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Since the day Mario and Universal announced Chris Pratt was going to voice Mario in the upcoming Super Mario Bros. film, the internet has been in a state of shock, confusion, and anger. Mostly anger. And while there are some legit reasons to dislike Pratt or his casting, the star doesn’t seem phased, and even says he… Read more... View the full article
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Fighting game fanatics got their first real look at Bandai Namco’s newest entry in its long-running Tekken series during last year’s PlayStation State Of Play. Now a bunch of hands-on previews for Tekken 8 have dropped, and among the revelations is the fact that Tekken is taking a page out of its rival Street Fighter… Read more... View the full article
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There are so many issues that Congress could be focusing on right now. Banking regulations following SVB’s collapse, for example. Or helping Americans who struggle with basic living expenses. Maybe they could be working on a long-overdue fix of our broken healthcare system. Instead, they’re very concerned about the… Read more... View the full article
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Dear Weirdos Who Dance Emote Past Midnight, Read more... View the full article
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Early on in Resident Evil 4, Leon encounters a large lake. It’s a bit creepy but otherwise seems harmless. And according to many players online, you should actually walk onto the pier and start shooting the lake for a fun, hidden reward. However, this is actually a dirty—and also very funny—trick that RE4 vets are… Read more... View the full article
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The time has come once again for PlayStation enjoyers to fire up their console’s jet engine and check out April’s helping of PlayStation Plus games. Imma keep it a buck with you, I half expected Sony to come out of the gates swinging with a cavalcade of Capcom titles this month, more specifically Resident Evil games… Read more... View the full article
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Battle royales and the culture that surround them have collected a litany of archetypes, creating a sort of BR zodiac that can help you understand the machinations of the people you encounter in Warzone, Fortnite, Apex Legends, or PUBG. Maybe you feel like one or more of these stereotypes sorta kinda speak to you,… Read more... View the full article
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The Legend of Zelda series is one of the most widely celebrated in all video games, and for good reason. Even the worst Zelda game is in a class of its own, but all of them have their occasional drawbacks. We’re here today to break down the best and worst parts of each mainline game, from the iconic original NES… Read more... View the full article
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If you ever suspected that your version of the legendary weapon, Val’anyr, Hammer of Ancient Kings, could trigger shields that would absorb more damage than seemed normal, Blizzard’s QA department might have just proved you right. As it turns out, Val’anyrs’ stats contained an extra zero. Whoops! Whatsmore, this bug… Read more... View the full article
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Elden Ring's Top Five Spells, According To FromSoftWare's Stats
UHQBot posted a topic in Gaming News
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Resident Evil 4 remake—a complete reimaging of the classic 2005 survival horror game out now on consoles and PC—follows Capcom’s previous Resident Evil refreshes. Following the somewhat standalone Resident Evil 1 remake, we got the excellent Resident Evil 2 remaster. After that, we got the good if a bit short remaster… Read more... View the full article
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Here I was expecting The Last of Us’ long-awaited arrival on PC to be a mostly non-eventful yet worthy addition to fans’ Steam libraries. The series just celebrated a hit HBO TV adaptation and the Part I remake on PS5 definitely makes a compelling case to revisit this storied game…certainly the PC version would be in… Read more... View the full article
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Six or seven days a week, MinerHoboJo fires up his PlayStation 5 and signs into Twitch or YouTube to stream a five-year-old game—Blackout, the first Call of Duty battle royale. By his own estimation, and community consensus, Miner is the game’s global leader in solo wins and kills. (There are no public stats for… Read more... View the full article
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Pedro Pascal clearly gives it his all no matter what role he’s diving into. Nothing has convinced me more of this fact than Pascal’s recent turn as the face of mobile game Merge Mansion, which now includes his attendance at a real-life recreation of the in-game manor. Pascal not only showed up but also showed out. Read more... View the full article
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Last November, Activision Blizzard made a shocking decision when it suddenly ended its partnership with Netease, the company which brought games like Overwatch and World of Warcraft to China, after 14 years. Now we know why. According to the New York Times, Netease suggested it could sway Chinese regulators on… Read more... View the full article
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Earlier this month, the pop culture collectible company Funko announced it was going to throw $30 million worth of Pop! figures in the garbage because its warehouses were overflowing with excess stock. Now images are beginning to emerge of unopened boxes full of Harry Potter-theme Funkos and more at dumps and… Read more... View the full article
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GameStop may have made a profit in 2022, but sales are still below expectations, particularly in North America. In the company’s full year financial report for 2022, meant for investors but funny to read regardless of who you are, it outlined what it believes to be a significant hurdle: there aren’t as many good games… Read more... View the full article
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Hear ye, hear ye, fellow Tarnished, for another Elden Ring legend has been born. This time, instead of a loin cloth-wearing guy with a jar on his head that solos the scarlet rot goddess Malenia, it’s a loin cloth-wearing girl with a jar on her head that has helped some 3,000 other players slay the game’s final boss. Read more... View the full article
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I’d skulked my way through the dark corridors of the Ishimura, holding my breath the entire time. Never forgetting that at any moment, a deadly necromorph could pop out from the vents and make short work of me, I held my weapon aloft all the while. If I chanced upon an explosive canister, I’d use kinesis to carry the… Read more... View the full article
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Editor’s note: This post is part of our weekly In the NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology improves creative workflows. We’re also deep diving on new GeForce RTX 40 Series GPU features, technologies and resources, and how they dramatically accelerate content creation. It’s a celebration, creators! Blender, the world’s most popular 3D creation suite — free and open source — released its major version 3.5 update. Expected to have a profound impact on 3D creative workflows, this latest release features support for Open Shading Language (OSL) shaders with the NVIDIA OptiX ray-tracing engine. Plus, 3D artist and filmmaker Pablo Reche Beltrán, aka AuraProds, joins the 50th edition of the In the NVIDIA Studio series this week to share his Jurassic Park-inspired short film. Thank you to the artists who’ve contributed to the series, those who influence and inspire each day and those who will do so in the future. Finally, enter the Watch ‘n Learn Giveaway hosted by creative community 80LV for a chance to win a powerful GeForce RTX 4080 GPU. Enter by watching an Omniverse for creators GTC session, filling out this form, and tagging #GTC23 and @NVIDIAOmniverse on social media by Thursday, March 30. Better Renders in Blender 3.5 Supporting OSL shaders with NVIDIA OptiX, the Blender update 3.5 now enables 3D artists to use shaders in Cycles and render them on an NVIDIA RTX GPU. Previously, such a workflow was limited to CPU rendering only. Blender update 3.5 supports Open Shading Language shaders with NVIDIA OptiX. Image courtesy of Sprite Fright, studio.blender.org. This saves an extraordinary amount of time for artists, as scenes that use OSL can be completely rendered 36x faster than with a CPU alone. Blender 3.5 also delivers updates to creative workflows in animation and rigging, nodes and physics, modeling and more. Read the full release notes. Dino-mite Renders Never Go Extinct 3D artist AuraProds fondly remembers watching the blockbuster movie Jurassic Park in theaters as a kid, wishing to one day recreate a memorable scene in which a giant T-Rex frightens the main characters who are huddled together in a car. Unlike that scary moment, however, the artist’s AuraProds video came together in a rather cute way. “The concept art was made by my five- and eight-year-old cousins,” said AuraProds. “They drew the dinosaurs and inspired me to turn them into 3D.” Based in Almería, a small city in southern Spain, AuraProds was perfectly situated to capture video footage in the nearby town of Tabernas, where Hollywood directors often shoot western movies. With the requisite footage captured, AuraProds modeled dinosaurs to populate the scene. https://blogs.nvidia.com/wp-content/uploads/2023/03/studio-itns-auraprods-wk50-clip1-1280w.mp4 His preferred 3D app is Blender. “No doubt,” said AuraProds. ”I really like it because I can bring to 3D any idea in my head with a simple workflow.” The artist modeled and sculpted each dinosaur by hand, using Blender Cycles RTX-accelerated OptiX ray tracing in the viewport for interactive, photorealistic modeling, thanks to his GeForce RTX 4080 GPU. Detailed sculpting was done in Blender. Satisfied with the models, AuraProds experimented with a variety of textures before moving on to rig and animate his models. Motion-blur visual effects were applied quickly with accelerated rendering and NVIDIA NanoVBD for easier rendering of volumes. Geo nodes can add organic style and customization to Blender scenes and animation. RTX-accelerated OptiX ray tracing in Blender Cycles allowed AuraProds to quickly export fully rendered files to Blackmagic Design’s DaVinci Resolve software. Visual effects were applied and rendered in Blender. Here, AuraProds RTX GPU dramatically accelerated his compositing workflows. GPU-accelerated color grading, video editing and color scopes were applied with ease. And decoding with NVDEC, also GPU accelerated, enabled buttery-smooth playback and scrubbing of high-resolution footage. “NVIDIA RTX GPUs are the only technology that could handle the massive amount of polygons for this project. I know from my own experience how reliable the GPUs are.”’ — AuraProds. The RTX 4080 GPU sped AuraProds use of new AI video editing tools, delivering up to a 2x increase in AI performance over the previous generation. Performance boosts were also applied to existing RTX-accelerated AI features — including automatic tagging of clips and tracking of effects, SpeedWarp for smooth slow motion and Video Super Resolution. AuraProds then applied several AI features to achieve his desired visual effect. He wrapped up the project by deploying the RTX 4080 GPU’s dual AV1 video encoders — cutting the export time in half. “I got to bring that aesthetic and memory to this new digital age with today’s AI tools,” said AuraProds. 3D artist AuraProds. For more of AuraProds video content, check out VELOX — a short 3D film shot entirely with a green screen — made by scanning an entire desert and creating several 3D spaceships over two months, available on his YouTube channel. Experienced and aspiring content creators can discover exclusive step-by-step tutorials from industry-leading artists, inspiring community showcases and more on the NVIDIA Studio YouTube channel, which includes a curated Blender playlist. Follow NVIDIA Studio on Instagram, Twitter and Facebook. Get updates directly in your inbox by subscribing to the Studio newsletter. View the full article
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Tools like ChatGPT have awakened the world to the potential of generative AI. Now, much more is coming. On the latest episode of the NVIDIA AI Podcast, Yves Jacquier, executive director of Ubisoft La Forge, shares valuable insights into the transformative potential of generative AI in the gaming industry. With over two decades of experience in technology innovation, science and R&D management across various sectors, Jacquier’s comprehensive expertise makes him a true visionary in the field. During his conversation with podcast host Noah Kravitz, Jacquier highlighted how generative AI, which enables computers to create unique content such as images, text and music, is already revolutionizing the gaming sector. By designing new levels, characters and items, and generating realistic graphics and soundscapes, this cutting-edge technology offers countless opportunities for more immersive and engaging experiences. As the driving force behind Ubisoft La Forge, Jacquier plays a crucial role in shaping the company’s academic R&D strategy. Key milestones include establishing a chair in AI deep learning in 2011 and founding Ubisoft La Forge, the first lab in the gaming industry dedicated to applied academic research. This research is being translated into state-of-the-art gaming experiences. Jacquier expressed confidence that generative AI will play a vital role in sculpting the gaming industry and providing unparalleled gaming experiences for enthusiasts around the world. The AI Podcast · Ubisoft’s Yves Jacquier on How Generative Will Revolutionize Gaming Related Articles Sequoia Capital’s Pat Grady and Sonya Huang on Generative AI Partners at Sequoia Capital, Pat Grady and Sonya Huang, discuss their thought-provoking essay, “Generative AI: A Creative New World.” The authors explore the potential of generative AI to unlock new realms of creativity and expression, while also addressing the challenges and ethical implications of this technology. They also provide insights into generative AI’s future. Real or Not Real? Attorney Steven Frank Employs Deep Learning to Authenticate Art Steven Frank, a partner at law firm Morgan Lewis, specializes in intellectual property and commercial technology law. He is part of a husband-wife duo that utilized convolutional neural networks to authenticate masterpieces, including da Vinci’s Salvador Mundi, with the aid of AI. GANTheftAuto: Harrison Kinsley on AI-Crafted Gaming Environments While humans playing games against machines is a familiar concept, computers can now develop games for people to enjoy. Programming aficionado and social media influencer Harrison Kinsley devised GANTheftAuto, an AI-driven neural network that produces a playable segment of the iconic video game Grand Theft Auto V. Subscribe, Review and Follow NVIDIA AI on Twitter If you found this episode insightful, subscribe to the NVIDIA AI Podcast on your preferred podcast platform and leave a rating and review. Stay connected with @NVIDIAAI on Twitter. View the full article
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Hello Neobb, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. Neobb joined on the 03/29/2023. View Member
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The Last Of Us—a zombie apocalypse game, you might have heard of it—was finally released on PC this week. That’s good news for anyone who hasn’t managed to play it over its past three releases on various PlayStation consoles, but the bad news is that, at launch at least, the game isn’t at its best. Read more... View the full article
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As we grow closer to the finish line in the months-long struggle for Microsoft to buy Activision Blizzard, things are getting tense. Governments are getting involved, weird promises are being made and the people at the centre of it all—like Activision CEO Bobby Kotick—sound like they’re starting to feel the strain. Read more... View the full article
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Zelda: Tears of the Kingdom may go on to be one of the biggest games of the year, but that hasn’t saved it from lingering fan doubt. The stakes are high: not only is the open-world adventure a sequel to one of the best games of all time, it’s also releasing for what’s seen as increasingly dated hardware. Every time… Read more... View the full article
