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Hello DavidRedacted, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. DavidRedacted joined on the 08/19/2022. View Member
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Despite a recent Bloomberg report that the Knights of the Old Republic remake was "delayed indefinitely," the game might still be on its way this year. According to a financial report from Embracer Group, the IP-hungry parent company of the studios working on the game, "One of the Group's AAA projects has transitioned to another studio within the Group," and that it isn't "expecting any material delays for the title based on this transition." The company said the delay was to "ensure the quality bar is where we need it to be for the title." That sure sounds like it could be the result of what Bloomberg called a "studio shakeup" after the project suddenly lost two directors after the higher-ups were unimpressed with a vertical slice, or an internal demo to showcase the progress of the game. As a result, developers at the studio told Bloomberg they didn't expect it to come out until 2025. Embracer didn't say what developer the project has moved to, but it could be Saber Interactive, who we know started working on the game alongside Aspyr in May. At the time, Saber called the remake a "massive, massive product" that would "require a lot of effort and time to make good." The Knights of the Old Republic remake only has one trailer that is more mood than anything. The scope of the remake and how much has been changed and kept from the almost 20-year-old game is still unclear. Whatever it is, it's clearly giving its developers trouble. View the full article
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In Farthest Frontier, heavy tools are an important resource for producing items for your settlement and even for building certain structures. Heavy tools are used as a resource in buildings like the sawmill, glassmaker, furniture workshop, foundry, and the blacksmith's forge, which are all necessary professions for advancing from a charming little village into a booming city. But as you're growing your village and unlocking new tiers of progress, you'll eventually stumble across this paradox: To make heavy tools, you need iron ingots. But to make iron ingots, you need heavy tools. In fact, to even build the foundry that produces iron ingots from ore, you need heavy tools. It's the only instance in Farthest Frontier I can think of where the product you need to produce relies on the product that produces it. So, how can you get Farthest Frontier's heavy tools? At first, you'll have to buy them. How to get Farthest Frontier heavy tools (Image credit: Crate Software) With no way to produce heavy tools yourself, you'll need to purchase them from a visiting trader. That means you should build a trading post in your town as soon as you can. With the trading post built, you'll start receiving one or two visiting traders a year. As I mention in my Farthest Frontier beginner tips guide, keep a close watch on your trading post at the beginning of each year. As soon as the snow melts and the weather warms, the traders' wagons will head to your town and park at the trading post. They only stay there for about 30-60 days, which pass very quickly in-game. Not every trader will be selling heavy tools, and you may need to wait a while—potentially several years—for the right trader to stop by. That's why it's so important to keep an eye on the trading post and make sure you don't miss a chance to buy the heavy tools when someone has them for sale. Once you've got a small supply of heavy tools, you'll be able to build the foundry to produce iron ingots, and then you can build the blacksmith forge where you can turn the iron ingots into heavy tools. After that, you'll be self-sufficient. View the full article
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Modders are having a grand 'ol time with the recently released Spider-Man Remastered PC port. So far, we've seen model swaps that let you swing across New York as Mary Jane, Wilson Fisk, and even the late Stan Lee, but I think we've officially crossed a line: a mod uploaded yesterday at the sinister hour of 2AM replaces Spider-Man with the gravestone of his dead Uncle Ben. The mod Become Uncle Ben, created by Nexus Mods user Saphire, is quite literally a controllable slab of granite adorned with a loving farewell from his widow and loving nephew: "Beloved Husband and Uncle 1952-2010" Of course, the text is hard to read while Uncle Ben's gravestone is webbing down Wall Street at 80mph. However messed up, I cannot deny how funny it is to watch a chiseled rock magically beat the crap out of a gang of Fisk goons in this clip shared by Griff Griffin on Twitter. Uncle Ben's gravestone modded into Spider-Man Remastered pic.twitter.com/XQec7PkJqpAugust 18, 2022 See more This Uncle Ben model swap appears to accomplish the same thing as another mod made by YouTuber jedijosh920 back in April for Spider-Man PS4. Check out that video to see Ben's acrobatics in the opening cutscenes and stealth combat. Dead Uncle Ben really has it all: rigidity, might, and a whole lot of grit. The Uncle Ben suit will replace Spidey's classic suit, so it shouldn't interfere with your existing duds unless you like to reject modernity and embrace tradition. Like all the other Spidey replacements popping up on Nexus Mods, make sure you have the Spider-Man PC Modding Tool before downloading. View the full article
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Detroit: Become Human is a heavy-handed metaphor for racism. Police Squad is a ridiculous TV series that bombed so badly it was cancelled after just six episodes, but then inspired a hit film trilogy. They could not be more different, in other words, and so naturally YouTuber eli_handle_b decided that the thing to do would be to mash them together in a bizarre two-minute video clip. The results are definitely more Police Squad than David Cage: A dramatic hostage scene gets turned on its ear by Drebin's turn as an umpire from Naked Gun, followed by an opening credits sequence inspired by the same film that can only be described as magically idiotic. (For the record, that applies to both the movie and the mashup.) The close-range shootout is a direct lift from the very first episode of Police Squad. The mix is really well done, although the humour probably lands better for Police Squad fans—which I definitely am—than it does for people who think it's all, well, stupid. But I'll tell you this: I've never played Detroit: Become Human, nor have I felt any great urge to do so, but if this was an actual game and not just a two-minute spoof, I would be all over it. I'd be playing right now if I could. This is eli_handle_b's latest game-movie mashup, but far from his first—he did the "Austin Powers in Mass Effect" video that we enjoyed so much last year, among others. You can check out all his work on YouTube—and, because I can't help myself, you can enjoy one of my very favorite Police Squad scenes below. View the full article
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Tactics games are going absolutely medieval this year, and Inkulinati is no exception. Based on the silly manuscript doodles and marginalia of medieval monks, Inkulinati takes those critters and makes them into units in a battle of turn-based strategy. It's now got proper store pages and a release window: Winter of this year. It'll come to Early Access on Steam and GOG, as well as Xbox Game Preview on Game Pass. Inkulinati is developed by Yaza Games and published by Daedalic Entertainment. The frame is that you're a medieval scribe battling other Inkulinati Masters with doodled beasts made of magic ink: "Donkeys playing trumpets with their bottoms, bishop cats vanquishing heretics with prayers, heavy but deadly snails that eat units alive, and more," say the devs. So, naturally, special powers include doodling in new terrain, cut-and-pasting units to new spots, or actually just smashing the page with your fist. You'll be able to customize the composition of your army, and the powers available to you, by choosing who your character is. A knight might have more straightforward, tough beasts. A nun might have the power of prayer to heal her troops and confuse the enemy's. Fights are multi-tiered, so though they're in a 2D arena they can take place over several lines of the page. Rachel Watts spoke to the developers of Inkulinati in 2019, when it was announced. At the time, Yaza Games' lead designer Wojtek Janas talked about the absurd doodles made by medieval monks "in which dogs and rabbits wage war, animals playing trumpets that are stuck-up their bottoms, or a lady picking penises from a tree (yep, that's a real thing). Those crazy scenes, they are called marginalia, and when our lead artist Dorota Halicka showed them to us for the first time, we knew that we had to make a game built around them." Image 1 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 2 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 3 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 4 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 5 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 6 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 7 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 8 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 9 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 10 of 11 (Image credit: Yaza Games, Daedalic Entertainment)Image 11 of 11 (Image credit: Yaza Games, Daedalic Entertainment) Inkulinati also incorporates other things that history lovers will appreciate—like your competitors, the other Inkulinati Masters. That'll include characters like Dante, of the divine comedy, and legendary composer-slash-doctor St. Hildegard of Bingen. (Who narrates the trailer.) Anyway, here's hoping we get to whoop Geoffrey Chaucer's 'donkey' at magic ink battles. I'd really like to, because I owe him for getting forced to memorize the general prologue of The Canterbury Tales in high school. It turned out to be a neat party trick in the long run, but was a real pain at the time. (If you think that's a bad party trick you're attending the wrong parties.) You can find out more about Inkulinati on the Yaza Games website and on Steam and GOG, where it'll release in Winter 2022. View the full article
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As part of the launch of QuakeCon this weekend, recently minted Microsoft subsidiaries id Software and Bethesda have brought a slew of classic games to PC Game Pass—including what is arguably the worst Elder Scrolls game, Battlespire. Battlespire and fellow '90s Elder Scrolls games Arena, Daggerfall, and Redguard were recently brought to Steam as well. The full list of games coming to Game Pass and the Microsoft store is as follows: Coming today with PC Game Pass Return to Castle Wolfenstein Quake 4 Wolfenstein 3D An Elder Scrolls Legend: Battlespire The Elder Scrolls Adventures: Redguard Unlock all Champions in Quake Champions via a Game Pass Perk Free today on the Microsoft Store The Elder Scrolls: Arena The Elder Scrolls: Daggerfall Quake Champions For sale today in the Microsoft Store Heretic: Serpent Riders Hexen: Beyond Heretic Hexen: Deathkings Now I don't mean to be a hater—I'm against anti-Bethesda revisionism, even if I'm not the biggest fan of Fallouts 3 and 4, but Battlespire is a game only a mother could love, if she could even stand to play it very long. Elder Scrolls' combat has always served as more of a nice accompaniment to exploring Tamriel's rich, wide open worlds, which begs the question of why you'd then emphasize that combat in a largely-linear dungeon crawling game. Battlespire's basic premise is pretty questionable then, taking the clunky melee combat and busted, uneven skill system of Daggerfall and building a hack n' slasher out of it. Battlespire also offers a particularly buggy, punishingly difficult experience on top of stripping away the series' signature selling points. As YouTuber and noted Elder Scrolls fan LGR put it, "This isn't Daggerfall! Manage your expectations." Image 1 of 3 (Image credit: Bethesda)Image 2 of 3 (Image credit: Bethesda)Image 3 of 3 (Image credit: Bethesda) Still, even bad games deserve to be preserved for future generations, and Battlespire comes from an interesting time in Bethesda's history. There was a long period of wandering the wilderness for the company between the release of Daggerfall in 1996 and that of Morrowind in 2002 (initially planned for 1998!) Battlespire and Redguard helped keep the company moving before its first true megahit, Morrowind, and it's neat to see these games get the Game Pass and digital storefront treatment all these years later. No such luck for the surprisingly good Shadowkey for Nokia N-Gage or the more predictably mediocre Dawnstar and Oblivion Mobile for flip phones. Quake 4, Wolfensteins 3D and Return to Castle, as well as Hexen/Heretic being made available from more sources are all slam dunks as well. The Quake Champions bundle just makes me wish that quite good arena shooter had a little more juice in it—not to go crying "dead game" or anything. View the full article
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It's Only Money is an upcoming open-world co-op "lowlife simulator" for 1-4 players that begins with an interesting premise: The new mayor of Rockhaven is looking to gentrify the city in a hurry, and to make it happen he's throwing everyone who doesn't fit his vision into a hole—a literal, giant hole. The residents of the Undercity, as it's more formally known, decide they're not going to take this forceful subterranean eviction, and so they band together to strike back—which in this case means starting fights, stealing things, destroying stuff, and causing general chaos wherever the opportunity presents itself. But it's not just mayhem without mercy: You can also buy up houses and businesses, cars and clothes, or whatever else strikes your fancy, all with the longer-term goal of taking down the mayor's corporate lackeys. It sounds a bit like GTA Online by way of a small indie studio, but at a much smaller scale: The Steam page describes the city of Rockhaven as having "several dense 'territories,' each with their own micro narratives and Mayor businesses to destroy." There will also be an assortment of mini-games to help keep things rolling, including snail races, street racing, and prop hunt. The plan is to launch It's Only Money into early access with one territory to play with and take over, and then add more—with new hubs, businesses, minigames, narrative missions, and other content—as development continues. Image 1 of 11 (Image credit: Usual Suspects)Image 2 of 11 (Image credit: Usual Suspects)Image 3 of 11 (Image credit: Usual Suspects)Image 4 of 11 (Image credit: Usual Suspects)Image 5 of 11 (Image credit: Usual Suspects)Image 6 of 11 (Image credit: Usual Suspects)Image 7 of 11 (Image credit: Usual Suspects)Image 8 of 11 (Image credit: Usual Suspects)Image 9 of 11 (Image credit: Usual Suspects)Image 10 of 11 (Image credit: Usual Suspects)Image 11 of 11 (Image credit: Usual Suspects) "I'd say in terms of raw size for launch, it's comparable to one island from GTA 4, though we plan to continually add to the world size as we go," Aaron Alexander, co-founder of developer Usual Suspects, told PC Gamer. "The Early Access launch will have the first territory that players can take over from the Mayor. This involves an arc of narrative missions, side missions, businesses and homes to buy, micro-PvP games and obviously an open world players can tinker around with. We have more of a focus on 'petty crime' and smaller scale activity. There's a focus on density as opposed to sheer breadth. "I think generally speaking, we can't compete with the production value of Rockstar, but we're poised to pivot and make good on the features and suggestions the community puts forward in a way larger studios can't." It's Only Money's announcement coincides with the start of the Games Made in New Zealand event on Steam, which as you might surmise features current and upcoming games made in New Zealand. There's more of 'em than you might think: There are more than 75 games featured in the Made-in-New Zealand event, many of them also on sale—highlights (as chosen by me) include: Amid EvilBefore We LeaveMini MotorwaysAshenSky NoonIt's Kooky The Games Made in New Zealand event on Steam runs until August 25. It's Only Money doesn't yet have a release date, but is "coming soon" to Steam. View the full article
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Threewave, the classic capture the flag mod for the original Quake, is back after 26 years. Bethesda announced today that nine levels from the original Threewave CTF mod, along with the grappling hook, special runes, and other enhancements, have been brought back to life and added for free to the Quake remaster on Steam. It's hard to imagine now, but when Quake was originally released, it was very bare-bones. Threewave was one of the first big mods to address the game's shortcomings: Developed by Zoid Kirsch, it was pretty basic itself at first, but it offered the excitement of goal-oriented teamplay and, maybe even more importantly, a grappling hook that changed everything. "Over the course of many updates, and eventually a QuakeWorld version, Threewave CTF would go on [to] make Capture the Flag a household name in multiplayer game modes, and even spawn websites that exclusively covered Capture the Flag modes in games," Bethesda said. "Threewave CTF would be released officially as a part of Quake 2, and the Quake 3 version of the mod would bring in new flag-based game modes and maps that would later make their way into Quake Live. Quake multiplayer and Threewave CTF have always been intertwined, and now the mod that started it all is now available for free in the enhanced Quake re-release." This version of Threewave features an improved flag status display (which is almost disappointing—you can't capture the enemy flag unless yours is in the base, and half the fun in old-time CTF is running around trying to find out where it went so you can make the cap while enemy players chase you like a pack of pissed-off bloodhounds), team scoreboard, and interface. The maps have also been tweaked to provide better lighting and fog effects. Four new runes will spawn randomly at the start of each match, offering enhanced damage resistance, damage output, and health regeneration to whoever's lucky enough to be carrying them. Runes, like flags, will drop on death and can be picked up by other players, so even if somebody beats you to it, you can still beat them for it. The grappling hook is where the real magic is, though. You can use it to turn yourself into a virtual turret by grappling into a wall and then switching weapons—pick a good spot and you'll make enemy players madder than hell trying to figure out who's shooting them. You can also use it to grapple onto other players, causing a constant stream of damage (and exposing you to payback damage from your target, mind) and with practice you can even use it to bunny hop around the map, moving with far greater speed and agility than normal. Image 1 of 10 MCKINLEY BASE (Image credit: Bethesda Softworks)Image 2 of 10 SPILL THE BLOOD (Image credit: Bethesda Softworks)Image 3 of 10 THE STRONGBOX (Image credit: Bethesda Softworks)Image 4 of 10 VERTIGO (Image credit: Bethesda Softworks)Image 5 of 10 GLOOM CASTLES (Image credit: Bethesda Softworks)Image 6 of 10 CHTHON'S CAPTURE HOUSE (Image credit: Bethesda Softworks)Image 7 of 10 CAPTUREPHOBOPOLIS (Image credit: Bethesda Softworks)Image 8 of 10 MCKINLEY STATION (Image credit: Bethesda Softworks)Image 9 of 10 DA ANCIENT WAR GROUNDS (Image credit: Bethesda Softworks)Image 10 of 10 (Image credit: Bethesda Softworks) Nostalgia is the big driver here, but even if you don't have history with it, Threewave stands on its own merits as a legitimately good multiplayer mod. It's simple, direct, and accessible, but surprisingly deep, too—a great way to scratch the team-based action itch without having to spend hours learning every intricacy of the maps and systems. The Threewave CTF comeback was announced as part of QuakeCon 2022, which is live now and runs until August 20. It's included with the fourth and newest update to Quake, which is live now and should install automatically the next time you start the game. To get into the action, start an online multiplayer game, go into the match browser, and look for CTF matches. That's it—have fun! View the full article
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Need to knowWhat is it? An interactive series about the ups and downs of being 20-something in LA, and the making-of the virtual band OFK Expect to pay: $20/£18 Developer: Team OFK Publisher: Team OFK Reviewed on: Windows 10, Intel i5-10500H, 16GB, RTX 3060 (Laptop) Multiplayer? No Link: ofk.cool We Are OFK's greatest flaws emerge from its hook: The game exists to launch OFK as a music project. It's the fictional origin story of a 'real' virtual band (think of Riot's K/DA musical group). The songs have to work as standalone commercial hits, leading to compromises that wouldn't be made for a regular OST, all while the plot itself goes out of its way to criticise such compromises as inauthentic. The characters are also a product that the game is trying to sell: It badly wants me to like them, support them, and project myself onto them. We Are OFK is focused on the band's formation in a pastel-heavy LA, and features minimal interaction. Occasional dialogue options share insight into a character's thoughts or feelings, but don't affect anything outside of the moment. There'll be two different ways to call someone a jerk, or three different ways to be hyped about boba, but you're still stuck with "jerk" and "yay boba". The story is split into five episodes that are about an hour long each, and will release weekly along with a single and music video. The first episode wraps up with its music video for Follow/Unfollow. The song debuted at last year's Game Awards over a video of the virtual crew, but here it's set over abstract minigames that turn it into a messy breakup song—playing phone breakout while trying not to drunk text an ex, and herding cats into a return box. These sections are more toy than game, adding visual excitement but not affecting anything. It's so apparent that We Are OFK wants me to like its characters and to feel close to them that anything that lands wrong tends to land hard. The trap of OFK being a real band that's trying to make relatable bops for all its audience means some songs seem to fit their episode's brief better than others. Fool's Gold, an ode to the human experience of insecurity and imposter syndrome, has no trouble also mapping to a specific character. Footsteps, on the other hand, really wants to lose you in the beat and its more technically involved music video—but is all style and no substance when tacked on to the end of an episode about grief and alienation. The band are a team of quirky, chaotic 20-somethings. There's Itsumi, the anime-loving keyboardist with a habit of getting messy drunk and sending keyboard smashes in the group chat. Luca, the lead singer and overall space case, passionate as he is distractible. Carter, on audiovisual effects, a soft-spoken tech genius whose trains of thought are a little sideways. Lastly Jey, their producer, who seems like she's got her 'frack' together but is trying to live to impossible standards. We are OFK is focused entirely on the bandmates, their wants and needs, and the ways they mesh and conflict with each other. Most of the series is spent watching them talk to each other in-person or on their phones. They sext via coded emojis at a bar, vent text while bored at work, and check the group chat while on a date. This insight into characters' private spaces—including the way they think about what they say—should make me feel closer to them, but it has the opposite effect. You know when someone tries to hype you up about this really funny thing that went down in their group chat, only to share a screenshot and—without the chemistry of being the people in the group, in that moment—it's just kind of embarrassing? I was talking about the goth cowboy #aesthetic in one of mine this morning, so I'm in no way immune to the asinine, but I also know that I can't explain bat-emoji-cowboy-emoji being funny to someone else. We Are OFK tries to recreate that dynamic, but more often than not it comes across as cringey. There is something simultaneously too real and too fake about We Are OFK. It's so apparent that We Are OFK wants me to like its characters and to feel close to them that anything that lands wrong tends to land hard. In the first episode, Luca compares a trivial choice about songs to Holocaust film Sophie's Choice—something he's only familiar with through cultural osmosis. It's meant to show off that he's hyperbolic and a little vapid, but I found it uncomfortably distasteful and hated that 'Sophie's kids thing' became a recurring in-joke between two characters over multiple episodes. Given that We Are OFK's attempts to make me connect to its cast failed, it's not surprising that my favourite episode is one that slows things down by taking me away from the group, and features comparatively little texting. It's almost unplugged, except for some drunk-on-yoghurt texts from Itsumi, and quietly focuses on grief. The series' themes—vulnerability, conflicting needs—are best expressed in the one episode that departs most from format. It's notably the one where the music video feels the least integrated. Best episode, worst promotion of OFK. (Image credit: Team OFK) There are cleverly composed scenes in We Are OFK. The presentation of dialogue choices is often framed as tiny visual gags, and there are funny and thoughtful callbacks across multiple episodes. When it breaks format, it does so with incredible playfulness and heart. The experience is just held back by the band. There is something simultaneously too real and too fake about We Are OFK that always makes it feel like you're being sold something. There are details that feel there for someone else's catharsis, like when Luca and Itsumi vent about crunch and mismanagement in their games industry day jobs. Luca talks about wanting to make meaningful art that helps people, and is repeatedly reassured that he is, and it's hard to square that with the catchy but nothing-y dance pop the band are producing in-universe. It's thematically a pitch for an indie underdog among a plot that's textually about using industry connections. The novelty here is in the hook: It's not just a game, it's a fictional biopic for a 'real' virtual band, who stream three times a week on Twitch, and hope to go on tour. If you put the novelty aside, there are more interesting stories about 20-somethings finding themselves. There's interactive fiction that uses text in more engaging ways, and games that aren't trying to sell you a relationship with their product. (Image credit: Team OFK) View the full article
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Thermaltake announced its first-ever swappable fan blade design for its new Swafan RGB Radiator Fan, allowing the user to change the airflow direction by simply popping out the standard fan and swapping it with a reverse one. It's neat but pretty unnecessary when you think about the easier, cheaper ways to reverse a PC fan's airflow. The Swafan RGB Radiator Fans are a trio of PWM-controlled fans with speeds up to 2000 RPM. The Swafan comes with two sets of swappable fan blades: standard and reversed. It comes in 12 cm and 14 cm sizes. Each side of the fan has an RGB ring that is managed through Thermaltake's NeonMaker software. The point of a swappable fan blade is to reverse the airflow on the fly without having to unscrew the entire fan. According to the video above, Thermal Mike explains you need to make sure you lube the new fan, or you will hear all 2000 RPMs, which wouldn't be pleasant. I think being able to easily pop out a fan to wipe off built-up dust and PC gunk seems convenient, just not $130 convenient. I'll admit, I can't think of a time when my fans were so funky I needed to wash them in the kitchen sink. Reverse airflow means you're sucking in cool air into your PC while another set of fans blows out all the warm air, which isn't too wild of a concept. However, as my hardware colleagues loudly pointed out in our morning Slack, there is another way to get your fan blades to push air the other way. You flip the entire fan over when you install it. Wild, right? As interesting as it is to be able to swap a fan anytime you want, the real question is, who is randomly opening their PC and deciding to reverse its airflow on a whim this often? Most PC builders choose ahead of time what their thermal situation will look like. And from our experience, the cooling performance on reverse airflow vs. regular airflow is nominal, at best. The Swafan 12/14 RGB Radiator Fan (3-pack) sells for $120 and $129.99, respectively, but you can't put a price on hot swapping action, can you? View the full article
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Even after its big 15 minute reveal this summer, everyone is begging for more Starfield details. Fans spotted a mention of Starfield gameplay being shown during an on-site Gamescom fan event in Germany next week, but it turns out their hopes were a little too high. The Starfield subreddit was briefly abuzz over a news post that claimed fans could see Redfall and Starfield gameplay at the Bethesda fan get-together on August 26. By the time our colleagues at TechRadar got to the post, it had been updated to clarify "come see a replay of the Xbox and Bethesda Games Showcase gameplay presentations for Redfall and Starfield." Now, Bethesda appears to have updated the news post again to remove any mention of Starfield being at the fan meetup at all. So there goes that theory. Starfield will be at Gamesom as part of Bethesda's booth. It mentions that there will be a life-size version of the very large companion robot VASCO for folks to stop and snap a picture with. That may also be where Bethesda ends up showing off the replay of its June gameplay reveal. We aren't expecting anything new though. As for the rest of the festival, you can check our Gamescom 2022 schedule and see that Xbox does have a livestream planned for next Thursday, August 25. It's planning to show off different games and developers during its six hours of booth coverage, including Minecraft Legends, Microsoft Flight Sim, and Pentiment. No Starfield mentioned, sorry. There's also the Opening Night Live showcase on Tuesday, August 23 hosted by Geoff Keighley. If Bethesda were turning up on the ONL stage, I'd have expected Keighley to tease it already like he does with a big chuck of the lineup. I won't count out the possibility of being surprised, but since we saw a pretty lengthy dive on gameplay just two months ago I imagine Bethesda just doesn't have anything fresh for our eyes until later this year. View the full article
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Hello mates0, Welcome to UnityHQ Nolfseries Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask. mates0 joined on the 08/18/2022. View Member
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Another Nvidia leak bears out: 12 seconds of footage from a Helldivers 2 trailer has leaked on Twitter ahead of an official announcement. As sequels go, Helldivers 2 shouldn't be a big surprise at this point: developer Arrowhead Game Studios (also the makers of Magicka) hasn't released a new game since Helldivers in 2015, and last October Arrowhead tweeted some cryptic binary code that seemed like a tease for an announcement that never materialized. In other words: it's about time. The first Helldivers was published on PlayStation by Sony, and actually arrived on Steam under Sony's banner back in 2015. It was one of only three Sony-published games on Steam, all indies, until Horizon Zero Dawn kicked off the new era of PlayStation games on PC in 2020. Arrowhead kept supporting Helldivers for years, which perhaps explains why the sequel has been so long in coming. Here’s roughly 10 seconds of footage from the #Helldivers 2 trailer, made by Arrowhead Game Studios and published by PlayStation Studios. pic.twitter.com/6fDG4aHgGIAugust 18, 2022 See more There's not much to take away from the Helldivers 2 trailer, which includes only a couple lines of dialogue: "The aliens are at our doorstep" and "Democracy herself hangs in the balance." A bit of disclaimer text does confirm the game is coming to PlayStation 5, and there's no mention of PC in the brief snippet that made its way to Twitter. If Sony follows its recent playbook we'll likely see Helldivers 2 on PC, but we might be waiting awhile for a port. PC Gamer's Morgan Park was a big fan of the co-op shooting in Helldivers, especially its supply drop system that required punching in d-pad codes mid-fight to call down ammo and powerups. You could also instantly squash your teammates with airdrops if they weren't paying attention, something he hopes Helldivers 2 maintains. View the full article
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Diablo 4 will be supported by an "army of developers" working on new seasonal content for years to come, Blizzard said in today's new quarterly update, with updates and new content ranging from polish and quality-of-life features to major new features, quests, enemies, items, live events, and—of course—season passes. Seasons in Diablo 4 will be modeled after Diablo 3's: Players will begin each new season with a brand new character (existing characters will remain accessible in the "Eternal Realm"), with no items or gold from the previous season carrying over. "We think it is important that players see that the game is changing in meaningful ways," associate game director Joe Piepiora wrote. "Each season will be released with a fresh new gameplay feature and questline that introduces new challenges, mysteries, and possibilities into the level-up experience." Seasonal live events could include things like a weekend-long invasion of the Drowned (with advance warning, so players will be ready for it) or the arrival of a new, presumably passing, merchant. Season Journeys from Diablo 3 will also return, offering time-limited rewards for players who can complete certain tasks. Season Journeys are separate from the season pass and free for all players, but completing Journey objectives will grant progress along the season pass. (Image credit: Blizzard) Season passes will offer cosmetic items and premium currency along both free and paid reward tracks. Boosters that accelerate progress through the season will also be up for grabs in the pass, but because they impact gameplay they will only be on the free track—and while players can purchase season pass tiers directly, doing so will not speed up access to season boosts because they're also tied to progress milestones. "In other words, there's no way to shortcut getting season boosts by buying tiers," Diablo 4 product director Kegan Clark said. "They must be earned." Premium currency earned in the season pass can be spent in Diablo 4's item shop, but Blizzard emphasized again that everything offered for sale is strictly cosmetic. It also promised that the best-looking items—admittedly, a subjective take—won't be exclusive to the shop, although some thematic items will be exclusive to particular season passes. "Diablo 4 will ship with hundreds of transmogs unlockable from drops in-game, including dozens of armor sets of the highest visual quality," Clark wrote. "There are incredible pieces—Unique and Legendary quality items—for players to find without ever going to the Shop. The Shop offers more diversity of choices, not systematically better choices." Image 1 of 3 (Image credit: Blizzard)Image 2 of 3 (Image credit: Blizzard)Image 3 of 3 (Image credit: Blizzard) Diablo 4 is still a good way off, but it's understandable that Blizzard would want to address concerns about monetization schemes as early as possible. Memories of Diablo 3's infamous real-money auction house still linger like the smell of old cat food at the bottom of the kitchen trash, and more recently Blizzard has faced a nasty backlash over the microtransactions in Diablo Immortal. But that game is free to play and focused primarily on mobile platforms, where aggressive monetization is more common and widely accepted (and has been a big success as a result). Diablo 4, however, will be a premium-priced release on PC and consoles, an audience that's more sensitive to (and less forgiving of) such practices. In fact, Blizzard has previously promised that Diablo 4 won't be monetized like Diablo Immortal: When word of the in-game store first slipped out in June, Diablo boss Rod Fergusson quickly jumped onto Twitter to reassure antsy fans that the paid content it offers will be "anchored around optional cosmetic items & full story driven expansions." "We intend to continue our dialog with players about Shop and Season Pass, and we’ll always listen and seek out the community's feedback about it," Clark wrote. "It is our sincerest belief that we can work together with the community to keep Diablo IV a living, evolving world for many years to come." Diablo 4 is expected to arrive sometime in 2023. View the full article
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Magic: The Gathering knows that sometimes you have to go back to the beginning, but Wizards of the Coast has been pretty cautious about letting Magic travel back to the plane that started it all. Only rarely playing host to new sets since 2001's Apocalypse, the plane of Dominaria hosted its first main set release back in early 2018. But with the 30th Anniversary of the father of collectible cardboard fast approaching, the latest set is finally going home. Dominaria United will see native planeswalkers Karn, Teferi, and Jaya exploring more of the history of Dominaria, and facing down—yet again—the Phyrexians. No matter how many times those weird Hellraiser-esque fleshsculpting villains get knocked down, they always crawl back. The focus on the history of Dominaria's many legends is set to be key, which Wizards is bringing attention to by putting 28-year-old Legends cards in Dominaria United Collector's booster packs. This massive potential bounty is courtesy of a long forgotten pile of Legends booster cases (each with six booster boxes bundled together—a total of 216 booster packs) in one of their warehouses. I can only imagine being the random intern who went in and scoped out the warehouse only to find piles of booster boxes worth $50,000 each. Your first shot at Dominaria United will be on MTG Arena on September 1, with the pre-release being the weekend of September 2—the usual week ahead of the release on September 9. What's the story behind this visit to Dominaria? Karn, the golem planeswalker originally created by Urza, has been researching the Sylex—a mysterious artifact weapon of some kind. What he actually uncovers is evidence that the Phyrexians have returned to threaten Dominaria once again. Karn discovers the Phyrexian Praetor Sheoldred is somewhere on Dominaria, and is converting everyday people into sleeper agents for the Phyrexians, which is a decidedly uncool thing to do to someone just trying to grow some wheat and avoid being fireballed by passing wizards. Karn quickly allies with Jaya, Ajani, and Teferi and tries to get everyone on the same page with a peace summit, but Sheoldred activates a bunch of Benalish sleeper agents and crashes the entire thing. Karn makes a new plan to use the Sylex to lure out the Phyrexian Praetor, but before he can put his plan into action he gets a message warning that somebody inside his coalition is a traitor—setting up the circumstances for a classic heel turn by someone. My money is on Ajani, because nobody expects the goody two-shoes bipedal lion to sprout an exoskeleton and start eating his friends. Would you? What new and returning mechanics will there be? Image 1 of 8 (Image credit: Wizards of the Coast)Image 2 of 8 (Image credit: Wizards of the Coast)Image 3 of 8 (Image credit: Wizards of the Coast)Image 4 of 8 (Image credit: Wizards of the Coast)Image 5 of 8 (Image credit: Wizards of the Coast)Image 6 of 8 (Image credit: Wizards of the Coast)Image 7 of 8 (Image credit: Wizards of the Coast)Image 8 of 8 (Image credit: Wizards of the Coast) Dominaria United is bringing back several familiar mechanics—with the main ones referencing Invasion block. The return of Kicker, which lets you spend extra mana to get more effects on your spells, is a fun one, especially with the emphasis being on 'enemy' color combinations. Archangel of Wrath is a strong example, able to stabilize your board state by eliminating one or two threats with damage while also regaining some life against more aggressive decks. Trading two for one and retaining a creature afterwards is a powerful swing that could fit into a lot of deck archetypes. Another returning mechanic, Domain was largely forgettable in the past, but cards like Herd Migration may find a home in Commander where their cost (and the time needed to scale their effect up) won't be such a burden. Probably the most noteworthy thing returning isn't a mechanic, but the reprint of powerful planeswalker Liliana of the Veil into standard along with the return of some Painlands. With Dominaria United's new mechanics being few in number, I'm not totally sold on Enlist, which seems to largely be a clever update to Banding. But as usual with combat triggered mechanics, its power and usefulness will largely center on how good the cards are that have it, and the example card Guardian of New Benalia is no Legion Loyalist or Legion Warboss. On the other hand, the updated Saga Enchantments with Read Ahead are intriguing. Being able to choose which chapter of the Saga you start with is a powerful effect, giving you a taste of the versatility of powerful staples like Cryptic Command. I love how this is explored with The Phasing of Zhalfir, letting you tuck away one or two of your own creatures ahead of clearing the board, or just skip ahead to the clear if you need it. What about showcases, special frames, and alternate art? Image 1 of 30 (Image credit: Wizards of the Coast)Image 2 of 30 (Image credit: Wizards of the Coast)Image 3 of 30 (Image credit: Wizards of the Coast)Image 4 of 30 (Image credit: Wizards of the Coast)Image 5 of 30 (Image credit: Wizards of the Coast)Image 6 of 30 (Image credit: Wizards of the Coast)Image 7 of 30 (Image credit: Wizards of the Coast)Image 8 of 30 (Image credit: Wizards of the Coast)Image 9 of 30 (Image credit: Wizards of the Coast)Image 10 of 30 (Image credit: Wizards of the Coast)Image 11 of 30 (Image credit: Wizards of the Coast)Image 12 of 30 (Image credit: Wizards of the Coast)Image 13 of 30 (Image credit: Wizards of the Coast)Image 14 of 30 (Image credit: Wizards of the Coast)Image 15 of 30 (Image credit: Wizards of the Coast)Image 16 of 30 (Image credit: Wizards of the Coast)Image 17 of 30 (Image credit: Wizards of the Coast)Image 18 of 30 (Image credit: Wizards of the Coast)Image 19 of 30 (Image credit: Wizards of the Coast)Image 20 of 30 (Image credit: Wizards of the Coast)Image 21 of 30 (Image credit: Wizards of the Coast)Image 22 of 30 (Image credit: Wizards of the Coast)Image 23 of 30 (Image credit: Wizards of the Coast)Image 24 of 30 (Image credit: Wizards of the Coast)Image 25 of 30 (Image credit: Wizards of the Coast)Image 26 of 30 (Image credit: Wizards of the Coast)Image 27 of 30 (Image credit: Wizards of the Coast)Image 28 of 30 (Image credit: Wizards of the Coast)Image 29 of 30 (Image credit: Wizards of the Coast)Image 30 of 30 (Image credit: Wizards of the Coast) Some of the usual suspects for frame treatments are back, with borderless/extended art cards returning again for certain cards. The big new showcase frame is the stained glass frame, which really pops with some vibrant color choices in particular on Zur, Eternal Schemer and Jhoira, Ageless Innovator. You'll be able to find a variety of legendary supertype cards in the showcase frame with alternate art. Lovers of big mana symbols can also rejoice, because all five basic lands will also be showing up in a full art stained glass treatments—which will be absolutely stunning in foil. There's also some special printings, with certain old school legends like Sol'kanar being reimagined with new cards. These new legends will be available as box toppers when you purchase a booster box. Furthermore, Jumpstart—the grab and play set where you combine two 20-card booster packs to create a playable deck—is returning for Dominaria United, and it will have a variety of rares exclusive to the Dominaria United Jumpstart, with one being guaranteed in every Jumpstart pack. What about the rest of the cards? Image 1 of 18 (Image credit: Wizards of the Coast)Image 2 of 18 (Image credit: Wizards of the Coast)Image 3 of 18 (Image credit: Wizards of the Coast)Image 4 of 18 (Image credit: Wizards of the Coast)Image 5 of 18 (Image credit: Wizards of the Coast)Image 6 of 18 (Image credit: Wizards of the Coast)Image 7 of 18 (Image credit: Wizards of the Coast)Image 8 of 18 (Image credit: Wizards of the Coast)Image 9 of 18 (Image credit: Wizards of the Coast)Image 10 of 18 (Image credit: Wizards of the Coast)Image 11 of 18 (Image credit: Wizards of the Coast)Image 12 of 18 (Image credit: Wizards of the Coast)Image 13 of 18 (Image credit: Wizards of the Coast)Image 14 of 18 (Image credit: Wizards of the Coast)Image 15 of 18 (Image credit: Wizards of the Coast)Image 16 of 18 (Image credit: Wizards of the Coast)Image 17 of 18 (Image credit: Wizards of the Coast)Image 18 of 18 (Image credit: Wizards of the Coast) This is all the rest of the printings and cards — my personal favorite being Resolute Reinforcements, which is a cool way to print another version of Raise the Alarm. Oh, and one more thing: Is Greensleeves getting a card? I may never hit a home run over the fence like Babe Ruth, but I can at least say I called my shot on Greensleeves when I predicted her inclusion in Dominaria United. That makes my score two for two on predicting obscure characters from Magic's dusty past reappearing. View the full article
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Corsair now makes laptops. After launching its impressively compact, if expensive, Corsair One range of PCs, it has now turned its attention to the world of gaming laptops. Not a bad move for a company that made a name for itself with its RAM and PSUs before expanding into the peripheral space. Oh yeah, it also happened to pick up streaming supremo, Elgato, along the way too, which is a relevant piece of info when looking at the Corsair Voyager a1600. One of the first things you'll notice about the Corsair Voyager a1600 is the row of ten buttons at the back of the keyboard. This isn't just another row of function keys though, and they aren't in fact buttons at all, but rather it's a touch-sensitive strip that integrates with Elgato's Stream Deck software to launch apps, work as a soundstage, start streaming, start a camera call, or whatever else you need. Between these two banks of buttons, you'll find a small display that can show battery life, the current time, or the CPU load. It's not essential, and it's limited by what else it can show, but it's a neat addition. It does however highlight the buttons themselves are not displays, with is a shame given that's what the Stream Deck itself delivers so well. The accompanying software shows icons for these buttons at the bottom of the main display, but this feels like a stepping stone, not the final destination itself. The Corsair Voyager a1600 boasts a number of features to help it stand out in the overcrowded gaming laptop marketplace. For starters, Corsair has gone the all-AMD route for the launch of the Voyager, here packing the red team's eight-core, 16-thread Ryzen 9 6900HS alongside its Radeon RX 6800M, including all the optimisations that go with such a pairing. You also get 32GB of DDR5-4800 and a speedy 2TB NVMe SSD for the $2,999 asking price. The $2,699 version comes with 16GB of RAM, 1TB SSD, and Ryzen 7 6800HS, but has the same GPU as this and the same chassis. You're looking at a slightly bigger machine than is normal, with the 16-inch screen boasting a native resolution of 2560 x 1600. That's a 16:10 aspect ratio, in case you're wondering, while most laptops and desktop displays stick with 16:9. In real terms you have more height to play with, which works well here given the Stream Deck interface takes up the bottom of the display—you can hide this button bar easily enough though. Voyager a1600 specs (Image credit: Future)CPU: AMD Ryzen 9 6900HS Memory: 32GB DDR5-4800 Graphics: AMD Radeon RX 6800M 12GB GDDR6 Screen: 16-inch, 2560 x 1600 @240Hz Storage: 2TB Samsung PM9A1 PCIe 4.0 NVMe SSD OS: Windows 11 Home Ports: USB 3.2 Type-A, USB 3.2 Type-C, SDXC card reader, 2x Thunderbolt USB4, 1x Audio Dimensions: 14.01 x 11.28 x 0.78-inches Weight: 5.29lbs (2.4kg) Price: $2,999 | £2,999 Given this is a machine that at least to some extent is aimed at streamers, the 1080p webcam shouldn't come as too much of a surprise, and its inclusion benefits everyone, not just streamers. There's a natty little slider to protect your privacy and a four-point microphone array to help capture your voice clearly as well. These do add to the size of the top bezel though, and the bottom of the screen isn't exactly tiny either. In a world of zero-bezel designs, this does feel like a step backwards. Corsair has also elected to go for a mechanical keyboard for its first laptop, using the new Cherry MX Ultra Low Profile key switches with added Capellix RGB backlighting. And spoiler alert: this is easily the best typing experience I've ever had on a laptop. It feels precise, tight, and delightfully clicky without being overly noisy. There's no numpad, despite the large chassis size, but for once I'm happy to let that go, the overall typing experience is that good. The touchpad is also massive but is responsive and you can elect to only use half the space with a double-tap in the corner too. The Corsair Voyager a1600 offer up the best typing experience I've ever had thanks to the Cherry MX Ultra Low Profile key switches. (Image credit: Future) Corsair has also integrated a Slipstream module into the machine, which means you don't need to leave your USB dongle in the single Type-A USB slot to use your wireless peripherals. It supports up to three devices, and I tried it out using the K70 Pro Mini Wireless, Sabre RGB Pro Wireless, and Virtuoso RGB Wireless XT headset and they all worked flawlessly. It's not essential, but if you already own a few wireless devices, then it's a neat solution for sure. This is easily the best typing experience I've ever had on a laptop. Before jumping into the benchmarks, it's worth highlighting that while you're looking at high-end pricing with Corsair's first laptop, amazingly the chip at its heart isn't AMD's top Ryzen 9 mobile chip, that award goes to the Ryzen 9 6900HX. It's essentially the same chip but with two important differences—the HX is unlocked and so can be overclocked, plus it has a higher 45W+ TDP. To get the most from that chip you'd need a chunkier chassis, but it does mean this machine isn't quite using the pinnacle of AMD's laptop range. The touch buttons at the top of the keyboard feel like a stepping stone towards a better solution. (Image credit: Future) There's one more problem on the core spec front for Corsair, and that is that the Radeon RX 6800M isn't the top graphics chip from the red team either. We recently looked at the Alienware m17 R5 that not only comes with the aforementioned Ryzen 9 6900HX, but also ships with the slightly faster Radeon RX 6850M. It has the same 40 Compute Units as the 6800M, but has a higher operating frequency of 2,463MHz as opposed to 2,300MHz, and a faster memory interface too. Given that machine costs $2,699, the Corsair Voyager a1600 has its work cut out before you even turn it on. Oh, and before I go any further, there's one thing that Corsair has done with the Voyager that could be incredibly frustrating depending on your setup: it has no ethernet port. No dongle, no flip-down port, nothing. You could absolutely argue that wireless networking has come on a long way, but wired is still the connection of choice for plenty of gamers, particularly if you're working in a busy office with a heavily congested wireless network in place. Or even if you want the fastest connection to the internet. Image 1 of 7 (Image credit: Future)Image 2 of 7 (Image credit: Future)Image 3 of 7 (Image credit: Future)Image 4 of 7 (Image credit: Future)Image 5 of 7 (Image credit: Future)Image 6 of 7 (Image credit: Future)Image 7 of 7 (Image credit: Future) Corsair's decision to go with AMD would have been the obvious choice less than a year ago. Now Intel is back in the game with its Alder Lake CPUs this isn't quite the home run Corsair was probably hoping for. It's a decent performer, make no mistake, but a quick look over the more serious performance graphs shows that this isn't the best option around if you're after the highest performance around. The Cinebench R20 score has the Intel-powered Asus ROG Strix Scar 17 a good distance ahead, and while this delta is narrower when looking at the X264 video encoding, in terms of raw number crunching it's clear which CPU you want in your high-performance laptop, and it ain't an AMD one. It isn't a total loss for Corsair and AMD though, and this machine manages something that we haven't seen from a gaming laptop in a long time, a two-hour battery life. Note that this isn't playing back video, or doing normal work, but actually gaming. With plenty of machines dipping under an hour recently, it's refreshing to see this buck that trend. And yes, it means you can actually play whilst away from the mains. It's a shame that this machine gets so loud in use then. To be fair, by default it uses the Extreme profile in iCue, and there are Quiet and Balanced alternatives. But given you want the most from the machine when gaming, it doesn't feel unreasonable to benchmark it using the best cooling mode. It is annoyingly loud though, and not something you'd want to endure for long periods without reaching for your headphones. It isn't much fun for anyone within earshot. There is good news on the gaming front at least. Image 1 of 7 (Image credit: Future)Image 2 of 7 (Image credit: Future)Image 3 of 7 (Image credit: Future)Image 4 of 7 (Image credit: Future)Image 5 of 7 (Image credit: Future)Image 6 of 7 (Image credit: Future)Image 7 of 7 (Image credit: Future) The instant takeaway from the gaming performance of the Corsair Voyager a1600 is that AMD's finest mobile GPU makes for a competitive offering in the laptop market. Exactly as the Radeon RX 6800 XT has on the desktop. Here you're looking at frame rates that are comparable to plenty of mobile RTX 3080s and some high-powered 3070 Tis as well—not a bad place for AMD to sit by any means. Those GPUs do have DLSS and better ray tracing support to bolster their position, but FSR 2.0 is looking promising and ray tracing is still something of a niche, even midway through 2022. For comparison reasons we run for laptops at 1080p so you can see how the underlying performance stacks up. And running this machine at 1080p is absolutely an option, potentially a necessity on some games, but you're not getting the full benefit of the display that way. You really want to run it at the native 2560 x 1600, which is a tad more than the standard 1440p resolution, well 160 pixels taller at any rate. The Radeon RX 6800M at the heart of the Voyager a1600 is a decent performer although it struggles with ray tracing. (Image credit: Future) In games, this will affect your performance, but for the most part, there is power available. You're looking at the F1 2022 benchmark dropping from 180fps on average at 1080p to 121fps at native—still plenty fast enough. Horizon Zero Dawn is perfectly smooth at 87fps, while the demanding Metro Exodus dips just under the ideal at 57fps, finally the Dubai test from Hitman 3 averages out a 115fps. Cyberpunk 2077 is a lot more demanding than our main slew of titles though, managing just 11fps at native using our default choice of Ray Tracing: Ultra setting. Playable frame rates are possible with this game, and it still looks good at lower settings, but without the easy boost that comes with DLSS, ray tracing is too big an ask for AMD's hardware here—even the lowest ray tracing setting tops out at 26fps. For the most part, this machine is certainly playable at the screen's native resolution. It makes a good pairing for the Radeon RX 6800M that can be found at this machine's heart. It's just a shame the RX 6850M exists and manages to outperform Corsair's offering so succinctly. It essentially means that's the better option, all other things being equal. Yes, there are reasons why you might want the Corsair machine over the cheaper Alienware system, but it's certainly a consideration. Image 1 of 4 (Image credit: Future)Image 2 of 4 (Image credit: Future)Image 3 of 4 (Image credit: Future)Image 4 of 4 (Image credit: Future) The Corsair Voyager isn't for everyone. The $3K price tag says that succinctly enough, but its niche status is more than simply because it's expensive. This is a machine that is too cumbersome for some (it's a 16-incher that weighs 5.3lbs), not powerful enough for others, and doesn't quite feel fully realised for what it sets out to do. That top button bar isn't essential enough to make me want to seek this out over its peers, and the fact that even Apple couldn't get much traction with its own Touch Bar makes me think it isn't just me. All this means that while this is a solid laptop in its own right, it's really only going to appeal to Elgato diehards that don't mind paying over the odds for it. And even then, the Stream Deck just feels like a more fully realised solution than some numbered buttons you can change the color of under your main display. A high-end gaming laptop and an Elgato Stream Deck are still going to be the cheaper option. This isn't a write-off for Corsair though, and if it wants to drop the button bar, ease back on the pricing, and open up the machines to Intel and Nvidia, then there could be something here for gamers. The build quality, choice of materials, integrated Slipstream, and awesome keyboard make this a great machine to use. Just for the love of everything put an ethernet port on it. View the full article
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Wizards of the Coast announced five of next year's Dungeons & Dragons releases at today's Wizards Presents event, and it seems like 2023 is going to deliver some neat stuff. There's another adventure anthology, an expanded version of a fan-favorite introductory module, and the return of Planescape, the cult classic campaign setting that gave us Planescape: Torment. First on the schedule is Keys from the Golden Vault, an anthology of short adventures in the vein of Candlekeep Mysteries or Journeys Through the Radiant Citadel, only this time each one involves a heist. It's "Ocean's 11 meets D&D" apparently, and it's due in winter. Following that in spring is Bigby Presents Glory of the Giants. Players had already theorized we were due for a book about giants after recent additions to Unearthed Arcana, where potential new rules are made available for playtesting, including several giant-themed options. Expect a rules supplement along the lines of Fizban's Treasury of Dragons, only with giants instead. Two releases are currently scheduled for summer. First is The Book of Many Things, a collection of creatures, locations, and other stuff (some for players to use), all themed around infamous artifact The Deck of Many Things. This set of magical cards debuted in 1975's Greyhawk supplement, and since then has been the downfall of many a player-character. Its random effects might grant you d3 wishes, but you might also be forced to fight an avatar of death solo. It sounds like the book could be a bit of a miscellany, like Tasha's Cauldron of Everything. Summer's second release is called Phandelver Campaign, though presumably it'll be given a fuller name in time. It's an expanded version of The Lost Mines of Phandelver, the introductory adventure from 2014's Starter Set, which kickstarted a squillion D&D campaigns. Apparently this revised version will be "tinged with cosmic horror". Finally, Planescape's return is scheduled for fall. Like the recent Spelljammer: Adventures in Space it'll be available as three books in a slipcase—an adventure, a setting guide, and a monster manual. The original version of Planescape came out in 1994, adding the multiversal city of Sigil and conflict based on factions with distinct ideologies whose beliefs can shape reality. Neatly summarized as "philosophers with clubs", Planescape became beloved thanks to its profound oddness, and some excellent artwork by Tony DiTerlizzi and Dana Knutson. Wizards of the Coast didn't share much concrete stuff about any of these five releases, like page counts or exact dates, but promises more information about each will be revealed as their release dates get closer. I'll be updating my journal. (Image credit: Wizards of the Coast) View the full article
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Corsair's "Plan your next power move" page covers speedy DDR5 RAM, CPU coolers, high-performance PSUs, and some tempting numbers for next-gen storage. It has also outed the name of its first PCIe 5.0 SSD as the Corsair MP700 Gen5 PCIe x4 NVMe 2.0 M.2 SSD. That's quite the mouthful. Importantly, this new SSD promises to hit 10,000MB/s reads and 9,500MB/s writes. (Image credit: Corsair) That's speedy to be sure, although some way off the doubling of throughput that the new interface promises. For comparison, the MP600 Pro XT, which is a second-generation PCIe 4.0 drive built around Phison's E18 controller, manages 7,100MB/s reads and 6,800MB/s writes. Phison has already said that its new E26 controller is capable of hitting 13,500MB/s, so Corsair could be playing it safe or possibly isn't using that controller. That's still plenty speedy in terms of straight throughput though, and besides sequential reads and writes are only part of the story. Random performance is important, and from the noises made by Phison and Sabrent recently, a drive's ability to handle sustained transfers for long periods of time is going to be vital to get the most out of DirectStorage. Keeping the drive running cool while sustaining high transfers and also handling drive maintenance duties looks to be key here, and could explain that 10,000MB/s figure. Alternatively, we may see a similar situation as PCIe 4.0 which saw a notable uplift in performance going from first-generation and second-generation drives. There's a good chance that we'll find out more details about this new PCIe 5.0 SSD, and others for that matter, with the release of AMD's Zen 4. AMD's Ryzen 7000 CPUs will support PCIe 5.0 storage devices directly and are expected to be announced later this month at AMD's livestream event on August 29. Intel's Raptor Lake, which is the follow-up to Alder Lake, is expected to be released at roughly the same time and will also natively support PCIe 5.0 NVMe SSDs. View the full article
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Today at Wizards Presents, Wizards of the Coast announced that the next generation of Dungeons & Dragons is on its way via a massive public playtest called One D&D. This will include a revision of the core rulebooks: The Player's Handbook, Dungeon Master's Guide, and Monster Manual. This update will come alongside an offical digital toolset and virtual tabletop for D&D. The new rules will be backwards compatible with 5th Edition, or 5E, the current version of the D&D rules. These have been around since 2014 and are probably the ones you play, statistically speaking. Don't panic: We knew this would come. It's not that drastic, and it has happened before. Wizards of the Coast isn't calling the new ruleset D&D 6th Edition, but that's really what it is. If it doesn't pick an official name other than One D&D, players will call it 6E, or maybe 5.5. Trust me: Wizards tried to make 5E just "Dungeons & Dragons" for years, but we all called it 5th Edition anyway... and now Wizards itself calls it that. The "One D&D" thing won't last. "One D&D is the codename for the next generation of Dungeons & Dragons that brings together updated rules, backwards compatible with 5th Edition, D&D Beyond as the platform for your D&D experience, and an early-in-development D&D digital play experience that will offer players and Dungeon Masters full immersion and rich 3D creation tools," Wizards said in a press release. "We did a smart thing with 5th edition by listening to the fans," said D&D designer Chris Perkins, "and what came out of that process was a system that is stable, that is well-loved, that incorporates the best elements of earlier editions. Now that we have that we are no longer in the position where we think of D&D as an edition. It's just D&D." Wizards tried to be very clear in their presentation that their plans for changes to D&D weren't about "taking anything away" from D&D players or "changing that stuff you love." As a D&D veteran who went from 3rd Edition D&D to its evolution D&D 3.5, then 4th Edition to 4E Essentials, I can comfortably say that's going to be... partly true, probably. This 5th edition update has a lot of development time behind it, and a lot of play experience with D&D 5E. Subtle rules updates have happened in the last eight years, as has game design philosophy. It'll also benefit, at least in part, from the knowledge gained in those earlier game updates. But will the thing you like most get changed in the official printing? Maybe. Fundamental core rules are altered in the first document: A natural 20 is now always a success, while a natural 1 is always a failure. That change was made, said D&D's game design architect Jeremy Crawford, because the vast majority of people were playing the game that way whether it was the official rules or not. Which, if you've done this before, is actually kind of refreshing. The first playtest focuses on Race and Background, giving an evolved version of previous rules that's still pretty simple and familiar. It also introduces, for the first time, a celestial opposite of the Tiefling: The animal-headed Ardlings. It also collapses spell lists into three simple, separate Arcane, Divine, and Primal lists. Then there are much larger changes: Critical hits are seemingly now only for player characters, not for NPCs. That's huge! Some people will hate it. In short? It's me. I'm James Franco. You, statistically speaking, are probably a new D&D player, and you are the crying man. (Image credit: Netflix, Annapurna Pictures, Mike Zoss Productions) In many ways, this is the natural evolution of things. Having acquired D&D Beyond, Wizards of the Coast now has, for the first time, a single common platform on which to distribute digital content for D&D—including what sounds like living rules updates over the next several years ahead of those new core rulebooks. (And it's also making an official 3D virtual tabletop tool.) If you're interested in the future of Dungeons & Dragons, you can sign up for the One D&D public playtests at dndbeyond.com. View the full article
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An official digital toolset and virtual tabletop for playing Dungeons & Dragons is on the way. During an event today, Wizards of the Coast showed off some in-engine footage from the toolset's pre-alpha phase. The software, which Wizards refers to as an "early-in-development D&D digital play experience," will work with the existing D&D Beyond digital tools and the updated ruleset on the way (which is basically D&D 5.5 Edition). Wizards says it will "offer players and Dungeon Masters full immersion and rich 3D creation tools." The D&D digital play experience is being developed in Unreal Engine 5. Among other reasons, Wizards chose the engine to help "make it look dope," according designer Kale Stutzman in a video about One D&D, which is what Wizards is calling "the next generation of Dungeons & Dragons." Aside from looking dope, the goal is to build an easy-to-use official virtual tabletop that will include "all the tools" needed to play a D&D adventure, and that will work together with other D&D tools developed for mobile and PC. You might buy a premade adventure on D&D Beyond, possibly bundled with a physical version, and get that playset on digital with terrain and NPCs, for example. You could then use it as-is or take it apart and reuse those digital assets and rules for custom scenarios. The virtual playspaces are meant to look like sets for miniatures, not like real spaces. "The tilt-shift camera was really chosen so that people understood that this wasn't a videogame, but it is a digital experience," said Wizards. The isn't the first time Wizards of the Coast has attempted an online service, subscription, and digital toolset for D&D. The ill-fated D&D Insider, tools that used Microsoft Silverlight, and D&D Virtual Table were developed during the 4th Edition era, but after four years of teasers Virtual Table was cancelled before public release. That was in part due to low subscription numbers, but the number of active D&D players has grown by an order of magnitude in the 5th Edition era and shows no signs of stopping. You can learn more about the digital toolset at DnDBeyond.com, and you can learn more about One D&D right here. Image 1 of 6 (Image credit: Wizards of the Coast)Image 2 of 6 (Image credit: Wizards of the Coast)Image 3 of 6 (Image credit: Wizards of the Coast)Image 4 of 6 (Image credit: Wizards of the Coast)Image 5 of 6 (Image credit: Wizards of the Coast)Image 6 of 6 (Image credit: Wizards of the Coast) View the full article
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For a few years now, Magic: The Gathering has been doing crossover sets with other worlds under the Universes Beyond and Secret Lair labels. We've recently seen adaptations like Street Fighter and Fortnite, while an upcoming set will explore the various Warhammer properties. None of these crossovers have ever reached past paper Magic and into the digital world of Magic: The Gathering Arena. Next year, however, that changes. Upcoming set The Lord of the Rings: Tales of Middle-earth will release sometime next summer, or "Q3 2023." Its release will bring the world of LOTR to a booster set that will appear not just on digital, but will be a set in Alchemy, the standard-equivalent ruleset of Arena. Wizards of the Coast previewed the set today during its Wizards Presents event. Magic designers showed off a huge piece of art, planned to span 18 cards, that will be part of the larger booster release for Tales of Middle-earth. It's a tableau of The Battle of the Pelennor Fields, the epic defense of Gondorian capital Minas Tirith from The Return of the King. Central to the tableau are characters like Aragorn—complete with flaming sword Anduril—warrior-maiden Eowyn, and an extremely Ralph Bakshi-inspired Witch King of Angmar. The set is inspired by and drawn from the books, rather than later depictions, and there are a lot of characters you don't see in most other work. On the right you can see what may well be the knights of Dol Amroth, for example. This image shows how the larger tableau will be cut up into 18 separate cards art. (Image credit: Wizards of the Coast) The same art, sans card frames. (Image credit: Wizards of the Coast) Other artwork shared included characters like Frodo, holding the ring, and Gandalf facing down the Balrog of Moria, which will probably start some nerdfights because it's very notably not depicted as having wings. (Image credit: Wizards of the Coast) Prepare for the "Do Balrogs have wings?" debate to return, at least for a bit. (Image credit: Wizards of the Coast) The Lord of the Rings: Tales of Middle-earth will be out next year for both Magic: The Gathering Arena and paper Magic: The Gathering. In other Lord of the Rings related news, the commercial rights to the stories, including The Hobbit, have been purchased by Embracer Group. Seeing as Embracer also owns Wizards of the Coast tabletop games competitor Asmodee, this may well be the first and last time we see Lord of the Rings in Magic's Universes Beyond. View the full article
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More top Genshin Impact builds (Image credit: miHoYo)Genshin Impact Heizou build: Brawling detective Genshin Impact Klee build: Little red bomber Genshin Impact Kazuha build: Anemo ronin Genshin Impact Yelan build: Hydro spy Genshin Impact Kuki build: Loyal lieutenant Dori is one of the new Genshin Impact characters set to arrive alongside the new Sumeru region in version 3.0. Although small in stature, this mercantile mastermind drives a hard bargain. Unlike Collei and Tighnari, the other two incoming Sumeru characters, Dori doesn't use the Dendro element that's arriving with the new jungle-filled region. Since some of its new elemental reactions are Electro-based, though, she might still come in pretty handy. Dori is a four-star Electro claymore-user, meaning we have two four-stars and only one five-star currently arriving in version 3.0. This does seem a little strange, but perhaps there is also another as-of-yet unannounced five-star character on the way, so both of the four-stars will have a banner to use. Here's what we know about Genshin Impact Dori, her possible release date, and her newly revealed abilities. She sounds like a pretty strong support character, truth be told, and her Lamp Spirit will likely make getting your bursts up that little bit easier. Possible release date What is the likely Dori release date? Genshin Impact Dori will arrive in the second phase of version 3.0 which should arrive in the first half of September. This new four-star Electro character will be available through both Ganyu and Kokomi's banner reruns when they go live. "No matter how rare the experimental materials are, you can buy them from Dori. I don't know where she gets her goods from..." — Tighnari◆ Dori◆ Treasure of Dream Garden◆ Sumeru Merchant◆ Electro◆ Magicae Lucerna#GenshinImpact #Sumeru pic.twitter.com/qLjPqzAevBJuly 11, 2022 See more Abilities Dori's abilities We actually already know Dori's abilities (Thanks Honey Hunter), though these may change or be tweaked a bit after the version 3.0 beta. Normal Attack: Marvelous Sword-Dance NormalPerform three consecutive strikes.ChargedDrains stamina to perform a continuous spin that ends in a powerful slash.PlungingPlunges to strike the ground causing AoE damage. Elemental skill Spirit Warding Lamp: Troubleshooter CannonFires Troubleshooter Shots at opponents, dealing Electro damage. When Fixer Shots hit opponents they will create two After-Sales Service rounds that track opponents and deal Electro damage. Elemental burst Alcazarzaray's ExactitudeSummons a Lamp Spirit that connects to nearby characters, continuously restoring energy and HP based on Dori's max HP. When the Lamp Spirit connector touches opponents it deals Electro damage. Passives Unexpected OrderHas a 25 percent chance to recover character or weapon materials when crafting them.An Eye for GoldWhen a character connected to the Lamp Spirit triggers Electro-Charged, Superconduct, Overload, Quicken, Aggravate, or Spread reactions, the cooldown of Spirit Warding Lamp: Troubleshooter Cannon is decreased by one second.Compound InterestWhen Troubleshooter Shots or After-Sale Service rounds hit opponents, Dori will restore five elemental energy for every 100 percent energy recharge possessed. A max of 15 energy can be restored this way per skill use. Constellations Additional InvestmentThe number of After-Sales Service rounds is increased by one.Special FranchiseWhen the Lamp Spirit heals a connected character, it will fire a Jinni Toop that deals 20 percent of Troubleshooter Shot's damage.Value for MoraIncreases the level of Spirit Warding Lamp: Troubleshooter Shot by three. Maximum upgrade level is 15.Discretionary SupplementThe character connected to the Lamp Spirit will gain 50 percent increased healing if HP is below 50 percent, and 30 percent increased energy recharge if energy is below 50 percent.Wonders Never CeaseIncreases the level of Alcazarzaray's Exactitude by three. Maximum upgrade level is 15.Sprinkling WeightWhen using Spirit Warding Lamp: Troubleshooter Cannon, Dori now gains Electro infusion, and her normal attacks heal 4 percent of her max HP for all party members. These effects last for three seconds. View the full article
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The heat may have broken where you are, but Fanatical's summer sale continues apace. If you're looking to beef up your library without emptying your wallet, you'll want to head over and see what they've got on offer. But if you're overcome by choice paralysis, we've got you covered. Just like last week, we've picked out five of our favourites from Fanatical's wide catalogue of discounted games for your perusal. As ever, remember to grab everything you want before the sale concludes on August 21. Top Pick: Resident Evil Village - 56% off (Image credit: Capcom) £21.99/$26.39 | Fanatical link Resident Evil Village is an enthralling tale of a bumbling dad and the things that happen to his hands. It's also one of the finest survival horror experiences of the last few years, pitting you against a patchwork assemblage of lycanthropes, lunatics, a magnet guy, and—yes—a very tall vampire lady. Village takes the humid, intimate horror of Resident Evil 7 and swaps it out for a more extravagant and traditional spooky story of monstrous aristocrats in an unnamed Eastern European village. The icky dread of the Bayou is traded in for a more action-packed adventure through the infinite perversions of Europe's lingering noble class, which have been a recipe for excellent horror for literal centuries. Which one you prefer is, of course, up to you, but we really liked Village here at PCG, scoring it a handsome 85% and praising its "strength and variety of ideas". Prey - 77% off (Image credit: Arkane Studios) £5.74/$6.89 | Fanatical link Arkane's confusingly-named opus takes all the open-endedness of the Dishonored games and transplants it into a big, unhappy space station. In my book, the mark of a great immersive sim is when your failure to overcome an obstacle feels like a failure of your imagination rather than talent or resources, and that's definitely the case here. Personally, I'm looking forward to Prey 2 almost as much as I once looked forward to Prey 2. Pillars of Eternity 2: Deadfire - 80% off (Image credit: Obsidian Entertainment) £5.99/$7.99 | Fanatical link Ask me what gets me up in the morning and I'll tell you it's the white heat of my anger that so few people played this game. PoE 2 takes the materialist history and interesting factions of New Vegas, the tactical combat and divergent character builds of Icewind Dale, and sets it all in a fantasy version of the golden age of piracy. It is a sumptuous-looking and sumptuously-written game and it's a steal at this price. Phoenix Wright: Ace Attorney Trilogy - 56% off (Image credit: Capcom) £13.19/$13.19 | Fanatical link Even if you've never laid hands on a Phoenix Wright game, you'll know its spiky-haired protagonist from the endless proliferation of "OBJECTION!" memes that get shared online everyday. But behind the meme-worthy antics is a classic puzzle game that splits its time evenly between crime scene investigation, courtroom chicanery, and some of the most anime nonsense you've ever seen. Card Shark - 15% off (Image credit: Nerial) £14.27/$16.99 | Fanatical link It's the 18th century, the industrial revolution is on its way, the Enlightenment is upending centuries-old moral norms, and the hot breath of revolution is on the aristocracy's neck. But you don't care about any of that; you're just a con artist out to take the blue bloods for everything they have in a series of increasingly elaborate scams. It's basically Barry Lyndon does Ocean's 11 and we liked it quite a bit. Regency Solitaire - 75% off (Image credit: Grey Alien Games) £1.74/$2.49 | Fanatical link Forget everything you've just read, Regency Solitaire is the real main pick here: the one that lives in our hearts. Regency Solitaire dares to ask, "What if Jane Austen's Lizzy Bennet played cards?" and answers it with a worryingly addictive solitaire sim that tells an unfolding love story across a series of solitaire games. Microsoft Solitaire has nothing on this. View the full article
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The Epic Games Store is still giving away free games each week throughout 2022. Completely free, no strings attached (except the one tied to Epic's storefront). Even if you don't plan on playing these free offerings anytime soon, you might as well log in and add them to your library if you've got an Epic Store account. Keep checking in here to see what's free right now and what's coming in the future. We've also listed the full history of Epic's giveaways, so you can see what's already been given away. For games that are free every week, check out our lists of best free PC games, best free games on Steam, and best browser games. Epic Store free games right now We're on the usual weekly schedule now for Epic's freebies, so keep an eye out for each week's new free choices. Epic Games Store: What's free until August 25th (Image credit: id Software / Nightdive Studios) August 18 - August 25, 2022: Doom 64, Rumbleverse Boom Boxer Pack Put the N64 emulator away, Doomslayers. Released on PC in 2020 to celebrate Doom's 25th anniversary, the enhanced version of 1997's Doom 64 has ripped and/or torn its way onto the Epic Game Store with updated visuals and controls, as well as the addition of new "Lost Levels." And while you're here, you can also snag some free stuff for Rumbleverse, the free-to-play battle royale brawler. Epic Games Store free games: What's coming next? August 25 - September 1, 2022: Ring of Pain Epic free games List 2022 The Epic free games history Did you miss a good deal by a few days, or months? Can't remember if a game has been offered in the past? Worry not, here's a complete list of previous free game offers from Epic for posterity. August 11 - August 18, 2022: Cook, Serve, Delicious! 3?!August 4 - August 11, 2022: UnrailedJuly 28 - August 4, 2022: Lawn Mowing SimulatorJuly 21 - July 28, 2022: Shop Titans, TannenbergJuly 14 - July 21, 2022: Idle Champions of the Forgotten Realms, Wonder Boy: The Dragon's Trap July 7 - July 14, 2022: Ancient Enemy, Killing Floor 2June 30 - July 7, 2022: Geneforge 1: Mutagen, Hood: Outlaws & Legends, Iratus: Lord of the DeadJune 23 - June 30, 2022: Car Mechanic Simulator 2018, A Game Of Thrones: The Board Game Digital EditionJune 16 - June 23, 2022: SupralandJune 9 - June 16, 2022: ManeaterJune 2 - June 9, 2022: Wolfenstein: The New OrderMay 26 - June 2, 2022: BioShock: The CollectionMay 19 - May 26, 2022: Borderlands 3May 12 - May 19, 2022: Prey, Jotun: Valhalla Edition, Redout: Enhanced EditionMay 5 - May 12, 2022: Terraforming MarsApr 28 - May 5, 2022: Paradigm, Just Die AlreadyApr 21 - Apr 28, 2022: Amnesia Rebirth, RiverbondApr 14 - Apr 21, 2022: XCOM 2, InsurmountableApr 07 - Apr 14, 2022: Rogue Legacy, The Vanishing of Ethan CarterMar 31 - April 7, 2022: Total War: Warhammer, City of BrassMar 24 - Mar 31, 2022: Demon's TiltMar 17 - Mar 24, 2022: In Sound MindMar 10 - Mar 17, 2022: Cities: SkylinesMar 3 - Mar 10, 2022: Centipede: Recharged & Black Widow: RechargedMar 3 - Mar 10, 2022: Dauntless (Epic Slayer Kit)Feb 24 - Mar 3, 2022: Cris TalesFeb 17 - Feb 24, 2022: Brothers: A Tale of Two SonsFeb 10 - Feb 17, 2022: WindboundFeb 3 - Feb 10, 2022: Yooka-Laylee and the Impossible LairJan 27 - Feb 3, 2022: DAEMON X MACHINAJan 20 - Jan 27, 2022: RelictaJan 13 - Jan 20, 2022: Galactic Civilizations 3Jan 6 - Jan 13, 2022: Gods Will Fall Epic free games List 2021 Dec 30, 2021: Tomb Raider TrilogyDec 29, 2021: Salt and SanctuaryDec 28, 2021: Moving OutDec 27, 2021: Mages of MystraliaDec 26, 2021: ControlDec 25, 2021: PreyDec 24, 2021: Pathfinder: KingmakerDec 23, 2021: VampyrDec 22, 2021: Mutant Year Zero: Road to EdenDec 21, 2021: Second ExtinctionDec 20, 2021: Loop HeroDec 19, 2021: The Vanishing of Ethan CarterDec 18, 2021: Remnant: From the AshesDec 17, 2021: Neon AbyssDec 16, 2021: Shenmue 3Dec 9, - Dec 16, 2021: Prison ArchitectDec 9, - Dec 16, 2021: Godfall Challenger EditionDec 2 - Dec 9, 2021: Dead by DaylightDec 2 - Dec 9, 2021: while True: learn()Nov 25 - Dec 2, 2021: Antstream - Epic Welcome PackNov 25 - Dec 2, 2021: The Hunter: Call of the WildNov 18 - Nov 25, 2021: Guild of DungeoneeringNov 18 - Nov 25, 2021: KID A MNESIA EXHIBITIONNov 18 - Nov 25, 2021: Never Alone (Kisima Ingitchuna)Nov 11 - Nov 18, 2021: Rogue Company Season Four Epic PackNov 9 - Nov 16, 2021: Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot AdventureNov 4 - Nov 11, 2021: Aven ColonyOct 28 - Nov 4, 2021: DARQ: Complete EditionOc 21 - Oc 28, 2021: Among the SleepOct 14 - Oct 21, 2021: Stubbs the Zombie in Rebel Without a PulseOct 7 - Oct 14, 2021: PC Building SimulatorSep 30 - Oct 7, 2021: Europa Universalis IVSep 23 - Sep 30, 2021: The EscapistsSep 16 - Sep 23, 2021: TharsisSep 16 - Sep 23, 2021: Speed BrawlSep 9 - Sep 16, 2021: ShelteredSep 2 - Sep 9, 2021: Yoku's Island ExpressAug 26 - Sep 2, 2021: Saints Row: The Third RemasteredAug 26 - Sep 2, 2021: AutomachefAug 19 - Aug 26, 2021: Yooka-LayleeAug 19 - Aug 26, 2021: Void BastardsAug 12 - Aug 19, 2021: Rebel GalaxyAug 5 - Aug 12, 2021: MinitAug 5 - Aug 12, 2021: A Plague Tale: InnocenceJul 29 - Aug 5, 2021: Train Sim World 2Jul 29 - Aug 5, 2021: MothergunshipJul 22 - Jul 29, 2021: VerdunJul 22 - Jul 29, 2021: Defense Grid: The AwakeningJul 15 - Jul 22, 2021: ObductionJul 15 - Jul 22, 2021: Offworld Trading CompanyJul 8 - Jul 15, 2021: IroncastJul 8 - Jul 15, 2021: Bridge Constructor: The Walking DeadJul 1 - Jul 8, 2021: The Spectrum RetreatJun 24 - Jul 1, 2021: Sonic ManiaJun 24 - Jul 1, 2021: Horizon Chase TurboJun 17 - Jun 24, 2021: Overcooked 2Jun 17 - Jun 24, 2021: Hell is other demonsJun 10 - Jun 17, 2021: ControlJun 3 - Jun 10, 2021: FrostpunkMay 27 - Jun 3, 2021: Among UsMay 20 - May 27, 2021: NBA 2K21May 13 - May 20, 2021: The Lion's SongMay 6 - May 13, 2021: PineApr 29 - May 6, 2021: Idle Champions of the Forgotten RealmsApr 22 - Apr 29, 2021: Alien: IsolationApr 22 - Apr 29, 2021: Hand Of Fate 2Apr 15 - Apr 22, 2021: Deponia: The Complete JourneyApr 15 - Apr 22, 2021: Ken Follett's The Pillars of the EarthApr 15 - Apr 22, 2021: The First TreeApr 8 - Apr 15, 2021: 3 out of 10: Season TwoApr 1 - Apr 8, 2021: Tales of the Neon SeaMar 25 - Apr 1, 2021: Creature in the WellMar 18 - Mar 25, 2021: The FallMar 11 - Mar 18, 2021: Surviving MarsMar 4 - Mar 11, 2021: Wargame: Red DragonFeb 25 - Mar 4, 2021: Sunless SeaFeb 18 - Feb 25, 2021: Rage 2Feb 18 - Feb 25, 2021: Absolute DriftFebr 11 - Feb 18, 2021: Halcyon 6Feb 4 - Feb 11, 2021: Metro: Last Light ReduxFeb 4 - Feb 11, 2021: For The KingJan 28 - Feb 4, 2021: Dandara: Trials of Fear EditionJan 21 - Jan 28, 2021: Galactic Civilizations 3Jan 14 - Jan 21, 2021: Star Wars Battlefront 2Jan 7 - Jan 14, 2021: Crying Suns Epic free games List 2020 Dec 31, 2020 - Jan 7 2021: Jurassic World EvolutionDecember 30, 2020: Torchlight 2December 29, 2020: SolitairicaDecember 28, 2020: Stranded DeepDecember 27, 2020: Night In The WoodsDecember 26, 2020: My Time At PortiaDecember 25, 2020: Darkest DungeonDecember 24, 2020: InsideDecember 23, 2020: Tropico 5December 22, 2020: Metro: ReduxDecember 21, 2020: Alien IsolationDecember, 20, 2020: Defense Grid: The AwakeningDecember 19, 2020: The Long DarkDecember 18, 2020: Oddworld: New 'n' TastyDecember 17, 2020: Cities: SkylinesDec 10 - Dec17, 2020: Pillars of EternityDec 10 - Dec 17, 2020: TyrannyDec 3 - Dec 10, 2020: Cave Story+Nov 26 - Dec 3, 2020: MudRunnerNov 19 - Nov 26, 2020: Elite: DangerousNov 19 - Nov 26, 2020: The World Next DoorNov 12 - Nov 19, 2020: The Textorcist: The Story of Ray BibbiaNov 5 - Nov 12, 2020: Dungeons 3Oct 29 - Nov 5, 2020: Blair WitchOct 29 - Nov 5, 2020: Ghostbusters: The Video Game RemasteredOct 22 - Oct 29, 2020: Layers Of Fear 2Oct 22 - Oct 29, 2020: Costume Quest 2Oct 15 - Oct 22, 2020: Kingdom: New LandsOct 15 - Oct 22, 2020: Amnesia: A Machine For PigsOct 8 - Oct 15, 2020: Rising Storm 2: VietnamOct 8 - Oct 15, 2020: AbzuOct 1 - Oct 8, 2020: PikunikuSep 24 - Oct 1, 2020: RollerCoaster Tycoon 3 Complete EditionSep 17 - Sep 24, 2020: Watch Dogs 2Sep 17 - Sep 24, 2020: Stick It To The Man!Sep 17 - Sep 24, 2020: Football Manager 2020Sep 10 - Sep 17, 2020: Railway EmpireSep 10 - Sep 17, 2020: Where The Water Tastes Like WineSep 3 - Sep 10, 2020: Into The BreachAug 27 - Sep 3, 2020: Shadowrun CollectionAug 27 - Sep 3, 2020: HitmanAug 20 - Aug 27, 2020: God's TriggerAug 20 - Aug 27, 2020: Enter The GungeonAug 13 - Aug 20, 2020: Remnant: From the AshesAug 13 - Aug 20, 2020: The Alto CollectionAugust 13, 2020: A Total War Saga: TroyAug 6 - Aug 13, 2020: Wilmot's WarehouseAug 6 - Aug 13, 2020: 3 Out of 10 Episode 1Jul 30 - Aug 6, 2020: 20XXJul 30 - Aug 6, 2020: Superbrothers: Sword and Sworcery EPJul 30 - Aug 6, 2020: BaronyJul 23 - Jul 30, 2020: Next Up HeroJul 23 - Jul 30, 2020: TacomaJul 16 - Jul 23, 2020: Torchlight IIJul 9 - Jul 16, 2020: Lifeless Planet: Premier EditionJul 9 - Jul 16, 2020: Killing Floor 2Jul 9 - Jul 16, 2020: The Escapists 2Jul 2 - Jul 9, 2020: HueJun 25 - Jul 2, 2020: Stranger Things 3: The GameJun 25 - Jul 2, 2020: AER: Memories of OldJun 18 - Jun 25, 2020: PathwayJun 11 - Jun 18, 2020: Ark: Survival EvolvedJun 11 - Jun 18, 2020: Samurai Shodown Neogeo CollectionJun 4 - Jun 11, 2020: OvercookedMay 28 - Jun 4, 2020: Borderlands: The Handsome CollectionMay 21 - May 28, 2020: Civilization 6May 14 - May 21, 2020: Grand Theft Auto 5May 7 - May 14, 2020: Death ComingApr 30 - May 7, 2020: CrashlandsApr 30 - May 7, 2020: Amnesia: The Dark DescentApr 23 - Apr 30, 2020: For The KingApr 16 - Apr 23, 2020: Wheels of AureliaApr 16 - Apr 23, 2020: Just Cause 4Apr 9 - Apr 16, 2020: Close to the SunApr 9 - Apr 16, 2020: Sherlock Holmes: Crimes and PunishmentsApr 2 - Apr 9, 2020: Drawful 2Apr 2 - Apr 9, 2020: Gone HomeApr 2 - Apr 9, 2020: HobApr 1 - Apr 8, 2020: Totally Reliable Delivery ServiceMar 26 - Apr 2, 2020: World War zMa 26 - Apr 2, 2020: Torment x PunisherMar 26 - Apr 2, 2020: FigmentMar 19 - Mar 26, 2020: The Stanley ParableMar 19 - Mar 26, 2020: Watch DogsMar 12 - Mar 19, 2020: MutazioneMar 12 - Mar 19, 2020: A Short HikeMar 12 - Mar 19, 2020: Anodyne 2Mar 5 - Mar 12, 2020: GoNNERMar 5 - Mar 12, 2020: Offworld Trading CompanyFeb 27 - Mar 5, 2020: Inner SpaceFeb 20 - Feb 27, 2020: FaeriaFeb 20 - Feb 27, 2020: Assassin's Creed SyndicateFeb 13 - Feb 20, 2020: AztezFeb 13 - Feb 20, 2020: Kingdom Come: DeliveranceFeb 5 - Feb 13, 2020: CarcassonneFeb 6 - Feb 13, 2020: Ticket To RideJan 30 - Feb 6, 2020: Farming Simulator 19Jan 23 - Jan 30, 2020: The BridgeJan 16 - Jan 23, 2020: HoraceJan 9 - Jan 16, 2020: Sundered: Eldritch EditionJan 1 - Jan 9, 2020: Darksiders Warmastered EditionJan 1 - Jan 9, 2020: Darksiders 2 Dethinitive EditionJan 1 - Jan 9, 2020: Steep Epic free games List 2019 Dec 31, 2019 - Jan 1, 2020: Yooka-Laylee and the Impossible LairDec 30 - Dec 31, 2019: Hello NeighborDec 29 - Dec 30, 2019: Talos PrincipleDec 28 - Dec 29, 2019: Shadow Tactics: Blades of the ShogunDec 27 - Dec 28, 2019: Hyper Light DrifterDec 26 - Dec 27, 2019: FTL: Faster Than LightDec 25 - Dec 26, 2019: Totally Accurate Battle SimulatorDec 24 - Dec 25, 2019: CelesteDec 23 - Dec 24, 2019: Ape OutDec 22 - Dec 23, 2019: Little InfernoDec 21 - Dec 22, 2019: SuperhotDec 20 - Dec 21, 2019: Towerfall AscensionDec 19 - Dec 20, 2019: Into The BreachDec 12 - Dec 19, 2019: The EscapistsDec 12 - Dec 19, 2019: The Wolf Among UsDec 6 - Dec 12, 2019: Jotun: Valhalla EditionNov 29 - Dec 6, 2019: Rayman LegendsNov 21 - Nov 29, 2019: Bad NorthNov 14 - Nov 21, 2019: The MessengerNov 7 - Nov 14, 2019: Nuclear ThroneNov 7 - Nov 14, 2019: RuinerOct 31 - Nov 7, 2019: SOMAOct 31 - Nov 7, 2019: Costume QuestOct 24 - Oct 31, 2019: Q.U.B.E.2Oct 24 - Oct 31, 2019: Layers of FearOct 17 - Oct 24, 2019: ObserverOct 17 - Oct 24, 2019: Alan Wake: American NightmareOct 10 - Oct 17, 2019: Surviving MarsOct 3 - Oct 10, 2019: MinitSep 26 - Oct 3, 2019: EverythingSep 26 - Oct 3, 2019: Metro 2033 ReduxSep 19 - Sep 26, 2019: Batman: Arkham CollectionSep 19 - Sep 26, 2019: Lego Batman TrilogySep 12 - Sep 19, 2019: ConariumSep 5 - Sep 12, 2019: The End Is NighSep 5 - Sep 12, 2019: AbzuAug 29 - Sep 5, 2019: CelesteAug 29 - Sep 5, 2019: InsideAug 22 - Aug 29, 2019: FezAug 15 - Aug 22, 2019: Hyper Light DrifterAug 15 - Aug 22, 2019: Mutant Year Zero: Road To EdenAug 8 - Aug 15, 2019: GNOGAug 2 - Aug 9, 2019: For HonorAug 2 - Aug 9, 2019: Alan WakeJul 25 - Aug 2, 2019: MoonlighterJul 25 - Aug 2, 2019: This War of MineJul 18 - Jul 25, 2019: LimboJul 11 - Jul 18, 2019: TorchlightJul 4 - Jul 11, 2019: OvercookedJun 27 - Jul 4, 2019: Last Day of JuneJun 20 - Jun 27, 2019: Rebel GalaxyJun 13 - Jun 20, 2019: Enter The GungeonJun 6 - Jun 13, 2019: Kingdom New LandsMay 30 - Jun 6, 2019: City of BrassMay 23 - May 30, 2019: RimeMay 16 - May 30, 2019: Stories UntoldMay 2 - May 16, 2019: World of GooApr 18 - May 2, 2019: TransistorApr 4 - Apr 18, 2019: The WitnessMar 21 - Apr 4, 2019: OxenfreeMar 7 - Mar 21, 2019: Slime RancherFeb 21 - Mar 7, 2019: Thimbleweed ParkFeb 7 - Feb 21, 2019: Axiom VergeJan 24 - Feb 7, 2019: The Jackbox Party PackJan 11 - Jan 24, 2019: What Remains of Edith FinchDec 28, 2018 - Jan 10, 2019: Super Meat BoyDec 12 - Dec 27, 2018: Subnautica View the full article
