Johnny LaRue Posted February 14, 2006 Posted February 14, 2006 greetings to the unityhq community! im constructing a sp map & i put a weapon item object on my map so i can pick up the tron disc but i want to set it up so it will make a sound when i pick it up & it will disappear from the game world once i grab it. i noticed in the weapon item properties tab that there is an option for "pickup command". is there a setting i need to enter here? do i need a trigger with a soundfx? i was also curious about how you can have weapons already in the players inventory when the level starts up. Question #2 AI - i have a couple AI in my map but their heads & part of their bodies are black. i have used different settings with ambient / object lights but i cant seem to light them up fully even though the rest of my map is lit up fine. any help would be greatly appreciated, thanx JLAR Quote
ƒƒ5•ßahamutZero Posted February 15, 2006 Posted February 15, 2006 *From Nolf2's Dedit- Might be the same (after all, there is some Tron2.0 source in nolf2!) 1st question: Place your SoundFX object near your Weapon object. Properties: Might want to make it non-looping, and not starting on. Weapon Properties: At Pickup, make the command something like this: msg SoundFX0 on; btw, welcome to unityhq community! Quote
Johnny LaRue Posted February 15, 2006 Author Posted February 15, 2006 hey ƒƒ5•ßahamutZero, i gave it a shot but i couldnt get it to work. in Nolf2 when you place a weapon item in a level , you are able to pick it up (using the action key) , but for some reason in Tron , even after pressing the action key the disc goes into your inventory but the disc model stays in the game world. i keep hitting brick walls with tron dedit but maybe its source still has enough differences than NOLF2. im gonna give LDSO's site a shot http://www.livingdead.g2gm.net/ thanx for the reply JLAR [ Quote
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