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Hello ScrivTheGreat,
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Hello Matrexinator,
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From December 12 to January 7 we will be running our next limited-time event for Apex Legends, Mirage’s Holo-Day Bash.
You’re invited to the Outlands’ biggest holiday celebration, hosted by Mirage on his custom party boat, the Mirage Voyage. Check out the scene and make sure to get the party started. Then it’s all aboard the Winter Express, a new mode where Legends battle it out to capture a special holiday train. To tell you more about the event we have Lee Horn, Director of Product Management for Apex Legends.
https://www.youtube.com/watch?v=LsncIyRKS40
Hey All,
Leeeeeee-RSPN here with an overview of the Apex Legends - Mirage’s Holo-Day Bash Collection Event.
Hot off the tail of Player Level cap increases, 154 more Apex Packs that can be earned by level 500 by all players and the introduction of a ton of new gun charms, we’re excited to introduce our latest Collection Event hosted by everyone’s favorite narcissist, Mirage.
TL;DR - Holo-Day Bash Overview
- Limited Time Mode - Winter Express
- A non-Battle Royale point-capture mode featuring three teams of three
- Exclusive event challenges with free earnable cosmetics, including two Legendary weapon skins
- Town Takeover - The Mirage Voyage
- 24 Event Limited premium cosmetics available directly for Apex Coins and Crafting Metals and available through Holo-Day Bash Event Packs
- Pathfinder Heirloom Set Preview
- Unlock all 24 Holo-Day Bash Event Pack cosmetics during the event and unlock the Pathfinder Heirloom set for free
- Double XP Weekend
Limited Time Mode - Winter Express
Three squads compete to capture the World’s Edge train, decked out in its holiday best, as it moves from station to station. For Winter Express, the path of the train is fixed to a smaller radius in order to ensure you’re never too far from all the action.
In Winter Express, each Legend comes with a custom, pre-determined loadout - no looting necessary here. Want to try something different? Eliminated players will respawn every round and can select different Legends to play mid-match. Explore different squad comps based on what your opponents are doing to hold the capture point. First to three captures wins!
Loadouts rotate daily, so log in often and play new combinations.
Complete Event Challenges for Exclusive Holo-Day Bash Cosmetics, including Two Legendary Weapon Skins
During Holo-Day Bash, complete a variety of challenges to earn free exclusive skins, badges and music packs.

Town Takeover - The Mirage Voyage
You are cordially invited to the holiday event of the 28th century! Mirage has moved his party boat, The Mirage Voyage, to World's Edge, and every Legend is invited. So bring your favorite firearm (you'll need it), and get ready to experience a side of Mirage you never knew. Take a dip in the hot tub, go for a spin around the dance floor and don't forget to push the button to get this party started.
Event Limited Premium Cosmetics
The Holo-Day Bash Collection Event brings another set of 24 themed, limited-time cosmetics to Apex Legends. All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Event Apex Packs for the entire duration of the event. Each Event Pack will come with one event item and two non-event items at the following drop rates:
Non-Event items can be from the following categories: Weapon Skins, Legend Skins, Legend Finishers, Banner Frames, Banner Poses, Banner Stat Trackers, Intro Quips, Kills Quips, Gun Charms or Crafting Metals.If you unlock all 24 Holo-Day Bash Collection Pack Items during the event, you’ll unlock the Pathfinder Heirloom set for free. If you don’t manage to unlock this new Heirloom set during the event, it will be available as an Apex Pack bonus after the event ends.
Double XP Weekend
From 10am PST on December 13th through 10am PST on December 16th players will earn double XP on all XP (excluding Battle Pass challenge Star rewards). This bonus will affect both Account Level and Battle Pass progression.
For additional details on the Holo-Day Bash Collection Event, head over to our FAQ below. As always, we appreciate all of your support and feedback. Can’t wait to see you on the Frontier!
Leeeeeee-RSPN
FAQ
What is the availability of Event items?
- Event challenge badges, cosmetics and music packs - Event Exclusive
- 24 Holo-Day Bash cosmetics - Event Limited
- Pathfinder Heirloom Set - Available for direct unlock during the event preview. Available via Apex Packs after the event ends.
Is the Pathfinder Heirloom Set available in any pack type during the Holo-Day Bash Collection Event?
The Pathfinder Heirloom Set is only available via direct unlock after completing the Holo-Day Bash Collection during the Event and cannot be obtained via a Holo-Day Bash Collection Event pack.
Do all Apex Pack openings count towards an Heirloom Set?
Apex Pack openings only count toward the 500 pack Bonus Heirloom Set opening limit when there are eligible Heirloom Sets available in the Apex Pack bonus pool.
- Limited Time Mode - Winter Express
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Hello BelowZero,
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Hello sgtDrochilo,
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Hello Rashiza,
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Publisher: TechlandDeveloper: PiccoloReviewed on: Xbox OneAlso on: PlayStation 4, PCArise: A Simple Story is an emotionally charged, heartbreaking, and thoughtful game. Across 10 unique levels, players chart the critical moments of a man’s life as he makes the transition between life and death. You explore far-ranging themes like romance, depression, grief, family, and how they all tie together. Clumsy, sometimes-frustrating platforming mars the gameplay, but as a testament to the strength of the surrounding experience, those problems don’t hold me back from a fervent recommendation. The game’s unusual title is simultaneously an aphorism and a subtle sarcasm; even the most uncomplicated life is fraught with emotional complexity, and what seems simple on the surface is anything but when examined from within.
As an old man, you wake from the stillness of your funeral pyre into limbo and must navigate a series of memories that shaped the life you lived. Each memory manifests as a visually distinct landscape inspired by a specific moment, like the first kiss with your partner, or the building of a crib ahead of a child’s birth. The visual design of each level is a particular strength, transforming concepts into a sort of visual language. In a childhood memory, everything looks bigger than it should. When confronting depression, the old man is chased by a crowd of shadowy selves, threatening to pull him down.
As you explore these memories, the right analog stick acts as a lever that fasts forwards and rewinds time around these moments of consequence. In practice, that means you might rewind time so you can jump on the back of a lily pad, and then float down the river as it flits through the path of your recollection. The time mechanic is an interesting metaphor for the way we recall important junctures, and the times that precede and follow them, with a clarity that defies easy description. It’s also a fun way to engender some light puzzle-solving and exploration.
Click here to watch embedded mediaThrough the confluence of a particularly striking orchestral score, collectible art images that add definition to the memories, and a deliberate approach to level design, Arise keeps its ambitions small and focused. Because of that, it’s easy to identify with the universality of its emotional ups and downs. The highs are joyful, the lows are crushing, all in ways that feel genuinely wrenching.
I have nothing but praise for the narrative and thematic vibrancy, so it’s especially unfortunate that some of the jumping and other traversal moments are handled poorly. Nothing breaks the immersion of a powerful sequence like tumbling off a cliffside because of a misjudged platforming attempt. With the absence of a manual camera rotation stacked on top of imprecise controls, I was pulled out of the flow more than once, which is a real shame. It’s not a constant problem, but it’s one that crops up enough to hurt an otherwise stirring narrative.
Even with some stumbles, Arise is a game that knows what it wants to communicate, and does so with delicacy and sensitivity. I’ve found individual scenes coming back to mind frequently since I completed the game, most notably the moving sequence that closes the game. Accept the dilemma of a few bad jumping sequences, and push toward the emotional core, as this simple story has a lot of wisdom to share.
Click image thumbnails to view larger version

Score: 8.75
Summary: Even with some iffy platforming, Arise is an emotional tour de force, exploring themes of memory, romance, family, and grief, along with how they all tie together.
Concept: Trace the defining moments of a man’s life as he walks the allegorical path between life and death
Graphics: Exaggerated and surreal imagery captures how memory endures through specific flashbulb images
Sound: A moving classical score accentuates the wordless storytelling and lends emotional resonance
Playability: Navigation is the biggest stumbling block in an otherwise artistic tour-de-force; the frustrating platforming and traversal subtract from the experience
Entertainment: Even with occasionally questionable jumping sequences, this emotionally fraught journey is a potent statement on the nature of love, memory, and loss
Replay: Moderate
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Hello snevan,
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Hello emerge007,
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Publisher: Raw FuryDeveloper: KrillbiteReviewed on: PCAlso on: PlayStation 4, Xbox One, Switch, iOSMosaic gives meaning to the meaningless; it’s existential nihilism in digital form. The fact that you actively play through the silent protagonist’s life of crushing drudgery and not just passively experience it is important. Mosaic is nihilistic not simply because the protagonist’s life is a listless mill of work and sleep, but because it has no inherent meaning other than the one you give it by direct action and the creation of interludes that punctuate the grind.
You play through a loop of waking up, going to work, performing your duties, and then going home. You do this by simply walking along corridors and interacting with objects when prompted onscreen. Your actions and options within this cycle are limited to simple things like brushing your teeth and checking the messages on your phone, reinforcing the rigidity and absurd futility of the situation. One of my favorite examples of this is when a prospective date with a co-worker falls through. This cannot be prevented, only accepted in its delicious emptiness.
Click here to watch embedded mediaMosaic isn’t a game only of dead ends, however. While traveling through your daily routine, you might come across a reverie in the form of looking out of a window and stealing some sunshine, listening to a street musician, or even controlling a butterfly. During these moments the game transforms. Color warms the screen, and your senses immediately liven. Of course, this is only possible because the game does a good job first encasing you in drab passivity before you letting you break free. While these aren’t necessarily profound moments, I could still feel them.
Mosaic also succeeds because it uses different gameplay perspectives to represent the character’s isolated, hollow existence. You may become a miniature version of yourself or be forced to move the camera to navigate out of a short maze. These sequences surprised me as I went about my day, and they are also appropriately disorienting without throwing players into frustrating gameplay confusion. Instead, it feels like a person confronting the realization that they don’t know or understand how their life became this depressing.
Click image thumbnails to view larger version
Even supposedly mundane tasks like the work you perform at your job are fun in and of themselves, despite being cast in the world as boring and unfulfilling. Your job is to apply resources on a hex grid in order to progress via the most efficient route possible to meet goals. This minigame minimally evolves through transporting resources faster and by introducing enemies of inefficiency that you have to quarantine. I look forward to it in Mosaic because it taps that basic task completion/goal achievement area of my gamer lizard brain. Similarly, I like playing Blip Blop, the simple clicker game on my character’s mobile phone, even though it is itself a commentary on our inherent attraction to playing games just because leveling up feels good, no matter how nakedly it’s achieved. In fact, I wish Mosaic brought me deeper down its gameplay and in-world rabbit holes (it’s not a long title) such as my job’s minigame and the dating apps of its dead-end world.
Some games are power fantasies that revel in the thrilling exercise of control. Mosaic doesn’t render you powerless, but by enveloping you in the futility of the protagonist and making you understand it, the game heightens the effect and meaning of the power you do have. Life may indeed be meaningless, but Mosaic is here for your sheer enjoyment.

Score: 8.75
Summary: Mosaic gives meaning to the meaningless; it’s existential nihilism in digital form. It's lovely.
Concept: Live through the drudgery of modern life and dream of an escape
Graphics: The character models and uses of color effectively convey the mood and gameplay
Sound: The punctuations and eddies of music (electronic and jazz) nicely flow at the right place and time
Playability: At times there are moments when you’re not sure what to do, but the game’s simple controls don’t steer you wrong
Entertainment: From both philosophical and pure gameplay perspectives, I loved playing Mosaic
Replay: Moderately Low
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Publisher: Square EnixDeveloper: Dontnod EntertainmentRelease: September 27, 2018Reviewed on: PlayStation 4Also on: Xbox One, PCMany of the decisions we make in choice-driven games boil down to selfish outcomes; we want to get the best rewards, or spark romance with our favorite love interests. Having that kind of agency is fun, but Life is Strange 2 takes a different approach. It adds dimension by putting another character’s needs before your own. Sean and Daniel Diaz are two young brothers on the run, and developer Dontnod tells an emotional tale about the connection between them, all while encouraging players (as Sean) to see choices in terms of what they mean for nine-year-old Daniel.
The bond between the Diaz brothers is the most consistently compelling element of Life is Strange 2. Unlike similar dynamics in other narrative games (like Lee and Clementine in The Walking Dead), Sean isn’t just protecting Daniel from danger. You are simultaneously shaping a relationship with him and setting examples for him to follow. This last point is important, because Daniel has mysterious telekinetic powers, and how he uses them – or doesn’t – depends largely on Sean’s guidance. For instance, if you let him use his ability to kill a dangerous animal instead of scaring it off, that may solve an immediate problem – but you have to wonder what it teaches him about how to use his gift in the future. Can he recognize the boundary between killing an animal and a person? Daniel looks up to Sean, and moments like these effectively keep that fact in the forefront of players’ minds. I like how this made me view my choices less in terms of optimizing certain story results, and more in terms of helping Daniel learn right from wrong.
Click here to watch embedded mediaYour interactions in these situations have interesting consequences, because you aren’t determining Sean’s actions alone. You are also influencing how Daniel might react later. At one point, I told Daniel to be honest with another character about his power, as opposed to keeping it a secret. Because of the guidance I had given him in previous instances, he listened to me and obeyed. But Daniel can also disobey depending on the example you’ve set, so your decision at any fork in the road isn’t a guarantee about how the story will unfold. I wasn’t expecting to enjoy this ambiguity, but I did; it makes the behind-the-scenes flowchart of outcomes less apparent, allowing you to focus more on how you think the characters would react.
Life is Strange 2’s gameplay is a simple-but-effective combination of walking around, examining objects, and having conversations with the weirdos you meet along the way. The boys’ ultimate goal is to travel from Seattle to Mexico, but circumstances force them to live off the grid to avoid detection, which puts them in a variety of questionable situations. Over the course of five episodes, Sean and Daniel cross paths with redneck racists, weed farmers, and zealous cultists. I appreciate how these characters represent a variety of perspectives, but some of the encounters feel contrived. Sean and Daniel meet some people at an outdoor market in Oregon, and just happen to reconnect with them riding the rails in California weeks later? The stereotypical depictions of these side characters also stand in contrast to the care taken with Sean and Daniel, though none of them stay in the spotlight long enough to do significant damage to the larger story.
Click image thumbnails to view larger version
The writing and performances can feel stilted at times, but even at their worst, Life is Strange 2 retains a core of authenticity that no awkward exchange can erase. Despite imperfect implementation, the game builds a believable rapport between the brothers and made me care about them. I was regularly concerned about their health, whether they got enough to eat, and if they had the freedom to just act like dumb kids sometimes. Forging that connection is crucial for this story to succeed, and the team at Dontnod gets it right.
Episodic games often have gaps of months between installments, but even by those standards, Life is Strange 2 kept fans waiting a long time from one chapter to the next. If you fell off the journey somewhere along the way (or if you were waiting for the tale to conclude, like I was), that is understandable. However, whether you knew it or not, Life is Strange 2 has been quietly weaving a powerful and sincere narrative experience that admirably carries on the series’ legacy.

Score: 8.5
Summary: Over the last year, Life is Strange 2 has been quietly weaving a powerful and sincere narrative experience that admirably carries on the series’ legacy.
Concept: As the eldest of two brothers on the run, your choices and actions shape the personality of the youngest and determine how he uses his telekinetic gift
Graphics: This entry maintains the series’ signature visual style, but the faces and animations can’t always convey emotions the dialogue seems to require
Sound: A contemplative soundtrack heavy on piano and acoustic guitar sets an appropriate, thoughtful mood
Playability: Straightforward controls make exploration and conversation easy to manage
Entertainment: The Diaz brothers are likable heroes with a believable relationship. Their journey is punctuated by big decisions, surprising consequences, and a satisfying conclusion
Replay: Moderate
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Publisher: THQ NordicDeveloper: Airship SyndicateRelease: 2019Reviewed on: PCAlso on: PlayStation 4, Xbox One, SwitchDarksiders is a shape-shifting franchise. The original game offered a fun mix of combat and puzzle dungeons, like a fusion of God of War and The Legend of Zelda. Darksiders II added Diablo-inspired loot into that equation. When Darksiders III released in 2018, it incorporated elements of From Software's Souls games. Darksiders' experimentation continues with Genesis, a co-op friendly, top-down action game. For this prequel, Developer Airship Syndicate repackages many of Darksiders' signature aspects into a new container just in time for the holidays, but this delivery is filled with more packing peanuts than presents.
From the start, Genesis allows up to two players to control Strife and War (solo players can freely switch between the two). Each character feels impressively unique in combat. War is a slow-moving, close-quarters tank, with many sword combos reminiscent of his abilities from the original Darksiders. In contrast, Strife darts around the battlefield and rains fire from the barrels of his twin pistols. I enjoy the mix of abilities that both horsemen provide, and Genesis generally succeeds at emulating Darksiders' fast-paced action from a new camera perspective.
Click image thumbnails to view larger version
The joys of combat quickly turn to anguish as the difficulty escalates. War and Strife level up by equipping creature cores, which boost your horsemens’ strength and health pools. Cores also offer other added bonuses, such as giving your attacks a chance to restore your health. Unfortunately, these enemy cores drop randomly, which means you can fight entire enemy hordes without a guaranteed reward. The problems with this system are exacerbated when you need to grind for cores – and you will need to grind. Each level has a recommended power rank, and those requirements quickly outpaced my horsemens' abilities. This forced me to return to old levels (or a repeatable combat area) to tear through endless fodder in the hopes of finding more cores – an incredibly soul-sucking process.
Genesis offers some respite with a handful of environmental puzzles. In co-op, these puzzles ask War and Strife to work together to throw a series of switches, or use their unique skills to send electrical orbs across the room to power ancient artifacts. In single-player, these puzzles require a little more legwork, since you have to use bombs to trigger multiple timed switches or make use of other environmental tricks to navigate a space. Whether solo or with a friend, Genesis’ puzzles are never mentally taxing, but I was usually thankful for a break in the action.
The biggest shift for Darksiders Genesis is its fixed overhead camera. The view makes it easier for friends to play together, but it also means the action feels distant and less intense. More importantly, large environment objects (like trees and cliffs walls) can come between you and the camera, obscuring your view of the action. The environment itself is also a pain to navigate, since few onscreen markers point you forward, and the map doesn’t display your exact position. At times, I was confused about where to go, and when I turned to the map to gain my bearings, I only felt more lost.
Click here to watch embedded mediaGenesis’ narrative also left me disoriented. Most of the events of the Darksiders series have revolved around the war between the kingdoms of heaven and hell, which ultimately lay waste to the planet Earth. However, Genesis is set before the events of the previous games and deals primarily with the political affairs between the horsemen and a few demonic figures, which ultimately adds little to the Darksiders universe. This lackluster story feels like a missed opportunity, especially since it’s the first chance fans have had to control the horseman Strife. Unfortunately, Strife’s constantly jokey demeanor is off-putting, and the dialogue between him and the stoic War feels forced.
Overall, Darksiders Genesis fails to take advantage of the series' strengths. Since Darksiders’ inception, fans have imagined what it might be like to team up as the different horsemen. Darksiders Genesis finally offers a co-op experience, but its offbeat design and forgettable story don't deliver on the fantasy.

Score: 6.5
Summary: Darksiders Genesis repackages many of the series' signature aspects into a new container, but this delivery is filled with more packing peanuts than presents.
Concept: A top-down, co-op friendly take on the post-apocalyptic action series
Graphics: Darksider’s stylized anime-inspired characters and environments still look great
Sound: The score is stirring and dark, but the voice performances are cheesy
Playability: Combat is energetic, but the environment sometimes gets in the way of the action
Entertainment: Playing with a friend is more fun than solo, but odd design brings down both experiences
Replay: Moderate
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