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Everything posted by UHQBot
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Amazon Prime Day is still a couple weeks away, but from now until July 12 you can begin picking up some extra free gaming perks for those already subscribed to the service. First up is Prey, the excellent 2017 immersive sim that Arkane Austin made before shipping the troubled Game Pass exclusive, Redfall. Read more... View the full article
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Technically, Grand Theft Auto Online is alive and well on PC, receiving all the same updates the console versions of the popular online crime sim get, as they get them. Well, most of them. Because see, Rockstar has begun sneaking more and more exclusive features into the two next-gen console ports, leaving PC players… Read more... View the full article
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One of the biggest slow motion tragedies in recent memory appears to have wrapped up with a bad if not altogether shocking ending. The lost OceanGate Expeditions Titan submersible is now believed to have imploded on its way to the Titanic wreck, and in fact the U.S. Navy apparently knew this shortly after the… Read more... View the full article
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Characters named Cid are a Final Fantasy mainstay, but I wasn’t prepared for Final Fantasy XVI’s iteration, and neither were many people playing the action RPG this week. Read more... View the full article
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Researchers at Yamagata University in Japan have harnessed AI to uncover four previously unseen geoglyphs — images on the ground, some as wide as 1,200 feet, made using the land’s elements — in Nazca, a seven-hour drive south of Lima, Peru. The geoglyphs — a humanoid, a pair of legs, a fish and a bird — were revealed using a deep learning model, making the discovery process significantly faster than traditional archaeological methods. The team’s deep learning model training was executed on an IBM Power Systems server with an NVIDIA GPU. Using open-source deep learning software, the researchers analyzed high-resolution aerial photographs, a technique that was part of a study that began in November 2019. Published this month in the Journal of Archaeological Science, the study confirms the deep learning model’s findings through onsite surveys and highlights the potential of AI in accelerating archaeological discoveries. The deep learning techniques that comprise the hallmark of modern AI are used for various archeological efforts, whether analyzing ancient scrolls discovered across the Mediterranean or categorizing pottery sherds from the American Southwest. The Nazca lines, a series of ancient geoglyphs that date from 500 B.C. to 500 A.D. — primarily likely from 100 B.C. to 300 A.D. — were created by removing darker stones on the desert floor to reveal lighter-colored sand beneath. The drawings — depicting animals, plants, geometric shapes and more — are thought to have had religious or astronomical significance to the Nazca people who created them. The discovery of these new geoglyphs indicates the possibility of more undiscovered sites in the area. And it underscores how technology like deep learning can enhance archaeological exploration, providing a more efficient approach to uncovering hidden archaeological sites. Read the full paper. Featured image courtesy of Wikimedia Commons. View the full article
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There’s no other video game company quite like Nintendo, and the same thing appears to be true about its fans. One reportedly spent roughly $3,500 on company stock to interrupt the most recent shareholders meeting and seemingly rant about the lack of male hairstyle customization options in Splatoon 3. Nintendo… Read more... View the full article
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Ubisoft’s big, crossover first-person shooter XDefiant isn’t out until later this year. However, a short open beta is currently being held until June 23. And after playing a few hours of Ubisoft’s new Call of Duty-like shooter, I’m surprised by just how much I like it. But I’m also concerned that it might not stand… Read more... View the full article
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For three decades the Final Fantasy franchise has been known for reinventing itself, whether it’s the cyberpunk-esque stylings of Final Fantasy VII or the push into online multiplayer with Final Fantasy XI. The next watershed moment for the franchise is here, with Final Fantasy XVI trying to push into a more mature… Read more... View the full article
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Though The Legend of Zelda franchise often dips into the eerie and the occult, its dominant mode is one of high adventure. Rather than associating the Japanese series with horror, we imagine a blonde boy swinging his sword in service of rescuing the princess against a backdrop of soaring music. Its world is populated… Read more... View the full article
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From Comic-Con to C2E2, the vast majority of cosplay coverage you see on this website comes from American conventions. Which is fine! This is an American website, many of the world’s biggest shows are in the US and our intrepid cosplay photographer Mineralblu is also American. Read more... View the full article
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We’re three weeks into Fortnite’s latest season and hopefully you’ve been able to cross off the weekly quests without much trouble thus far. This week, however, you might’ve come across a few challenges that aren’t as familiar, including one involving one of the new mechanics: Mud. Insert joke about getting dirty and… Read more... View the full article
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Microsoft Says Xbox Has Been Losing The Console Wars Since 2001
UHQBot posted a topic in Gaming News
As Microsoft dukes it out with the Federal Trade Commission (FTC) over its $69 billion acquisition of Activision Blizzard, the Xbox maker has admitted something everyone probably already knew by now: It’s lost the console wars. Read more... View the full article -
The Final Fantasy series’ charm is that, because every game is so different from the others, they each have their own strengths and faults. Some games excel in aspects others crash and burn trying to emulate, and it makes the series fascinating to compare and contrast. We even tried to rank these disparate games and … Read more... View the full article
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During Thursday’s big Xbox vs Federal Trade Commission court hearing, Pete Hines of Bethesda (Fallout, Starfield) confirmed that the upcoming Indiana Jones game from MachineGames was originally planned to be a multiplatform release, meaning available to more people. But after Xbox bought up Bethesda, things changed… Read more... View the full article
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It’s official: Warzone Caldera, formerly known as the original Call of Duty: Warzone, is shutting down later this year so developers can focus on the battle royale’s sequel and players are angry. The announcement came in a Call of Duty blog post titled “An update on Call of Duty: Warzone Caldera” published on June 22. Read more... View the full article
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There’s a phenomenon in the Overwatch community that has persisted through the original game’s 2016 release, its gradual decline, and the launch of the sequel. This phenomenon is an interesting one, a sort of “IYKYK” situation that requires membership in a specific community in order to recognize its members: in … Read more... View the full article
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As you likely are aware, five people are currently missing onboard a tourist sub that was heading down to the remains of the HMS Titanic. We don’t yet know what went wrong and if those onboard are still alive—it seems unlikely at this point—but a large-scale search for the Titan and its crew is still underway.… Read more... View the full article
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PlayStation boss Jim Ryan has been fighting Microsoft’s acquisition of Activision Blizzard tooth-and-nail, claiming it jeopardizes Call of Duty on PlayStation 5. But in a private email when the deal was first announced, Ryan apparently wrote that he didn’t think it was an “exclusivity play” to take away Call of Duty,… Read more... View the full article
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In Tears of the Kingdom, Link gets a whole new suite of abilities granting him mastery over the physical world around him as well as control over time itself. With Recall, Link can stop time, select an object previously in motion, and send it backwards. It’s an essential tool for getting around some of the game’s… Read more... View the full article
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When Bethesda revealed that Starfield would have over 1,000 planets, it sounded both impressive and like a potential nightmare. What if instead of a dozen bespoke locations, the open world sci-fi RPG was scattered across hundreds of lifeless rocks filled with the same old stuff. Director Todd Howard suggests it’s… Read more... View the full article
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Detecting delirium isn’t easy, but it can have a big payoff: speeding essential care to patients, leading to quicker and surer recovery. Improved detection also reduces the need for long-term skilled care, enhancing the quality of life for patients while decreasing a major financial burden. In the U.S., caring for those suffering from delirium costs up to $64,000 a year per patient, according to the National Institutes of Health. In a paper published last month in Nature, researchers describe how they used a deep learning model called Vision Transformer, accelerated by NVIDIA GPUs, alongside a rapid-response electroencephalogram, or EEG, device to detect delirium in critically ill older adults. The paper, called “Supervised deep learning with vision transformer predicts delirium using limited lead EEG,” is authored by Malissa Mulkey of the University of South Carolina, Huyunting Huang of Purdue University, Thomas Albanese and Sunghan Kim of the University of East Carolina, and Baijian Yang of Purdue. Their innovative approach achieved a testing accuracy rate of 97%, promising a potential breakthrough in forecasting dementia. And by harnessing AI and EEGs, the researchers could objectively evaluate prevention and treatment methods, leading to better care. This impressive result is due in part to the accelerated performance of NVIDIA GPUs, enabling the researchers to accomplish their tasks in half the time compared to CPUs. Delirium affects up to 80% of critically ill patients. Yet conventional clinical detection methods identify fewer than 40% of cases — representing a significant gap in patient care. Presently, screening ICU patients involves a subjective bedside assessment. The introduction of handheld EEG devices could make screening more accurate and affordable, but the lack of skilled technicians and neurologists poses a challenge. The use of AI, however, can eliminate the need for a neurologist to interpret findings and allow for the detection of changes associated with delirium roughly two days before symptom onset, when patients are more receptive to treatment. It also makes it possible to use EEGs with minimal training. The researchers applied an AI model called ViT, initially created for natural language processing and accelerated by NVIDIA GPUs, to EEG data — offering a fresh approach to data interpretation. The use of a handheld rapid-response EEG device, which doesn’t require large EEG machines or specialized technicians, was another noteworthy study finding. This practical tool, combined with advanced AI models for interpreting the data they collect, could streamline delirium screenings in critical care units. The research presents a promising method for delirium detection that could shorten hospital stays, increase discharge rates, decrease mortality rates and reduce the financial burden associated with delirium. By integrating the power of NVIDIA GPUs with innovative deep learning models and practical medical devices, this study underlines the transformative potential of technology in enhancing patient care. As AI grows and develops, medical professionals are increasingly likely to rely on it to forecast conditions like dementia and intervene early, revolutionizing the future of critical care. Read the full paper. View the full article
