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madmaxgamer last won the day on November 15

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  1. Version 1.0.0


    This is a mod for "No One Lives Forever 2" that increases the quality of the textures mostly by 200%, and in some cases 400%, using AI upscaling. It also adds more mip-maps giving a much smoother look for things in the distance. It also removes compression for the 32bit TGA files, since modern videocards can handle the larger files. Before you install You should definately install NOLF 2 Modernizer mod, that fixes a lot of issues and lets you run the game at VERY high resolutions with some new effects. After you install that, it will create a folder called "Modernizer" How to install You have 3 files called Upscale.PART1,2,3... Those need to be put in NOLF 2\Custom\Mods\Modernizer, next to the other rez file(s), called MODERNIZER.REZ Youre done. When starting the game and that music starts along with the game prompt, go to CUSTOM, make sure MODERNIZER is checked. Now you can play. Issues, things, poop. I tested the mod on a laptop, running at 4k, 6k, and 8k resolutions, with max settings. It ran fine, but encountered issues at 8K, you might not. I dunno. I also did HD upscales for Return to Castle Wolfenstein and Mafia 1, you can find them on Steam. Thanks To everyone at nolfgirl.net, Thanks to Spawn, thanks to PTMike95, and to anyone still playing this classic. - Madmaxgamer, 14-11-2021 You'll need 7Zip to extract the file.
  2. Hey guys, ive done a texture upscaling for NOLF 2 using AI upscaling. Textures are now 200% larger, they have more mipmaps, which means less jagged lines at distance, and ive also removed the compression. The effect is everything looks more neat, sharper and less visible pixelated textures. I will post some screenshots, but you can see the difference better in game. I also completely replaced some textures that i managed to find the source material for, nothing big, but its neat. I also redid some UI elements like health bars, from scratch. The mod is 1.8gb to download, and once you decompress it, its 4.11 gb, in 3 files. Those 3 files, you put in your "NOLF2/Custom/Mods/ANYMODNAME" folder. I assume most of you know what to do. It replaces just texture files, so if you have any other mods that arent textures, it shouldnt be a problem. It DOES NOT confilct with Modernizer, and i strongly encourage you install that too. Here is the link for the mod, its google drive https://drive.google.com/file/d/1C5eEW5NJ2BLSg_pPv9vg0975w5UaryAy/view?usp=sharing Thanks to Spawn and PTMike95 for the help ! Heres some screenshots, they are jpegs, so its hard to see the difference, unless in game. Looking forward to some feedback.
  3. As the title says, im stuck at this step. I have extracted textures from REZ files, Opened DTX with viewer, sent to editor, upscaled it, exported to DDS for some reason, and now how do i turn it back into DTX to put in a REZ file, so the game reads it as a replacement ?
  4. Hi. I make mods for old games, to try and make them look better. Ive done Wolfenstein, Mafia, Minecraft and texture work in Rust and Unreal Engine. Can anyone tell me what i need to start replacing models and textures in NOLF ? I can remodel almost anything, i just need to know what i can use to translate the unity engine assets into something Blender can use (fbx, 3ds, obj), and back again into unity format + repack. I know from the dev tools thing you need to unpack them, but from there im lost. Can anyone please help ?
  5. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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