2 cooperative campaign consists of highly interactive environments

and many AI. This results in the need to send large amounts of data between

the host and client(s). Unfortunately, this means that systems that only

barely meet the minimum system requirements may experience unexpected

disconnections and latency issues in multiplayer games.

 

Furthermore, hosting a game on a system that falls below the recommended

system requirements will result in poor performance for both the host and

all clients.

 

Please also note that hosts running on a 56k connection should set the player

limit no higher than 2 to avoid bandwidth saturation and packet loss.

 

Please see the serverreadme.txt file in your main Nolf2 installation folder

for instructions on setting up and running a dedicated server.

 

VII. MULTIPLAYER MODES

=======================

 

Cooperative:

 

In cooperative mode, you become a member of an elite team of UNITY agents

who's job is to go in an tie up loose ends. As in the singleplayer game,

you can choose to achieve your mission through brute force, stealth,

or a little of both. You can also use your radio (default "V") to

communicate with nearby teammates.

 

Deathmatch:

 

The object of this mode is to get as many kills (frags) and non-lethal

hits (tags) as possible to score points. When the score or time limit

is hit, the player with the highest score wins the round.

 

Team Deathmatch:

 

In team deathmatch, the rules are the same, but you will only score points

for tagging and fragging members of the enemy team. At the end of the round,

the team with the highest combined score wins.

 

Doomsday:

 

A team based multiplayer mode where the object of the game is to collect

3 pieces of the doomsday device and assemble them in your base. The location

of the pieces the device are indicated on your compass. Pieces can be picked

up and dropped with the "Move body/Object"key (default "G"). To add a piece

to your doomsday device, you must stand next to and aim at the device and

then drop the piece.

 

The core of the device is heavier than the other 2 pieces and will slow your

movement to a walk when carried. Furthermore, you cannot jump, fire a

weapon or use a snowmobile when carrying the core. It is highly advisable

to have plenty of backup when trying to get it back to your base!

 

Once the device is completed, it will activate and wipe out the opposing team

and end the round with your team as the winner!

 

 

VIII. KNOWN ISSUES

===================

 

Global:

 

Make sure that all applications that are running in the background such as

Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and chat

programs are disabled before running No One Lives Forever 2.

 

Task-switching with ALT-TAB or the Windows Key back to the desktop while

running the game is not recommended.

 

 

WINDOWS® 2000/XP:

 

Windows XP users must have access to the Computer Administrator's account in

order to install and play No One Lives Forever 2.

 

Windows 2000 users please download the latest service pack (Service Pack 3)

before you play No One Lives Forever 2.

 

Striking the Shift key five times may cause the 'Stick Key' feature to become

enabled in Windows 2000. If this happens, the feature will task switch to a

desktop dialogue box with options related to this feature, including one to

disable it entirely.

 

 

WINDOWS® 98/ME:

 

If you're experiencing the game not restarting just after exiting the

game, initiate the Windows Update program that's usually located on top of

the Start Programs Menu. Make sure that you have all the Critical and

Recommended Updates to resolve this issue.

 

 

GRAPHICS:

 

SYSTEMS WITH VIA CHIPSETS:

Always update the 4 in 1 drivers to avoid possible instability problems with

your graphics card. You can find these here:

 

http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip

 

ATI RADEON SERIES:

Mouse cursor flickers on screen during game after changing in-game

resolution. Make sure that the latest Radeon Catalyst drivers are installed.

Also going back into the menus and then back into the game will also correct

this issue.

 

Detail textures currently appear washed out and dull on all Radeon cards. A

future update from ATI should correct this. In the meantime, it is

recommended that you turn Detail Textures OFF in the Display options menu

under Performance.

 

ATI RADEON 7200:

Textures on very thin polys (such as power lines) may appear to be broken

into small pieces.

 

ATI RADEON 8500:

When the hardware cursor option is enabled, the mouse cursor

may appear black and white or appear corrupted. Also, the position of the

cursor may be slightly off after changing performance options. Try disabling

the hardware cursor from the "Options" Launcher to correct this issue.

 

Some detail brushes such as intelligence items may disappear when

viewed from a distance.

 

Lockups may occur in some cut scenes and during certain gameplay situations.

ATI has fixed this issue with a special driver version. You can obtain this

driver at http://www.ati.com/support/infobase/4094.html

 

ATI RADEON 9OOO SERIES:

During cinematics, semi translucent bars may appear at the top and bottom

of the screen. Please make sure that the Texture Quality option under the

ATI Direct 3d settings which can be found under Display Settings is set to

highest.

 

MATROX PARHELIA 512:

Some very early versions of this card may exhibit missing textures on some

surfaces when weapons are fired or the key chain flashlight is used.

During certain cinematics, shadows on the faces and necks of models will

appear to be very jagged.

 

Frequent lockups may also occur with all driver revisions for this card

prior to v1.01.00.080. Please be sure to update to the latest driver

prior to playing the game.

 

NVIDIA GEFORCE CHIPSETS:

Running the game with outdated drivers may result in crashes during gameplay.

It is highly recommended that you first update to the latest detonator

drivers available before playing. Refer to Section V. for more information

on the latest drivers available.

 

UNSUPPORTED VIDEO CARDS:

Any video card that's not equipped with Hardware T&L (Transform and Lighting)

will suffer either poor performance or complete malfunction. Even though the

Matrox Millennium G550 and S3 Savage Chipsets are known to have T&L support,

these cards only support this feature through their "Software" and do not

meet the minimum requirement of support through "Hardware." Please review

Section V. for the supported Video Card Chipsets list.

 

 

SOUND:

 

GENERAL:

 

If the in-game sounds and dialogue (voices) do not play, or there are

problems with the quality of these sounds, then please try each of the

following steps (in order) before playing again. Note that you should only

try one solution at a time, since trying them all can greatly reduce the

overall sound quality of the game unneccesarily.

 

1. Make sure that you have the latest drivers available for your sound

hardware installed. These can usually be found on the manufacturer's

website.

 

2. From your main installation folder (Default C:\Program Files\Fox\No One

Lives forever 2), double click on the file named WMFADist.exe, and then

follow on-screen instructions. This will manually install the audio codec

that is required by the game.

 

3. From the in-game sound options menu,change the sound quality option from

high to low, or vice-versa.

 

4. Refer to the sections below for specific troubleshooting information for

your particular sound card.

 

5. From the Nolf2 launcher application, click on the "options" button and

then click on the box next to "Disable Sound Filters".

 

6. From the Nolf2 launcher application, click on the "options" button and

then click on the box next to "Disable Hardware Sound".

 

Please note that since No One Lives Forever uses an MP3 codec for sound, the

Nimo codec pack may cause speech and sound to drop out completely. Please

uninstall the Nimo codec pack before installing No One Lives Forever 2. If

you have already installed the game, please uninstall both the Nimo codec

pack and the game, and then reinstall the game only.

 

Also, subtitles will not appear in the game if you do not have a soundcard,

or if your soundcard is not detected, or if you have disabled sound

completely in the advanced options menu.

 

WINDOWS 98:

There have been some reports of static during hitches in game performance on

various sound cards. We're still looking into this.

 

SOUND BLASTER LIVE! SERIES:

 

If you are using DirectX 9, you may experience performance problems when

enemy gunfire is heard. This is a driver issue. To fix the problem, lower

your sound hardware acceleration level in the control panel or in the sound

section of the Dxdiag utility.

 

You may experience missing sound effects and speech with older drivers

(v.4.xx). It's highly recommended that you update to the latest series of

drivers (v.5.xx) to correct this issue. You can check your current

driver version as follows:

 

1. Click on the "Run" option from the Windows start menu.

2. Type "Dxdiag" (Without the quotes) in the command line and press <Enter>

This will initiate the DirectX Diagnostic Tool Menu.

3. Select the "Sound" tab to see information on your sound hardware.

4. In the right-hand column of this window is your sound card driver

information.

 

SOUND BLASTER PCI 128:

If you’re experiencing speech and audio dropout, please try the following:

Initiate the NOLF2 Launcher, click on options, click on the "Disable

Sound Filters" option. Also check on the Creative website and obtain

the latest driver.

 

SOUND BLASTER AUDIGY:

Weapon fire and AI voices may stop playing during heavy firefights. An

updated driver for the Audigy will fix this issue. Also, EAX sound filtering

effects on some weapon sounds may not reset correctly after climbing out of

water or other areas.

 

HERCULES GAME THEATER XP:

The volume of certain sound effects may seem unnecessarily loud. A future

driver from Hercules may correct this issue.

 

DIAMOND MONSTER SOUND I&II:

Music throughout the game may be muffled when using these cards. Currently

the manufacturer does not supply DirectX 8.1 audio drivers.

 

NVIDIA NFORCE AUDIO:

All aspects of game audio suffer from high-pitched static and popping noises.

An updated driver (V1.13) should correct this problem and can be found on

NVIDIA's website. (www.nvidia.com)

 

TURTLE BEACH SANTA CRUZ:

If sounds seem missing or the volume of certain sounds changes erratically

throughout the game, please install the latest driver (currently v.4161) from

the manufacturer's web site. This should correct the problem.

 

AUREAL VORTEX I&II:

The last available drivers for these cards with Vortex chipsets are not fully

Direct 8.1 compatible. Therefore, these cards cannot be supported in NOLF 2.

Users of these cards may experience muffled background music, and missing or

muffled sound and dialogue.

 

PERIPHERALS:

 

LOGITECH MICE:

When the scroll wheel is set to a special function in

Mouseware, activating the scroll wheel during gameplay may have

undesired results. Setting the scroll wheel's function to "Middle

Mouse Button" in Mouseware should resolve the issue.

 

ADVANCED OPTIONS

 

If you're encountering problems running the game, you can try

tweaking some advanced settings in the "Options" window on the game

launcher (double-click NOLF2.exe and click the "OPTIONS" button).

Please note that this is for advanced users only, since tweaking

these settings could very well create other problems in the game.

 

DISABLE SOUND

If this box is checked, there will be no sound effects or subtitles

in the game. Also, dialog and lip-synching will not play correctly.

Music will still play. If you are experiencing problems running

the game and suspect your sound card may be the cause, you might

check this box and see if the problem goes away. If it does then the

problem may be due to a problem with your sound hardware or drivers.

 

DISABLE MUSIC

If this box is checked, there will be no dynamic DirectMusic in

the game. Please use this option for troubleshooting purposes only.

 

DISABLE MOVIES

If this box is checked, the intro logo movies will not be

shown. Use this if your system is having trouble playing these

movies.

 

DISABLE HARDWARE SOUND

If this box is checked, this will disable DirectSound 3D sound support and

could cause performance issues.

 

DISABLE ANIMATED LOAD SCREENS

If this box is checked, this will disable the animated loading screen.

 

DISABLE TRIPLE BUFFERING

If this box is checked, video output will not be triple buffered. With

certain video cards, this may help performance.

 

DISABLE JOYSTICKS

Disables input from joysticks and gamepads. Certain joysticks

and gamepads may interfere with normal mouse or keyboard

control in the game. If you suspect this is occurring, checking

this box before running the game may resolve the problem.

 

DISABLE HARDWARE CURSOR

If the mouse pointer is missing, flickering or otherwise

distorted in the game menus, checking this box may fix the

problem.

 

DISABLE SOUND FILTERS

If this box is checked, sound filtering effects (reverb) will be

disabled. Only cards with EAX 2.0 support will benefit from this feature.

If you experience problems such as static when firing a weapon underwater,

you may need to play with sound filtering disabled.

 

 

IX. PERFORMANCE

=================

 

DETAIL SETTINGS

 

When launching the game for the first time, be sure to choose the detail

setting that best fits your system configuration. After the initial launch,

You can change this setting at any time through the performance options menu.

 

UPGRADING

 

If you are unsatisfied with the level of detail that your system can handle,

then you may wish to consider upgrading. Nolf2's performance is most affected

by your video card, followed closely by the amount of installed memory in your

machine. A high end video card will usually result in considerable framerate

improvements, while installing more RAM will result in shorter load times and

less hitching during gameplay.

 

ASSET PRECACHING

 

If you are using a system with 128MB of RAM, please note that enabling asset

precaching will result in significantly longer load times. Unfortunately,

leaving this option disabled will result in more hitching during gameplay.

Note that this option defaults to OFF in the low detail setting.

 

 

X. VERSION HISTORY

===================================

 

Version 1.3 (February 6, 2003)

------------------------------

 

New Features:

 

* Added Team Deathmatch and Doomsday MP modes. Please see the section of this

labeled "Multiplayer Modes" for more information.

 

* Added ability for hosts to specify score values for tags, frags and other

mode-specific actions.

 

* Added FX to weapon respawn locations.

 

* Added the Server name and IP to system menu when connected to a remote host.

 

* Added the server name to client score screens.

 

* Added the ability for hosts to restrict any weapon, ammo type or gear

item from the game.

 

* Added functionality to select custom mods and resources from the launcher.

 

 

Gameplay Tweaks:

 

* Added a 30 second countdown timer for multiplayer games with a timelimit set.

 

* Increased multiplayer headshot damage somewhat.

 

* Increased the max deathmatch score limit to 100.

 

* Increased the max deathmatch time limit to 60.

 

* Lowered the splash damage radius of micromissiles somewhat.

 

* Increased the damage and accuracy of the Gordon SMG.

 

* Removed snowmobile radar icons from deathmatch to reduce radar clutter.

 

* Fire bolts have been improved! They now cause mild splash damage and leave

behind a residual flame that will burn anyone who walks through it.

 

* Player bodies in co-op mode now fade to searchable backpacks.

 

 

Bug Fixes:

 

* Fixed a bug that would cause the game to crash when launching standalone

server from within the game.

 

* Fixed several memory leaks and crashes that were causing instability in

dedicated servers and problems with load times in singleplayer.

 

* Improved singleplayer quickload times by 33-50% (Depending on level).

 

* Fixed the bug that was preventing the player from automatically un-holstering

their weapon after dismounting a snowmobile.

 

* Fixed a bug that was preventing minimum spec machines from performing well

as dedicated servers. Bandwidth limitations still apply.

 

* Fixed problems with camera rotation after slipping on a banana.

 

* Coop: Players should no longer automatically fire their weapon after being

revived if they were firing when they died.

 

* Coop/Team modes: Added the ability to remove your revivable body (but the

respawn timer remains)

 

* Hats and other player model attachments should no longer appear before

the player is actually in the game.

 

* Electrical darts now properly display their FX when they hit a surface.

 

* The T3 and custom bandwidth options for Internet servers now work correctly.

Please see the updated serverreadme.txt in your main Nolf2 installation

folder for details on setting custom bandwidth.

 

* Fixed the bug where bananas would "detonate" on bodies and backpacks.

 

* Players already affected by non-lethal damage cannot be tagged again until 2 seconds after

the effect wears off.

 

* Characters should no longer have weird pitch angles when they slip on a banana or are sleeping.

 

* Players under the influence of poison, fire and glue damage will animate normally if they

fire a weapon.

 

* Co-op: Players on snowmobiles when a game is saved will be standing next to them in loaded

games. This fixes problems with unusable snowmobiles if some players don't rejoin.

 

* Fixed a bug where zooming out after targetting a player sometimes left the player's name

onscreen.

 

* Fixed a bug preventing joysticks from being disabled.

 

 

Version 1.2 (November 15, 2002)

-------------------------------

 

* Added Deathmatch support.

 

* Added Dedicated Server support.

 

* Fixed the Angry Kitty so it can now be shot to detonate.

 

* Armed Angry kitties are now much more noticeable.

 

* Added SCMD system for remote server maintenance.

 

* Changed the color of player chat from white to yellow for better visability.

 

* Updated input code to handle both gamepad and joystick devices under

DirectInput 8.1

 

* Players should no longer lose thier animations when they die while leaning.

 

* Player Vehicles will now get removed properly when the level ends.

 

* Hitting F8 for screenshot will no longer count as "any key".

 

* Fixed a bug where you could send empty chat messages.

 

* Fixed the bug that caused the player to play damage FX after they had died

while taking special damage.

 

* Changed server directory listing for internet games to only show the current

maps file title, not the full path.

 

* Adding the same coop mission to the same campaign twice will no longer result

in an incompletable level.

 

* Fixed a bug where objects in certain levels would appear in the wrong place

on some systems.

 

* AmmoBoxes will now dissapear whenever any ammo is removed from them, and then

respawn after the specified time with full ammo.

 

* Fixed a 3d sound issue where select and deselect sounds on weapons would play

as if they were coming from the other players.

 

* Fixed player respawn points to reduce players spawning on top of one another.

 

* Fixed a bug where weapons would sometimes fail to fire if the fire key was

pressed, released and then pressed again too quickly.

 

* Fixed an issue with the keyboard configuration where assigning some keys would

cause others to become unassigned.

 

* Fixed player hit detection so that players crouched under geometry cannot be

killed by shooting above thier heads.

 

* Tweaked the range of certain weapon sounds.

 

 

Version 1.1 (October 1, 2002)

-----------------------------

 

* Corrected an issue that would allow the game to use an incorrect audio codec,

even when the correct codec was installed.

 

* Single load weapons will now fire every shot if you have invested greater than

6000 points into the weapons skill.

 

 

XI. NOLF 2 SITES

===================================

 

WEBSITE LINKS

 

For more information on No One Lives Forever and additional options for

technical support, and the latest updates please visit the following web

sites:

 

The Official Site

http://nolf2.sierra.com

 

FOX Interactive

http://www.foxinteractive.com

 

Sierra Entertainment

http://www.sierra.com

 

Monolith Productions

http://www.lith.com

 

XII. CREDITS AND SPECIAL THANKS

====================================

 

FOX INTERACTIVE

 

PRODUCTION TEAM

 

PRODUCER

Chris Miller

 

ASSOCIATE PRODUCER

Aaron Blean

 

QUALITY ASSURANCE

 

 

Q.A. ASSISTANT MANAGER

Igor Krinitskiy

 

Q.A. LEAD

 

Francis Choi

 

TEST TEAM

 

Geoff Bent

Scott Carroll

Michael Graham

Jen Johnson

Cris Lee

Jonathan Masterson

Billy Pamier

Denise Pater

Luke Thai

Hal Zabie

 

LOCALIZATION

 

LOCALIZATION MANAGER

Kristian Davila

 

SPECIAL THANKS

 

Eric Asevo

Steve Bersch

Pete Cesario

Lindsey Fischer

Ivo Gerscovich

Greg Goodrich

Tim Hall

Tim Harrison

Michael Heilemann

Becky Kneubuhl

Luke Letizia

Dan Mackechnie

Gabriel Mann

John Melchior

Megan O'Brien

Paul Pawlicki

Michael Pole

Rich Ragsdale

Tim Ramage

Jamie Samson

Kirk Scott

Dave Shaw

David Stalker

Kristin Sutter (www.The site that shall not be named.com)

Tim Tran

Jack Van Leer

Ellen Williams

Chris Wilson

Asylum Studio (www.asylumstudio.com)

Lisa Fredsti (Fox Library)

Brian Thomas (Fox Library)

Brian Harvey (NVIDIA)

Jessie Lawrence (Creative Labs)

Mike Drummelsmith (Matrox)

Marisa Porter, MCA

Van Riker, 1600 Records

John Dongelmans (Microsoft)

Tim Godwin, Line 6

 

Working with the NOLF team continues to be a great experience. Thank you for

all the late nights, the lost weekends and most of all, for your incredible

commitment to the quality of this game. You're awesome! -CM

 

MONOLITH PRODUCTIONS

 

DEVELOPMENT TEAM (In Alphabetical Order)

 

James Ackley, Lead Sound Designer

Scott Albaugh, Senior 2D/3D Artist/Animator

Ellen Beeman, Producer

Curt Collins, 2D/3D Artist

Brian Davis, 2D/3D Artist

Michael Drummond, Level Designer

Kevin Francis, Senior Engineer

Terry Franguiadakis, Engineer

Jim Geldmacher, Engineer

Jon Gramlich, QA Lead

Nathan Grigg, Composer

Chris Hewett, Director of Development

J.J. Hoesing, Engineer

Rodney Houle, Level Designer

Craig Hubbard, Creative Director/Lead Game Designer

Steve Lee, Senior 2D/3D Artist

David Longo, Art Director/Lead 3D Artist

Dan Miller, Level Designer

John Mulkey, Lead Level Designer

Jeff Orkin, Senior Engineer

John O'Rorke, Engineer

Brian Pamintuan, Sound Designer

Russ Pecoraro, Engineer

Brad Pendleton, Lead Engineer

Sasha Runnels, Senior 2D/3D Artist

Samantha Ryan, Producer

Wes Saulsberry, Art Lead

Kevin Stephens, Director of Engineering

Akika Tanaka, 2D/3D Artist

Cassano Thruston, Sound Designer

Simon Wong, Motion Capture Engineer

 

ADDITIONAL LEVEL DESIGN:

Nathan Cheever

Dan Thibadeau

 

SPECIAL THANKS TO THE FOLLOWING MONOLITH PERSONNEL

 

Matt Allen

Andrea Barringer

Bryan Bouwman

Wayne Burns

Dan Fagan

Andy Grant

Jason Hall

Patti Kail

Eric Kohler

Gary Kussman

Kevin Lambert

Rick Lambright

Brian Legge

Spencer Maiers

Kristin McLellan

Andrew Megowan

Ryan O'Rourke

Matt Scott

Mark Spadoni

Jim Totaro

Sandra Watanabe

Kiyotaka Yaguchi

 

SPECIAL THANKS TO THE FOLLOWING LITHTECH PERSONNEL

 

Jonathan Branam

Bob Givnin

Brian Goble

Matt Grimshaw

Chris Hedberg

Jeff Hutt

David Koenig

Dan White

Paige Young

 

SPECIAL THANKS TO

 

Steve Burke, (NVIDIA)

Justin Cooney, (ATI)

Todd Clauson, (Intel)

Keith Galocy, (NVIDIA)

Greg James, (NVIDIA)

Matt McClellan, (Intel)

Derek Reynolds, (Intel)

Randy 'ydnar' Reddig

 

MUSIC

 

NOLF 2 THEME and GAME SCORE:

Nathan Grigg

 

CUT SCENE SCORES:

Nathan Grigg

Guy Whitmore

 

MUSICIANS:

Andrea Wittgens: vocals (NOLF2 Theme)

Nathan Grigg: vocals (NOLF2 Theme, India, Island)

Jack Klitzman: saxophone (NOLF2 Theme, India)

Vincent Gates: guitar (NOLF2 Theme)

Lori Goldston: cello

(H.A.R.M. Motif, arranged by Guy Whitmore)

 

RECORDING ENGINEERS:

Jay Kenney

Vincent Gates

Nathan Grigg

 

SPECIAL THANKS:

Rich Ragsdale (for the use of the NOLF 1 theme)

 

VOICE CAST

 

Jen Taylor - Cate Archer, Isako, Ninjas, and Bystanders

Jock Blaney - Dmitrij Volkov

Ken Boynton - Santa, General Morgan Hawkins, Mischa the Pilot, Kamal,

Anoop Banerjee, Crazy Harij, Balaji Malpani, Soviet

Personnel,India H.A.R.M. Personnel, and Mimes

David Scully - Isaac Barnes

Deena Burke - Mother and Ninjas

John Armstrong - The Director, Pierre "King" of Mimes, and Soviet

Personnel, H.A.R.M. Personnel, and Man-Crates

Gary Schwartz - Mimes, Soviet Personnel, and India H.A.R.M. Personnel

John Patrick Lowrie - Bruno Lawrie

Todd Licea - E.A. (Evil Alliance) Personnel and H.A.R.M. Personnel

Jeff Steitzer - Dr. Otto Schenker, Super Computer, and Robots

Andre Sogliuzzo - Magnus Armstrong

Terrance Sloggins - As Himself

 

MOTION CAPTURE CAST

 

Jenna Hawkins

John Kaufmann

Lisa P. Leon-Guerrero

Justin Emeka

Kerry Wong

Hans Altwies

 

 

SIERRA ENTERTAINMENT/VIVENDI UNIVERSAL PUBLISHING

 

EXECUTIVE PRODUCER

Bill Dugan

 

PRODUCER

Bernadette Pryor

 

DIRECTOR of MARKETING

Lee Rosini

 

BRAND MANAGER

Mike Rodgers

 

BRAND MANAGER

Rozita Tolouey

 

VICE PRESIDENT STUDIOS

Rich Robinson

 

VP of MARKETING

Barbara Schwabe

 

NETWORK DEVELOPMENT

Mike Nicolino

 

PRODUCTION SERVICES MANAGER

Julie Pitt

 

PR MANAGER

Sarita Churchill

 

QA DIRECTOR

Gary Stevens

 

QA SUPERVISOR

Ken Eaton

 

QA TEST LEADS

Tharlie Richardson

Craig Bradford

 

QA TESTERS

Erinn Hamilton

James COok

Rick Gusa

 

MANUAL DESIGN

Sweeney Designs

 

ONLINE MARKETING MANAGER

Guy Welch

 

ONLINE EVANGELIST

Mike Taskey

 

PRODUCT CERTIFICATION DIRECTOR

Randy Linch

 

PRODUCT CERTIFICATION DIRECTOR

Rod Shean

 

PRODUCT CERTIFICATION LEAD

Chris Rooker

 

PRODUCT CERTIFICATION LEAD

Cyra Talton

 

PRODUCT CERTIFICATION LEAD

Brandon Valdez

 

PRODUCT CERTIFICATION ENGINEER

Richard Benavides

 

PRODUCT CERTIFICATION TESTER

Ben Chan

 

TRADE MARKETING MANAGER

Mary Barker

 

 

SPECIAL THANKS

 

Erin Alvarez

Molly O'Brien

Pat Callahan

Julie Daino

Tracy Gibbs

Adam Lumsden

Peter Della Pena

Eric Roeder

Mike Ryder

James Shaw

 

 

XIII. CONTACTING SIERRA

====================================

 

A) Customer Service, Support, and Sales

B) Technical Support

C) End User License Agreement

D) Legal Information

 

 

A) Customer Service, Support, and Sales

----------------------------------

 

United States

 

Vivendi Universal Games

6060 Center Dr. 2nd Floor

Los Angeles, CA 90045

Phone 310-649-8048

Business hours are 8:00AM- 5PM PST Monday-Friday

 

 

United Kingdom

 

Vivendi Universal Interactive Publishing UK Ltd.

Main: (0118) 920-9111

Monday-Friday, 9:00 a.m. - 5:00 p.m.

Fax: (0118) 987-5603

Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK.

Add "ATTN.: Returns."

2 Beacontree Plaza,

Gillette Way,

Reading, Berkshire

RG2 0BS United Kingdom

 

 

France

 

Vivendi Universal Interactive Publishing France

32, Av de l'Europe

Bât Energy 1 (2e étage)

78 140 VELIZY-Villacoubaly

France

 

Téléphone: 01-30-67-90-50

Lundi au Jeudi de 10h à 19h

Vendredi de 10h à 18h

Fax: 01-30-67-90-65

 

 

Germany

 

Vivendi Universal Interactive Publishing Deutschland Gmbh.

Tel: (0) 6103-99-40-40

Montag bis Freitag von 10h - 19Uhr

Fax: (0) 6103-99-40-35

 

Paul-Ehrlich-Straße la

63225 Langen

Deutschland

 

On-Line Sales

CompuServe United Kingdom:GO UKSIERRA

CompuServe France: GO FRSIERRA

Internet USA: http://www.sierra.com

Internet United Kingdom: http://www.sierra-online.co.uk

Internet France: http://www.sierra.fr

Internet Germany: http://www.sierra.de

 

Disk Replacement Policy

 

If your disk is damaged, Vivendi Universal Games will replace it FREE

within the 90- day warranty period. Just mail us the damaged cd, together

with a dated proof of purchase and a note requesting replacement, and

we'll mail you a new cd right away.

 

After the 90- day warranty period, replacement cd's are available for

$10.00 per product. If you need to replace your CD, send it to:

 

Vivendi Universal Games

Attn: Disk Replacement

4247 S Minnewawa Ave.

Fresno, CA 93725-9345

 

Include the CD along with a short letter explaining that you need to

replace your defective CD. Please also include on this letter your name,

shipping address and phone number. Please do not include any manuals or

other materials other than the CD.

 

Please send it via a traceable method such as Priority Mail, UPS, or Fed

Ex.

 

* Returns to this address valid in North America only.

 

 

B) TECHNICAL SUPPORT

-------------------------

North America

 

Sierra Entertainment, Inc. offers a 24-hour automated technical support line with recorded answers to the most frequently asked technical questions. To access this service, call (310) 649 8033, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions, or contact us via our Web site.

 

Sierra Entertainment, Inc.

Technical Support

4247 South Minnewawa Avenue

Fresno, CA 93725

 

Main: (310) 649 8033

Monday-Friday 8:00 a.m. - 5:00 p.m. PST

Fax: (310) 258-0755

 

http://support.vugames.com.

 

 

United Kingdom

 

Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour Automated

Technical Support line with recorded answers to the most frequently asked

technical questions. To access this service, call (0118) 920-9111, and

follow the recorded instructions to find your specific topic and resolve the

issue. If this fails to solve your problem, you may still write, or fax us

with your questions or contact us via our Internet or CompuServe sites.

 

 

 

Vivendi Universal Interactive Publishing UK Ltd.

2 Beacontree Plaza,

Gillette Way,

Reading, Berkshire

RG2 0BS United Kingdom

Main: (0118) 920-9111

Monday-Friday, 9:00 a.m. - 5:00 p.m.

Fax: (0118) 987-5603

http://www.sierra-online.co.uk

 

 

France

 

Vivendi Universal Interactive Publishing France

32, Av de l'Europe

Bât Energy 1 (2e étage)

78 140 VELIZY-Villacoublay

France

 

Téléphone: 01-30-67-90-50

Lundi au Jeudi de 10h à 19h

Vendredi de 10h à 18h

Fax: 01 30 67 90 65

 

http://www.sierra.fr

 

 

Germany

 

Vivendi Universal Interactive Publishing Deutschland Gmbh.

Technischer Kundendienst

Paul-Ehrlich-Straße la

63225 Langen

Deutschland

Tel: (0) 6103-99-40-40

Montag bis Freitag von 10 - 19Uhr

Fax: (0) 6103-99-40-35

Mailbox: (0) 6103-99-40-35

 

http://www.sierra.de

 

 

Spain

 

Vivendi Universal Interactive Publishing España

NUESTRA SEÑORA DE VALVERDE Nº 23

28034 MADRID

Spain

 

Tech Support Teléfono: 91 735 24 37

 

Soporte técnico de lunes a Viernes

de 09:30 a 15:00 y de 16:00 a 18:30

 

Fax: 91 735 32 34

Soporte@vup-interactive.es

www.vup-interactive.es

 

Italy

 

Vivendi Universal Interactive Publishing Italia spa

Contattare il vostro distributore.

 

 

C) Sierra End User License Agreement

--------------------------------------

 

NOTICE TO USER:

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE

INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING OR OTHERWISE USING THE

SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF

YOUDO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED

SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT INC.

CUSTOMER SERVICE AT (310) 649-8008 FOR A FULL REFUND OF THE PURCHASE PRICE

WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.

 

This software program ("No One Lives Forever 2 - A Spy in H.A.R.M.'S Way"), any

printed materials, any on-line or electronic documentation, and any and all

copies and derivative works of such software program (including materials

created with a so called level editor, if included) and materials are the

copyrighted works of Monolith Productions and/or Twentieth Century Fox Film

Corporation ("Fox") and is distributed by Sierra Entertainment, Inc., a

division of Vivendi Universal Games, Inc. (collectively referred to as the

"Parties"). All rights reserved, except as expressly stated herein. All use

of the Program is governed by the terms of this End User License Agreement

provided below ("License Agreement"). The Program is solely for use by end

users according to the terms of the License Agreement. Any use, reproduction or

redistribution of the Program not in accordance with the terms of the License

Agreement is expressly prohibited.

 

END USER LICENSE AGREEMENT

 

1. Limited Use License. The Parties hereby grant, and by installing the

Program you thereby accept, a limited, non-exclusive license and right to

install and use one (1) copy of the Program for your use on either a home,

business or portable computer. In addition, the Program may have a

multi-player capability that allows users to utilize the Program over the

Internet via Sierra's online game network Sierra.com or other gaming

network. Use of the Program over Sierra.com is subject to your acceptance

of Sierra.com's or such other gaming networks's Terms of Use Agreement.

Sierra Entertainment, Inc. ("Sierra") reserves the right to update, modify

or change the Sierra.com Terms of Use Agreement at any time. The Program

may also contain a Level Editor ("DEdit") that allows you to create custom

levels or other materials for your personal use in connection with the

Program ("New Materials"). All use of the Editor or any New Materials is

subject to this License Agreement. The Program is licensed, not sold. Your

license confers no title or ownership in the Program.

 

2. Ownership. All title, ownership rights and intellectual property rights

in and to the Program and any and all copies thereof (including but not

limited to any titles, computer code, themes, objects, characters,

character names, stories, dialog, catch phrases, locations, concepts,

artwork, animations, sounds, musical compositions, audio-visual effects,

methods of operation, moral rights, any related documentation, and

"applets" incorporated into the Program) are owned by Fox or its licensors.

The Program is protected by the copyright laws of the United States,

international copyright treaties and conventions and other laws. All rights

are reserved. The Program contains certain licensed materials and Fox and

its licensors may protect their rights in the event of any violation of

this Agreement.

 

3. Responsibilities of End User.

 

A. Subject to the Grant of License hereinabove, you may not, in whole

or in part, copy, photocopy, reproduce, translate, reverse engineer,

derive source code, modify, disassemble, decompile, create derivative

works based on the Program, or remove any proprietary notices or labels

on the Program without the prior consent, in writing, of the Parties.

 

B. The Program is licensed to you as a single product. Its component

parts may not be separated for use on more than one computer.

 

C. You are entitled to use the Program for your own use, but you are

not entitled to:

 

(i) sell, grant a security interest in or transfer reproductions

of the Program to other parties in any way, nor to rent, lease or

license the Program to others without the prior written consent of

the Parties.

 

(ii) exploit the Program or any of its parts for any commercial

purpose including, but not limited to, use at a cyber café,

computer gaming center or any other location-based site. The

Parties may offer a separate Site License Agreement to permit you

to make the Program available for commercial use. Please contact

Sierra for details;

 

(iii) host or provide matchmaking services for the Program or

emulate or redirect the communication protocols used by Sierra in

the network feature of the Program, through protocol emulation,

tunneling, modifying or adding components to the Program, use of a

utility program or any other techniques now known or hereafter

developed, for any purpose including, but not limited to network

play over the Internet, network play utilizing commercial or non-

commercial gaming networks or as part of content aggregation

networks without the prior written consent of the Parties;

 

(iv) create or maintain, under any circumstance, more than one

simultaneous connection to Sierra.com. All such connections to

Sierra.com, whether created by the Program or by other tools and

utilities, may only be made through methods and means expressly

approved by Sierra Entertainment, Inc. Under no circumstances may

you connect, or create tools that allow you to connect to

Sierra.com's private binary interface or interfaces other than

those explicitly provided by Sierra Entertainment, Inc. for public

use.

 

4. Program Transfer. You may permanently transfer all of your rights under

this License Agreement, provided the recipient agrees to the terms of this

License Agreement and you agree to remove the Program from your home or

portable computer.

 

5. Termination. This License Agreement is effective until terminated. You

may terminate the License Agreement at any time by destroying the Program.

The Parties may, at its discretion, terminate this License Agreement in the

event that you fail to comply with the terms and conditions contained

herein. In such event, you must immediately destroy the Program.

 

6. Export Controls. The Program may not be re-exported, downloaded or

otherwise exported into (or to a national or resident of) any country to

which the U.S. has embargoed goods, or to anyone on the U.S. Treasury

Department's list of Specially Designated Nationals or the U.S. Commerce

Department's Table of Denial Orders. By installing the Program, you are

agreeing to the foregoing and you are representing and warranting that you

are not located in, under the control of, or a national or resident of any

such country or on any such list.

 

7. Limited Warranty. The Parties expressly disclaim any warranty for the

Program, Editor and Manual(s). The Program, Editor and Manual(s) are

provided "as is" without warranty of any kind, either express or implied,

including, without limitation, the implied warranties of merchantability,

fitness for a particular purpose, or noninfringement. The entire risk

arising out of use or performance of the Program and Manual(s) remains

with the User, however Sierra warrants up to and including 90 days from

the date of your purchase of the Program that the media containing the

Program shall be free from defects in material and workmanship. In the

event that the media proves to be defective during that time period, and

upon presentation to Sierra of proof of purchase of the defective Program,

Sierra will at its option 1) correct any defect, 2) provide you with a

product of equal or lesser value, or 3) refund your money. Some states do

not allow the exclusion or limitation of implied warranties or liability

for incidental damages, so the above limitations may not apply to you.

 

8. Limitation of Liability. NEITHER FOX, SIERRA, VIVENDI UNIVERSAL GAMES,

INC. ,OR THEIR PARENTS, SUBSIDIARIES OR AFFILIATES, SHALL BE LIABLE IN ANY

WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM

OR USE OF SIERRA ENTERTAINMENT, INC.'S ONLINE GAME NETWORK, SIERRA.COM

INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER

FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.

SIERRA FURTHER DISCLAIMS ALL WARRANTIES WITH REGARD TO YEAR 2000 COMPLIANCE

OF THE SOFTWARE. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN

SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER

COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA

ENTERTAINMENT, INC. SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE

TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION

STORED ON SIERRA.COM. I UNDERSTAND AND ACKNOWLEDGE THAT SIERRA

ENTERTAINMENT, INC. CANNOT AND WILL NOT BE RESPONSIBLE FOR ANY INTURUPTIONS

OF SERVICE ON SIERRA.COM INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS,

SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS

OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or

limitation of incidental or consequential damages, or allow limitations on

how long an implied warranty lasts, so the above limitations may not apply.

 

9. Equitable Remedies. You hereby agree that the Parties would be

irreparably damaged if the terms of this License Agreement were not

specifically enforced, and therefore you agree that the Parties, jointly

and individually, shall be entitled, without bond, other security, or proof

of damages, to appropriate equitable remedies with respect to breaches of

this License Agreement, in addition to such other remedies as the Parties

may otherwise have available to it under applicable laws. In the event any

litigation is brought by either party in connection with this License

Agreement, the prevailing party in such litigation shall be entitled to

recover from the other party all the costs, attorneys' fees and other

expenses incurred by such prevailing party in the litigation.

 

10. Limitations on License. Nothing in this License Agreement shall

preclude you from making or authorizing the making of another copy or

adaptation of the Program provided that (1) such new copy or adaptation is

created as an essential step in your utilization of the Program in

accordance with the terms of this License Agreement and for NO OTHER

PURPOSE; or (2) such new copy or adaptation is for archival purposes ONLY

and all archival copies are destroyed in the event of your Transfer of the

Program, the Termination of this Agreement or other circumstances under

which your continued use of the Program ceases to be rightful.

 

11. Miscellaneous. This License Agreement shall be deemed to have been

made and executed in the State of California and any dispute arising

hereunder shall be resolved in accordance with the law of California,

without giving effect to its conflict of laws principles. You agree that

any claim asserted in any legal proceeding by one of the parties against

the other shall be commenced and maintained in any state or federal court

located in the State of California, County of Los Angeles. This License

Agreement may be amended, altered or modified only by an instrument in

writing, specifying such amendment, alteration or modification, executed

by all parties. In the event that any provision of this License Agreement

shall be held by a court or other tribunal of competent jurisdiction to

be unenforceable, such provision will be enforced to the maximum extent

permissible and the remaining portions of this License Agreement shall

remain in full force and effect. This License Agreement constitutes and

contains the entire agreement between the parties with respect to the

subject matter hereof and supersedes any prior oral or written agreements.

 

I hereby acknowledge that I have read and understand the foregoing License

Agreement and agree that the action of installing the Program is an

acknowledgment of my agreement to be bound by the terms and conditions of the

License Agreement contained herein. I also acknowledge and agree that this

License Agreement is the complete and exclusive statement of the agreement

between the Parties and I and that the License Agreement supersedes any prior

or contemporaneous agreement, either oral or written, and any other

communications between the Parties and myself.

LGL\241480 v1 MCO 08-16-02

 

 

-------------------------------------------------------------------------------

 

© 2002 Monolith Productions, Inc. All rights reserved.

 

© 2002 Twentieth Century Fox Film Corporation. No One Lives Forever is a

trademark of Twentieth Century Fox Film Corporation. All rights reserved.

 

Cate Archer and A Spy in H.A.R.M.'s Way are trademarks of Monolith Productions,

Inc.

 

This product contains the LithTech™ Jupiter System licensed from LithTech,

Inc. LithTech Jupiter System © 1997-2002 LithTech, Inc. All Rights Reserved.

 

Sierra is a trademark of Sierra Entertainment, Inc.

Copyright (2002 Sierra Entertainment, Inc.)

 

Windows® is a registered trademark or trademark of Microsoft Corporation in the

United States and/or other countries.

 

The ratings icon is a trademark of the Interactive Digital Software

Association.

 

NVIDIA, the NVIDIA logo, NVIDIA The Way It's Meant to be Played and other

NVIDIA Marks are trademarks of NVIDIA corporation in the United States and

other countries.

 

Uses Bink Video Technology Copyright

© 1994-2002 by RAD Game Tools, Inc.

 

Thanks for playing No One Lives Forever 2: A Spy in H.A.R.M.'s Way

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