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SolidHaf

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Posts posted by SolidHaf

  1. I've been having some trouble getting NOLF 2 to run correctly, that is, at a locked in 60. It will run in the 600 fps range, and I am kinda worried that it will end up breaking the game. But I have yet to find an effective way to framelimit. I have a 144hz monitor, so just using vsync isn't enough--not that it even sticks to the vsync 144fps anyway. Tried using dgvoodoo2 and that didn't work, it just made NOLF 2 crash due to some error with the D3D.DLL file. I tried enbdev's d3d8to9 dll, and that caused a similar crash problem. No success either with the nVidia control panel vsync and max framerate settings.

    I'm kinda at my wits end here and I really want to play NOLF 2 again.

  2. On 5/4/2020 at 7:42 PM, SolidHaf said:

    No problem at all! I certainly understand.
    There are many little eccentricities to drivers, hardware and all the interactions in between, so it might be one of those strange little unsolvable things. For what it is worth, I used to be able to get NOLF running just fine on my former alienware also and it had optimus too, so it might just be the specific computer being a bother.

    It happens that I am building myself a proper desktop, so I will report back when I am able with results from that rig.

    Pardon the delay, I built my new desktop and NOLF 1 works splendidly, only the strange spacing issue remained but it was much diminished and not at all noticeable.

  3. 12 hours ago, Spawn said:

    Sorry for the late reply, I was able to run all versions of nolf no matter what display adaper I chose. My computer is older than yours though.  This could be something worth mentioning to Hey Jake if you can't get it to work.

    No problem at all! I certainly understand.
    There are many little eccentricities to drivers, hardware and all the interactions in between, so it might be one of those strange little unsolvable things. For what it is worth, I used to be able to get NOLF running just fine on my former alienware also and it had optimus too, so it might just be the specific computer being a bother.

    It happens that I am building myself a proper desktop, so I will report back when I am able with results from that rig.

  4. On 4/20/2020 at 2:38 PM, Spawn said:

    Have you tried running Modernizer 1.006? There is a fix for scope and widescreen support there. (not camera yet)

    You most likely don't have to run dgvoodoo solution. This fixes some things but mess up other things such as shadows.

    There is a built-in 'intel graphics' fix in the update.

    https://heythere.coffee/nolf/

    I have found that I must run DgVoodoo to get around the fact that I have a dell laptop(Dell G7 17 7790) that uses integrated graphics switching, so for some reason it causes the game to crash no matter what else I do--it so happens I am running modernizer, but not a recent version of it I don't think.

    I think there is some strange goings on with how the optimus implementation for dell works--something to do with how it uses the integrated graphics as the display interface no matter which processor is in use--the intel or the nvidia processor.

  5. Hello forum!

    Does anyone know of a way to fix the letter spacing issues that result from running the game using dgvoodoo?

    Also, I noticed that some of the screen effects like the cutscene letterboxing, fade in transitions and sniper scope only work on 4:3 ratios--which is to be expected--but might a mod be possible to create widescreen versions of those assets?

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