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Posts posted by URA
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My findings: there is no mod command line switch for the dedicated server

The dedicated server reads the mod setting from windows registry and the game launcher writes this setting.
Below is the registry key used to set a mod:
No mod:
[HKEY_LOCAL_MACHINE\SOFTWARE\Monolith Productions\Contract Jack\1.0] "SelectedMod"=""
Pegasus mod:
[HKEY_LOCAL_MACHINE\SOFTWARE\Monolith Productions\Contract Jack\1.0] "SelectedMod"="Pegasus-Mod"
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Ouch.... I hope you get a new one soonargh too bad my harddisk is broken right now I want to test it!!


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I think its about time that I update my NOLF2 mod
Weapons-03
- New stuff
M82A1 with 4x SV scope
Beretta 2x Scope
Step zooming for 4x scopes
Chat sound keywords (hi, brb, ok, etc)
New scope crosshairs (color is bound to the 1st person crosshair color)
Spy Vision, lift/drop key = on/off (SV scopes only)
Weapon upgrade (pickup weapon A, does player have A? |Yes, get B| : |No, Get A|
+ Micro Uzi > Dual Micro Uzi's
+ Katana > .32 Beretta
+ Sniper rifle > M82A1 rifle
- Returning weapons
Silenced Sterling
.32 Beretta with silencer and scope
- Modded stuff
P90 (PV): Test laser sight
Sniper rifle with silencer and 2x SV scope
CT180 now with 2x SV scope
Jumping about 5 times now clears burning damage (untested with phos)
CateGlasses2 attachment; all Cate MP models
IsakoGlasses attachment; Isako MP model
- Fixes
Fire perturb (was partly broken in Weapons-02)
- Last minute notes
This mod has 2 new sets of DefaultWeapons, the default set and the other set for Volkov's Lair & Trailer Park.
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Yes, I'm working on adding a few new things to CJ that will soon find there way to NOLF2.From spawnsite.net forums:
SAssER Posted: Nov 13 2006, 07:12 AM
URA Posted: Nov 13 2006, 08:07 PM
Will there ever be a next release?
:)I'm will be bringing back the Silenced Sterling and setting the Dual Micro Uzi's to be only available when player already has a Micro Uzi a picks up another. Also, Spy Vision may find it's way into the next version

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Thank you, I am very proud of my mods... BTW, which weapons do you find 'tedious'?I have to agree. Some of the weapons are a little...tedious. Regardless it's a lot of fun to goof around with. Did a nice job, you should be proud.
Thanks Fzy, I'm also thrilled about the serverTrig & Vega, when are your mods coming out? I think URA did a fantastic job with this. It's tons of fun, and a nice change. I am thrilled to have the mod and the server!
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...where were the lightsabers?
I'm assuming the server was started outside of the game, therefor the mods DefaultWeapons were never set in the missions file.
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Last night was fun. Thanks for hosting Eliteone.
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Before starting a game, on the launcher window goto Options and enter +windowed 1 on the command line.
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Weapons-02 mod
6 Lightsabers
AK-47 scope
Replaced AK-47's fire and fireloop sounds
Replaced .32 Beretta with Gold .357 Magnum
Replaced Tommygun with P90 SMG
Replaced Sterling with Micro Uzi
Replaced Silenced Sterling with Dual Micro Uzi's
Replaced Micro Missile with RPG-7
Added part of Contract JACK's newer recoil system
Increased weapon steadiness when using a scope and crouching
Decreased weapon recoil when crouching
Quick chat keys (F1-F7 and Shift + F1-F7 (50 message limit per map))
(F9) FPS counter (can't chat)
(F10) None
(F11) ScreenShot mode (no HUD (can't see chat))
(F12) 3rd person (alive (can't shoot))/Free cam (dead (can't chat))
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Cool stuff, URA!! Thanks for sharing and for all the time you put into this!

Thanks Belladonna (little late...)
New version, Kittycat-A8
New;
Updated AK-47 scope
Replaced .308 Sniper Rifle with M82A1 Sniper Rifle
RPG-7 (replaces Micro Missile's on NOLF2 maps)
Increased weapon steadiness when using a scope and crouching
Decreased weapon recoil when crouching
Quick chat keys (F1-F7 and Shift + F1-F7 (50 message limit per map))
(F9) FPS counter (can't chat)
(F10) None
(F11) ScreenShot mode (no HUD (can't see chat))
(F12) 3rd person (alive (can't shoot))/Free cam (dead (can't chat))
Older;
URA .357 LX (Gold .357 Magnum with scope)
Lla Special (Chrome .357 Magnum without scope)
Micro Uzi
Dual Micro Uzi's
P90
Sword
6 Light Sabers
New AK-47 fire sounds
Kitty and Banana mines
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It's about time that I post some thing about this here, so here it is:
URA .357 LX
Gold .357, scope
.357 fmj LX (.357 ammo, 1 hit kills most of the time)
.357 fmj (.357 ammo)
Lla Special
Scopeless .357, chrome look
Micro Uzi
A small SMG, 32 round magazine
Uzi 9mm fmj (Micro Uzi ammo)
Dual Micro Uzi's
Same as the Micro Uzi, but 2, 64 round magazine (2x 32), not perfect but still fun
P90
50 round magazine, about 850 RPM (14 RPS), Scope
5.7x28 fmj, (P90 ammo)
AK-47 Scope
A scope for the AK-47
Master Jedi Lightsaber (Purple) (Ammo1,2,3,4)
Schwartz Saber (Blue) (Ammo3)
Sith LightSaber (Red) (Ammo2)
Jedi Lightsaber (Yellow) (Ammo1)
Jedi Lightsaber (Green) (Ammo1)
Fire/Hot LightSaber (Orange) (Ammo4)
Ammo1: Electrocute/Electrocute
Ammo2: Electrocute/Choke
Ammo3: Freeze/Stun
Ammo4: Burn/Burn
Sword
Well.. is's a sword, a little on the weak side
Angry Kitty
NOLF2 import, added the crossbow's fire ball to the ImpactFX.
Banana Mine
NOLF2 import, like the kitty but slower and not as powerful, available only on NOLF2 maps with bananas.
Pictures can be found here
And you can download the mod here

URA's Weapons mod
in NOLF2 Mapping & Modding
Posted
Weapons-04
- New stuff
Basic Anti cheat, covers D3D8 & PV weapon files
100% redone P90 model and texture
100% redone 357 model and texture
- Mod stuff
Faster zoom in/out time
New server browser filter: Gametype, cycle thru all game types from one screen, options: This (normal browser), DM, TDM, DD, Coop and All
P90: laser sight removed
P90: 2x scope added
- Fixes
RPG-7: fire delay fixed
Schwartz Saber (blue Lightsaber): doesn't tag anymore
- Optional others
Dark .357 skin: Replaces the gold .357 skin with a dark skin
Batch Rez Merger v1: A batch script that trys to merge all .rez files found custom\resources into one. Requires lithrez.exe, lithrez.exe is part of the Toolkit/Public tools.
Download: Weapons-04