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ƒƒ5•ßahamutZero

NOLF2 Update Team
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Posts posted by ƒƒ5•ßahamutZero

  1. Quick, cheap terrain:

     

    Level of difficulty= Moderate (Practice the basics first, learn some of the useful key shortcuts)

     

    +It is ideal to have started with a new world file, but if you want to add to an existing map, work on terrain on another file, then carefully copy and paste your work to the other file.

     

    •Make a new triangular plane in the +y direction to start.

    •Now make another one.

    •Rotate that one sideways so that both triangles make a square when moved together.

    +180deg rotation using overhead view will get it done

    •Make sure they are in the same level in the y (vertical) direction.

    •Copy both triangles and paste them right next to them to form a rectangle.

    user posted image

    •Continue cloning these until you get about the terrain you need.

    +More triangles = more detail = less chance of making mysterious holes

    +Since you'll be stretching stuff, it is a good idea to make a bit more than you need.

    user posted image

    •Join the brushes (your triangles) by pressing SHIFT+J. (You can undo this by pressing CTRL+J).

     

    =Now the hard part:

    •Switch to Geometry edit mode (with all the triangles selected)

    user posted image

    •Carefully use Right Mouse Button Hold to 'stretch' the vertices:

    +Be systematic; take a row at a time

    •Use a vertical view you're comfortable with

    •Look for a vertex

    •Highlight a vertex by moving over it with cursor

    •Hold Right Mouse Button and move the mouse, let go where you want it

    +Try not to cross squares into other ones

    +You can also move vertices using the V key- hold V and move mouse (might help in some situations)

    user posted image

    +Another cool feature of DEDIT is that you can select a group of vertices and move them together using S + Mouse Movement when you have a selection with many vertices (Ex: You got a water-filled moat on the same terrain for a castle, so you select a square area near the center to make a flat surface for the castle- Move vertexes vertically)

    user posted image

    user posted image

    +Don't over stretch, can or might leave invisible holes

    +If stretching gets weird with the texture (texture stretched at a faster speed), then try again, or try another vert

    +Stretch every other square, don't stretch adjacent squares

    •Test the terrain by walking and jumping all around it

    •The rest is luck and patience (get a soda and focus!)

    Good Luck!

     

  2. I say to play more custom maps. It will take some time to learn all the spawn points in every map (btw, GT map has a few anti base camp spawnpoints...also GT-ID map I imagine is much harder to base camp since DD machines are switched around...).

    When ending the game, more people leave and it can take several minutes to get everyone loaded into the game. Fighting the base campers (assuming there's no boring spawntags) can only make you a stronger player, forget the points (besides, csports doesn't work well anyway) it's only public server games anyway.

    So some possible solutions to a boring game is to base camp with only less damaging weapons, that is, nothing that kills in 1-to-2 hits (i.e phos, rockets). Switch players around, try to get some balance. Don't camp, at least wait in the center, it'll be more fun. To those getting camped, act fast, switch tags on them, sneak out and attack from the outside, instead of complaining- do something about it whether not spawning or turn the tables on them. And did I say play more custom maps?

  3. Agreed, I think some do play for points.

    No matter, same guns are available to everyone, base camping can build up victim's skill...The only problem I see is if someone cheats to make easy points...

    Also, it doesn't seem accurate at all...

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