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  1. rssImage-c34d99e11678f12fafb9fb16592523a4.jpeg

    Nine years after its initial reveal, Dead Island 2 will release on February 3, according to a listing for the PS4 version on Amazon. That's naturally subject to change and could just be placeholder—this being Dead Island 2, I wouldn't be surprised—but it does line up with recent hints by Embracer Group's CEO that the open world zombie game will be released in the company's 2023 fiscal year.

    The Amazon listing reiterates some of the points we've known about the game during its long stint in development hell. It's set in a version of Los Angeles "stained with horror", which means you'll get to bludgeon zombies in "the verdant suburbia of Beverly Hills" and "the quirky promenade of Venice Beach". Combat is "visceral and gory", naturally, and there will be "dozens" of different kinds of zombie to eviscerate, all with an LA theme, of course.

    It's been confirmed since 2014 that Dead Island 2 will have at least four playable characters, but the Amazon listing bumps that up to six. "You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds," reads the Amazon blurb.

    On that note, here's the full product description: A deadly virus is spreading across Los Angeles, California, turning its inhabitants into ravenous zombies. The city is in quarantine and the military have retreated. Bitten, infected, but more than just immune, you learn to harness the zombie inside. Only you, and the handful of other swaggering fellows who happen to be resistant to the pathogen, holds the future of LA (and humanity), in the balance. As you uncover the truth behind the outbreak you’ll discover who – or what – you are. Survive, evolve, save the world – just another day in LA! The much-loved zombie saga is back with a unique formula of horror, dark humor and over the top zombie-slaying, spanning an epic pulp adventure. Dead Island 2 is a thrilling First-Person Action RPG that takes players across a brand-new playground. Stylish, vibrant and flooded with zombie infection, explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer. See you in HELL-A!

    The listing is for the Day One edition, which comes with a bunch of cosmetics, a baseball bat (an in-game one, for violencing undead) and a weapon perk. Here are the screenshots attached to the listing:

    Image 1 of 4

    Dead Island 2

    (Image credit: Deep Silver)
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    Dead Island 2

    (Image credit: Deep Silver)
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    Dead Island 2

    (Image credit: Deep Silver)
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    Dead Island 2

    (Image credit: Deep Silver)

     …and here's the PS4 box art: 

    Dead Island 2

    (Image credit: Deep Silver)

    Dead Island 2 has already been confirmed as an Epic Store exclusive, and chances are the PC version won't even receive a physical boxed copy, so whether those Day One perks apply to us is hard to tell. The game is in development at Dambuster Studios, after changing hands from Yager and then Sumo Digital. 

    View the full article

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    Earlier this week, Twitch streamer and VTuber Shylily was banned for three days and given no clear reason why. Her story mirrors those of many other high-profile streamers who, due to Twitch's policy against explaining its reasons for issuing bans, are left guessing what they did wrong.

    "I find it absolutely wild that you sign a contract with this company but they hold the right to basically throw you off their platform without needing to let you know why specifically," Shylily told me.

    Shylily, who has about 20,000 subscribers and averages around 8,000 viewers per day, isn't sure what part of her most recent VRChat streams, or any of her streams from the last few months, could have provoked the ban. She received an email from Twitch that simply said she broke the terms of service on a live broadcast or a VOD.

    According to Twitch's suspension policy, it will issue warnings to streamers depending on the type of violation, but it can also suspend anyone immediately, even mid-stream in some cases. Twitch uses a three-strike system for DMCA warnings, but Shylily says she has only received one before, so it seems unlikely that copyrighted material was the issue. I emailed Twitch about Shylily's ban and didn't receive a response before publishing this article.

    Shylily's streams regularly include what she calls "bro" and "lewd" humor, and have shown suggestive fan art. She's also a VTuber, which means she exclusively represents herself as a 3D avatar. In its guidelines for nudity and sexual content, Twitch says that "augmented reality avatars" must abide by the same rules as everyone else. Shylily thinks her new VRChat model could be the problem.

    Guessing game 

    Shylily's new VRChat model, which she says she paid around $8,000 for and "was gonna build future content based on it," lets her remove her outer layer of clothes and only show the tiny bikini underneath. It gives her a similar look to streamers who go live from their pools or hot tubs, but viewers suspect the revealing outfit and her suggestive antics on one of her most recent streams could have triggered the ban. The archive of the stream is unavailable, but Reddit user ReddishCat posted a clip where you can see her dancing in the outfit while on a beach.

    Shylily said it's possible that it wasn't "blatantly obvious enough that we were at the beach despite the water and sand everywhere" and therefore "the bikini toggle might have been against [Twitch's terms of service]."

    She told me it could also be a number of things she talked about on the stream, including a joke about pegging or referring to PornHub as "orange YouTube", which she says could make Twitch think she's promoting NSFW content. But it's still unclear if the violation was in her most recent stream or one of the many others.

    "I'm always under the impression that, as long as you don’t make things sensual or straight up sexual without context and just have fun and laugh and enjoy your time, you’ll be fine," she said.

    Streamers who make a living on the platform are frustrated with Twitch's lack of communication.

    "IRL streamers are allowed to paint their full nude bodies with nothing but their nipples covered, take showers in string bikinis exposing their entire behinds, rub themselves with body wash and bath bubbles all over their body in a sensual manner with every sub on a 4K viewer count stream as they proceed to chat for hours sitting in a bathtub," she said in her defense.

    Shylily used Twitch's ban appeal system, but was denied. She also opened a ticket, and that too was denied. "Not knowing what caused the ban makes it very difficult to avoid in the future," she said.

    ❌ Twitch Partner "Shylily" has been banned! ❌https://t.co/qBDCTvE73W#twitch #ban #firstban #partner #twitchpartner 🔅August 15, 2022

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    The three-day ban, while brief compared to some of Twitch's stronger punishments, has left Shylily locked out of her account, unable to view her Twitch Partner contract, and restricted from streaming on YouTube as an alternative (per her contract). She says the break will lose her the hundreds of subscriptions she expected to receive in that period, but that she'll be fine. 

    "But I can very well imagine streamers who barely make months end, without any savings to put aside, having a very tough and frustrating time!" she said.

    Shylily and the many other streamers who make a living on the platform are frustrated with Twitch's lack of communication when it comes to abrupt suspensions. In May, the streaming site said it was looking into providing more context with the bans it sends out, but hasn't made any further announcements about implementing this policy. At the time, Twitch said it stood by the accuracy of 99% of its suspension decisions.

    Communication problem

    In 2020, Dr Disrespect was permanently banned for a reason that he says Twitch never explained to him. His lawsuit against the platform fizzled out in March when he posted a message to Twitter that read: "No party admits to any wrongdoing." That same month, controversial Just Chatting streamer Destiny was indefinitely banned and was also given no reason from Twitch. Although both streamers had offensive clips to point to, Twitch's refusal to communicate means it never has to defend its decisions.

    Many see Twitch's silence as intentional obfuscation so that it can do whatever it wants.

    Clara "Keffals" Sorrenti, a trans streamer who was recently banned from Twitch for 28 days, said she was mass reported by users for planning to show and discuss examples of the harassment she receives. Her ban appeal was rejected by Twitch and the company didn't respond.

    Many see Twitch's silence as intentional obfuscation so it can do whatever it wants. As a result, bans to popular streamers, however short, spark debates over what the violation could have been and whether or not the platform has a double standard for different types of streams and streamers. Last year, a Twitch data breach revealed that it used to keep a 'do not ban' list of big streamers to prevent undue bans, so it's clear the company was willing to selectively deploy its rules when desired.

    As the streaming juggernaut grows—Twitch says over 15 million new people went live in 2021—there's a lot of pressure for the platform to better support the users who put it on top and to prevent the spread of hate toward its marginalized community members.

    Several of the biggest streamers, including LilyPichu, Myth, DrLupo and TimTheTatman, have left Twitch to sign exclusivity deals with YouTube. While their absence hasn't left much of a dent in Twitch's streaming dominance, its most successful streamers don't appear to be as committed to the platform as it would probably like.

    Shylily will return to Twitch on Thursday, but will likely stay off VRChat. She posted a tweet with the hashtag "#FreeLily" and a video that jokingly promises a start to her "seiso," or pure, era while a series of raunchy clips play. 

    ⚠️UNBAN ANNOUNCEMENT⚠️Please come witness my seiso Era!https://t.co/Q3DH9CbWvq August 18th 4:29PM CESTBe there or be squarepeepeepoopoo#FreeLilywomp womp pic.twitter.com/24ly9jmrmHAugust 17, 2022

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    "I really do want Twitch to be a good place. Really," she said. "I enjoy Twitch culture a lot more than YouTube's," she said, but she also feels that YouTube is "a lot safer" than Twitch, and suggests that's why YouTube is able to lure big streamers away from the platform.

    View the full article

  3. rssImage-d1f8bf1d12db57e0858a6944e3953ffc.jpeg

    Untamed Isles, a "monster-taming turn-based MMORPG" that found major success on Kickstarter, has been put "on hiatus" because of the crypto crash—Kickstarter backers are being told that there's no money left for refunds.

    The 2021 Kickstarter campaign for Untamed Isles rang up a remarkable $527,000 in backing—more than four times its initial goal. It promised a fully open world with "unique areas for friends to gather, practice PVP, trade, breed monsters, clear dungeons, and play through the story of untamed isles socially with open voice proximity communications." 

    It also boasted a "play to earn" model in partnership with Direwolf, which would enable most of the items and all of the monsters in the game to be "tokenized" and bought, sold, or traded in various marketplaces or the in-game auction house. Unfortunately, the commitment to crypto is where it all went wrong.

    "To work on this project we brought more than 70 staff members on board and we were working relentlessly for more than 2 years to build the game we all were dreaming about," developer Phat Loot Studios wrote on Steam. "The truth is that the cost of development is high and there were lots of bumps on our way to this moment. Since we started the journey in 2020, the economic landscape has changed dramatically both generally and specifically for cryptocurrency, and we are not confident in the current market. We ran out of financial resources and we can’t carry on the development at this moment."

    Phat Loot said it "leaned into the crypto market and expanded rapidly off the back of the positive interest," which left it in an untenable position when the crash came. Untamed Isles is not primarily a crypto-based game, it added, but funding from crypto investors is necessary to get the game finished and launched. 

    "Unlike many of the projects that have floundered in the storm, we actually have a great game design that could stand on its own two feet," the studio said. "But until the crypto situation is resolved—and we're confident it will be at some stage—then we have to hibernate development on this project."

    The "crypto situation" is an understated description of the market collapse that has sunk cryptocurrencies to their lowest values in years. External factors ranging from general global economic malaise to the Russian invasion of Ukraine have had an impact, but the bigger issue is the inherently risky and unstable nature of cryptocurrency. Millions of dollars have been lost in hacks that, as we said following the $200 million Nomad heist in July, are starting to feel like weekly events. Even when criminality isn't involved, the basic ethics of crypto are iffy at best: Last week, for instance, Riot Blockchain (unrelated to League of Legends studio Riot Games, for the record) was able to mine $7 million in Bitcoin effectively for free by taking advantage of state subsidies in Texas, despite the fact that Texas is in the midst of an ongoing energy crisis.

    There's also a growing backlash against cryptocurrencies and NFTs among wider audiences: Free-to-play autobattler Storybook Brawl was review-bombed in March after the developer was bought by a cryptocurrency exchange, and in May Wikipedia announced that it will no longer accept cryptocurrency donations.

    Phat Loot explained in a livestream last week that things started to go sideways when MMOByte posted a video in July apologizing for supporting Untamed Isles and disavowing crypto games in general: Host Stix said in the video that he is "very strongly against those specific types of games."

    Another blow was suffered when 2016 Pokemon World Champion Wolfe Glick, who had been hired to help design the Untamed Isles combat system, appeared to speak out against the NFT aspect on Twitter.

    Originally the game intended to implement NFTs, but after I spoke with the team (and some external factors) they decided to move away from it. There are no crypto or NFT features implemented into the game itself - the only remnant is an (optional) external marketplaceAugust 5, 2022

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    Phat Loot said those events triggered a cascade effect that caused other mainstream media companies to cancel planned coverage; influencers who had been lined up to push the game also started to pull out. Pre-sales fell well short of anticipated levels—just 50 presales were made, rather than the hoped-for 2,000-3,000. 

    The more significant long-term issue, though, was the impact of the crypto crash.

    "We had some fantastic investors lined up to inject several more million dollars into the project through a variety of equity raising and selling of the Phat Loot Token which we were working on in the background," the studio said during the stream. "It was all going really really well. Then the crypto crash occurred and we lost that funding very very quickly. The investors pulled out as they watched the market crashing—and to be fair, they're right to do so because these are very uncertain times in the global economy."

    Phat Loot had decided to launch Untamed Isles in a more bare-bones state in October, ahead of its original schedule, in order to get it out (and start generating revenue) as soon as possible. But the studio was burning through "close to NZ$100,000 ($62,700) per week" in wages and costs, and developers realized that they were "likely not going to be able to make the revenue from our launch to keep the lights on." 

    Unfortunately, while investors were able to dodge the bullet and people who pre-purchased the game and Phat Loot Tokens will be given refunds, individual backers on Kickstarter and Backerkit are out of luck. The Kickstarter campaign promised that full refunds would be issued to all backers if Untamed Isles failed to launch—and numerous backers have asked for one—but an FAQ at untamedisles.com says that refunds will not be available because, well, there's no money. 

    That's gone over about as well as you might expect (which is to say, not well at all) and there's also quite a few backers upset that the project was based on cryptocurrency in the first place.

    "Why on earth would you invest in cryptocurrency?" one backer wrote. "It's fake money! It's all a scam! If I knew that was where you were leaning, I never would have joined. If refunds are happening, I want mine please. Ye gods, when will people realize crypto is a huge scam?"

    "Refund ta. Didn't back this for my money to be involved with crypto," another wrote.

    That confusion about Untamed Isle's reliance on cryptocurrency apparently arose from the fact that no mention is made of it until more than halfway through the Kickstarter campaign description—it's there, but minimized. Kickstarter backers aren't the only ones who complained about that lack of transparency. Stix of MMOByte made the same complaint in his video, saying that he wasn't aware of the crypto integration because "it isn't until you scroll about 60% down the page that they even mention 'play to earn.'"

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    Untamed Isles

    (Image credit: Phat Loot Studios)
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    Untamed Isles

    (Image credit: Phat Loot Studios)
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    Untamed Isles

    (Image credit: Phat Loot Studios)
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    Untamed Isles

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    Untamed Isles

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    Untamed Isles

    (Image credit: Phat Loot Studios)
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    Untamed Isles

    (Image credit: Phat Loot Studios)
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    Untamed Isles

    (Image credit: Phat Loot Studios)
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    Untamed Isles

    (Image credit: Phat Loot Studios)

    The presence of the game on Steam may also contribute to the confusion, because Valve banned all games incorporating NFTs or cryptocurrency from Steam last year. Its presence could be explained by the fact that the Steam listing makes absolutely no mention of the cryptocurrency integration: Hiding that aspect of the game doesn't seem great for its long-term future on the storefront, but gamers coming to the project through Steam would be given no indication of the presence of cryptocurrency integration.

    In a statement released today, Phat Loot said that it did not invest money raised through crowdfunding and "traditional investment" into cryptocurrencies, but that it was forced to stop development because of the withdrawal of investors spooked by the crypto crash and "the negative sentiment associated with web3-integrated games." But to my thinking, that opens the door to questions about the timing of the announcement: We wrote about the cryptocurrency market "experiencing an unprecedented crash" back in May, yet Phat Loot launched the preorder campaign on August 1, just ten days before putting it all on hold, providing no indication that the game was in trouble.

    Phat Loot founders said they are now "looking at ways to salvage both the core studio and the game so that it can be completed and released down the track along with other possible titles." There's no sign of when that might happen, however: The studio said in its most recent livestream that conventional publishers are put off by the crypto, while crypto investors aren't doing anything because of the crumbled state of the market. 

    Interestingly, Phat Loot said that it likely could have raised enough money to get Untamed Isles to launch—the problem is what happens after that. "We can't get the traction or following through marketing and there's no revenue in crypto right now," the team said. "How much money can you raise until you launch the game and it ends up burning a hole in our team, and we lose it?"

    I've reached out to Phat Loot for more information on the state of Untamed Isles, and will update if I receive a reply.

    View the full article

  4. rssImage-9abfa8a8deb4f7c0f67298332a979414.png

    It looks like Death Stranding is coming to PC Game Pass.

    The addition hasn't been announced officially, but the PC Game Pass account on Twitter changed its avatar to an image of a Death Stranding vista and posted a tweet that says "sometimes we just like a good landscape picture." Oh you guys.

    There's some doubt in the tweet's replies as to whether the screenshot was from Death Stranding or another game, but then someone found the rock pictured in the PC Game Pass avatar and posted a screenshot of Norman Reedus pissing on it. So, yeah, I think Death Stranding is coming to PC Game Pass at some point.

    A related but superfluous thought: Last year, Microsoft renamed the PC version of Game Pass, which used to be called "Xbox Game Pass for PC." The old name was bad, but now I'm wondering if this scenario was a consideration, too. Game Pass has always offered certain games on PC only, but Death Stranding is a special case: Microsoft can't offer it on the Xbox version of Game Pass because the console version was published by Sony exclusively for PlayStation consoles. (The PC version was published by 505 Games.)

    Neither Sony nor Microsoft would benefit from causing confusion by putting the words "Death Stranding" next to "Xbox"—they'd both have to field questions about a non-existent Xbox version of Death Stranding. Hence the PC Game Pass name change, maybe?

    I'm speculating. The console wars have gotten awfully complicated, though, eh? It used to be simple: Mario vs Sonic, Halo vs Killzone. Now the PC has become a weird central territory where the divisions between console factions are blurred. We've benefitted as PC gamers, but I'm a little nostalgic for an old-fashioned motion controller arms race.

    Found it pic.twitter.com/xlHwrqz0qDAugust 16, 2022

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    Aside from the Death Stranding tease, Xbox recently announced the games coming to PC Game Pass this month, and the games leaving it. A highlight in the coming-soon category is Her Story creator Sam Barlow's new FMV game, Immortality. Some bad news is that Hades is leaving Game Pass at the end of August, along with some other well-liked games. 

    Here's the full list of August PC Game Pass arrivals and departures:

    Games coming to Game Pass in August

    Available now

    • Coffee Talk (PC, console, and cloud)

    August 23

    • Midnight Fight Express (PC, console, and cloud)

    August 25

    • Exapunks (PC)
    • Opus: Echo of Starsong – Full Bloom Edition (PC and console)

    August 30

    • Commandos 3 HD Remaster (PC, console, and cloud)
    • Immortals Fenyx Rising (PC, console, and cloud)
    • Tinykin (PC and console)
    • Immortality (PC, Xbox Series X/S, and cloud)

    ????

    • Death Stranding (PC, not officially announced)

    Games leaving Game Pass on August 31

    • Elite Dangerous (Console and cloud)
    • Hades (PC, console, and cloud)
    • Myst (PC, console, and cloud)
    • NBA 2K22 (Console and cloud)
    • Signs of the Sojourner (PC, console, and cloud)
    • Spiritfarer (PC, console, and cloud)
    • Twelve Minutes (PC, console, and cloud)
    • Two Point Hospital (PC, console, and cloud)
    • What Remains of Edith Finch (PC, console, and cloud)
    • World War Z (PC, console, and cloud)

    View the full article

  5. rssImage-62cbda845b8391d7479c44ec27574b5e.jpeg

    In MultiVersus' debut season, its meta is hardly set in stone. Player First Games is regularly deploying patches and hotfixes that shake up the power dynamic of its characters, including recent tweaks to Finn's cheesy backpack attack. We're sharing our tier list of its diverse 17-character roster, but expect these rankings to change regularly.

    We're also getting four new characters throughout the season, including one half of the Rick and Morty duo arriving very soon. This list is written from the perspective of an average player, but high-level and professional play has been considered.

    MultiVersus tier list Season 1

    S-Tier

    Bugs Bunny holds a carrot in MultiVersus trailer

    (Image credit: Warner Bros. Interactive)

    Bugs Bunny
    The king of cheese. Whether you're climbing the top 30 leaderboards or floating in the mid-ranks like me, encountering a Bugs in 2v2 is scary, but predictable. The snarky wabbit has proven to be the most popular pick among the best MultiVersus players because he can do it all: smash your face up close with a bat, send screen-filling ACME rockets across the stage, punt airborne foes to the depths of cartoon hell, and summon pies at will. He's the whole package, but probably not for long: his entire suite of air attacks got nerfed in the Season 1 patch, and at this rate, more tweaks could follow.

    Finn
    The crowned prince of cheese. Finn is a lot less cerebral than Bugs, but that's exactly what makes him dangerous. His sword gives his basic attacks longer reach than the numerous fist-punchers on the MultiVersus roster. He can also charge attacks while moving, useful for baiting out dodges from a nervous Superman no matter where he goes. And of course, spamming his high-priority, hard-hitting, easy-to-land backpack attack remains an easy technique.

    Batman and Ultra Instinct Shaggy standing next to each other

    (Image credit: Warner Bros. Games)

    A-Tier

    Batman
    I've yet to see players who are better at getting in my face and staying in my face than Batman mains. Played casually, he can land fun combos that apply Weaken to enemies. Get a little more serious, and he'll be grappling across the stage every few seconds to deliver a swift kick to the face. Despite his Batarang's increased cooldown, he excels at poking from range and closing the distance with decisive strikes.

    Superman
    You'd think Superman would derive his MultiVersus power from his super strength, rapid punches, or ice breath, but when it comes to the Man of Steel, it's all about that side-special grab. If you see a blue man in red underpants flying toward you, run for the hills: his grab will connect, and if you're anywhere near the edge of the stage, it's already over. Yes, it's a cheesy strat that rings a bit cheap to this casual platform fighter fan, but it's a reliable way to punish overaggressive players who miss the dodge.

    Shaggy
    EVO champion Nakat said it best when he dubbed Shaggy the "Mario of MultiVersus." He's an all-arounder: a dependable brawler at close-range with some seriously powerful moves (his neutral attack, down air, and side special are all easy finishers against even sub-100 damage enemies), and that's before he charges up his Ultra Instinct form, which boosts his attacks and applies a full stack of Weaken. In my book, he has the best ratio of fun to play and easy to win, but don't expect experienced players to get caught in his slower attacks.

    Iron Giant floats alongside Superman in MultiVersus trailer.

    (Image credit: Warner Bros. Interactive)

    B-Tier

    Velma
    Velma's dominance at EVO spoke for itself, but at the middle tiers, her inherent difficulty as a ranged support character becomes clear. Her unique ability to shoot lock-on word bubbles from anywhere on the stage is notable (and annoying), but unless she's expertly supported by an aggressive teammate, her limited melee options make her easy to bully. Velma is hard to solo queue with, but gets stronger with a partner connected in voice chat.

    Harley Quinn
    Harley Quinn plays like the Assassin equivalent of Shaggy: simple to pick up with hard-hitting combos, but just simple enough to easily counter. It's a tough life for Assassin characters who aren't named Finn. The extra 14% damage received means there's less room for mistakes, and besides the fact that her confetti blaster and pop gun are super satisfying to land, there are more reliable, less squishy characters that hit just as hard.

    Iron Giant
    Speaking of easy to bully, Iron Giant is in a similar boat. Against a team that isn't tailoring its playstyle to counter him, the gentle giant gets to step all over the dueling duo with monster special attacks, craterous butt stomps, and a scrap ball projectile that doubles as melee. His size works against him as soon as enemies realize his massive hitbox is an all-access pass to hitstun him so often he can never land a meaningful blow.

    Jake the Dog from Adventure Time

    (Image credit: Player First Games)

    Jake
    This stretchy doughball may just be the most versatile close-range brawler of the bunch, but you wouldn't know it because he's not as annoying as Finn. Jake's sweeping neutral attacks are slow and easy to dodge when he tries to charge them, but he also swings in a wide radius that makes him especially good at punishing both enemies at in a single blow (his neutral up, for example, is an axe shop that swings a full 180-degrees around him). And then there are his air moves: a stretchy air punch that crosses one-third of the screen and can be aimed, and his neutral-down skateboard that let's him literally style on foes desperate to leap up to safety. He has trouble against some characters higher on this list, but a good Jake can work around it.

    LeBron James
    I did not expect LeBron James, a guy who plays basketball, to sport one of the most diverse, difficult to master movesets in MultiVersus. His entire deal hinges on keeping hold of his basketball, and though it can be tempting to pass the rock to a buddy or bounce it off an enemy for a quick rebound, the punishment for becoming ball-less is huge. LeBron loses most of his might and has to land a hit with some of the slowest moves in the game to get it back. He's one of my favorites, but not who I pick when I'm itching to win.

    Garnet
    With her feet planted firmly on the ground, Garnet's punches can instill the fear of god.  Similar to Iron Giant, you need a few things to go right to enjoy her in an average matche, and similar to Jake, she's slow. She struggles at chasing down popular characters like Finn or Bugs and has few options to close the distance.

    Taz

    (Image credit: Warner Brothers)

    C-Tier

    Tom & Jerry
    The hardest character(s) to play in MultiVersus also happen to be the coolest. To seriously play Tom and Jerry is to always be thinking about future attack setups. A fully-charged tennis ball can snipe enemies into oblivion from across the map, but that can only happen once you've deployed Jerry, passed him a ball, and timed his return lob perfectly. Laying one of these elaborate mouse traps is satisfying, but not recommended for casual players who just want to punch dudes. T&J are one of the few characters with both a high skill floor and even higher skill ceiling. EVO co-champion Void made it work against the dominant Bugs/Velma combo.

    Arya Stark
    As a fellow Assassin, Arya has the same 14% health debuff as Harley with a harder moveset to get acquainted with. True to the character, Arya is a precise, pokey fighter who lives and dies by her ability to dodge and land backstabs for bonus damage. She has little to worry about in a 1v1, but her single-target attacks become a hindrance when she gets ganged up on. There's clearly a high skill ceiling here and the average player simply isn't there yet.

    Wonder Woman
    A Tank that truly delivers on the role, Wonder Woman relies on her teammate to bring the pain while she supplies the armor. Nakat made great use of her armor at EVO 2022, but without a solid team dynamic, there's not much going for MultiVersus' default free unlock. With no particularly flashy combos and weight class that makes her easy to ringout early, it's no wonder she's not popular. 

    Reindog
    One of MultiVersus' few true support characters, Reindog isn't usually a smart pick. He's all about keeping distance and supporting his ally with tractor beams and fireballs, but enemies in the know won't let him slip away. There simply isn't anywhere to run on MultiVersus' flat, featureless arenas, leaving Reindog on the backfoot by default. That said, he does hit hard (if slowly) and is particularly good at ringing out enemies who are already beat to a pulp.

    Taz
    I was one of the launch-week MultiVersus players calling for Taz's nerf, and I got my wish. He remains a fun and easy character to pick up, but without the pre-nerf bite of his tornado spin, the rest of his kit isn't impressive.

    D-Tier

    Steven Universe
    Steven has similar struggles as Reindog. He's a lover-not-a-fighter who can't really avoid a fight. He also has these tiny, short-range punches that I find particularly hard to land compared to more experienced butt-kickers like Batman. The best that Steven can do right now is give both himself and his teammate an instant bubble shield (on cooldown), which can really turn a fight around in the hands of an expert. But in the hands of most players, Steven's a liability just asking to get four-stocked.

    EVO 2022 Winners

    What won at EVO 2022

    🥇 First place:
    Wonder Woman (Nakat) / Tom & Jerry (Void)

    🥈 Second place:
    Bugs Bunny (Mirrorman) / Velma (RoseJ)

    🥉 Third place:
    Batman (Synume) / Shaggy (Leviathan)

    Fourth place:
    Velma (T1FF4NY) / Superman (Stahly)

    rick and morty key art multiversus

    (Image credit: Player First Games)

    Unreleased characters to be added to our MultiVersus tier list

    We don't know where these new fighters will fit in, but Rick and Morty (separate characters, not a unified pair like Tom & Jerry) are the most imminent, with the latter arriving on August 23. Player First Games has been dropping hints here and there about Morty's moveset (apparently he's the first "Plumbus-wielding character"), but we imagine one of the duo will make use of the show's iconic portal gun, especially as it's visible in Rick's hand in promotional art released by the studio.

    • Rick
    • Morty
    • Black Adam (DC Comics)
    • Stripe (Gremlins)

    View the full article

  6. rssImage-27175c09013a3b530a55a4d20289cc18.jpeg

    Religious buildings are a common feature of medieval-themed city builders. Games like Banished, Anno 1404, Patron, Foundation, and others include churches, chapels, monasteries, cathedrals (and in Anno's case, mosques), and other religious buildings which typically provide a happiness bonus or fulfill a 'faith need' for citizens and residences built nearby.

    But you won't find religious buildings in Farthest Frontier, the new medieval-themed early access survival city builder from Crate Software, maker of Grim Dawn. In fact, there's no religion in the game at all. While it includes public amenities like theaters, markets, pubs, and hospitals, there are no churches or chapels to build and citizens have no faith requirements that need to be met. (There is a shrine, but more on that in a bit.)

    Some players are curious about the absence of religious buildings, while others seem downright annoyed by the omission. "Where is the church?" is the title of a thread on the official forum, where the lack of a church is called "a shortcoming" (translated from French). "I totally agree that churches are a must have and could be a basic need of the settlers," says another commenter. Another player in the thread states that "churches are an absolute must" and expresses disbelief that the "dev's didn't realize this."

    "Well mosques/temples/etc also existed in that era. I’m sure everyone shocked we didn’t add churches would be just as satisfied by the addition of those instead, right?" responded Zantai, a designer at Crate Software.

    "We’ve intentionally left faith ambiguous in [Farthest Frontier] even if churches are a 'staple' of medieval Europe, which is another thing we’ve deliberately left vague," Zantai continued. "The setting for the game is inspired by certain time periods and places, but it is not set in those places. The player can decide whatever suits them."

    This doesn't mean Crate Software is opposed to the idea of some sort of religion in the game, which is still in early access. It just doesn't want any actual religions represented.

    "If we ever incorporate a faith system of some kind, I think it would be best if it was a customizable system where you name the faith and decide its bonuses/features. There’s way too much baggage and drama around real world religions," said Zantai.

    Farthest Frontier isn't the first city builder to sidestep the potentially messy topic of religion. Cities: Skylines, the biggest city builder of the past decade, only has a single cathedral as a landmark but no churches or other religious buildings, something player-made mods have added for those who want them. Other city builders, like Ostriv, make religion a requirement: A church is necessary for a city to grow beyond a population of a few hundred. But Ostriv is specifically set in 18th century Ukraine, whereas Farthest Frontier isn't set in any particular time or place. (As one example, the game includes dire wolves, which went extinct roughly 10,000 years ago, long before the medieval period.)

    The closest thing to a religious structure currently in Farthest Frontier is a shrine, which can be upgraded to an altar, but there's no specific religious designation for either of the structures. Shrines and altars provide "a desirability bonus to nearby residences," is all the flavor text says. Nothing else. (A house's desirability score, if high enough, will allow it to upgrade into a nicer building.)

    Shrine in a medieval-style city

    (Image credit: Crate Entertainment)

    Another commenter in the thread asked if the drama around religion kept churches out of the game, what about resource extraction or the very idea of colonization? Shouldn't those historically contentious elements be removed from the game, too? In other words, they were (rather unhelpfully) suggesting that the entire game shouldn't exist.

    "I’ll happily draw the line at religion any day," Zantai said. "And I think that’s all the remains to be said on this subject."

    Other players commenting in the thread are perfectly happy with a lack of religion, or with the potential inclusion of nonspecific religious structures.

    "I’m an atheist so normally loathe to push for any kind of religious inclusion in games… but it does seem strangely odd there’s no 'temple' buildings in the game. I think something should be added: doesn’t have to be called a church. Could just be called an 'elders gathering place' or similar," one commenter said.

    "I like how the shrine is vague but serves a purpose, I think it would be fitting to have a building that serves a similar purpose," another player added. "It could just be a building with smaller shrines that adds desirability and requires a worker for upkeep."

    "Personally I’m glad that there’s no religion mechanic, but a generic temple or something to celebrate the dead would be cool," said another.

    I think it's refreshing to rethink the norms of city builders (or any game genre for that matter), and just because something is traditional and expected doesn't mean it should automatically be a requirement. At the same time, I also wouldn't mind something nonspecific when it comes to religious buildings in the game. Not that my citizens have much time to visit a shrine or temple anyway. All those bees aren't going to farm themselves.

    I've reached out to the Farthest Frontier development team for more details, and I'll update this story if I receive a response.

    View the full article

  7. rssImage-92dc80e04ea1635f233f6de5b59f783b.jpeg

    There's no shortage of characters to romance in the Mass Effect trilogy. Depending on which version of Commander Shepard you're playing, you can enjoy deep relationships and clunky cutscene coitus with Ashley Williams, Liara T'Soni, Kaidan Whatsisname, Miranda, Jack, Garrus, Tali, Javik, that weird fish guy everyone stans, that non-fish guy everyone hates, and a handful of others.

    But when you're horny in space, is that really enough? How about one more?

    Thanks to The Hatboy Project mod, you can now add Jeff "Joker" Moreau to your seemingly endless list of intimate conquests in Mass Effect 3. The mod "creates an all-new romantic narrative for the player to explore" with the quick-witted and endearing pilot of the SSV Normandy. There are new branches of dialogue, custom-written romantic versions of conversations, new ambient voice lines, the option to go from flirting to a committed relationship, and yes, even a "romance scene that is in keeping with the other vanilla options." A traditionally awkward Mass Effect sex-cutscene, in other words.

    How is this possible? According to modder SpaceD0lphin, the mod required lots of "patience, technology, duct-tape and prayers." You can see a bit of the mod in the launch trailer below, including new voice lines for Joker that seem to be a mixture of spliced existing dialogue and AI voice acting software (xVASynth is credited on the mod's page). 

    It's pretty convincing—that really does sound like Joker's voice actor Seth Green, and only occasionally is there a tiny bit of awkward inflection that doesn't quite land. Still, it's extremely impressive.

    If you want to see more, there's tons of video clips at The Hatboy Project's YouTube Channel, and you can learn how the mod came together at the devblog here (a good place to start is with this deep-dive on some particularly tricky dialogue).

    Joker isn't available to romance for both versions of Commander Shepard, unfortunately. "BroShep," as I'm just learning he's called, can't knock boots with Joker, only the Jennifer Hale "FemShep" version of Shepard. The mod is also only compatible with the original Mass Effect 3, though a Legendary Edition version is in the works. You can find it here at Nexus Mods.

    View the full article

  8. rssImage-48349450ac6193d013f6772a77b1d7cd.jpeg

    Sometimes, a whole game sprouts from a tiny seed of an idea. In the case of Dungeon Munchies, it's a simple, jokey premise: you're an unpaid zombie intern. A necromancer-chef named Simmer raises you as part of her plan to unleash a new generation of magical cuisine on the world. Why? How? You're not being paid enough to ask those questions, because you're not being paid at all. So off you go, searching the dungeon for ingredients. Don't worry about dying: endless, inescapable revival is part of your employee benefits package.

    This concept dovetails neatly into a mechanical foundation. You explore an (almost completely linear) side-scrolling world, marching along, avoiding traps and fighting monsters. Then you harvest ingredients from those monsters and cook magical dishes that visibly mutate your body, Binding of Isaac-style.

    That would be a fine little game by itself—maybe some sort of roguelite. But that's not what we've got here. During the three years Dungeon Munchies spent in Early Access before its full release, it grew into something far stranger. From what I've played and seen (about half completed myself, half watching a friend stream the tail-end) Taiwan-based three-man indie studio maJAJa let their ideas get away from them in the best possible way. 

    I'm an idiot sandwich

    Dungeon Munchies takes its silly scribbled-on-a-napkin concept and expands it into a character-led, story-driven adventure. Its cast of screwball weirdos, mostly undead or talking vegetables, somehow develop into a deep well of pathos as the story explores just how strange the world would be if guava fruits were carnivorous and corn was philosophical. (All this while somehow sneaking in a side-plot about a canceled manga series called Captain DUI, which is about a man who fights crime with the power of drunk-driving.)

    The jokes come thick and fast. The fast-travel 'teleport' shrines you use to backtrack just slice you into chunks, which are then ferried to another station by skeletons to be reassembled. You discover some deeply questionable 'alternative' recipes involving poppy seeds and cocoa plants, and you get your air-dash ability via installing a jet-turbine sphincter.

    While not every joke finds its mark, there's enough deeply silly bits of dialogue, item descriptions and wacky monster designs to make exploring this weird dungeon world a joy—even when the story takes darker, more serious turns. Dungeon Munchies is carried by its narrative and its characters, as well as a genuine sense of adventure as the stakes (and steaks) keep rising. It's a world built on jokes, but taken surprisingly seriously. Anyone who watched the entirety of Adventure Time will feel right at home. 

    bmo6JkgdQDPeFaHbBUJdtW.jpg

    (Image credit: maJAJa)

    Not to say that the combat in Dungeon Munchies isn't interesting—it is—but it's also scrappy. There's an excitedly amateur feel to it, like that other bizarre indie gem, Vampire Survivors. Movement is simple and a bit stiff, with not especially satisfying jumping physics, while combat is fundamentally just about holding down your attack buttons and positioning yourself so enemies run out of health before you do. But, like the premise, what looks one-note has surprising flavor and depth.

    While movement and combat gradually get more complex as your zombie body is given more upgrades through surgery, most of the subtlety comes from character-building. You don't level up in Dungeon Munchies, but you are what you eat. Your stomach can hold seven dishes at once, some giving simple stat boosts like increased HP and others giving complex powers like accelerating consecutive melee hits at the cost of slightly decreased damage.

    R6uUnyKPfo3xYhxpAvnJ3c.jpg

    (Image credit: maJAJa)

    Between these food-based powers and separate weapons equipped in your left and right hands, a savvy number-cruncher can turn their shambling sous-chef into a magical Magimix, albeit sometimes at the cost of visibility. When a half-dozen effects are going off with every hit, combat can feel like two angry balls of particle effects smacking into each other. This is probably why many boss fights have phases where you can't do any damage and have to just focus on evasion.

    Soul food

    Thanks to the limited contents of your stomach and the linear nature of the game constantly introducing you to new recipes and equipment, you'll be switching up your character build constantly. It's messy, but oddly compelling and I can see myself getting into deep theorycrafting territory after the credits roll—there's a New Game+ mode awaiting me there.

    ja4FaimBYMTnLSTaKJgCWn.jpg

    (Image credit: maJAJa)

    Dungeon Munchies is a game with a lot of heart, and that's especially clear in how much bespoke art there is. Enemy sprites (bosses in particular) are large, distinct and playfully animated. There's also a shocking amount of incidental art used in dialogue. Even if combat sometimes devolves into a hard-to-parse ball of pixels, it's easy to see there's real passion behind this game. It's an infectious kind of energy.

    Much like a crew of talented yet casually amateur chefs, maJAJa brings a lot of tasty ideas to the table with Dungeon Munchies. Even if the individual ingredients aren't the freshest and the presentation won't be winning any Michelin stars, there's something special about it. Warming and home-made—it's almost pointedly indie. It'd be a bit of a cliché to say the special ingredient is love, but this isn't a game that's shy about well-worn tropes. 

    View the full article

  9. rssImage-9d375c92e29f14fa50ecc1d89d44b203.jpeg

    I don't want to start this post by personally attacking Mark Zuckerberg's eyes, which have in years past been described as "two weird lil black marbles" and "vacant, black shark eyes." Who wouldn't look utterly bereft of a soul after trying to explain the internet to the United States Senate? I also don't need to suggest Mark Zuckerberg may in fact be a robot, since there's an entire meme community devoted to that joke. I am avoiding these easy, obvious dunks on ol' Zuck because his latest "metaverse" selfie looks so bad, he's already owned himself harder than I possibly could.

    Zuckerberg posted a screenshot from Meta's Horizon Worlds on Facebook earlier this week, saying that he's "looking forward to seeing people explore and build immersive worlds" in the VR "metaverse." The screenshot is not just bad: it is exquisitely bad. It is ironic clipart bad. It is stock-cratering, anyone-other-than-a-billionaire-CEO-would-immediately-be-fired-for-this bad. Meta spent $10 billion on developing whatever the hell it's doing with the metaverse last year, and all it's got to show for it is a baby doll-faced Zuckerberg hovering in front of a miniature Eiffel Tower.

    As writer technollama highlighted on Twitter, a side-by-side comparison of 2007's Second Life and 2022's Horizon Worlds does not do Zuck any favors.

    Second Life 2007. Metaverse 2022. pic.twitter.com/2JByEzk5eLAugust 17, 2022

    See more

    Nor does the unfavorable comparison to 1996 PlayStation vehicular combat game Twisted Metal:

    This is the Eiffel Tower in Twisted Metal 2, which came out in 1996. pic.twitter.com/nkhG7d2ijMAugust 17, 2022

    See more

    If I was the billionaire founder of one of the richest companies in the world, I would personally not advertise my revolutionary new software with a picture that looks embarrassing next to something that beat me to the punch 15 years ago. Second Life already has furries, early aughts goth haircuts and the 2007 Scion xB; who the hell would pass all that up to look at a 10-foot-tall Eiffel Tower?

    Perhaps the master plan here is to set expectations so low with dead-eyed virtual selfies that when Meta does actually show something substantial from that $10 billion investment, mediocrity looks like a massive improvement. I am not convinced this is a good plan. While virtual Zuckerberg is stuck trying to express one single human emotion, Fortnite is over here just casually being the pop culture metaverse people actually want. You didn't need to spend billions of dollars, Zuck. You just needed Goku

    View the full article

  10. rssImage-79dbcc927e5401347bef9e3b56258737.jpeg

    Wing Commander 4 was a cutting-edge blend of FMV and space-sim action when it debuted in 1996, but—like most graphically-intensive videogames from that era—it hasn't aged particularly well. But a fan-made project aims to give it a much-needed facelift, with a new engine, assets, and upscaled cutscenes.

    "Gaming has moved on significantly over the last few decades and, while hugely impressive at the time, the game engine has perhaps not aged quite as gracefully," the Wing Commander 4: The Price of Freedom – Remastered website explains. "This project is a fan attempt to allow owners of Wing Commander IV: The Price of Freedom to enjoy a more modern experience by loading the files from the original game into a new engine, complete with specially created, high definition assets."

    To my eyes, though, the real magic is in the FMV scenes. Generally speaking, mid-'90s FMV looks terrible these days, and that's definitely the case with the Wing Commander games. But higher-quality Wing Commander cutscenes have actually been available for quite some time now, thanks to a largely-unknown DVD edition of the game. Those videos have been "further enhanced by AI upscaling," and while it's still not exactly an IMAX experience, it is pretty impressive. 

    The video quality, that is: The quality of the dialog, direction, and acting is another matter entirely, and while I would never willfully disrespect Mark Hamill or Malcolm McDowell, I don't think anyone would argue that this is their best work. (Personally, I would argue that it is better than the work of Freddie Prinze Jr. and Matthew Lillard in the actual Wing Commander film from 1999, but that may be because I'm still bitter at having paid actual money to see it.)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Wing Commander 4 - Remastered screen

    (Image credit: Omega)

    Anyway, back to the point: While Chris Roberts' directorial ambitions have always fallen a little short, Wing Commander 4 itself is unquestionably a groundbreaking space combat sim, and if you want to experience it now I think this would definitely be the way to do it. And, fortunately, you can: A "very early" demo of the Wing Commander 4 remaster is now available for download. It's dependent on the original Wing Commander 4 to operate—you can pick that up for a fiver from GOG or Origin.

    View the full article

  11. rssImage-8a6259dcc5df335599da92c7f1da53ca.jpeg

    Get more out of Sims 4

    Xjk4T9kjetAVcnhNNKPL4o.jpg

    (Image credit: EA)

    Sims 4 mods: Play your way
    Sims 4 CC: Custom content
    Sims 4 expansions: Worth it?

    Hunting for Sims 4 cheats to liven up your game? There is no more classic combo than cheats and Sims, whether you simply want a little extra cash, a free house, or want to bring a family member back from the dead. With cheats you can forget trivial concerns like money or mortality and instead focus on playing around and having fun.

    This Sims 4 cheats guide features codes for all of the expansions and stuff packs. Most of the expansions and packs for The Sims 4 have their own group of cheats for the jobs, deaths, and traits that are unique to that expansion. With the High School Years expansion pack now out, you can find all the cheats you need below for getting through school or getting promoted in the new side hustle careers.

    We've ordered the page so you can find tables for all the skills, careers, and traits you might want to max out your Sim's level in. You can also Ctrl+F this page for the name of the expansion or pack you're using to find the cheats you need in each section. There are also instructions about how to activate cheats in-game.

    How to turn cheats on in Sims 4

    To enable Sims 4 cheats, press Ctrl + Shift + C while in game to open the cheat console. Type your chosen cheat codes into the text field that opens and press enter.

    For cheats marked as "shift click," you'll first need to type "testingCheats [true/false]" into the cheat menu. With testing cheats on, you can unlock some new Shift-Click menu options on Sims, objects, or the ground.

    With testingCheats active, you'll be able to move Sims between families, fill up their needs and happiness bars, dirty or clean up objects, and teleport Sims anywhere you like, among a few others detailed below.

    Sims 4 Money cheat

    Sims 4 cheats - A sim wearing a tactical vest and headset holds a stack of money

    (Image credit: EA, The Sims Studio)

    Spending all your money on groceries and bills is too much like real life. Why make your Sims start at the bottom when it's way more fun to start at the top? Enter any of these Sims 4 money cheat keywords into the cheat console to instantly gain stacks of cash.

    • kaching: get 1,000 simoleons
    • rosebud: get 1,000 simoleons (for The Sims veterans who remember it)
    • motherlode: get 50,000 simoleons
    • Money [#]: change household simoleons to an exact number
    • FreeRealEstate [on/off]: enter this in neighborhood or world view to make all lots free
    • household.autopay_bills [true/false]: Turn household bills on and off. 

    Sims 4 UI cheats

    Sims 4 UI cheats

    Use these handy UI cheats for The Sims 4 to remove game elements from your view or add extra utilities:

    • headlineeffects [on/off]: Enables or disables headline effects like plumbobs and speech bubbles
    • hovereffects [on/off]: Disable hover effect when you mouseover a Sim
    • fullscreenToggle: Makes the game fullscreen/windowed
    • fps [on/off]: Display the fps on screen

    Sims 4 build cheats

    Sims 4 build cheats

    • modebb.moveobjects: the Sims 4 move objects cheat is a vital one for builders, which allows you to ignore placement rules for objects
    • bb.showhiddenobjects: buy hidden objects
    • bb.enablefreebuild: build anywhere, even on locked lots
    • bb.ignoregameplayunlocksentitlement: buy items locked by careers

    With an object selected you can also press Shift + [ or Shift + ] to make an object smaller or larger. 

    Sims 4 Live Cheats

    Sims Sessions

    (Image credit: EA)

    Sims 4 Live Mode cheats

    Things have a way of going entirely sideways in The Sims 4 when you lose track of time. Here are some cheats to get you out of (or into, if that's your thing) sticky situations:

    • resetsim [firstname lastname]: Resets a stuck Sim.
    • sims.give_satisfaction_points [#]: Gives a Sim an amount of satisfaction points.
    • fillmotive motive_[motive]: Fills the specified motive, valid for: Bladder, Energy, Fun, Hunger, Hygiene, Social.
    • sims.fill_all_commodities: Fills the motives for all Sims in the household.
    • aspirations.complete_current_milestone: Completes a Sim's current aspiration goal and awards the matching points.

    Sims 4 Highschool Years cheats

    Get your teen Sims through (or kicked out of) school with these cheats for graduating and getting expelled. These are all handled through the trait system, so you'll use the cheat traits.equip_trait [trait] with the following, which all do exactly what they suggest:

    • trait_hsexit_graduate_early
    • trait_hsexit_graduate_honors
    • trait_hsexit_graduate_valedictorian
    • trait_hsexit_expelled
    • trait_hsexit_dropout

    Like other traits, you can use traits.remove_trait to get rid of each as well. You can find more Highschool Years cheats for careers, skills, and personality traits in the tables below.

    Sims 4 Werewolf cheats

    Cheats for the werewolf pack are mostly related to traits. To immediately transform a Sim into a werewolf in the Sims 4: Werewolves pack, use traits.equip_trait trait_occultwerewolf to add the Werewolf trait. Similarly, to immediately remove the Werewolf trait, use traits.remove_trait trait_occultwerewolf instead. Find more werewolf traits in the tables below.

    The Werewolves pack also added a series of cheats to add Temperaments to your werewolves, which are normally unlocked through gameplay and affect the rates at which your werewolves gain fury and go into rampages. To add a Temperament to your werewolf, use the cheat traits.equip_trait trait_OccultWerewolf_Temperaments_[temperament], replacing the bracketed section with one of the following temperaments:

    • AntiCapitalistCanine - Adds the 'Anti-Capitalist Canine' temperament
    • BigBadWolf - Adds the 'Big Bad Wolf' temperament 
    • Carnivore - Adds the 'Carnivore' temperament
    • EasilyExcitable - Adds the 'Easily Excitable' temperament
    • FeelsOutcasted - Adds the 'Feels Outcasted' temperament
    • Frisky - Adds the 'Frisky' temperament
    • GrumpyWolf - Adds the 'Grumpy Wolf' temperament
    • HatesBeingWet - Adds the 'Hates Being Wet' temperament
    • HungryLikeTheWolf - Adds the 'Hungry Like the Wolf' temperament
    • Lunar_ForestMark - Adds the 'Mark of the Forest' temperament
    • Lunar_HuntMark - Adds the 'Mark of the Hunt' temperament
    • Lunar_NightMark - Adds the 'Mark of the Night' temperament
    • Lunar_WolfMark - Adds the 'Mark of the Wolf' temperament
    • MustBeClean - Adds the 'Must Be Clean' temperament
    • NightWolf - Adds the 'Night Wolf' temperament
    • Prideful - Adds the 'Prideful' temperament
    • RestlessAnimal - Adds the 'Restless Animal' temperament
    • SensitiveHearing - Adds the 'Sensitive Hearing' temperament
    • SurvivalInstincts - Adds the 'Survival Instincts' temperament
    • Territorial - Adds the 'Territorial' temperament
    • WolfBrain - Adds the 'Wolf Brain' temperament
    • WrackedWithGuilt - Adds the 'Wracked With Guilt' temperament

    The Sims 4 Werewolves -

    (Image credit: Electronic Arts)

    Sims 4: Seasons cheats

    You can't change the season at will after creating a new world, so you'll have to use a cheat instead. Or, you know, live through each season in Live Mode but that would take way too long. 

    Use seasons.set_season [#] to change it at will. Each season is represented by a number:

    • Summer: 0
    • Fall: 1
    • Winter: 2
    • Spring: 3

    You can also use seasons.advance_season to go forward in time by just one season.

    Sims 4: Get Famous cheats

    If you want to climb the fame ladder, you can use the super simple famepoints [#] which will add the number of fame points to your currently selected Sim. 

    Sims 4: Eco Lifystyle cheats

    One of the first things you might be compelled to do with Eco Lifestyle cheats is change your neighborhood's Eco Footprint. If you just can't stand starting out with an industrial neighborhood, use eco_footprint.set_eco_footprint_state [#] with one of these numbers:

    • 0 - Green Eco Footprint
    • 1 - Neutral Eco Footprint
    • 2 - Industrial Eco Footprint

    Sims 4 Batuu cheats

    If you want an unlimited supply of Galactic Credits, what you'll need to punch into the console.

    • bucks.update_bucks_by_amount 512011000

    Note that the "1000" at the end is the amount of Galactic Credits that you're giving your Sim. You can change that number to whatever, so go crazy with it.

    The following clothing cheat will unlock the full catalog of Journey to Batuu items, but know that you'll have to punch it in either in Create A Sim or the Dwelling in Batuu.

    • cas.unlockbytag GP09

    Sims 4 decorator clothing cheat

    If you'd like to unlock the clothing items that are gated behind career progress, use cas.unlockbytagGP10

    Sims 4 Island Living cheats

    On a lot with the "Volcanic Activity" trait, use volcanic_eruption [small/large] to make lava bombs rain from the sky onto your lot.

    Sims 4 Shift+Click cheats

    After typing testingCheats true in the cheat console, Shift+Click on Sims and objects for the following effects:

    Sims 4 Shift+Click cheats
    Game PackTargetPathEffect
    Base GameSimCheat need > Make happySets all your Sim's motives to full and mood to Happy
    Base GameSimCheat need > Disable need decayAllows or stops Sims from Need changes
    Base GameSim / ObjectReset objectWorks on Sims and objects to reset their status
    Base GameSimAdd to familyAdds a Sim to your currently played family.
    Base GameSimModify in CASModify the Sim in Create-a-Sim aside from name and inherited traits
    Base GameObjectMake clean/dirtyUse on an object to make it dirty or clean
    Base GameGroundTeleport SimShift+Click on the ground to teleport a Sim to that point.
    Base GameObjectMake headUse on an object to stick it on top of your Sim's neck like a horrible chimera
    Base GameMailboxUtilitiesChange the power and water consumption or production on the lot.
    Base GameMailboxAlter needsTurn off needs for the world or household or fill all needs.
    PetsAnimalGive quirkGive a fear or love TV quirk to an animal.
    PetsFood bowlFillRefill your pet's food for free.
    Discover UniversityRobotics TableSpawn crafting suppliesGives you 50 of everything in the current Sim's inventory.
    Eco LifestyleVoting Board/MailboxEnact/Repeal NAPInstantly enact or repeal a Neighborhood Action Plan.
    Eco LifestyleVoting Board/MailboxGive Sim InfluenceGain Influence needed for Neighborhood activities.
    Eco LifestyleSim/Fabrication MachineGive bucks > Bits/PiecesGet 500 Bits of Pieces currency
    BatuuSimBatuu Cheats > Give Batuu ItemsGet Batuu items for free
    BatuuSimBatuu Cheats / Batuu ReputationSet your allegiance with the First Order or Resistance.
    BatuuSimBatuu Cheats > Faction World StatesSet world state to First Order or Resistance.
    BatuuRey / Kylo RenAdd to familyLike other Sims, you ccan add Rey or Kyle Ren to your family.
    Cottage LivingAnimalCheat relationship > Set max friendshipBecome besties with your animals.
    Cottage LivingAnimalGet all Animal ClothesUnlocks all outfits for your animal.
    Cottage LivingGroundCreate animalSpawn in a rabbit, chick, hen, or rooster.
    Cottage LivingChicken coop / Rabbit homeSpawn rabbit/chicken/eggSpawn in any of those mentioned.
    Cottage LivingFridgeAnimal treatsUnlock animal treat recipes.

    Sims 4 relationship cheats

    The Sims 4

    (Image credit: EA)
    Need More Cheat Sheets?

    WSNfB7fGVkLftmNuATMHoE.jpg

    (Image credit: Rockstar Games)

    Fallout 4 cheats: Nuclear codes
    Minecraft commands: Unblocked
    RDR2 cheats: Most wanted
    GTA 5 cheats: Phone it in
    The Sims 4 cheats: Life hacks
    Ark cheats: Expedited evolution

    If your Sims have the same problem making friends that I have in real life, the cheat console code relationship.introduce_sim_to_all_others will instantly introduce your Sim to all their neighbors.

    For an even easier icebreaker, relationships.create_friends_for_sim will spawn a new Sim on the lot already already friends with yours.

    If you need more specific friendship (and romance) control, use the following to add and subtract from relationships between two Sims:

    modifyrelationship [YourSimFirstName] [YourSimLastName] [TargetSimFirstName] [TargetSimLastName] 100 LTR_Friendship_Main 

    Substitute "Friendship" for "Romance" to change romantic relationship values. Positive values will increase a relationship, while using a negative value (ex: -100) will decrease it.

    Sims 4 death cheats

    best Sims 4 expansion

    (Image credit: EA)

    Kill and un-kill your sims

    To save your Sims from death entirely, use death.toggle [true/false]

    sims.add_buff Ghostly will turn your sim into a ghost for 4 in-game hours. 

    In the Sims 4 Vampire expansion, you can kill your fanged sims with stats.set_stat commodity_Vampire_SunExposure -100

    For all your other deadly designs, use the following trait codes to turn your Sim into a ghost who has been died in the respective manner with the code:

    traits.equip_trait [trait]

    traits.equip_trait [trait]
    Game PackDeath TypeTrait Code
    SeasonsOverheatedGhost_Overheat
    SeasonsFreezingGhost_Frozen
    SeasonsLightning strikeGhost_Lightning
    Jungle AdventurePoisonedPoison
    Paranormal StuffBecome a ghost summoned by Seancetrait_Ghost_SeanceTable
    Paranormal StuffBecome Guidry the ghosttrait_Guidry
    Paranormal StuffBecome Temperance the ghosttrait_HauntedHouse_Temperance
    VampiresKilled by suntraits.equip_trait Vampire_Sun

    Killing and un-killing your pets

    traits.equip_trait Ghost_OldAge [Pet ID] will turn your pet into a ghost if you are either an absolute monster or (spoiler alert) attempting an elaborate Sim version of John Wick. To get your pet's ID (you monster), use sims.get_sim_id_by_name [PetFirstName] [PetLastName]

    You should also be able to resurrect your pets with traits.remove_trait Ghost_OldAge [Pet ID].

    Sims 4 skill cheats

    The Sims 4 Snowy Escape

    (Image credit: EA)

    If you want to max out your Sim's skills or set them to any particular skill level of your choosing, you can use this list of skill codes. 

    Use stats.set_skill_level [skill code] [#] to set your Sim's skill to any level you want. Substitute in the skill code and the skill level you want, which should look something like: "stats.set_skill_level Major_Writing 10"

    For your child Sims, substitute with Skill_Child_[Creativity/Mental/Motor/Social] all of which also max out at 10. 

    stats.set_skill_level [skill code] [#]
    Game PackSkillSkill CodeMax Level
    Base GameCookingMajor_HomestyleCooking 10
    Base GameGourmet CookingMajor_GourmetCooking10
    Base GameBartendingMajor_Bartending 10
    Base GameCharismaMajor_Charisma10
    Base GameComedyMajor_Comedy10
    Base GameFishingMajor_Fishing 10
    Base GameFitnessSkill_Fitness 10
    Base GameGardeningMajor_Gardening10
    Base GameGuitarMajor_Guitar10
    Base GamePianoMajor_Piano 10
    Base GameViolinMajor_Violin 10
    Base GameHandinessMajor_Handiness10
    Base GameMischiefMajor_Mischief 10
    Base GamePaintingMajor_Painting 10
    Base GamePhotographyMajor_Photography 10
    Base GameProgrammingMajor_Programming10
    Base GameRocket ScienceMajor_RocketScience10
    Base GameVideo GamingMajor_VideoGaming10
    Base GameWritingMajor_Writing10
    Cats & DogsVeterinaryMajor_Vet10
    Cats & DogsPet Trainingskill_Dog5
    SeasonsFlower Arrangingstatistic_skill_AdultMajor_FlowerArranging10
    SeasonsSkatingHidden_Skating5
    Get FamousActingMajor_Acting10
    Get FamousMedia ProductionMinor_Media5
    Discover UniversityRoboticsMajor_Robotics10
    Discover UniversityDebateMajor_ResearchDebate10
    Eco LifestyleFabricationAdultMajor_Fabrication10
    Eco LifestyleJuice FizzingAdultMinor_JuiceFizzing5
    Journey to BatuuLightsaber skillsSkill_Fitness10
    Snowy EscapeRock ClimbingMajor_RockClimbing10
    Snowy EscapeSkiingMajor_Skiing10
    Snowy EscapeSnowboardingMajor_Snowboarding10
    ParanormalMediumMinor_Medium5
    Cottage LivingCross stitchSkill_CrossStitch5
    Highschool YearsEntrepreneuradultminor_entrepreneur5

    Sims 4 career cheats

    The Sims 4 dream home decorator

    (Image credit: Maxis)

    After your Sims are all skilled up, you can also give them free promotions or add new careers. 

    Use careers.add_career [career] to add careers with their career code in the list below.

    careers.promote [career] and careers.remove [career] work in the same way to get a promotion or remove your Sim's job. You can also use careers.retire [career] to quit your job and collect a weekly pension.

    careers.add_career [career]
    Game PackCareerCareer Code
    Highschool YearsAdult streamerparttime_streamersidehustle
    Highschool YearsTeen streamerteen_streamersidehustle
    Highschool YearsAdult simsfluencerparttime_simsfluencersidehustle
    Highschool YearsTeen simsfluencerteen_simsfluencersidehustle
    Cats & DogsVeterinarianVet
    SeasonsBotanist/FLoristAdult_Gardener
    SeasonsScout (for teens)Scout
    Get FamousActingActor
    Get FamousDrama club (for kids)DramaClub
    Island LivingConservationConservationist
    Island LivingDiverPartTime_Diver
    Island LivingFishingPartTime_Fisherman
    Island LivingLifeguardingPartTime_Lifeguard
    Island LivingTeen LifeguardTeen_Lifeguard
    Discover UniversityTeacher/ProfessorEducation
    Discover UniversityMechanical/Computer EngineerEngineering
    Discover UniversityJudge/Private AttorneyLaw
    Eco LifestyleCivil Designercareers_Adult_CivilDesigner
    Eco LifestyleFreelance Makercareers_Adult_Freelancer_Agency_Maker
    ParanormalBecome a Paranormal Investigatortrait_Freelancer_Career_ParanormalInvestigator_License
    ParanormalPromote your Paranormal InvestigatorParanormalinvestigator
    Dream Home DecoratorInterior DecoratorInterior
    Dream Home DecoratorInterior DecoratonDeco

    Sims 4 trait cheats

    The Sims 4 seasons - A sim relaxes in a blowup pool

    (Image credit: EA, The Sims Studio)

    You can pick certain traits for your Sims during the Create-A-Sim process that control some of their preferences, habits, and how they react to other Sims. One way to cheat your Sims into having certain traits, especially those in the base game, is to use the Shift+Click cheats above to edit them in the CAS (Create-A-Sim) menu.

    If you want more fine control, or your're trying to add and remove other properties, here is your list of traits from game packs and expansions that you may want to give your Sims. A Sim's Lifestyles, which reflect the habits they've developed as you play them, are also added and removed as traits.

    After using the base cheat "testingCheats true" you can use the following cheats to add and remove all of the cheats on this list with their respective Trait code.

    traits.equip_trait [trait]

    traits.remove_trait [trait]

    traits.[equip/remove]_trait [trait]
    Game PackTrait CodeTrait Effect
    Highschool YearsSociallyAwkwardBuild Charisma skill more slowly and struggle with social situations.
    Highschool YearsPartyAnimalEnjoy parties and perform party tricks.
    Highschool YearsOverachieverRaise skills faster but are harder to get along with as friends.
    Werewolvestrait_WerewolfPack_FriendBBecome a friend of the Wildfangs pack
    Werewolvestrait_WerewolfPack_FriendABecome a friend of the Moonwood Collective pack
    Werewolvestrait_OccultWerewolf_InitiationBonusTraitInitial relationship boost when introduced to werewolves.
    Werewolvestrait_OccultWerewolf_GreaterWolfBloodEnhances werewolf growth.
    Werewolvestrait_OccultWerewolf_DormantWolfAdds the Dormant Wolf trait
    Werewolvestrait_occultwerewolfBecome (or unbecome) a Werewolf
    Cats & DogsAttractionRelationships with animals begin higher
    SeasonsStormchaserYour Sim loves terrifying weather!
    SeasonsWaterproofYour sim won't get wet, even in the rain
    SeasonsIceManIceproof Sims are not negatively affected by cold
    SeasonsBurningManBurn proof Sims love the heat
    SeasonsHeatAcclimationSim is less affected by hot conditions
    SeasonsColdAcclimationSim is less affected by cold conditions
    SeasonsScoutingAptitudeEarn Scouting experience faster
    SeasonsFatherWinterBabyYour Sim is...Santa's baby?
    Get FamousWorldRenownedActorNever fail at an Acting action
    Get FamousUnstoppableFameNever experience Fame decay
    Island Livingtrait_BeachBum_LaidBackNever become Tense
    Island Livingtrait_Hidden_IslandAncestor_ElementalIncrease the quality of plants and summon volcanic bombs
    Island Livingtrait_NaturalSpeakerGreat at enthusing other Sims
    Island Livingtrait_FriendOfTheSeaBecome friends with dolphins and merpeople easier
    Island Livingtrait_OccultMermaidBecome a merperson
    Island Livingtrait_OccultMermaid_MermaidFormToggle a mer tail on land
    Eco Lifestyletrait_ChampionOfThePeopleGain Satisfaction when you gain Influence
    Eco Lifestyletrait_EcoEngineerCreate Eco-Updates faster
    Eco Lifestyletrait_MasterMakerFabricate items at reduced cost
    Eco Lifestyletrait_Nature_InfluentialIndividualOther Sims will be more Influenced by this Sim
    Eco Lifestyletrait_eco_masterInspire other Sims to become Eco-conscious
    Eco Lifestyletrait_entrepreneurThese Sims like taking chaces on investments
    Eco Lifestyletrait_FizzyheadBecome focused while using the juice Fizzer
    Eco Lifestyletrait_makerNPCInspire fabrication recipes for other Sims
    Snowy EscapeTrait_Adventurous
    Snowy EscapeTrait_Proper
    Snowy EscapeTrait_Excursion_Mountaineer_Rank[1/2/3]
    Snowy EscapeTrait_CorporateWorker_CharismaticCrooner
    Snowy EscapeTrait_CorporateWorker_LegendaryStamina
    Snowy EscapeTrait_SurvivalInstinct
    Snowy EscapeTrait_WorldlyKnowledge
    Snowy EscapeTrait_TownMascot
    Snowy EscapeTrait_Hidden_RockClimbingGear_HasGear
    Snowy EscapeTrait_Lifestyles_AdrenalineSeekerSeeks thrills and avoids being bored
    Snowy EscapeTrait_Lifestyles_CloseKnitKeeps good friends longer but struggles with lower relationship levels.
    Snowy EscapeTrait_Lifestyles_CoffeeFanaticExtra benefits from drinking coffee.
    Snowy EscapeTrait_Lifestyles_EnergeticPrefers high-energy activities and careers.
    Snowy EscapeTrait_Lifestyles_FrequentTravelerGets bored without travelling and increased skill gain while on vacation.
    Snowy EscapeTrait_Lifestyles_HealthFoodNutBenefits from eating healthy, increased weight loss and fitness gain.
    Snowy EscapeTrait_Lifestyles_HungryForLoveBenefits while in a relationship and prefers romantic behaviors.
    Snowy EscapeTrait_Lifestyles_IndoorsyBenefits from indoor activities and careers.
    Snowy EscapeTrait_Lifestyles_JunkFoodDevourerLoves junk food and can add sugar or bacon to meals.
    Snowy EscapeTrait_Lifestyles_NetworkerPeople person who keeps low level friendhsips easily but struggles to keep good friends.
    Snowy EscapeTrait_Lifestyles_NoNeedForRomanceBenefits while single and tense when in relationships.
    Snowy EscapeTrait_Lifestyles_OutdoorsyBenefits from outdoor activities and careers.
    Snowy EscapeTrait_Lifestyles_SedentaryPrefers low-energy activities and careers.
    Snowy EscapeTrait_Lifestyles_TechieBenefits in tech careers, actions, and skills.
    Snowy EscapeTrait_Lifestyles_TechnophobeAvoids using technology and benefits from Off The Grid lots.
    Snowy EscapeTrait_Lifestyles_WorkaholicPerforms better at work and is tense when unemployed
    Cottage Livingtrait_Nature_CountryNature Conservationist
    Cottage Livingtrait_AnimalEnthusiastAnimal Enthusiast
    Cottage Livingtrait_LactoseIntolerantLactose Intolerant

    On a lot with the "Volcanic Activity" trait, use volcanic_eruption [small/large] to make lava bombs rain from the sky onto your lot.

    On a lot with the "Volcanic Activity" trait, use volcanic_eruption [small/large] to make lava bombs rain from the sky onto your lot.

    View the full article

  12. rssImage-caa8b1242522647f4f23939a218ae566.jpeg

    Set in 1989 Germany during an imagined Warsaw Pact invasion, Regiments puts you in command of extended real-time fights between Cold War forces. It's a hybrid of RTS and tactical wargame that breaks from the traditions of both genres by being singleplayer only. Regiments puts a particular emphasis on dynamic, multi-day battles that let you reactively call for reinforcements. 

    I looked at Regiments last year, when it was in open beta, but it launched this week—and developer Bird's Eye Games and publisher MicroProse have brought it a long way since then.

    Regiments is laser focused on an interesting and unique singleplayer experience. These kinds of realistic-conflict, high fidelity RTS games more often try to be everything: Balancing singleplayer scenarios, multiplayer, and even campaign-length mechanics. Regiments knows it just wants to be a good, well-balanced singleplayer wargame.

    It has a plotline-driven campaign with four large and three smaller missions, all multi-stage battles. Then there are four skirmish game modes, each playable on one of 19 maps. That might not sound like a lot, and I have a feeling that first impressions are going to make Regiments end up criminally underplayed among strategy enthusiasts parroting a refrain for "more content." The trick is that single "battles" in Regiments are historically-informed, multi-day affairs divided into active and passive phases.

    As you progress through each day of a fight in real time, you're pressed to take as many strategic and tactical objectives as possible before night (or before the enemy forces you to take a moment and regroup). During that lull in the fight you, as commander, have to manage what limited resources your regiment has and call in specialized detachments from other regiments to fill the gaps you need. You might call in more infantry as an armor regiment that needs to hold ground, for example. It's a rhythm that should resonate with any military history enthusiast.

    Image 1 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
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    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
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    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 4 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 5 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 6 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 7 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 8 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 9 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 10 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 11 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 12 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)
    Image 13 of 13

    An image of warsaw pact and NATO forces fighting in the Cold War RTS Regiments.

    (Image credit: Bird's Eye Games and MicroProse Software)

    Regiments forces you to take to heart the unofficial US Marine Corps mantra of "Improvise, Adapt, Overcome." Not enough core battle tanks? Take high ground and use anti-tank missiles against enemy armor. Enemy has air superiority? Change to a narrower attack so your limited anti-air can flourish.

    To that end, Regiments has a pretty broad 100-some unique units spread across six factions (USSR, USA, UK, East Germany, West Germany, Belgium). Every faction but the UK has 3-5 unique regiments to play as, and a dozen or more task forces to call in as reinforcements.

    If you're a UK fan, don't fret, as the dev says that "fully integrating the forces of the British Army of the Rhine and adding support for motorized & air-assault infantry remains our priority mid-term goals in the months to come."

    You can find Regiments on Steam for $30, 15% off until August 23rd, and on its official MicroProse website.

    View the full article

  13. rssImage-d5521b888e0e5b6c789ad55795f6d81d.jpeg

    Following major reworks to the Void and Solar subclasses, Bungie has announced that Destiny 2's electrifying Arc subclass will soon be getting the 3.0 treatment with a "go fast and hit stuff" overhaul that the developers hope will turn players into cranked-up Jason Stathams.

    One of the main inspirations for the Arc 3.0 rework is the 2009 flick Crank 2, in which Statham's heart is stolen and replaced by a big battery that he has to keep charged by electrocuting himself in increasingly bizarre and violent ways. It sounds stupid, and it is, but it's also a ton of fun—a self-aware showcase of bananas-grade action that wilfully, aggressively rejects any semblance of rationality. That's the kind of "emotional fantasy" Bungie says it's trying to generate with Arc 3.0.

    "Arc is really just, 'go fast and hit stuff'," Destiny designer Sam Dunn said. "We call it the 'hold W' subclass. Everything is built around moving forward and enabling aggression and those abilities."

    Central to the update is a new buff called Amplified, which grants a significant speed boost—"basically as fast as we can make our sprint animation go"—and PvE damage resistance buff after sprinting for a few seconds. The goal is to keep Guardians pressing ahead and kicking 'donkey': Designer Mike Humboldt called it "a strong gap-closing tool" that makes players "like a jet engine, rocketing around the arena." Of particular note, the Amplified boost is available to all Arc subclasses, rather than being restricted to specific Aspects or Fragments. 

    A pair of new debuffs called Blind and Jolt are also on the way. Blinded enemies will be, well, blinded—PvE opponents will be disoriented and unable to fire weapons, blinded PvP players will be briefly stuck with a blanked-out screen and distorted audio—while jolted enemies will occasionally throw off bolts of chain lightning, damaging other enemies.

    Destiny 2's Hunter, Warlock, and Titan classes will each have access to new Arc Aspects that enable further customization options. The Hunter's Arc Staff super is also returning with Arc 3.0, as is the Blink movement mode, while the Fist of Havoc and Thundercrash supers are returning to the Titan class.

    Bungie also revealed four of the new Fragments coming with the Arc 3.0 rework, offering new perks, bonuses, and penalties to Guardian stats:

    • Spark of Beacons: When the player is amplified, Arc special weapon kills create a blinding explosion. 
    • Spark of Resistance: When surrounded by enemies, the player has increased damage resistance. 
    • Spark of Momentum: Sliding over ammo will reload your weapon and grant a small amount of melee energy. Sliding over Heavy ammo increases the amount of energy granted.
    • Spark of Shock: The player’s Arc grenades jolt enemies.

    There's a lot going on in this update, and hopefully Bungie can deliver the goods. Channeling Chev Chelios for the Arc subclass is definitely not a bad place to start, but the studio has had mixed luck with the previous updates: The Void 3.0 rework went reasonably well, but Solar 3.0 did not live up to expectations.

    A rollout date for Arc 3.0 hasn't been announced but Bungie will showcase the update in action during the Destiny 2 showcase that begins at 9 am PT/12 pm ET on August 23.

    View the full article

  14. rssImage-fd1e691ed7e3611e26c78c4e644933d1.png

    Meet the myBuddy 280 Pi, an adorable dual-armed Raspberry Pi-powered robot. The creator of the myBuddy, Elephant Robotics, calls it an "open-source educational essentials collaborative robot" for coding, AI, and robotics enthusiasts.

    The little guy features two articulated arms (a first for Elephant Robotics) that can lift 260g of weight, rotate 165 degrees, and perform various tasks like waving hello or conducting a band. The ends of the arms can be fitted with little hands, suction pumps, and grippers. You know, robot stuff. The company's previous robots have featured single-armed creations that seem to lack the personality the myBuddy brings to the table. 

    The myBuddy is powered by a Raspberry Pi 4 with three ESP32 microcontroller modules. The arms run on a high-performance servo steering gear with six points of articulation.

    The seven-inch touchscreen display has a pair of dual-200w pixel cameras that'll help teach the robot how to use visual sorting and facial recognition applications to have it do things like greet you when you arrive. Oh, and it'll show off several cute little facial expressions to give it some personality. 

    According to the video above, some applications of myBuddy include, but aren't limited to, programming it to play an instrument, wave a flag, and dribble a ball. There's even a way to control the arms remotely via a VR headset and controller. 

    Your next machine

    qJ4LRDHLhJVbYsaQTGdxtk.jpg

    (Image credit: Future)

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    Some of the more wild things you can teach it include how to pet a robot cat, pour out candy, and even have it perform fun little dances. What you can do with the myBuddy seems contingent on your skills and creativity as a programmer.

    The open-source robot works with Arduino, Python, C++, and Java programming languages. Elephant Robotics provides useful tools and software on its download page for users to experiment with.

    The myBuddy 280 Pi starts at $1,699 or $1,749, depending on whether or not you want to add a pair of goofy hands to your new friends. Our colleagues at Tom's Hardware pointed out that myBuddy won't be showing up on Amazon for the next few months because of limited supply. Elephant Robotics also makes a bionic pet cat if you're looking for more robotic companions of the four-legged variety.

    View the full article

  15. rssImage-571d853d3faa926cdce878f1c51807b3.jpeg

    Don't be fooled: Mikeyeldey95 may look a lot like Windows 95, but it is not actually the complete Microsoft operating system reprogrammed to run on a Sega Genesis (aka Mega Drive) cartridge. As technically impressive as that would be, it's something much more fun: a game-meets-concept-album of 22 chiptune songs programmed to run on real Genesis hardware, presented in a deeply faithful recreation of the Windows 95 UI packed with minigames and easter eggs. Even Clippy makes an appearance.

    Mikeyeldey95 immediately launches into a summery bop called 'Plug and Play' over a fake Windows startup screen and desktop, where you can choose from a faux web browser (with a helpful Hamster Dance bookmark), a music player, and an email inbox containing novel digital letter correspondence. Since the theme here pulls directly from Windows 95, though, the real action is in the Start menu. There are minigames adapted from classic bits of Windows history like the 3D Maze screensaver and music visualizers that recreate other iconic bits of design like the bouncing cards from Solitaire.

    The upbeat chiptune music makes messing around with Mikeyeldey95 worthwhile, and more than just a bit of fun nostalgia. Every track feels like it could've come from a rad '90s platformer or beat-em-up, and I think a few of them, like the funky "Labradump" and melancholy "Five Digit Years," would've fit right into arguments over whether the Genesis or Super Nintendo had the superior sound chip.

    I'm mighty tempted to buy one of these physical carts for my Sega Genesis, but you can still experience Mikeyeldey95 even if you don't have an old console lying around. A ROM is available for download on Itch.io and is easy to boot up in an emulator. Or you can stream the album on Bandcamp, minus the cool Windows skin. 

    Thanks, RetroRGB.

    MikeyEldey95 for Genesis

    (Image credit: Michael Elder)

    View the full article

  16. [Content - Improvements]
    ● The available number of times you can activate the Hero Respawn Spot per week was cut down to half.
    ○ The Hero Respawn Spots would continuously be installed in Faction Wars and Raids, and this would cause reduce the tension or thrill of playing them. Therefore we adjusted the weekly available Hero Respawn Spots that can be used down to half compared to before.
    ○ The adjustment for each hero rank is like the below.
    d1850d37174c28d49fb1deb4316a0dccab2f39e0.png

    ● We are introducing the 2nd round of improvements for the Diamond Shores- Reedwind - Sungold Fields - Exeloch weekly quests for Auroria.
    ○ While we introduced the 1st round of improvements for the 4 weekly quests by combining them into two, we wanted to further improve upon it due to the high hurdle for completing the quests. Therefore we adjusted the number of monsters you need to defeat for Diamond Shores Guard and Guardian of Reedwind (200 monsters -> 100 monsters).

    ● We are introducing the 2nd round of improvements for the "Weakened Tower" content progression speed.
    ○ While we adjusted the speed for going from stage 2 to stage 3 for the Weakened Tower content to be faster, we also wanted to improve the content progression speed for stage 3. Therefore we adjusted the spawn time for Jakar to be quicker.

    [Content Updates]
    ● The Black Thorn Prison will be released on the new server.


    [Events]
    ● Summer is not over yet! The Midsummer Double the Gain Event has started. (until September 1, 2022 before maintenance)
    ○ Your XP, Quest Honor Points, Vocation Badges earned, and Loot Drop Rate will increase by x1.5 between Monday and Thursday during the event period.
    ○ Your XP, Quest Honor Points, Vocation Badges earned, and Loot Drop Rate will be doubled (x2) between Friday and Sunday during the event period.
    ○ Double the Gain is not applied to Arenas and Dungeons.


    [Bug Fixes]
    ● Fixed the issue where the basic damage in the Ceaseless Fire tooltip would be incorrect when equipped with a rifle.
    ● Fixed the incorrect tooltip information for Ceaseless Fire's 2nd hit.
    ● Fixed the issue where Labor would be consumed when opening the Wrapped Scroll: Shuhat.
    ● Fixed the issue where the faction base's invincibility effect would not be applied in certain situations at the Great Prairie of the West.
    ● Fixed the issue where the boss monster that appears during the war time for Garden of the Gods would be abnormal.
    ● Fixed the issue where non-Patron players could not use the Rascal Coin Claw Machine.

    View the full article

  17. Greetings Inheritors!

    We will be conducting scheduled maintenance at the following times:

    Maintenance Start Time:
    UTC: Aug 18 at 08:00 am
    CEST: Aug 18 at 10:00 am
    EDT: Aug 18 at 04:00 am
    PDT: Aug 18 at 01:00 am


    Maintenance End Time:
    UTC: Aug 18 at 1:00 pm
    CEST: Aug 18 at 3:00 pm
    EDT: Aug 18 at 09:00 am
    PDT: Aug 18 at 06:00 am


    * Please note that the game will shut down before maintenance. We apologize for the inconvenience this may cause.

    Thank you for your understanding!

    The ArcheAge Team

    View the full article

  18. rssImage-c0d9b2b0752f2a646d7947a47e3fc4f1.jpeg

    The largest trio of publicly traded bitcoin mining companies reported a combined loss of well over $1 billion during the summer, the result of cryptocurrency markets experiencing an unprecedented crash

    The three largest US bitcoin miners—Core Scientific, Marathon Digital Holdings, and Riot Blockchain—reported significant losses in recent quarterly earnings reports (thanks, Bloomberg). Core Scientific took the biggest hit of the three with a loss of $862 million, with Riot Blockchain losing $366 million and Marathon suffering a $192 million loss during the crypto free-fall. 

    The crash has forced the bigger bitcoin miners to sell off more coins than usual to repay debt and cover operational costs from Q2 into Q3, in hopes of riding out things until things stabilize and recover. 

    Jaranc Mellerud, an analyst from Arcane Crypto, told Bloomberg, "Public miners are still dumping their bitcoin holdings at a higher rate than their production rate." In June, miners sold 14,600 coins despite only producing 3,900.

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    Currently, some bitcoin miners are taking out additional loans in addition to selling off bitcoin to stay afloat. Core Scientific has sold over 80% of its holdings and entered a $100 million stock purchase with a venture capital firm. 

    Meanwhile, Marathon picked up a $100 million term loan and refinanced an existing $100 million loan. Oh, and it sold nearly $60 million in mining rigs to help pay the debt. 

    If Riot Blockchain seems familiar, it's because just last week the bitcoin mining company got the state of Texas to pay its electricity bill for a month by mining less bitcoin, making millions in the process. 

    The crypto crash didn't just affect miners but crypto exchanges as well. Coinbase, the largest US online platform for buying, selling, and storing crypto, reported losses of over $1 billion last quarter. This resulted in Coinbase laying off 18% of its staff in preparation for a "crypto winter." 

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    Spider-Man Remastered recently launched on PC, and Insomniac's excellent web-em-up instantly attracted the attention of modders. This unfortunately included an individual who took offense at the game's rendition of New York City including some Pride flags among the absolute plethora of American ones. They created a mod that removed the Pride flags, replacing them with the stars and stripes, then uploaded it to Nexusmods using a sockpuppet account called 'Mike Hawk'.

    Nexusmods is arguably the most popular centralised mod database online (sorry Moddb), with a nice clean look, a good community, and all the functionality a PC gamer could wish for. Nexus swiftly removed the mod, and banned the modder's sockpuppet and main account. The sanction led to some community drama about whether someone innocent had been punished. The people who run Nexusmods subsequently decided enough is enough when it comes to this stuff, and have addressed what went on in a new blog that sets out clear guidelines for the future.

    "The fact the user needed to make a sock puppet like a coward to upload the mod showed their intent to troll and that they knew it would not be allowed. Had they not been a coward and had they used their main account instead, we would have simply removed the mod and told them that we did not want to host it, only banning them if they reuploaded it again after being fairly warned. The creation of the sock puppet removed any doubt and made it a very easy decision for us. Both the sock puppet account and the user's main account have been banned."

    In terms of future mods that try to replace Pride flags in any game, Nexusmods' statement says "if we think someone is uploading a mod on our site with the intent to deliberately be against inclusivity and/or diversity then we will take action against it. The same goes for people attempting to troll other users with mods deliberately to cause a rise. For our part, we will endeavour to do a better job of moderating our website to this ethos ourselves."

    Nexusmods says it's not trying to set itself up as an authority on what modders can and can't do, but as a private company, it can and will choose what content it wants to host. The site has previously taken similar content down quietly, but today's blog draws a line in the sand that modders know not to cross.

    Spider-Man webbing someone up

    (Image credit: Sony)

    "We don't want to and won't argue this with you. We've now explained our stance and we won't be providing a platform for you to distort our position in order to feed an irrational and paranoid narrative. You can do that elsewhere, where we won't care enough to read it.

    "If this policy upsets you, if we've broken some moral code of conduct as a business that you can't accept, then please, delete your account (bottom option) and move on, as we will."

    Modders who spend their time trying to remove Pride flags from games probably need, as the kids would say, to go outside and touch some grass. This one certainly has the time on their hands to do so now.

    It has to be said that the majority of Spider-Man mods so far have been fun and amusing, though it's all early days at the moment and mainly character models and reshades. Among the first batch was one that turned the player character into Stan Lee, a No HUD mod to drop the UI, and the Symbiote Black Suit mod. Most promising though is a Modding Tool uploaded by the prolific jedijosh920, which should make things easier for modders and users alike.

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    Voxel Doom, a graphics mod for the original Doom that turns the game's various sprites into full-on 3D voxel models, released its 1.0 version today. Made by a modder named Cheello, the mod affects everything from the game's legioned demons to its ammo pick-ups, adding a sense of depth and—get this—letting you view its once-obstinately flat 2D sprites from different angles. Angles!

    We've been keeping our eye on Voxel Doom here at PCG for a while now, but the Doom modding community has been talking about the idea for even longer. The problem was about both artistic capability and technical capacity: any project that was going to try replacing Doom's sprites would need to walk a tightrope over the uncanny valley, making sure that the models it created weren't incongruous with Doom's much-beloved art style. 

    Voxel modelling—a technique that uses 3D cubes instead of traditional 2D pixels to create models—was ideal for that. Unfortunately, Doom's various source ports didn't seem to like rendering them for whatever reason, which led to a bit of an impasse. Clearly, that impasse has now been overcome.

    Today we have a mod that implements voxelated models into Doom so deftly that you almost don't notice anything's changed until you stare down a Cacodemon from a 40 degree angle. It's a testament to Cheello's abilities that the mod adds a whole new dimension to Doom's enemies without putting a foot wrong in terms of aesthetics and animations.

    Cheello hasn't said where he intends to take the project from here. Back in May, he was hoping to buy an RTX system to make Voxel Doom compatible with ray-tracing mods, but he may want a break after spending so long painstakingly modelling imps and pinkies. His previous work was giving the enemies in Blood the same voxelly treatment that he's now given to Doom, though, so I'm willing to go out on a limb and suggest that whatever he does next will probably involve an old game, hard work, and a lot of voxels.

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    While I wasn't paying attention, Vampire Survivors recently got a surprisingly epic narrator for trailers and also a real story. With, like... animated character art? The teaser for the v0.11.0 All-In-One Patch, due to drop on August 18th, has just been released on YouTube and seems to detail Queen Sigma, who is complete with an absolutely rad animatic and is "the most powerful being in the worlds of..."

    After watching the trailer I was left with but one question: Did Vampire Survivors just get Actual Lore?

    Queen Sigma from vampire survivors. She is a Black woman in a flowing blue cape and blue armor. She is wearing a crown with a loose chainmail coif.

    (Image credit: poncle)

    Don't get me wrong. Vampire Survivors always had lore, but it was a kind of tongue-in-cheek lore about searching for chicken on the floor and doing a literal milk run to a vampire dairy and also about how none of us have even seen a vampire in this supposed vampire apocalypse no matter how many coffins we open. It wasn't, like, a series with epic trailers.

    I'm not complaining, mind you. Just... this is the game that now-lead developer Luca Galante "didn't have a vision" for when he started making it as a side project to do a bit of game coding on the weekends. It's an avowedly simple game, but we all like it a lot so now it's expanded outrageously beyond that first scope—and so too, clearly, have the trailers and experience of Vampire Survivors as a whole. So, in short, it's kind of awesome that Galante and poncle, which is now an actual multi-person operation, are tossing out some extra money to make things fun and involve other creative talents in the, dare I say it, broader Vampire Survivors Experience.

    You can find Vampire Survivors on Steam where lots of people think it's the best $3 they've spent on a game in years. If you didn't catch them, it has goofy cheats now to boot.

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    Dying Light 2: Stay Human has been a big success for developer Techland, shifting well over 5 million copies, and the studio's model as with the original is to support it with DLC for years to come. The first major story DLC was delayed until September, but today saw a new tease for 'Bloody Ties' and the promise of a full reveal at Gamescom.

    There's not much in the way of press blurb for this, but the keyword definitely appears to be 'brutal'. Sure enough the teaser shows a rather bulky chap overcoming a zombie via repeated blunt force trauma (which we initially view through a skull's eyehole). Not exactly sunshine and lollipops, then, but then what does one expect of a location called, ahem, Carnage Hall.

    The setup has elements reminiscent of a TV studio, with billboards flashing "All roads lead to Carnage Hall" as the main character stands over the highly stylised warrior skull. The vibe is wholly Smash TV and, if I had to guess, this is going to be some kind of horde-based arena mode where players can receive ever-better rewards for survival. This DLC is explicitly story-based but there's no reason that it couldn't revolve around such an element and, with Dying Light 2's bleak view of humanity's future and focus on replayability, the setup makes sense.

    Techland has already released several updates for the game including a Peacekeeper-themed armor and weapon set, a new game plus mode, and a photo mode. This is the first major DLC, however, and we'll report more details next week from Gamescom.

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