Zaxx
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Posts posted by Zaxx
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Still having this issue:
Any workaround for this? I don't want to play with music disabled.
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Seems like I exhausted the number of characters so I'll just continue in a new post:
To answer you about the launcher it includes a widescreen settingAnd that's what causes my fov issue with the launcher because I use a different solution when it comes to applying widescreen support. Wobak's widescreen mod offers better widescreen implementation because it doesn't stretch the weapon models, it adjusts most of the hud and ui elements and it also automatically adjusts the vertical field of view so I only have to edit the horizontal one in the ini file. URA's launcher also has automatic fov adjustment so the two settings collide and that results in stretched weapon models paired with a compressed image (= the level and the enemies appear taller than they should be).
Btw. last year I could play the game with the same settings and Wobak's widescreen mod on this same machine without problems when I was still on Windows 7 and that's why my suspicion points toward a compatibility issue with Windows 10.
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Being rude to those of us donating our time to try to help you get the game going on your computer isn't the best approach to take.Sorry again, it really was nothing personal, just a result of a lot of time already wasted so when I saw that the launcher introduced a new issue with the field of view I frankly just lost it. I'm just generally frustrated because I'm out of ideas and as a huge fan of playing classic titles and emulation that's a feeling I'm just not used to, I very rarely encounter as many problems as in this case and even if I do a solution usually surfaces.
As myself and many others have gotten it to work on modern PCs with Windows 10 Pro it is more likely a configuration or hardware issue with your machine.That occured to me as well so I re-installed the game and my GPU drivers a number of times (fresh installs without any kind of leftover files so of course) but I still couldn't solve any of the problems mentioned earlier. Of course anything else can be a factor too but I keep my OS very clean (I have Win 10 Pro 64 bit as well), I don't have any kind of software that could affect NOLF2's DirectX 8.1 tech and I have no issues with any other game (well, apart from NOLF1 but those were clear compatibility problems and I managed to solve most of them). Of course I can never be 100% sure but it's a pretty safe bet that my machine has nothing to do with it.
Myself I have to run it on Compatibility mode (Windows 7 works for me) with the run as administrator option.Running as an administrator is usually the first compatibility option I enable when trying to run older games and I did my fair share or trial and error with the other settings as well (I tried it with no compatibility setting at first, then Win 7, Win XP SP2, Win XP Sp3, Win8 so all of the relevant options) both in the case of Nolf2.exe and the actual Lithtech.exe: they did not help one bit. What kind of GPU do you have? How old are your GPU drivers? It certainly could be a driver issue so who knows, maybe an older driver (I have the 368.69 Nvidia drivers) would help me. Anyway I did not mess around much with NOLF2 in the GPU control panel, I only experimented with some basic stuff: vsync (I even tried the new free sync option, it did not help), triple buffering, shader cache, pre-rendered frames and the only graphical overhaul I applied to the game were 16x anisotropic filtering, FXAA and DSR (2560x1440). Turning either of these options on or off made no difference.
It's also worth to note that one of my problems (and frankly this one's the most important because this is what renders the game unplayable), the one with the stuttering when the guards are in search mode is reported by the game's PCGamingWiki page so it's certainly a widely known issue:
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I play it all the time on Windows 10 Pro. Are you using the Game Launcher from our downloads or?
What difference would a launcher make? Isn't that only for multiplayer?
Edit: Yeah, nothing, still all the same issues + it messes up the widescreen mod because it seems to have its own terrible widescreen solution (a simple fov change I can do a lot better myself if I go to the config file? what a feature!). Thanks for wasting my time.
Edit 2: Sorry for being harsh, I just wasted so much 'frelling' time on getting this game to work.
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This may sound harsh but let me you: whoever states that the game is working fine under Windows 10 must have just had a look and closed the game down because NOLF2 is literally unplayable on this OS. I have a list of things:
- Vsync just doesn't work. The in-game setting only lowers the fps a bit (which of course does not help one bit because you'll still get stuttering) and using RivaTuner Statistic Server to limit your fps only results in unbearable framskipping issues.
- Very frequent crashing with the widescreen mod.
- On top of the stuttering and frameskipping issues mentioned earlier the game stutters heavily whenever a guard enters search mode and the only way to fix this is by fully disabling music so you can basically choose between an unplayable and an unenjoyable game. Thanks, but no thanks.
Bottom line: NOLF2 works on Windows 10 but it's practically unplayable and you can do nothing to solve your issues (I've tried everything, wasted almost 6 hours trying every kind of workaround). Spare yourself the trouble and just don't even try.
Win 10 64 bit, i7 2600 3.4 ghz, GTX 970.
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Have you tried playing the game in windowed mode?
Yes, I did: my "reward" was bad mouse control paired up with the same fps drops.
However I could somewhat alleviate the issue by changing some of my hotkeys to frequently used gadgets through the autoexec.cfg and I could also set up custom hotkeys to my F1-F4 keys so it's a lot more manageable now.This game is in dire need of an updated digital release or an HD remaster. I'd gladly sacrifice my copy of Contract Jack at a WB altar for it.

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I have a problem on Windows 10: I get serious fps drops whenever I use the zoom function of the sniper rifle or if I cycle through my gadgets and weapons and the small icons appear on the center bottom of the screen. The drops when I zoom in I can live with but I'd love to find a way to just get rid of cycling through weapons and gadgets completely. It's just tedius (and on superspy sometimes infuriating) to cycle through everything, it makes the stuff like the lipstick grenade completely useless in a firefight because you simply can't select it fast enough. Is there any way to set some of the gadets to hotkeys?
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Hello. I get a strange framerate drop in NOLF whenever I use the mouse for changing weapons and when I zoom with a sniper rifle. When I change weapons, the lag happens when there is the weapon icon on screen. Windowed mode doesn't help, neither does vsync, running as admin, DPI scaling, etc. Other than this, the game works for me. Any thoughts?
Any luck in solving it? I'm having the same problem.
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I seem to have weird frame rate drops whenever I zoom in with a sniper rifle, or press the switch function keys. I've installed the Stutter/Frame Rate fix, but it hasn't solved the issue. Any one know how to resolve it?
I have the same issues with the GOTY Edition (running on Windows 10 64 bit with jackfuste's widescreen patch). So far I managed to find nothing on this sadly, seems like Win 10 just has a problem with the game. 'frell' WB for not letting Night Dive remaster the game, seriously.
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What ratio do you think that widescreen is.... 21:9 ?
Jackfuste's patch supports all kinds of WS resolutions, he just used 21:9 aspect ratio shots to show it off I guess.
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In answer to my own question, yes it is. I fixed it by going into layout.txt and changing the below setting:
[Overlay]Sprite0 = "Interface\hud\Spr\Scope.spr"Scale0 = 0.0999//0.08I created a new rez with cshell.dll from this patch and layout.txt in a folder called attributes.There are probably some other overlays that will need fixing. As I play through I'll fix them and provide the info here if needed.That would be marvelous, especially now as it seems like this widescreen patch was abandoned too.
There is a new widescreen fix for NOLF1 and that has problems like this too (misaligned texts here and there, same issue with the scope) so if you can you should look at that game too.

http://www.wsgf.org/forums/viewtopic.php?f=64&t=17973&start=30
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Here's an issue I've found, don't know if it can be fixed though. This is how the weapon zoom screen looks like with the mod:

It's only a visual problem, aiming works perfectly of course. Don't know if you've changed anything as far as the zoomed fov goes but it feels natural.
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fixing the firstperson would require hacking the exe. i have never done anything like that and have now idea how it would work. if you someone is able to do that, i would be happy to include it in the patch....
It's a shame really. I got excited when I saw that we have a good widescreen mod now.
I'd help if I could but I know nothing about editing an exe. I'd imagine there's a "weaponaspect" setting or something like that in there a hex editor could find somehow but it can be a lot trickier and basically the only hex editing I've done was to change resolutions in some older games. The only other solution that comes to mind could be a separate weapon mod that has weapon models fit for 16:9 and 16:10 aspect ratios with the stretching considered but of course I have no idea how the game works and if that's even possible. Even if it's possible it may end up looking like garbage. 
The source for the game is available though but I have no idea if that can be of any assistance.
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i doubt ill have the motivation because i dont really like contract jack... i just took a quick look and and atleast the FOV is still handled the same way.so that would be easy to fix. for the interface and hud i had redo many position and scale calculations in nolf, i doubt they can simply be carried over.. lets say i will focused on nolf and nolf 2 in the near future.
Fair enough, who likes it anyway?
I consider Contract JACK a mediocre mission disk to Nolf2 so I mostly asked for completionist (I'm planning on replaying the whole series) and practical reasons. Before I asked I had a look at the game and as far as I can tell every part of the menu and the UI is at the exact same place as in NOLF2 and given the quick development time the engine is almost the exact same Lithtech Jupiter as in NOLF2. I even tried loading your mod but it gave me a missing DLL error. I copied the DLL over to the Contract JACK directory just to see how it goes and the error message changed: now it says "could not initialize cursor".Maybe it helps if you ever decide to mess around with it.
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"In the future I will try to make the hud elements and menus scale with the resolution but im not sure if I will be successfull because the menus are set up much more primitively than in Nolf 2."
After looking at how the game looks with the mod I say don't prioritze your efforts on those things. The menu and the hud never scaled with the resolution so I think no one is bothered by this. Instead the best solution I can think of would be a slider or an option for increasing the size of the menu and the elements, but personally I think the hud looks fine as it is on my 24" monitor even in 1080p.
What really bothers me are the stretched weapon models, they look horribly out of place. I have no idea how hard could it be to fix that but it would be a wonderful thing.
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Are you planning to make this mod compatible with Contract JACK? I'm guessing it wouldn't be hard as the engine is mostly the same.
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It came to my attention that Monolith released the NOLF1 source code ages ago. Are there any source ports available? Started playing the game, applied the latest widescreen mod and stretched weapon models really kill the experience for me so that's why I'm asking.
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A petition to Monolith or Activision won't solve anything as apparently nobody knows who has the rights to the franchise:
http://www.rockpapershotgun.com/2013/04/09/no-one-lives-forever-rights-nowhere-to-be-found/
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I followed the instructions here (did not download any mods yet though because apparently I have to post in order to be able to - wtf?) and I have 2 problems:
- the weapon models are okay in 1080p but everything else appear to be stretched
- I am missing some parts of the UI like tips, texts and other stuff
How can I fix these issues?
Edit: Okay, sorted out the stretching but texts and menus are still bad. Looks like I'd need the Widescreen Menu Fix for that.
Edit: Tried URA's Multiplayer Launcher mod and texts are still off-screen. This looks bad, I'd like to see the subtitles.
The values are perfect for 1650 x 1050 for example but bad for 1920x1080. Guess I'll have to figure out the correct values myself somehow


Windows 10 Pro
in NOLF2 Technical Help
Posted · Edited by Zaxx
Found a fix for this: emulating DirectX8 through dgVoodoo fixes the issue IF you limit your fps with vsync. DgVoodoo basically makes vsync work how it should (without dgVoodoo the game's vsync is buggy, it only lowers your fps somewhat and never syncs it up with the refresh rate) so even though you're theoretically getting the performance drop caused by the music you won't actually see it until you can hold the framerate that matches your monitor's refresh rate.