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About kepler

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    UHQ Benefactor
  • Birthday 01/27/1968

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    New Hampshire

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  • NOLF games played

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  1. Does anyone still have the URL for the Sierra NOLF2 forum? I am curious as to whether or not any of that content got captured by the Wayback Machine Internet Archive at .
  2. I just found out during play in the server. Hugo told us. Would it be appropriate, you think, for a group of us here to send flowers? I've been friends with Natter (and by that name only) for about ten years now.
  3. There are three NOLF games: NOLF, NOLF2, and Contract Jack. The "Trilogy" means all three of those.
  4. When going online to play multiplayer, it prevents your computer from checking in with what used to be the Master Server at Sierra Games (no longer running) and stopping you because of a failed CD check. In addition, the LivesForever Mod does, in fact, affect regular gameplay. If you play the single-player version of the game, it will cause a bug in one level about mid-way through that prevents you from going onward. [spoiler BELOW][just in case] The bug is in the Russian Main Records Building, when extracting information from the Super Computer. With the LivesForever Mod running, you will not be able to complete the mission, the door will not open, and you will be stuck - alone- inside the SuperComputer room with no way out. If you save a game while using the LivesForever Mod, you will need to use that mod again in order to load the games. You cannot load LivesForever Saved Games without using that mod. It's a quirk. I recommend just unloading the mod if you plan on starting a new single-player campaign. Personally, though, I tend to just load from a selection of favorite saved levels, or from the chapter list, I play, and then exit without saving. The mod is not an issue.
  5. Print this out. Tape it to the side of your monitor, everyone. Unless you are on the opposing team.
  6. Is there any way to put the LivesForever Mod, the necessary patches, and the CD bypass all together into a single install? One of the big hurdles in this game is just getting the thing going. It takes a lot of determination, something that ordinarily only exists for people who already know and love the game. If you have not played it before, it would be pretty easy to move on to something that is easier to get running.
  7. Pep's avatar is an actual video clip of him, working on maps, in response to UnityHQ Member input.
  8. Pep, is it an option to bomb our own machines?
  9. Even with the time run out, no one CAN end if the machine is demolished. Pep has added a little twist to the game on this map. I am hoping that somehow placing a bomb in this map will completely favor the team that places the bomb, and not limit both teams when it goes off. Pepper, as always, is diving deep into what can and cannot be done with just map and a common mod, which I very much appreciate.
  10. Hmmm could you get the piece to disconnect from the device when it explodes?
  11. All right, I like this blow-it-up and then repair it thing you have going on. An observation: Suppose a part is already in place on the Red DD machine. A blue team member places a bomb and Boom, no more red machine. While the machine is broken, that piece cannot be removed or picked up by anyone. This means that EITHER team now has to repair that machine in order to complete the game. You might consider forcing the placed parts to instantly respawn - if that is possible.
  12. Just an FYI, if the mods are not properly installed, the 'Custom' button does not show up.
  13. Interesting effect when bombs are used, Pep. The other team's Doomsday Machine Assembly Point is destroyed, and they cannot complete their machine. What happens then? What happens if BOTH team blow up the others' DD machine? I'm liking the map. I'm having trouble getting my head around the bombs.
  14. Everything but the patches. I reinstall this so rarely, I forget all about those. Thanks, E1. Done.
  15. I recently formatted and reloaded my old computer. After reinstalling, I first got "Invalid shell DLL cshell.dll". This had nothing to do with my .rez files, which are very streamlined. I ignored this, and selected the Lives Forever Mod, and the game ALMOST launched. Now I got "ERROR in CInterfaceMgr::Init(): Could not initialize Cursor!" Windows Home XP Service Pack 3. NVIDEO GeForce6600. 4GB RAM. Same machine I have played on for years. I'll keep picking at it on and off. If anyone has any insights, shout 'em out, though. Thanks. Kep