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supercarz1991

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Posts posted by supercarz1991

  1. Ok, thanks. I will try out milkshape, blender and maya. Will take some time loool. Blender is good because it is free and many youtube videos. When trying to import a terrain (as a world obj file) dedit crashes. 3ds max yeah.... I dont have it.

     

    3ds max 7 is VERY hard to find as is AliasWaveFront Maya 5.0. I have both ;)

  2. i use 3ds max 7 for all my mapping

     

    when it comes to making a landscape, i use a 3d OBJ Screenshot ripper. I use the "Auto Landscape" Function of Trackmania Sunrise/United, dump it with textures, and build on it :P

     

    i need to get my 3ds max reinstalled, but i might post how to rip Source Engine models today

  3. Unfortunately, those tools aren't 100% compatible with NOLF2. In later versions of the Jupiter engine new data was added to map files (about 28bytes per vert, iirc). Also some object data can cause a map to crash the game.

    i removed the ammo box pickups and it worked fine on nolf2. hopefully that map can be my first release to the NOLF2/CJ world XD

     

    its kinda weird runnin around a mario kart map with guns blazin

  4. this is a side project i've been working on. There's TONS of hackers running around the real Combat Arms, so that got me thinking... "Why don't i just convert all the guns to NOLF2 and make custom maps and try to convert the real ones?"

     

    and the idea was born

     

    so far i've 100% redone the ClientFX so all the fx in NOLF2 are more realistic now and look just like CA's

    all DTX files are converted and just waiting to match up to something

    AR's

    Pistols'

    Sniper's are all converted

     

    gonna try a character later

     

    anyone wanna join in?

  5. The game has a limit to the number of custom rez files you can have at once (which is why we started bundling them up in the map packs)

    How many do you have in your custom folder at the moment?

     

    LivesForever in custom Mods

    and my DM_BLOCKFORT.REZ in resources

     

    i tried doing a simple replacement map rename and that even crashes

     

    also crashes with 100% of no mods applied

  6. i got bored lol

     

    Image no longer accessible 

     

    has 2 bases for TDM

    everyone spawns in base instead of outside where vulnerable

    up to 24 players

    lot's of room to run aorund and just have fun

     

    might release for you NOLF2 folks :P lol

  7. this is all coming from an experienced combat arms modder

     

    any kind of hack you may patch, i have probably done in a rez mod

     

    Fly mod can be done by modifying the Jump animation of a child model of a character

    VJump can be modded via the crouch animation

    glitch key can be done via the walk animations

     

    on top of that

    super knife done via modifying the fire_key on weapon models

    rapid fire is the same

    unlimited ammo mod works on NOLF2

    Wallhack can be done via RenderStyles

     

    if your gonna patch hacks, you gotta patch modding the files too

  8. Assuming I'm understanding your comment correctly, since the master server has been shutdown you're going to need to dig through the code to create your own master server or change your client to be compatible with the various existing work-arounds.

     

    creating my own master server, yes. sorry i didn't convey that correctly. there isn't much in the dev documentation on it so which is why i asked

  9. i'm only asking to see if maybe i can save myself some time in trying myself. I'm currently in the middle of my own game on the Lithtech Jupiter engine using the NOLF2 source as a base. I need to run a server for multiplayer, and want to run one like the original in game so you can search for open games and such instead of having to use the IP tool or somethin (which doesn't work with my custom client anyway)

     

    that being said... anyone have experience with NOLF2 source for making a server? Or can i do it without the source and maybe just use files from here? Thanks!

  10. i was using this tool awhile back but then discovered an easier method

     

    instead of using 3dx ripper, i actually used to convert Source Engine maps and models using maya or 3ds max 7. simply opening the OBJ extracted from the source engine file, converting it, then texturing it in DEDIT

     

    here's an example (not the best example...) this is a basic crash bandicoot themed map, just for simply runnin around shootin aimlessly... kinda stupid. i'll get a better example later

     

    24431_4082798959447_736609391_n.jpg

     

    it's really not hard at all. i'll bust out the tutorial when i get a chance

  11. this was the first map i created myself. This map does work for NOLF2 although it's part of my personal FPS game i'm creating called TPS

     

    270325_4037401264533_1066346425_n.jpg

     

    Features many spawning points

    up to 12 vs 12 teams for games like TDM or on my client, CTF

    Up to 24 people for games like Deathmatch or on my client, Free For All

    Has Weapon ammo boxes in the appropriate spots just like the original game on the N64

    Snow Mobiles for the spot of the carts

    will add more to it soon!

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