JordanJS

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JordanJS last won the day on December 7

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About JordanJS

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  1. Thanks for posting that!
  2. JordanJS

    Scope zoom fix for widescreen.

    Version 1.0.0

    37 downloads

    How to install: (The files have been "corrected" using the steps under the How it was done). Extract the contents of the zip file to your NOLF/NOLF GOTY root folder. It'll ask you to overwrite. First make sure to back those files up (NOLF2.REZ and NOLFU003.REZ). Then say "yes" to overwriting the files. How it was done: I was able to figure out how to get the zoomed in scope to go over the entire screen. Un-rez NOLFU003.REZ and go to the "ATTRIBUTES/LAYOUT.TXT" file. Look for "ScopeScale" and set it's value to 1.8. Extra step for nit-picky peeps: Step 1 will enlarge the scope sprite, but some of the circle will be cut off by the screen. If you still want a full circle on the screen, but don't want the edges cut off, you're going to have to unrez "NOLF2.REZ". Then navigate to "STATBAR/SPRTEX" and open "SCOPE1_FADE.dtx" inside of DEdit. Create a new project and import the dtx into it on the "Textures" tab. Export it as a tga and open it in Photoshop. From here, you'll have to scale it down. Make sure to also edit the alpha channel to be smaller as well. I used screenshots and smart objects to help me. Extra still: Export the TGA from Photoshop, import into DEdit, and re-export as a 32-bit with 1 MIP channel. If you double-click your TGA, you should see the texture image and the alpha channel. Extra still: Re-Rez your NOLF2 and NOLFU003 directories into .REZ files and play the game!
  3. View File Scope zoom fix for widescreen. How to install: (The files have been "corrected" using the steps under the How it was done). Extract the contents of the zip file to your NOLF/NOLF GOTY root folder. It'll ask you to overwrite. First make sure to back those files up (NOLF2.REZ and NOLFU003.REZ). Then say "yes" to overwriting the files. How it was done: I was able to figure out how to get the zoomed in scope to go over the entire screen. Un-rez NOLFU003.REZ and go to the "ATTRIBUTES/LAYOUT.TXT" file. Look for "ScopeScale" and set it's value to 1.8. Extra step for nit-picky peeps: Step 1 will enlarge the scope sprite, but some of the circle will be cut off by the screen. If you still want a full circle on the screen, but don't want the edges cut off, you're going to have to unrez "NOLF2.REZ". Then navigate to "STATBAR/SPRTEX" and open "SCOPE1_FADE.dtx" inside of DEdit. Create a new project and import the dtx into it on the "Textures" tab. Export it as a tga and open it in Photoshop. From here, you'll have to scale it down. Make sure to also edit the alpha channel to be smaller as well. I used screenshots and smart objects to help me. Extra still: Export the TGA from Photoshop, import into DEdit, and re-export as a 32-bit with 1 MIP channel. If you double-click your TGA, you should see the texture image and the alpha channel. Extra still: Re-Rez your NOLF2 and NOLFU003 directories into .REZ files and play the game! Submitter JordanJS Submitted 05/21/2018 Category Mods  
  4. Sure - PM'd you a Google Drive link.
  5. Okay, so after literally an entire day of digging around, downloading converters and unpacking and re-packing rez files, I was able to figure out how to get the zoomed in scope to go over the entire screen. Un-rez NOLFU003.REZ and go to the "ATTRIBUTES/LAYOUT.TXT" file. Look for "ScopeScale" and set it's value to 1.8. Extra step for nit-picky peeps: Step 1 will enlarge the scope sprite, but some of the circle will be cut off by the screen. If you still want a full circle on the screen, but don't want the edges cut off, you're going to have to unrez "NOLF2.REZ". Then navigate to "STATBAR/SPRTEX" and open "SCOPE1_FADE.dtx" inside of DEdit. Create a new project and import the dtx into it on the "Textures" tab. Export it as a tga and open it in Photoshop. From here, you'll have to scale it down. Make sure to also edit the alpha channel to be smaller as well. I used screenshots and smart objects to help me. Extra still: Export the TGA from Photoshop, import into DEdit, and re-export as a 32-bit with 1 MIP channel. If you double-click your TGA, you should see the texture image and the alpha channel. Extra still: Re-Rez your NOLF2 and NOLFU003 directories into .REZ files and play the game! Here are some screenshots of my process:
  6. If you're having this problem, forcing your monitor's refresh rate to 60hx through NVIDIA Control Panel fixed the issue for me. (I use a 144hz monitor, so that's the default.) It also had the added benefit of making my mouse movement smoother.
  7. JordanJS

    Crouch toggle and leaning

    Hey there - I realize this is a dead topic, but I figured I'd post my fix for anyone else looking to solve this problem. I just ended up using Autohotkey to create a toggle for this. Here's the script. Also, make sure to run it as Administrator: Fyi: "c" is my crouch key. Adjust to your liking.
  8. JordanJS

    Any way to set gadgets to hotkeys?

    Hey there! Could you explain how to do this? It looks like the keyboard keys are all numbered, with one even saying "##203". I have no idea what that means, haha.
  9. I wonder if it's just a black image with a circle cut out of it that's drawn onto the screen? If so, there must be a way to access the file and swap in an image that will fit the 16:9 area.
  10. Just wanted to confirm an earlier finding: disconnecting my wireless USB headset receiver made the game launch properly. As for playing it well... still working on that!
  11. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.