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cloister56

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Posts posted by cloister56

  1. Hi, thank you for the welcome and the reply.

    I have now tried with the compatibility mode set to Win XP SP2 in both the lithtech and NOLF2 exes and with the version of dgvoodoo you linked to but I still get the same error about d3d8.
    I have found I can get the game to run, in menu correct widescreen using the modernizer but limiting the resolution to 1920x1080. This allows me to relaunch the game without any problems. Pushing the resolution up to 4K prevents it from launching on the subsequent attempts without first setting a different resolution in the launcher.
    I can live with this setup but I do find it intriguing I have had so much trouble and others haven't with both the native widescreen support and now with dgvoodoo.
    It made me think of another question, what is the difference between the revival version on the tk website, 1.3 version on this website and the modernizer? Will I be losing anything running the modernizer instead of the plus version (from this site)?

    And I have wondered why the revive web page (http://nolfrevival.tk/) and this website seem disconnected. One doesn't seem to reference the other, no link to this forum on revival and no link to that website on the downloads section here. And pcgamingwiki doesn't even mention the tk website.

     

    Thanks again for the reply.

  2. I'm having a variety of issues getting this game running.

    If I use the version on this website or the revive version I can get the game to launch. However when I change to widescreen resolutions the menus get cut off with the back and exit off the bottom of the screen. This is with the plus version which both say they have a widescreen patch integrated.

    I remember having this problem years ago so I tried adding the modernizer patch. This fixes the menu issue and allows me widescreen which appears correct. The game will launch and looks fine, apart from the "are you sure you wish to quit" "yes" option extending outside the box.

    However this option means I can't launch the game subsequently, it just goes to a white screen and returns to desktop. There is a box with the message "crash detected. SE at address 0X00650E3A inside E:\Games\No One Lives Forever 2\lithtech.exe loaded at base address 0x00400000 Please check debug.log for more information.
    I have to change the display in the launcher to get it to launch then change the resolution in game again.

    I had a look through the forums and they mention changing dgvoodoo settings. However the version I downloaded from this website does not have dgvoodoo with it despite it saying it does. If I add dgvoodoo the game no longer launches with the error "Error in CGlobalClientMgr::Init() Error: 817021039:0 d3d8.dll
    I've tried using dgvoodoo with both the revive and the version on this website with the same result.

    This occurs if I use the version on this website or the one direct from dege's website.

    I'm a bit confused as I haven't found any references to other people having problems with the widescreen patch of either version so I'm not sure what I am doing wrong.

    I am running Windows 11 up to date as of 1/1/23. Nvidia Geforce RXT 4090 driver version 527.56, On Intel Core i9-10920X 3.5GhZ, 64GB Ram. Screen resolution 3840x2160 at 120hz

    If you have any suggestions they would be greatly appreciated.

  3. Thanks for the response.
    I tried dgvoodoo including forcing V-Sync but the dialogue problem still occurs.
    It's strange it seems like my computer just ignores all the normal methods for limiting refresh rate except limiting it directly in display adaptor.
    I've never seen anyone mention this.
    I decided to give the game a full playthrough just accepting that this is a method that works, but thought I would ask in case anyone had this problem and found out why.
    The patched fan released versions are great otherwise I'm having no other problems.
     

  4. Hello,
    So this is in relation to the dialogue in the game cutting off before it is supposed to finish.
    This does appear to be related to refresh rate.
    Now I have tried limiting my refresh rate with nvidia control panel, nvidia inspector and RTSS. But all of them make no difference.
    I've left them running, ran them in administrator mode, everything I can think of.
    Strangely if I go into my display adaptor properties and on the monitor tab change my refresh rate to 60, the game works fine.
    I'm just curious if anyone can think of a reason why this programs are failing to limit my refresh rate. It's not a major issue as I can get the game to run.

    My specs are:
    Motherboard ASUS Sabertooth X99 onboard sound in use.

    Realtek audio drivers updated to latest (Microsoft signed 14/09/18 Ver 10.0.1.17763.1

    Geforce GTX 1080Ti (Drivers 417.35)

    Intel Core i7-5930K 3.50GHz

    32GB Ram

    ASUS ROG PG279Q via displayport running at 2560x1440 at 144Hz

    Running Windows 10 Pro
     

    Thanks very much.

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