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UHQBot

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  1. rssImage-cf4bc7feb7b1d5d31959d7d0df6c0692.jpeg

    Virtual Reality is one of the coolest and most functional current next steps in gaming. Putting players into these virtual worlds, having them look around, move their arms, and sometimes even their whole bodies can really enhance the experience. Simple games can feel wondrous, Fast paced games are exhilarating, and scary games discover a whole new level of terrifying. But developing for VR is a tonne of work, and it's still kind of niche so there are far from as many games out on VR as there could be. Thankfully, once again, modders are working to help change all that.

    Dedicated folks out there are working hard to bring us amazing VR experiences by way of older games. We've seen that epic Half-Life 2 VR mod, explored the high-fantasy land of Skyrim, and even games like Valheim are getting VR. Mixed News tells of a recent update to one VR mod project called the Universal Mod that could bring hundreds of games into this new perspective.

    A universal mod is being worked on to bring Unreal Engine games into VR. That's not just one Unreal title being worked on, but a solution for the engine itself meaning we could see a burst of older games coming to VR. While the mod isn't done yet, a new video has been released showing off a few games running in VR. These include games like Life is Strange: True Colors, and everyone's favourite cat sim Stray, running in VR with 360 views and freedom of movement.

    The mod was originally being worked on by Gabriel Pizarrom, a programmer that often goes by TheNewJavaman. Pizarrmon left the project for work in the industry, leaving Praydog, the modder behind the excellent Resident Evil VR ports to take over the reigns. 

    Virtual reality

    t35Wbg76nMQbRkWHnZx7gB.jpg

    (Image credit: Valve)

    Best VR headset: which kit should you choose?
    Best graphics card: you need serious GPU power for VR
    Best gaming laptop: don't get tied to your desktop in VR

    Praydog has since been working to use the framework created in their Resident Evil work to translate that to the Unreal Engine as a whole. While it doesn't have any release date yet, the videos look promising, especially combined with Praydog's previous known work. In the video you can get a fairly clear look at the promised features like synced eye stereoscopic 3D and detached look from weapons so you can look one way and point your gun another.

    Better yet, legend Praydog is leaving this Universal Mod open so others can play and tweak to their heart's content. They also encourage others to work on their own mods for games using the groundwork already laid here. There's even a list of games they believe could benefit from the mod fresh for the picking.

    This is a wonderful example of the kind of amazing things the PC gaming community can pull off when working together. The dedication and passion as well as intelligence and drive to do these things is incredible, and is going to bring big smiles to plenty of happy VR gamers all over the world. 

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    Taiwan based semiconductor manufacturers reported no major damage after a magnitude 6.8 earthquake struck the south eastern coast of Taiwan on September 18. The geology of Taiwan means it is highly vulnerable to earthquakes, and this latest one provides a reminder of how vulnerable a huge chunk of the world’s chip supply is.

    The quake was one of several, with the first on September 17 causing little damage, but the mainshock led to several building collapses and power outages, and over 100 injuries and one death.

    According to Digitimes Asia, major companies including TSMC and Micron reported no damage. Most of the major facilities are located on the western side of the island, meaning the shocks in the area were of much lower intensity. However, UMC CFO Chi-tung Liu and the China Science and Technology Administration reported that some equipment went into automatic shutdown.

    The latest quake serves as a reminder that global chip supply remains highly vulnerable to disruption. Building standards have improved over recent decades, and semiconductor manufacturing facilities are certainly among the most resilient. Recent facilities are designed to withstand earthquakes up to a magnitude of 7.0 in order to protect the lifeblood of the Taiwanese economy.

    Your next upgrade

    gCRy5w2W4g8K6Au2cd2Y7C.jpg

    (Image credit: Future)

    Best CPU for gaming: The top chips from Intel and AMD
    Best gaming motherboard: The right boards
    Best graphics card: Your perfect pixel-pusher awaits
    Best SSD for gaming: Get into the game ahead of the rest

    Taiwan has a long history of earthquakes, including the 1999 magnitude 7.3 Jiji earthquake that killed over 2,400 people. It resulted in a global RAM chip bottleneck that caused market prices to triple over the following weeks and months.

    As someone who has spent many months in Taiwan, I have first-hand experience of a mild earthquake, though it was still strong enough to wake me in the middle of the night. I’ll never forget those rattling windows on the 14th floor of the room I was staying in.

    Whether it’s natural disasters, tensions with China or simple economic over-centralization, the wider global tech industry is taking steps to decouple itself from over-reliance on Taiwanese manufacturing. Whether at the nation level, exemplified by the USA’s Chips act, or companies like Intel seeking to diversify its manufacturing, countries and companies alike are all too aware of the risk of putting too many eggs in one basket.

    Should China and Taiwan’s troubled relations descend into open war, the recent pandemic related shortages will look like nothing in comparison to the kind of global geo-political and economic damage that would result. Let's hope it doesn't come to that.

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    Crypto currencies of all varieties are notorious for being incredibly unpredictable and volatile. It's also deeply niche, and especially from the outside it's a difficult market to comprehend. Even a little bit on the inside it can be truly baffling as to how value is attained and assigned, especially with the potential energy costs and environmental offsets it just doesn't make a lot of sense most of the time. This mysterious complexity combined with tantalising promise cultivated by the rise of bitcoin and you have a perfect storm for scams.

    Now of course, scams are rife within certain crypto sectors. NFTs in particular are often the subject, whether they're being stolen by scammers or made by them. There have been so many get quick rich crypto schemes that have successfully taken advantage of people, and the internet is really cottoning on. According to Bleeping Computer, fake crypto currency giveaway sites have tripled this year, painting a troubling picture of successful criminals in this space.

    The report was published by cybersecurity company Group-IB which found the sites generally target English and Spanish speakers. They will often use deepfakes of celebrities claiming to endorse the product, tricking people into believing the credibility of the site. Group-IB states that over 2,000 domains were registered this year with the purpose of becoming these kinds of crypto scam sites.

    The sites are pulling in an average viewer count of about 15,000 each. Of course not all of these people are getting scammed, but even getting those clicks is worrying. There's no way these sites would be so commonplace if they weren't at least somewhat successful. Thanks to how easy they are to set up, and all the tools available to scammers nowadays like deepfakes and rented YouTube accounts, we're seeing three times more of these sites than we did even this time last year.

    Your next upgrade

    gCRy5w2W4g8K6Au2cd2Y7C.jpg

    (Image credit: Future)

    Best CPU for gaming: The top chips from Intel and AMD
    Best gaming motherboard: The right boards
    Best graphics card: Your perfect pixel-pusher awaits
    Best SSD for gaming: Get into the game ahead of the rest

    It's all being streamlined on forums to the point where people are marketing off their assets to help with scams. Be it the websites, promotional videos, deepfakes, streams, and all sorts. Everything is sold online and even the computer illiterate can purchase a package and have it all basically taken care of with automated toolkits. It's no surprise we're seeing such growth, especially if they're pulling in cash.

    So, the simple answer here is don't fall for it. A website claiming to give away free crypto is likely a big enough red flag in and of itself. It's a smart idea to stay away from basically anything promising something for nothing online. If you've got family that might be vulnerable, now might be the time to sit them down and have the talk about internet safety, and celebrity deepfakes.

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    On an average day about a dozen new games are released on Steam. And while we think that's a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we've gathered the best PC games you can play right now and a running list of the 2022 games that are launching this year. 

    Incision

    Steam‌ ‌page‌ ‌
    Release:‌ September 16
    Developer:‌ SmoothBrainDev
    Launch price:‌ ‌$12.74 |‌ ‌£10.19 ‌|‌ ‌AU$17

    Joining the hordes of modern boomer shooters this week is Incision, which as you'd expect, cites the likes of Doom, Quake, Shadow Warrior and Blood among its influences. Quake seems to be the most prominent influence here, though expect a much more challenging take on the ye olde first-person shooter, because it's described by its one-person studio as "merciless in its difficulty" and "no bullpucky" (bullpucky presumably being, in this context, moments when you're not murdering stuff). There are eight weapons to point and shoot at things, and the world is gloriously grim in its 1990s polygonal excess, though do be aware that this is an Early Access affair: you're getting one episode now, with more to come during the development period.

    Wayward Strand

    Steam‌ ‌page‌ ‌
    Release:‌ September 15
    Developer:‌ ghost pattern
    Launch price:‌ ‌$18 |‌ ‌£13.94 ‌|‌ ‌AU$26.05

    On an extremely different plane to Incision is Wayward Strand, a narrative driven adventure game set on an airborne nursing home. I've been excited for this once since seeing it at PAX Australia in 2019, and based on the couple of hours I've played so far the wait was worth it. Protagonist Casey has been recruited by her mother to help out at the nursing home, and while the bookish teenager is reluctant at first, a slowly unfolding mystery—as well as the varying charms of the hospital's inhabitants—eventually draw her in. This is definitely a game about its characters first and foremost: hearing the histories and anecdotes of the airship's cast is genuinely engaging, thanks to the strong, often very funny, writing. The gorgeous comic strip art style helps too.

    Night at the Gates of Hell

    Steam‌ ‌page‌ ‌
    Release:‌ September 15
    Developer:‌ Black Eyed Priest, Henry Hoare
    Launch price:‌ ‌$10.79 |‌ ‌£8.36 ‌|‌ ‌AU$15.25

    If you're into extremely effed up retro horror games you probably already know this, but: Night At the Gates of Hell is developed by Jordan King, whose Bloodwash was a bit of a cult hit. That and this new game are both published by Torture Star Video, which is a publishing label run by Puppet Combo, best known for modern classics like Nun Massacre and Murder House. That's all worth recounting because it means fans of slasher-style PS1 survival horror can feel confident this will be a blast. Night At the Gates of Hell is inspired by Italian zombie movies, as well as early Resident Evil games, but this is a first-person affair. Playing as David, the main order of the day is to escape a zombie ridden city. Expect to engage in some very tense and deliberate combat, as well as solve some puzzles, on your mission to do so. If unheimlich '90s horror games are your thing, you simply cannot go wrong.

    King of Retail

    Steam‌ ‌page‌ ‌
    Release:‌ ‌September 15
    Developer:‌ Freaking Games
    Launch price:‌ ‌$25 |‌ ‌£23 |‌ ‌AU$35.95

    King of Retail has been in Early Access for quite a while, but last week went 1.0. As the name implies, it's a tycoon game about running a retail outlet. First you'll decide what kind of store you want it to be (a tech store? A sneaker store? A convenience store?), then you'll plot it out, and then you'll undertake the comparatively arduous task of actually running it. While there's the usual number crunching and micro-management to take care of, you'll also need to pay close attention to employee-customer relations, and do things that will "humanize your brand". If your store becomes a success, you can even turn it into a chain. It all sounds like a waking nightmare to me but I know people love these business sims, and all power to them.

    Technicity

    Steam‌ ‌page‌ ‌
    Release:‌ September 15
    Developer:‌ Osaris Games
    Launch price:‌ ‌$14.39 |‌ ‌£11.59 |‌ ‌AU$20.76

    On paper, Technicity sounds like a dream come true: it's a city-builder like Cities Skylines, except in first-person. Not so fast, though, because Technicity eschews many of the management aspects of a regular city builder, adding in its absence a bunch of automation features and a focus on plotting the city of your dreams. But that's basically Minecraft in creative mode, I hear you say, and you're partially correct, except Technicity really focuses on urban design and deep customisation: you can build your own furniture and items, and then trade the schematics on Steam Workshop. Online play also lets you connect your city up with your friends' across huge open world maps (or collaborate on the one city, if you so wish).

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    In 2016, a first-person shooter called Devil Daggers appeared on Steam. It could've been the subject of a middle schooler's creepypasta: a game so demonic that most people only survive for a few seconds, and no one's seen the end, if there even is one. After several hours of play, my Devil Daggers survival record is just 70 seconds. How do you take a concept like that to the next level?

    Hyper Demon, a surprise Devil Daggers follow up that released on Steam today, has the answer: a game so demonic that it's possible to survive for less than zero seconds

    Rather than counting the seconds until you die like Devil Daggers, Hyper Demon starts counting down from 10 seconds when the game starts. If the world didn't dissolve away when I intentionally reach a low score of about negative 30 seconds, I could theoretically be infinitely bad at Hyper Demon.

    To finish with a positive score in Hyper Demon, you have to kill the demons it spews at you as fast as you can. Death is easier to avoid in Hyper Demon than it is in Devil Daggers—I would've already beaten my Devil Daggers survival record if Hyper Demon counted seconds up instead of down—but so far it seems like it's just as hard to record a high score. The world record score right now is 368.

    Like in Devil Daggers, you can watch a replay of any run on the leaderboard, and I have absolutely no clue what the player is doing in the record run: They're air dashing through hellspace in incomprehensible ways, using weapons I don't even know how to get. It looks like a Quake pro infiltrated Satan's quantum computer.

    I recognize some of what the best Hyper Demon player is seeing, including "holographic" red images which warn you about enemies approaching from behind, and the wildest feature, a dynamic field of view that can reach up to 180-degrees, which makes it look as if the world is being reflected on a silver orb in front of you. As you can imagine, it's a lot to take in, although it hasn't made me queasy. It doesn't feel like I'm navigating a real 3D space so much as gliding through a 10-dimensional rainbow. I'm Matthew McConaughey in Interstellar, but I have a gun and no patience for five-dimensional aliens.

    (To me, it looks more disorienting in videos and gifs than it actually feels to play, but if I'm wrong, I can't think of a more valid use of the Steam refund system than physical discomfort.)

    What's more, at the end of the word record run, the player appears to… win? Unlike Devil Daggers, Hyper Demon promises an ending, if you can reach it. Or, perhaps, if it reaches you. Hyper Demon embraces its mystique: it's "a pearl of lightning," the Steam page says, "a dream from the future," "a drop of poison," and "a swan song."

    "The faster you slay demons, the harder the game and the higher your score," developer Sorath says. "There is an end. Will it see you?"

    I guess that's for the Hyper Demon to decide.

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    PC gaming is abuzz today: Over the weekend roughly an hour of footage from Grand Theft Auto 6 was leaked onto the internet. Most of the videos, some 90 different clips, are just a few seconds long and show early development footage and game testing in debug mode, though a few longer sequences show interior locations and some character dialogue. Rockstar has confirmed the footage is genuine and that it was the result of a "network intrusion" by a hacker, rather than an internal leak.

    Rockstar's parent company Take-Two Interactive has been issuing takedown notices for the footage, but with the internet being the internet, the clips keep springing back up as quickly as they're removed. While I've seen just about all of the footage, I won't be sharing a link to it or posting screenshots in this article. I'm just going to point out a few notable things I saw in the clips in case you don't want to dig around for them yourself. 

    And frankly, while the footage gives the answers to a few of the questions we've had for years, the clips appear to largely be made for the purposes of bug reports or animation tests. It's not like a reveal trailer leaked early or it's 90 minutes of uninterrupted gameplay: There are some interesting tidbits, but the footage doesn't really shed a lot of new light on the game or answer the biggest questions we have. Honestly, that's probably a good thing. We're definitely curious, but we don't want the whole dang thing spoiled before it comes out.

    Here are a few interesting details we learned about GTA 6 from the leaks, along with the burning questions we still have.

    GTA 6's playable characters are named Lucia and Jason

    GTA 5 Online

    Note: this is not them (Image credit: Rockstar Games)

    Earlier this year rumors surfaced that GTA 6 would, for the first time in series history, feature a playable female protagonist. The leak appears to confirm this, as two playable characters are shown in the leaked footage, one male and one female. Named Lucia and Jason, they even complete a mission together while robbing a diner, with the player controlling Lucia. (That's not them pictured above, by the way, those are characters from GTA Online.)

    Another clip shows the player switching between the two characters while they're both in a hotel room, with the swapping taking place just about instantaneously, rather than the method in GTA 5 where the camera lifts up into the sky before returning back down to ground level while character swapping.

    Their ages are hard to guess, but they both look relatively young, most likely in their 20's. Jason appears to be Caucasian and Lucia, as rumored, may be Latina, though it's hard to say with any real certainty.

    What we still don't know: While most of the footage shows either Lucia or Jason, we still know very little about them. We see them walking around, opening doors, using weapons and cover, and even throwing a few punches, but there are only a few scenes that are more extensive, like one where they walk through a nightclub or talk to another character.

    Despite all this footage, we don't have any sense of who Lucia and Jason are as characters. We don't know their stories or histories, what their motives are, or much of anything else about them, including their relationship to one another. A "Bonnie and Clyde" romance seems likely (the diner robbery is reminiscent of Pumpkin and Honey Bunny from Pulp Fiction) but we genuinely still don't know. And after GTA 5 featured 3 characters, dropping back down to only two seems an unusual choice. Will there be more playable characters besides Lucia and Jason that simply weren't shown in the leak? We don't know that either.

    GTA 6 is set in Vice City

    GTA Vice City skyline

    GTA Vice City (Image credit: Rockstar Games)

    This longtime rumor looks like it's finally, definitely been confirmed. One of the leaked clips shows a light rail car with "Vice City Metro" painted on the side as Jason walks onto the train and then exits it. In the original Grand Theft Auto: Vice City was a stand-in for Miami, so we're headed back to Florida for GTA 6.

    It's not a big surprise: GTA games have reused locations like Liberty City, San Andreas, and Los Santos, stand-ins for New York, San Francisco, and Los Angeles, so the series was bound to return to its version of Miami eventually—we're now 20 years after our first visit.

    What we still don't know: Apart from confirmation that Vice City is real, the footage doesn't show us all that much of it other than some mostly generic looking locations like city streets and a few building interiors. Only once is a small portion of the map shown, so we don't know how far outside of Vice City the world roams. A few more rural locations are shown, like what appears to be a trailer park, and in a few clips the characters are standing on a boat or swimming in the ocean. We also see an airboat, the kind that's used in the Florida Everglades, though in the footage it's just sitting on some concrete. 

    GTA 5 simulated a ton of the state outside of the city—suburbs, the sticks, and mountainous regions—so we expect GTA 6 to do the same, but how big and varied it really is remains a mystery. 

    GTA 6 isn't set in the '80s or '90s

    Man talking on pay phone

    GTA Vice City (Image credit: Rockstar Games)

    With a return to Vice City, there was some speculation the game might also return to the decade the original Grand Theft Auto: Vice City took place in, the 1980s. But several clips from the leak show pedestrians holding smart phones, with one appearing to take a selfie.

    Smartphones aren't exactly a new invention, but their inclusion does place the game in either the present or recent past: The iPhone first hit the market in 2007, and the phones shown in the footage look like iPhones rather than flip phones or earlier types of smartphones. A couple of apps are referenced in the footage, like LifeInvader (the parody of Facebook from GTA 5) and WhazUp, which seems to be a play on WhatsApp (the messaging app also owned by Facebook).

    What we still don't know: We don't get a look at the smartphone interface itself, and what other apps it contains. There's been some speculation that GTA 6 would have some sort of in-game cryptocurrency, but we saw nothing to confirm that. In GTA 5 you can buy cars and real estate from your smartphone, as well as contact other characters, and it's pretty likely that will continue. But there's bound to be more activities you can do with your smartphone, we just don't know yet what they'll be.

    GTA 6 may have some new stealth systems

    Robbers with guns

    (Image credit: Rockstar Games)

    In one short clip we see a character on the ground in the prone position. And they don't just lie there, they begin to crawl. Even more interesting, as the character crawls through a doorway they encounter a small box, and they push it aside with their hand to clear the way. It's pretty cool to see: In GTA 5 you can't go prone at all (unless you're using a mod).

    And the fact that you can belly-crawl and even move objects out of the way while crawling could hint at some new stealth systems in GTA 6. I suspect most GTA players would prefer action instead of stealth, but it could be a novel addition to the series. I can already see these characters crawling through an air vent to sneak into a warehouse, a rite of passage for all video game protagonists.

    What we still don't know: Well, it's just one tiny clip so we have no idea if expanded stealth will be in the game. It's pure speculation—this could just be a test, and as happens in game development, it could be changed or excluded in the full release. But if Jason and Lucia aren't master criminals like Michael, heists having more stealth options and the ability to crawl and wriggle unseen into restricted areas could be a nice change of pace.  

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    Possibly the biggest potential obstacle to the biggest videogame industry acquisition of all time—Microsoft's proposed takeover of Activision-Blizzard—is Call of Duty, and specifically the possibility that Microsoft could one day make it a console exclusively, thereby denying it to Sony. Microsoft has repeatedly said it won't—at least, not anytime soon—while Sony says the actual on-paper guarantees fall far short of public representations.

    Amidst all the hubbub, there's one man who wouldn't mind terribly if Microsoft did someday decide to make Call of Duty a platform exclusive: Andrew Wilson, CEO of Electronic Arts, who said during a recent Goldman Sachs event (transcribed by Seeking Alpha, via GameSpot) that even just the possibility of Call of Duty becoming an exclusive is good news for EA's Battlefield series.

    The latest addition to the Battlefield lineup, Battlefield 2042, fell well short of EA's hopes, and while it has continued to work on the game and make improvements since then, Wilson acknowledged that the series has struggled in recent years.

    "I don't think we delivered in the last two iterations of that in the way that we should have," Wilson said. "There's a lot of work that we've got to do there. But at its very core, this is an extraordinary IP. And what we've seen in the world of entertainment is, great IP is resilient."

    "We've seen movies not live up to the expectations of franchises. Star Wars might be one such franchise. And then you can see what happens when you get the right creative team involved, how they can completely reinvent and grow a franchise. And I think we have an extraordinary creative team involved in Battlefield now who have unbelievable ambitions to own the first person shooter space."

    Resilience is always a little easier to pull off when your closest competitors are tripping over their own feet, and Wilson sees a potential opening for Battlefield amidst the bickering about the future of Call of Duty: "In a world where there may be questions over the future of Call of Duty and what platforms that might be on or might not be on, being platform agnostic and completely cross-platform with Battlefield, I think is a tremendous opportunity," he said.

    Of course, opportunity doesn't mean much if you're not in a position to capitalize on it, but EA has made some big moves recently to expand its commitment to the Battlefield series: Original developer DICE is continuing to work on the game's multiplayer component, while new studio Ridgeline Games will develop a brand-new campaign "set in the Battlefield universe" (and separate from Battlefield 2042) under the leadership of Halo co-creator Marcus Lehto. Ripple Effect Studios, formerly known as DICE LA, is also joining the effort with "an entirely new Battlefield experience that will complement and build upon the series’ foundations."

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    Valve once again has good news for those who are still waiting on their Steam Deck pre-orders. Thanks to increased production, some Q4 Steam Deck orders, which were scheduled to ship later this year, are being fulfilled as I write.

    The last batch of Q3 Steam Deck email reservations, which were estimated to come between July and September, went out today as Valve said it has beaten its "production estimates yet again." Reservation emails for the Q4 time frame are now being sent out.

    If you get a Steam Deck reservation email, you have 72 hours to complete the transaction, and then if all goes optimally you'll be playing Cult of the Lamb on your couch in a matter of days. Just make sure your shipping and billing info is up-to-date. 

    According to this short blog post, Valve has been "speeding through reservations at an accelerated pace." Valve has doubled production of the Steam Deck every week since June

    Valve has also updated the Steam Deck product page to say that anyone who preorders a Deck today should see one in their hands between September and December.

    Tokyo Game Show attendees were able to get a hands-on Steam Deck and make friends with Valve's new mascot, Steam Pal, just as it prepares to launch in most regions of Asia  

    Some more good news: We've beaten our own production estimates yet again! As of today we've sent invitations to everyone left with a Q3 (July-September) reservation, and are getting a head start on Q4: https://t.co/rsWv4K1sA7 pic.twitter.com/IC0mkiSUZ6September 19, 2022

    See more

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    Blizzard's quest to keep Diablo 4 relevant for the long run will continue later this year with a closed beta focusing exclusively on its endgame systems, and all the stuff that happens after everything has happened.

    In the Diablo games (and many others), vanquishing evil does not signal the end, but rather the beginning: Of endless grinding for incrementally better weapons, equipment, and resources, which will enable even more grinding for even better loot, and on and on it goes. It's a big deal for a lot of players, and for developers and publishers too, because if it's done well it can keep player numbers up—and microtransaction purchases flowing—for years after release.

    Diablo 3's endgame did not start off well (although Blizzard got it turned around eventually) and that's a big part of why the developers have been so focused on getting it right for Diablo 4. Blizzard has been talking about Diablo 4 endgame content almost since the day the game was announced, and has promised some "major changes" to the systems that players are accustomed to in Diablo 3. 

    A small number of Diablo fans will get a first look at what Blizzard has cooked up on that front by way of an endgame beta test. The test will be closed and confidential, meaning testers will not be allowed to share or talk about their experiences, and will presumably have to sign a non-disclosure agreement to that effect. To an extent, that ship has sailed already thanks to a recent leak of test footage (ironically, only the second-biggest leak of the weekend), but Blizzard has other reasons for focusing on the end of the game rather than the beginning.

    "The full story of Lilith’s return to Sanctuary is not something we would like to spoil prior to release—players will experience a post-campaign Sanctuary during the Closed End Game Beta," Blizzard explained. "Also, for many, the end game is their favorite aspect of Diablo—we want to ensure it feels satisfying, and with no shortage of challenging variety to experience across many, many demon-slaying gaming sessions."

    The endgame beta test will include the Helltide, Nightmare Dungeons, Whispers of the Dead, and Fields of Hatred game modes, as well as Paragon Boards, the Diablo 3-based character customization system Blizzard revealed last year.

    Here's what to expect from each mode:

    😈 Helltide - This is a new region-wide event that becomes available to heroes only once they have reached World Tier Three: Nightmare difficulty. In a Helltide, the servants of Lilith are empowered, having their difficulty increased, but dropping loot worthy of the danger. Enemies can also drop Cinders, a new currency used to open Helltide Chests filled with powerful weapons and armor.

    😈 Nightmare Dungeons - Nightmare-difficulty dungeons in Diablo IV unlock upon locating your first Nightmare Sigil. Each sigil corresponds to a specific dungeon somewhere within Sanctuary. These sigils will add special modifiers to their dungeon, increasing the ferocity of the hell-servants waiting for you inside and providing higher-rarity loot. Through completing Nightmare dungeons, you will recover even more powerful sigils, introducing increasingly death-defying modifications and challenges for you to overcome.

    😈 Whispers of the Dead – Scattered throughout Sanctuary, "Whispers" are frequently-rotating tasks that reward experience, gold, and Grim Favors when completed. After earning 10 Grim Favors, players can exchange them at the Tree of Whispers for even more loot and experience.

    😈 Fields of Hatred - These designated PvP zones are the proving grounds for players looking to bring renown to their name through blood and zeal. While inside the Fields of Hatred, players can dispatch demons to collect Seeds of Hatred. To make use of these seeds, you’ll need to bring them to the Altar of Extraction where they can be smashed into Red Dust, which can be spent at the PvP Cosmetic and Mount Vendors for ornamental rewards. Be quick to convert your Seeds of Hatred to Red Dust—they are the desire of other players lurking in the zone, and if they are skilled enough to overtake you in combat, your Seeds of Hatred will be dropped.

    Blizzard is being very particular about who it invites to this beta: You'll need to be opted-in to "News and Special Offers" on Battle.net—see below—and more importantly you'll also need to be an experienced grinder in the previous Diablo games.

    Battle.net screen

    (Image credit: Blizzard)

    "Ensuring that Diablo 4's endgame provides the type of thrilling, ever-evolving experience we have set out to create is paramount for the team, and something we cannot determine on our own," Blizzard said. "We need experts, perhaps even players such as yourself."

    "Specifically, we’ll be using gameplay data to invite a limited number of Diablo players who have recently spent significant amounts of time playing the end-game experiences of Diablo 2: Resurrected and Diablo 3."

    Blizzard didn't say how much time qualifies as "significant," but my guess is that if you don't already have it under your belt, you're not going to grind it out by November 18, which is when the final invitations will go out. The good news is that even if you don't make it into this beta, you'll have another shot soon enough: Public testing of Diablo 4 is expected to begin early in 2023.

    View the full article

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    Artwork from GTA online

    This is art from GTA Online, not GTA 6. (Image credit: Rockstar)

    In the two decades plus I've covered gaming, I'm not sure I can recall a leak more startling than this weekend's dump of 90 videos from a test build of GTA 6. You could make a case for the Half-Life 2 source code leak in 2003, which Valve considered damaging to the tune of $250 million, but I'm not sure much else comes close. In that instance the damage to Valve team's morale (though ultimately not the game's critical or commercial reception) was well-documented, so we can imagine how aggrieved Rockstar's team must be feeling at seeing their unvarnished work stolen and shared. 

    Though nothing new for the games industry, and increasingly the wider entertainment media now that everything is digital, working from home and the proliferation of productivity software during the pandemic has surely only increased the risks. What do we make of it all? Here the PC Gamer team chat about how leaks have increasingly become part of fan culture, the likely impact on what's currently the biggest game in development, and whether we should all try to avert our eyes. 

    "I feel bad but I can't help myself either" 

    I have never made a game, and never will, but am sure it's a diabolical experience to see your work in progress pored over. Christ knows I wouldn't want an unfinished draft of anything I've written in the wild, and the stakes are several billion lower. Keeping this selfishly about me, the thing leak culture reminds me is how little self control I have. Recently, when all sorts of info about Destiny 2's next big expansion popped up, I knew what I'd get: Some low res screenshots, garbled info about what was going on, and in that case also some looped videos showing preliminary UI elements. Was I better off knowing this stuff? Eh, probably not, but I'm many thousands of hours deep into the game and the thirst for anything new is unslakable. 

    Evan and I talked about this in the morning meeting, and part of the problem stems from the fact that gamer culture has completely ingrained the idea that information is parceled out to us in small portions to build excitement. It's no surprise that when cheese from an illicit source drops into the Skinner Box the inhabitants gobble it down the same. —Tim Clark, brand director 

    "No other medium does this" 

    Moments like this call attention to the fact that only video games are marketed as a drip-feed of information in slow procession. No other medium does this. In films and TV, you get a trailer, perhaps two, along with some celebrity interviews and talk-show appearances right before release. Compare that to For Honor, a run-of-the-mill game from a major publisher, which had at least 60 trailers wrung from it, and dozens of news stories from publications like ours. Studios need us to consume games information incrementally because it grants them a long set of opportunities to draw interest. That long tradition of trickling out information itself helps create the appetite for leaks. —Evan Lahti, Global Editor-in-Chief 

    "All software is a small miracle" 

    Naïve of me, maybe, to hope for the internet at large to empathize with something instead of thoughtlessly critique it, but I have seen a fair number of YouTube and Reddit commenters genuinely intrigued by this massive peek behind the curtain. Most players don't fully understand how iterative game development is, so the granularity of debugging tools and test cases shown in these clips will be a revelation. Every piece of software we use, be it entertainment, banking, or medical, is all held together by hope and shoestrings. I'm reminded of Double Fine (intentionally) releasing a reel of their bug triaging meetings recently and, having been in bug triage myself, found it endearing to see developers laugh and sigh together before marking something "known shippable."

    A leak like this is painfully different from developers willingly curating a goof reel of bugs, but I hope players find it equally humanizing. —Lauren Morton, Associate Editor 

    "Even GTA 6 leaks are boring" 

    I'm largely in the leaks are boring camp. I really don't like the culture that's built up around extracting any and all details about games years before they're real (often shared with the goal of chasing clout). Not only can they mislead or distort our expectations of games, but what actually leaks is so often uninteresting. A trailer and game name two days before it was going to be announced anyway? Cool.

    In watching the ongoing arms race to be the top leaker, I've started to routinely ignore "breaking" leaks of vague release dates or planned features. Then, once in a blue moon, a major leak comes along from some random forum poster that's way too intriguing to ignore. I watched the GTA 6 footage as soon as I could. I should have expected that it wouldn't be all that interesting. I now know that you can rob diners and drive cars in GTA 6. —Morgan Park, Staff Writer 

    "Patience is a virtue" 

    The existence of an audience to drive these big leaks is concerning to me. I think it speaks to having an unhealthy, fandomy, always-on obsession with media properties, and I would recommend chilling out and being normal about it instead. Whether I hear about the next Mass Effect game tomorrow or in five years' time makes no difference to me, because I am a modern warrior monk with diversified interests and hobbies. Would life really be so much worse if, instead of this leak, our first look at GTA 6 was a cinematic trailer released six months from now featuring a flyover of the in-game Everglades with a voiceover talking about the American Dream? —Ted Litchfield, Associate Editor 

    "It won't affect how I view the game"

    I'm actually way less leery of a leaked game trailer or footage that was never meant to be public than I am the official trailers for movies I'm excited to see. Game leaks usually just give me a tiny peek into how a game was made, but they can't possibly replicate the experience of actually playing. Movie trailers too often show off every setpiece or majorly foreshadow plot twists. I feel for the developers who want their games to be shown in the best light, but I don't think some leaked pictures or videos do much to dampen the excitement of playing it, in the end. —Wes Fenlon, Senior Editor 

    "This sucks for literally everyone" 

    This leak sucks for everyone involved. I feel bad for Rockstar because no one wants their unfinished work shown to the world. Most of the leaked footage is debug sessions, animation tests, and other odds and ends that don't shed any light on the story, characters, or even give much detail about the world or new things you can do in it, so from a spoiler perspective it's not even that interesting. It looks like GTA, and I don't think anyone was expecting GTA to not look like GTA. There's guns and cops and cars and stuff. We could have guessed.

    And this hacker is definitely going to get caught and go to prison. When they let hackers out of prison, don't they have conditions to their parole, like you can't touch a computer for the next 10 years or you immediately go back to prison? How was releasing footage from an unfinished videogame worth going to prison and being banned from the thing you're good at for a decade. Rockstar is unhappy, fans didn't even learn much, and the hacker blew up their own life. What a waste, for everyone.—Chris Livingston, Features Producer

    View the full article

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    Goo is taking over Fortnite. The cinematic for Fortnite Chapter 3: Season 4, which premiered on Sunday, shows a chrome goo spreading across the island, and it looks like it's going to take some multiverse shenanigans to set things right. That makes this the ideal season for Spider-Gwen from Into the Spider-Verse to make her Fortnite debut, then. 

    Gwen's skin, available with the Season 4 battle pass, looks great, and includes some neat Spider-Verse touches like a back bling comic panel that shimmers back and forth. Sadly Epic didn't copy Spider-Verse's unique animation style, so Gwen moves around like a standard 3D model without the movie's faux-2D touches.

    I'm willing to forgive that, though, because the season also comes with a new character skin, Grriz, that is even better than Spider-Gwen. Grriz is, as far as I can tell, a small bear piloting a larger bear (which is made out of goo) with a game controller. Is Grriz the small bear's name, or is Grriz the name that the amalgam of the two bears share as one being? I assume there's some lore that explains why Big Grriz is made of goo and why Small Grriz looks so angry to be playing Fortnite, but I don't really want to know. Grriz is excellent just as he is.

    Grriz in Fortnite chapter 3 season 4

    (Image credit: Epic Games)

    Meanwhile, the chrome theme seems to be adding some pretty cool gimmicks to Fortnite's combat. You can hit yourself with a "chrome splash" to turn into a speedy amorphous blob, or splash a wall to pass right through it, which is really going to change up firefights in Fortnite's build mode.

    Some parts of the map have now gone airborne with balloons to dodge the goo, and sniper rifles have gotten an across-the-board buff this season. You can read more about the season on the Fortnite blog.

    View the full article

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    No developer takes its time like Rockstar Games. Every open world game it makes is more elaborate and takes longer to build than the last, and Grand Theft Auto 6, whenever it's done, will arrive at least 10 years after GTA 5. But for the first time we won't see the new Grand Theft Auto for the first time in a fastidiously manicured Rockstar trailer: Grand Theft Auto 6 leaked this weekend, and it leaked big

    A hacker obtained some 90 videos of an in-development build of GTA 6, and also claimed that they "could leak more data soon" including "GTA 5 and 6 source code and assets, GTA 6 testing build." In a statement on Monday, Rockstar confirmed the leak came from a "network intrusion."

    "At this time, we do not anticipate any disruption to our live game services nor any long-term effect on the development of our ongoing projects. We are extremely disappointed to have any details of our next game shared with you all in this way. Our work on the next Grand Theft Auto game will continue as planned and we remain as committed as ever to delivering an experience to you, our players, that truly exceeds your expectations."

    Reactions to the leak have taken over the gaming sphere since Sunday, with other game devs expressing sympathy for Rockstar, fans scrutinizing the content of the videos, and others speculating about how the leak happened. 

    Fans react to the quality and content of GTA 6's in-development footage

    A thread about the leak on the gaming forum Resetera has already drawn more than 460,000 views and 4,000 responses, with many commenting that it looks surprisingly good for an alpha build. 

    GTA VI GTA 6 LEAK LEAKED REAL LIFE VS GAME pic.twitter.com/fSFjvV7dx3September 18, 2022

    See more

    Marlins Park (IRL Comparison)#gta6 #gta6leak #rockstargames pic.twitter.com/xMAZ0TwvncSeptember 19, 2022

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    Comparisons between the game and the real world have started cropping up.

    More leaked GTA 6 footage, it says vice city on it! 😳 pic.twitter.com/kPliwI60uUSeptember 18, 2022

    See more

    Some of the clips have confirmed that GTA 6 will be set in Vice City.

    The memes are already flying fast and loose, too.

    Twitter meme about GTA 6

    (Image credit: Twitter / Low Poly Depression)

    GTA 6 is looking insane pic.twitter.com/GPFFYhzoqBSeptember 19, 2022

    See more

    Rockstar finding out GTA 6 is trending for a real reason this time pic.twitter.com/lPad5hnRAzSeptember 18, 2022

    See more

    Game devs sympathize with Rockstar

    Developers comment on GTA 6 leak

    (Image credit: Twitter)

    Naughty Dog co-president Neil Druckmann, whose games have leaked in the past, tweeted in support of Rockstar's staff: "To my fellow devs out there affected by the latest leak, know that while it feels overwhelming right now, it’ll pass… Keep pushing. Keep making art."

    Developers comment on GTA 6 leak

    (Image credit: Twitter)

    Cyberpunk 2077 quest designer Patrick Mills pushes back on the negative reactions to the footage, tweeting "I don't even get the stuff about the leaks looking bad. They don't?"

    Developers comment on GTA 6 leak

    (Image credit: Twitter)

    Mills' colleague, Cyberpunk 2077 quest director Pawel Sasko, tweeted that leaks create a "destructive cycle" of memes and analysis taken out of context. "Help to make it better and don't engage with leaks."

    Developers comment on GTA 6 leak

    (Image credit: Twitter)

    Bungie lawyer Don McGowan tweeted a show of support for the Rockstar lawyers who will now be chasing down the leak, and commented on the ramifications of a source code leak for cheating: "The impact this leak will have on cheat development is exactly why international criminal syndicates are paying for this," he wrote. Bungie has recently aggressively pursued legal action against Destiny cheaters.

    Developers comment on GTA 6 leak

    (Image credit: Twitter)

    Indie developer Rami Ismail said that in-development games are often kept secret because of the harassment developers can face due to negative fan reactions: "Devs don't have an obsession with secrecy, we just prefer our job without being told we suck at it & should be maimed because of some placeholders." He suggested developers could help combat these negative reactions by releasing more work-in-progress footage of games after they've successfully launched.

    YouTuber and game developer Dimitris Giannakis, aka Modern Vintage Gamer, criticized Rockstar's past litigiousness in suing modders, but said he wasn't in favor of leaks as comeuppance and that fans shouldn't form opinions on the leaked footage, which seems to be largely from 2019.

    One of the biggest hacks in gaming history?

    GTA 6 leak reactions

    (Image credit: Twitter)

    Bloomberg's Jason Schreier called the leak "one of the biggest in video game history" and said that "There are several reasons this is a nightmare for Rockstar. One is that it'll disrupt work for a while. Another is that it may lead management to limit work-from-home flexibility. The repercussions of this leak might not be clear for quite a while."

    GTA 6 leak reaction

    (Image credit: Twitter)

    As huge as the leak is, it's not unprecedented: Half-Life 2's work-in-progress source code was famously stolen from Valve's servers in the early 2000s, and other big games including Doom 3 and a virtually complete Crysis 2 leaked before release. All of those games pale in comparison to GTA's cultural (and sales) footprint, however.

    GTA 6 meme about wanted level

    (Image credit: Twitter)

    Yeah, I really wouldn't want to be that hacker right now.

    View the full article

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     James Cameron, the world-famous director and #1 advocate of 3D movies, says 3D TVs failed to take off because—get ready for it—audiences watch movies at home differently than they do in the movie theater. 

    "I know why all that failed because there was—what they did was they jumped into 3D trying to cash in on the boom at theaters and treat it as a feature," Cameron said to IGN in a recent interview promoting the re-release of Avatar in movie theaters.

    "So, they did 3D, but they did it with glasses that needed to be recharged and all that. Whereas just over the horizon was glasses-free, large flat screen TVs which actually look pretty good.”

    3D TVs were the talk of the town when they made a big splash in 2010 during CES. Those sets required using 3D glasses that needed regular charging in order to operate. They were also a bit of a pain to wear, especially for anyone who wore regular glasses. Interestingly enough, the Avatar: Limited 3D Edition Blu-ray's home release spearheaded the 3D TV craze, with most department stores using that movie to demo a TV's 3D support. 

    So what was it about 3D that didn't catch on? Cameron blames the "imperative to manufacture [glasses-free TVs], and the additional cost required got out of step with the market demand." The Terminator 2 director explained that home viewers "don’t want anything that distracts them from multi-tasking and/or socializing with other people that are in the room with them.”

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    By 2017, the biggest TV makers like Sony and LG ended 3D support, after which many others followed suit. Around the same time, a handful of neat glasses-free 3D panels began to appear on the market, but they never quite took off either.

    More recently, we've seen companies like Sony dipping their toes into "Spatial Reality" monitors, which use 3D tech similar to the Nintendo 3DS's, which renders 3D objects in front of the screen without needing 3D glasses. So, if you have $5,000, check it out

    Could 3D TVs make a comeback? Cameron has some thoughts. "I think it could but can’t say because the home viewing experience is fundamentally different than the theatrical experience," the Oscar-winning director said.

    Cameron is currently promoting the re-release of Avatar in movie theaters this month, and he made no bones about how he thinks audiences should see it, saying he's "perfectly happy if the only place you can really get it [in 3D] is in a movie theater because it speaks to that specialness of the cinematic experience."

    View the full article

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    One of my favourite parts of the mid-noughties Internet was the thriving Half-Life 2 comics scene. Through a combination of Garry's Mod's model posing function and a rudimentary knowledge of Adobe Photoshop, it was possible for artistically inept people like myself to create thrilling, amusing, or just plain bizarre comics revolving around the Half-Life 2 universe. Originally posted in places like the Facepunch forums and the defunct website PHWComics, some of these comics established a cult following, such as PC Gamer writer Chris Livingston's own comic series, Concerned.

    Now, over 700 of these comics have been rescued from the recycling bin of history and archived onto the website Metrocop. It's an impressive collection that includes most of the major HL2 comic series, such as the comedy adventures Kenny the Cop and Jeff, the horror epic My Last Night in Ravenholm, and of course, Apostasy, probably the most professional Half-Life 2 comic ever made.

    The site is operated by Mythos, also a prominent Half-Life 2 comics creator. "The old website started in 2012 basically as just a way for me to keep posting my Half-Life comics online, but eventually evolved into an archive of other people's Source engine comics," he told PC Gamer. "I ended up having the idea one year later of recreating it from scratch as both an archive like before, but with even more content, and a website for Half-Life themed articles." It's worth noting that all available comics have been hosted with permission from the original authors.

    Metrocop is certainly a much slicker operation than the websites these comics were originally hosted on, with a clean layout, dynamic thumbnails, and a great reading experience. "I prioritised simplicity, accessibility and speed, so that every page loads up nearly instantly," Mythos says. The site is also being frequently updated, having recently received accessibility options such as alternative text for every archived comic, and tabbing for keyboard navigation.

    It's great to see these comics being preserved in this way, as wonderful artefacts that highlight the intense creativity that spun up around Half-Life 2 and Garry's Mod. If by any chance you've got a Half-Life 2 comic lingering on a hard-drive somewhere that you'd like added to the collection you can drop the Metrocop team a line here.

    View the full article

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    Geralt and the gang are returning for a new Witcher comic-book adventure being created by Dark Horse that will see the famed monster slayer immersed into a couple of lupine legends of old—but this time around, it looks like the hunters and the hunted may have switched roles.

    As revealed by Polygon, the four-issue mini-series called The Witcher: The Ballad of Two Wolves will begin with Geralt being summoned to the town of Grimmwald to deal with a possible werewolf, whose appearance coincided with the arrival of a trio of sisters: The Piglets, although whether that's a name or an adjective isn't entirely clear at this point. Quite possibly, it's both.

    The Witcher: The Ballad of Two Wolves cover

    (Image credit: Dark Horse Comics)

    However that ultimately works out, the covers—one above, three variants below—indicate that these Piglets won't be hiding from the Big Bad Wolf, and neither will Red Riding Hood, the other victim of lupine legend whose stories will presumably form the basis for the series. I initially thought that Red might be Triss Merigold showing up to help out, although there's no indication that she'll actually appear in the book. Geralt's pal Dandelion will be there, though, and the description at darkhorse.com suggests that he'll play a central role.

    "When a strange occurrence stirs murmurs of a werewolf on the prowl, rumors spread about the peculiar arrival of three Piglet sisters," the site states. "With a grand mystery and a monster to kill, Dandelion may just find the inspiration he needs to write the perfect ballad."

    The Ballad of Two Wolves is far from Geralt's first appearance in the world of comics—in fact, there are enough that we went ahead and ranked them all. It's also not the first time out for writer Bartosz Sztybor, who's responsible for two of the previous series in that list, Fading Memories and Witch's Lament. Hopefully Ballad of Two Wolves will place a little higher up the ladder than they did.

    The first issue of The Witcher: The Ballad of Two Wolves will debut in December and sell for $3.99.

    The Witcher: The Ballad of Two Wolves cover

    (Image credit: Dark Horse Comics)

    The Witcher: The Ballad of Two Wolves cover

    (Image credit: Dark Horse Comics)

    The Witcher: The Ballad of Two Wolves cover

    (Image credit: Dark Horse Comics)

    View the full article

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    After years of speculation and rumors, GTA 6 is starting to seem a lot more real, in part thanks to Rockstar finally confirming in February 2022 that it's working on the next GTA game. In September, a massive in-development gameplay footage leak seemed to confirm some of the more popular rumors circulating throughout the year. It may still be far away, but GTA 6 is very much in progress.

    The highly-anticipated sequel to one of most successful games of all time has a lot to live up to. GTA 5 sold nearly 110 million copies and crashed the Epic Game Store when it was given out as a weekly freebie, but we're still waiting to hear exactly what the sequel is and when we can get it.

    But rumors and leaks have given us a rough idea of what we can expect in the series' next installment. Based on the large amount of leaked footage from September, GTA 6 does appear to feature multiple protagonists again, as GTA 5 did. Vice City locations seem to be making an appearance as well.

    However, it's worth taking everything here with a grain of salt, even the leaks that were confirmed genuine by Rockstar. The GTA 6 that's currently in development may still be vastly different from the GTA 6 that we eventually play. But if you're curious about the rumors, when the game might release, or what the setting could be like, our list of GTA 6 details should give you a decent idea of what is currently known and speculated.

    GTA 6: Everything we know

    After much speculation, Rockstar has officially confirmed that it's working on the next GTA game. "We're pleased to confirm that active development for the next entry in the series is underway," Rockstar said in February 2022. "We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details."

    While we wait for an official, larger announcement to tell us more about the next GTA 6 game, here are all the rumors that have been circulating in the years leading up to it.

    GTA 6 leaks

    What was in the GTA 6 leaks?

    The big dump of leaked footage may still be floating around, but unless you're extremely interested in picking apart debug footage you aren't missing much. Based on what we've seen, yup, this sure is a GTA game in the works. It's all likely older footage and is absolutely internal development stuff, not some sneaky peak at a final, polished product. That likely just doesn't exist yet, given how iterative a process game development is. 

    Here are the few high points that we might be able to expect in the launch version of GTA 6:

    • Two playable characters: Referred to as Lucia and Jason, they are likely the "Bonnie & Clyde inspired" crime duo referenced in past rumors.
    • Vice City: Part of the footage includes a modern rail car labeled "Vice City Metro," making the rumors of a return to fictional Florida seem likely too.
    • Modern day setting: We've spotted at least one pedestrian with a smart phone, which seems to discount smaller rumors about a possible '80s setting.

    No matter how likely they do seem, all the other features we can glean from the footage—Lucia committing a robbery at a waffle joint, dialogue options for playable characters, a character seen moving and crawling while prone, the messaging system called "WhatUp!"—should be taken as subject to change until Rockstar chooses to make its public reveal for GTA 6.

    Release date

    Trevor from GTA 5 outside a house in the desert

    (Image credit: Rockstar Games)

    GTA 6 release date: when could it be?

    We're certainly a long way off guessing exact dates at this stage, but we might be able to start trying to pinpoint a year, at least. 

    When Take-Two Interactive announced the deal to purchase mobile game company Zynga, it came via a press release that also included a section called "Strategic Rationale and Stockholder Value Creation". Inside this was the note, "Looking ahead, the combined company is expected to deliver a 14% compound annual growth rate… over the three-year period from Take-Two's Fiscal Years 2021 through 2024."

    According to an analyst from investment banking firm Jefferies, quoted by Stephen Totilo of Axios, "there are only a handful of titles that can...provide management with the confidence to put out such a strong guidance; we believe there is at least one Rockstar IP set to be released by FY24". That was followed up by a quote from research analyst Doug Creutz of Cowen, who thinks this points to "a likely GTA 6 launch in FY24." If true, that could put the Grand Theft Auto 6 release date anywhere between the beginning of April 2023 and the end of March 2024.

    Back in July 2021, Tom Henderson, a Call of Duty leaker, posted a YouTube video predicating that GTA 6 would be coming out in 2024 or 2025, and this was corroborated by reporter, Jason Schreier, who stated on Twitter that "Everything Tom Henderson has said about the game matches up with what I've heard." You view the full video below.

    Altogether, the rumors suggest that a 2024 or 2025 launch is likely, but part of what might be pushing GTA 6 into further off years is Rockstar's efforts to combat crunch culture which has plagued its past launches, notably towards the end of development on Red Dead Redemption 2.

    Still, we've had recent indications that GTA 6 development is picking up steam. A recent statement from Rockstar on the ending of major themed updates for Red Dead Online mentions that revisions for their live-service strategy have been necessary, as the company has been "steadily moving more development resources towards the next entry in the Grand Theft Auto series."

    Will it come to PC?

    GTA 5 character key art

    (Image credit: Rockstar)

    Will GTA 6 come to PC?

    It's a pretty solid bet. Rockstar's past with PC versions has been a bit erratic, but the immense popularity of both GTA 5 and Red Dead Redemption 2 on PC is a great reason for Rockstar to take the platform seriously.

    And it seems like Rockstar feels the same, considering it released the Rockstar Games Launcher on PC in 2019. It's hard to believe the studio would release its own games launcher if it didn't plan on hosting its future games there, including an assumed GTA 6. That said, we can probably expect a gap between the release of GTA 6 on consoles and PC. It took GTA 5 a year and a half to come to PC, and RDR2's gap was almost a year as well.

    Location

    GTA: Vice City - A helicopter flies over a city of skyscrapers at sunset

    (Image credit: Rockstar Games)

    What will the GTA 6 setting be?

    Everything flows from Rockstar's choice of city and decade. GTA 5's return to Los Angeles sets us up for a possible return to Vice City. That theory feels more and more likely thanks to the leaks from September 2022 which showed a character exiting a rail car labeled "Vice City Metro."

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    Rumors from July 2021 also pointed to GTA 6 returning to Vice City. These claims said that GTA 6 will take place in a modern day version of the series analog for Miami. These same predictions also said that GTA 6's map will evolve or expand over time, possibly through DLC or live game updates. The Miami prediction has been echoed by other sources, as reported by Bloomberg's Jason Schreier.

    In an interview with Develop in 2013, president of Rockstar North Leslie Benzies referred to Rockstar's trifecta of preferred GTA cities 

    “We don’t know what GTA 6 will be, but we’ve got some ideas. We’ve got about 45 years’ worth of ideas we want to do. We’ll pick the right ones. It comes from the idea first. Where it is going to be set is the first question. That then defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the mission in."

    Speaking of old GTA cities, a few years ago a Liberty City scene appeared on a Rockstar dev's profile, apparently mocked up in GTA 5's engine. This could easily have been a technical test, or perhaps a scene from some scrapped singleplayer DLC, but Rockstar once talked about putting all of their cities into one mega-game. That sounds absurdly ambitious, but Rockstar might well have the resources to do it.

    GTA 6 Online?

    GTA Online - A casino at night

    (Image credit: Rockstar)

    Will there be a GTA 6 online?

    GTA 5's online Los Santos has yet to run out of gas. Rockstar is still regularly adding new activities, content, and events to its big multiplayer world. Given that GTA 4, GTA 5, and both Red Dead Redemption games have had online servers, it feels like a must-have for GTA 6. 

    Rumours

    GTA 5 character key art of Michael, Franklin, and Trevor looking in the trunk of a car.

    (Image credit: Rockstar)

    GTA 6 probably has a female protagonist

    Some rumors emerge from the mill with a bit more credibility. As reported by Bloomberg's Jason Schreier, GTA 6 will supposedly feature a playable female protagonist for the first time in series history. According to Schreier, the Latina player character is one half of a Bonnie-and-Clyde-style crime duo. This is an apparent downsizing in the game's scope, which according to an Axios source originally envisioned four playable protagonists and three cities.

    Relevantly, Schreier also reports that, alongside a broader effort towards political sensitivity at Rockstar, GTA devs are taking greater care in selecting subjects for their satire. Schreier was told that developers are avoiding using marginalized groups as punchlines in GTA 6's writing, hoping to break away from the series' willingness to "punch down."

    This report is backed up by the leaked development footage from September which shows a character referred to as Lucia and one called Jason who could very well be the starring crime duo.

    Take-Two filed for a patent that could be GTA 6 related

    In early 2021 we learned of a patent filed by Take-Two called "System And Method For Virtual Navigation In A Gaming Environment" related to simulated character pathfinding for big outdoor environments. There's no guarantee that this is related to development on GTA 6, but it was attributed to developers at Rockstar. If it is related to the development of the next GTA, it likely means Rockstar is planning some big improvements to simulated behavior in its next open world city.

    Rockstar has posted hundreds of recent job openings

    On both its own careers page and industry job board sites like Hitmarker, Rockstar has posted literal hundreds of jobs in the last months. At one point, 75 job listings were added to the pile in less than 24 hours. The listings include practically every discipline involved in game development and publishing, and—while none of them explicitly mention any GTA 6 details—a number of the postings are intended for ongoing support of Rockstar online offerings. Probably a sign that GTA Online is here to stay, in one form or another.

    There's no guarantee that all these postings are relevant to GTA 6, but given Rockstar's recent statements about consolidating development resources for the next Grand Theft Auto installment, it certainly feels like an indication that GTA 6 development is gaining momentum. Sorry to say that all of us waiting for the next Rockstar Table Tennis game will have to keep holding our sad vigil.

    What other GTA 6 rumors are out there?

    There's been an endless expanse of rumors about GTA 6 in the years we've been waiting for its release, some more believable than others. While The Know cited an inside source that puts the GTA 6 release date as 2021-2022—oops—the rumour suggests that the new game will be spread between Vice City and South America. Comic Book gave credence to an anonymous since-removed pastebin post claiming that GTA 6 will feature multiple big cities connected by a vast stretch of land featuring smaller towns. In this supposed version, the player starts out as a small crook and ends up running a drug-running criminal operation.

    And then, of course, there's the pile of what can charitably called doubtworthy rumors, only worth mentioning as a curiosity. For example: a wild gossip roundup from cherished beacon of games industry coverage Christian Today, which theorized a 60s London setting and time travel. 

    View the full article

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    The eyepatch puzzle is one of the first you encounter in Return to Monkey Island, as you try to secure a magical eyepiece that'll let you disguise yourself so you can get onto LeChuck's ship and set sail. While the game does give you a hint book that you can grab at the International House of Mojo, it only lays things out one step at a time, so doesn't give you a complete puzzle overview.

    Here I'll explain every step you need to complete to steal the eyepatch from the Museum of Pirate Lore and to recharge it so that it works. This guide will contain some story details for part one, so if you want to experience it for yourself, you may want to leave. I've also included a gallery of screens that you can cycle through to see some of the tougher steps and item locations.

    How to solve the eyepatch puzzle in Return to Monkey Island 

    Image 1 of 4

    Return to Monkey Island monocle in Wally's store

    You can take a second monocle from Wally's shop (Image credit: Terrible Toybox)
    Image 2 of 4

    Return to Monkey Island cracker mix in museum

    The cracker mix is in the museum storeroom (Image credit: Terrible Toybox)
    Image 3 of 4

    Return to Monkey Island locksmith

    Locke Smith will make you a key for the case (Image credit: Terrible Toybox)
    Image 4 of 4

    Return to Monkey Island eyepatch display case

    Don't forget to feed the parrot before opening the case (Image credit: Terrible Toybox)

    There are two things you need to leave Mêlée Island and continue Guybrushes' quest to find the secret of Monkey Island: a mop and a way to disguise yourself so you can join LeChuck's crew unrecognised. To do this, you'll need to snag the eyepatch of Jon Laney that's in the Museum of Pirate Lore. 

    Here's what you need to do to get this magical accessory:

    1. Head to Maps-n-More on Low Street and pick up a complimentary monocle
    2. Leave Maps-n-More
    3. Go back inside the store and take another monocle
    4. Combine the two monocles in your inventory
    5. Go to the Museum of Pirate Lore near the forest and use your mega monocle to examine the lock on the eyepatch display case
    6. Grab the cracker mix from the museum storeroom
    7. Go to the Locksmith on High Street
    8. Give her the display case lock number and she'll make you a key. Also give her the cracker mix and she'll let you have some of her crackers
    9. Go back to the museum and feed the crackers to the guard parrot
    10. Open the display case and steal the eyepatch

    Now you've nicked the eyepatch, you'll need to recharge its magic. 

    Where to find the "bite of a thousand needles"

    Image 1 of 2

    Return to Monkey Island deep forest and carnivorous plant

    The "bite of a thousand needles" is the carnivorous plant in the forest (Image credit: Terrible Toybox)
    Image 2 of 2

    Return to Monkey Island voodoo lady shop

    The Voodoo Lady can recharge the eyepatch (Image credit: Terrible Toybox)

    Now, you'll want to go to the International House of Mojo on Low Street to show the eyepatch to Voodoo Lady. She'll tell you that it needs recharging, and that you have to bring her the "bite of a thousand needles". It's a pretty cryptic request, but what you need to do is bring her a sample of the carnivorous plant in the deep forest.

    If you've already secured the mop, you will have been there before, but if not, just head near the Museum of Pirate Lore and enter the deep forest by the warning sign. If you haven't purchased the knife from the International House of Mojo, you should, since you need it for the mop puzzle anyway, and you'll also need it to collect a sample from the carnivorous plant.

    Bring the plant sample back to her and she'll recharge the eyepatch. Once you also have the mop, you're ready to get aboard LeChuck's ship.

    View the full article

  18. rssImage-86e3b029144af9d1c2df82f1e6a10835.jpeg

    The Return to Monkey Island mop puzzle might be one of the first in the game, but true to form, it can be a little elaborate if you're playing on hard mode. While Return to Monkey Island does provide a hint book that you can get from the International House of Mojo, it's not always specific about puzzle steps, and you might not want to check it constantly.

    Here I'll explain every step in the mop puzzle, so you can get your very own mop and earn your place on LeChuck's crew. This guide will feature some minor story details, so if you want to do it all yourself or puzzle it out, it might be better to steer clear. I've laid out the steps below, as well as a gallery of screens you can cycle through to see some of the harder steps and item locations.

    How to solve the Return to Monkey Island mop puzzle 

    Image 1 of 5

    Return to Monkey Island Carla poster

    Carla's re-election poster at the docks (Image credit: Terrible Toybox)
    Image 2 of 5

    Return to Monkey Island tangled string

    The tangled string outside Scumm Bar kitchen (Image credit: Terrible Toybox)
    Image 3 of 5

    Return to Monkey Island Carla Statue

    Carla's Statue in Low Street (Image credit: Terrible Toybox)
    Image 4 of 5

    Return to Monkey Island voodoo store

    The forgiveness frog and the knife are next to each other (Image credit: Terrible Toybox)
    Image 5 of 5

    Return to Monkey Island ingredients book

    The 'Ingredients' book in the Governor's Mansion (Image credit: Terrible Toybox)

    If you want to sign on to LeChuck's crew as a swabbie and leave the island of Mêlée, you're going to need two things: a mop and a disguise. You can find a mop in the kitchen of the Scumm Bar, but the cook won't let you use it. Instead, you're going to have to go to great lengths to make your own.

    Here's what you need to do step-by-step:

    1. Try to get a job on LeChuck's ship by talking to the Quartermaster
    2. Read the Carla re-election poster by the docks to find out her slogan
    3. Try to borrow the mop from the cook at Scumm Bar
    4. Grab the tangled string on the pier next to the Scumm Bar's kitchen
    5. Read the plaque on Carla's statue in Low Street to get a location
    6. Buy the knife and the forgiveness frog from the International House of Mojo, also on Low Street
    7. Head to the Governor's Mansion and try to borrow the 'Ingredients' book

    Now, you're going to have to pen an apology to Carla using the forgiveness frog and feather quill in your inventory. You'll have to choose a series of phrases, but the third and fourth phrases change each playthrough.

    The first two phrases are always:

    Dear Carla…
    Sorry for losing the book I borrowed…

    The third phrase is the slogan on her re-election poster, and the fourth phrase is the location mentioned on her statue's plaque. The last phrase doesn't seem to matter, but I used:

    I promise to do better in the future.

    Give the finished frog to Carla and she'll let you borrow the 'Ingredients' book.

    Where to find the mop tree

    Image 1 of 3

    Return to Monkey Island Wally's maps

    Give Wally the wood and he'll make you a map (Image credit: Terrible Toybox)
    Image 2 of 3

    Return to Monkey Island map to mop tree

    The plant order changes with each playthrough (Image credit: Terrible Toybox)
    Image 3 of 3

    Return to Monkey Island mop tree

    Carve your handle from the mop tree (Image credit: Terrible Toybox)

    Now you've got the Ingredients book from Carla, here's what you need to do:

    1. Give the book to the cook at Scumm Bar
    2. Use your knife to carve a sliver from his mop now he's distracted
    3. Give the sliver of wood to Wally at Maps-n-More on Low Street

    Wally will give you a map showing where to find the mop tree. Enter the deep-dark forest near the Museum of Pirate Lore and open the map. The correct path is marked by one of three plants: a flycatcher, a purple flower, or some glowing mushrooms. It's important to note that the plant order changes with each playthrough, so you'll need to get your own map. Follow the route shown and then use your knife to carve the mop tree. 

    The final step is to combine the tangled string with the carved handle in your inventory, and voila, you've got your very own mop. Now you just need that disguise.

    View the full article

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    While not quite on the same scale as Grand Theft Auto 6 or Diablo 4, another recent video game leak has provided an intriguing insight into one of the PC's most critically acclaimed games. Over the weekend, an unfinished prototype of Thief 2: The Metal Age appeared on the Internet.

    The prototype is dated November 4, 1999, which is roughly five months before the game launched in March 2000. It was shared on Twitter by Arkane Studios level designer (and mega Thief-fan) Romain Barrilliot, stating "It is, as you can imagine, an absolute treasure trove."

    Something pretty big happened today. A prototype of Thief 2: The Metal Age, dated Nov 4, 1999 was released on the Internet. It is, as you imagine, an absolute treasure trove so let's dig in, shall we? pic.twitter.com/kZWXcyM2HbSeptember 18, 2022

    See more

    Barrilliot then provides an in-depth breakdown of what is included in the prototype. Every level featured in the final game is available to play in the prototype version, but their stages of completion vary wildly. Some, like the fifth level "Eavesdropping" and the final level "Sabotage at Soulforge" are barely started, while others, such as the game's famous bank heist, are on the cusp of being finished.

    Feature-wise, the prototype doesn't diverge radically from the final version, but Barrilliot notes a few interesting differences. For example, he points out the second mission "Shipping and Receiving" had two buildings to explore in the retail version, but the prototype includes a third building that was ultimately cut. Barrilliot also notes that the police station from Framed "looks nothing like what's in the final version in terms of texturing". Some missions also have different names. The ninth mission "Trail of Blood" is named in the prototype as "Trace the Courier" – the same name as the previous mission. Meanwhile, Thief 2's most famous mission "Life of the Party" is at this point known as "An Unexpected Guest".

    Thief 2

    (Image credit: Looking Glass Studios/Romain Barrilliot)

    There are tons of other fun little details too, such as entire in-game documents that were cut from the release version, and the fact that the prototype uses objects from Looking Glass' sister-project System Shock 2 as placeholders for things like enemies and security cameras. It's well worth reading through the entire thread.

    In the context of the other leaks that have occurred recently, however, the Thief 2 prototype shows two things. First, while leaks of in-development games can have negative consequences for those games, from causing grief for developers to actively hindering a game's creation, leaks can also have a positive effect, particularly when they are sufficiently chronologically removed from the game's active development. This is a fascinating slice of video game history with a lot to be learned on it, and the fact that it's appeared now means it can't hurt Thief 2's development.

    Thief 2

    (Image credit: Looking Glass Studios/Romain Barrilliot)

    Which leads neatly onto my second point. The prototype demonstrates the vast amount of work that happens in the final stages of a game's development. With just five months to go before release, not a single level of Thief 2 is finished, and several of them are barely started. It's a striking example of how late in the day in development video games come together, which is especially important to understand in when looking at an in-development game like Grand Theft Auto 6. To peek behind the curtain is to see the actors in various states of undress, and it's silly to then complain about that when it's you doing the peeking.

    View the full article

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    Yesterday's leak of GTA 6 footage was one of the largest in the history of the games industry, and it was inevitable that the official response to it would be swift and far-reaching. Now, it appears said response has begun. In a statement, Rockstar Games has confirmed the company "suffered a network intrusion" where an "unauthorized third party illegally accessed and downloaded confidential information from our systems, including early development footage for the next Grand Theft Auto."

    The statement further expresses how Rockstar is "extremely disappointed" that details of the next GTA were "shared in this way" and says that the studio will "properly introduce you to this next game when it is ready." It adds that work on the game will continue "as planned," suggesting that the leak won't affect the projected development of the game, as was the case with Half-Life 2. You can read the full statement below:

    A Message from Rockstar Games pic.twitter.com/T4Wztu8RW8September 19, 2022

    See more

    Meanwhile, Take Two Interactive has begun issuing takedown notices on footage (and links to footage) to multiple websites. Take Two's response started late yesterday evening, with several videos on YouTube showing the leaked footage being removed at the request of the company. Take Two has also issued takedown notices to two major GTA communities, namely the Grand Theft Auto 6 subreddit page, and GTAForums, the initial source for the leak.

    As reported by VGC, the GTA6 subreddit was temporarily taken down as moderators cleared it of any imagery of the leaked material. It has since been reopened with a warning stating "no one can post links, photos and videos of the recent leaks" in order to protect the subreddit from being "obliterated by Rockstar Games."

    Moreover, the GTAForums thread that kicked off this whole affair was also taken down while links to the leaked material were either removed or otherwise concealed. The thread is now back online, but is locked with a message that states, "All sensitive media in this thread has been hidden and the thread has been made public again for archival reasons."

    The leak originally appeared on GTAForums early on Sunday morning, and appears to be the result of a social engineering hack. The leaker, who variously goes by the moniker 'Tea Pot,' also claimed responsibility for a recent hack on Uber. Following deliberations regarding the validity of the footage, the leak was confirmed as legitimate by Bloomberg's Jason Schreier. After the leak went viral, Tea Pot updated their original post with a message to Rockstar and Take Two, claiming they were "looking to negotiate a deal" although they didn't specify the nature of the deal they were proposing.

    View the full article

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    Capcom has revealed that Resident Evil Village's upcoming Shadows of Rose DLC will form the final act in the Winters' family storyline. Speaking to IGN, Village's Director Kento Kinoshita said that Capcom was "creating" the new DLC specifically "to conclude the Winters family Saga."

    The mainline series has focussed on the trials and tribulations of the Winters family since Resident Evil 7, which saw protagonist Ethan Winters searching for his missing girlfriend Mia in the swampy bayous of Louisiana. Village continued the family's story in Eastern Europe, with Ethan on the trail of his newborn daughter Rose, who is kidnapped during the game's introduction.

    The Shadows of Rose story, which forms part of the larger Winters' Expansion, takes place decades after the events of Resi Village, revolving around a grown-up Rose. Presumably, Resident Evil 9 (or whatever it ends up being called) will either introduce new characters or return focus to one of the series' more familiar faces.

    Alongside the DLC's new story, Kinoshita also discussed the DLC's planned third-person mode, stating Capcom wanted to make something "as good or better" than the third-person perspective in the recent remakes of Resi 2 and 3. "Compared to the previous games in the series, Resident Evil Village has an exceptionally larger variety of player actions. You can guard, you can move while crouching, and there is a lot of examining objects. We made thorough adjustments to ensure that those unique animations would look completely connected."

    The Shadows of Rose DLC will emerge from the gloom on October 28. If a new story and a third-person mode aren't enough to grab your attention, you might be interested to know that it also adds a playable Lady Dimitrescu to the game's Mercenaries mode.

     

    View the full article

  22. rssImage-b89572cc3b0517c0495041c100062e9a.jpeg

    It seems GTA 6 wasn't the only game to suffer a major leak yesterday. A few hours after Rockstar's highly anticipated sequel spilled online, around forty minutes of Diablo 4 test footage also leaked onto the net, showing off gameplay of Blizzard's upcoming ARPG.

    Spotted by Reddit user iV1rus0, the footage appeared in the form of two videos uploaded to files.fm, one roughly five minutes in length, and the other around 38 minutes long. Unlike the GTA 6 leak, which appears to be the result of a hack, the Diablo 4 leak has seemingly stemmed from a private Discord stream, which was recorded by one of its viewers.

    In the footage, you can hear Discord notifications popping off in the background, while the first video includes a conversation between two viewers with modulated voices, presumably in an attempt to conceal their identities. The first viewer urges the other to watch a user called "Skye", asking "Are you watching Skye right now?", after which the second viewer attempts to guess what game is being played, with guesses including a new Witcher and "Skyrim 2".

    The footage is clearly from a test-build of the game. Not only is it heavily watermarked, but certain objects in the game world such as bridges and buildings are untextured. In terms of what it shows, the footage mostly sees the player exploring Diablo IV's game world as a Barbarian character, with lots of traversal across rugged environments and some impressively weighty-looking combat. 

    If there's a silver lining to the leak, it's that Diablo 4 appears to be shaping up well. The footage particularly highlights the size and open-ness of Diablo 4's world. Given the appearance of the game map, which dynamically fills out as the player explores the world, it's unsurprising one of the stream's viewers initially confused it with Skyrim.

    Given the amount of information available in the footage, it likely won't be difficult for Blizzard to identify the specific source of the leak, which is much more substantial than a previous leak from an Alpha build that occurred last month. If you want to get the more official line on Blizzard's ARPG sequel, check out everything we know about Diablo 4.

     

    View the full article

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    Is today's Wordle answer giving you trouble? Whether you're trying to learn how to play, just a little lost, or even completely stuck you're sure to find all the hints and help you need to solve the September 19 (457) Wordle right here.

    Seeing I'm just one letter off from the answer, a row of four greens patiently awaiting one more guess can be the worst sort of situation to be in. I know for a fact I'm just a single keypress away from victory, but some days that still means there are more valid words left to try than there are guesses free to use them with.

    Wordle hint

    Today's Wordle: A hint for Monday, September 19

    You're searching for a reasonably uncommon way of saying "a short amount of time" today, something happening quickly and usually with little trouble. This word tends to be preceded by "in a…" when used. There are two vowels to find, so don't stop until you've got them both. 

    Wordle help: 3 tips for beating Wordle every day 

    If there's one thing better than playing Wordle, it's playing Wordle well, which is why I'm going to share a few quick tips to help set you on the path to success:

    • A good opener contains a balanced mix of unique vowels and consonants. 
    • A tactical second guess helps to narrow down the pool of letters quickly.
    • The solution may contain repeat letters.

    There's no time pressure beyond making sure it's done by midnight. So there's no reason to not treat the game like a casual newspaper crossword and come back to it later if you're coming up blank.

    Wordle answer

    Wordle today

    (Image credit: Josh Wardle)

    What is the Wordle 457 answer?

    Monday's should start with wins. The answer to the September 19 (457) Wordle is TRICE.

    Previous answers

    Wordle archive: Which words have been used

    The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today's Wordle answer without accidentally picking a solution that's already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

    Here are some recent Wordle solutions:

    • September 18: STICK
    • September 17: CHUTE
    • September 16: PARER
    • September 15: DOUBT
    • September 14: THYME
    • September 13: ALPHA
    • September 12: BOOZE
    • September 11: TIBIA
    • September 10: LOFTY
    • September 9: THEME

    Learn more about Wordle 

    Every day Wordle presents you with six rows of five boxes, and it's up to you to work out which secret five-letter word is hiding inside them.

    You'll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you've got right or wrong. If a box turns ⬛️, it means that letter isn't in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you've got the right letter in the right spot.

    You'll want your second go to compliment the first, using another "good" word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn't present in today's answer.

    After that it's just a case of using what you've learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there's an E). Don't forget letters can repeat too (ex: BOOKS).

    If you need any further advice feel free to check out our Wordle tips, and if you'd like to find out which words have already been used you'll find those below.

    Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn't long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it's only a matter of time before we all solely communicate in tricolor boxes. 

    View the full article

  24. rssImage-c1b583114b28fcf22e367c4fb9f59836.gif

    There's nothing better than injecting a little bit of fun into the otherwise mundane. Little things, like tossing your trash for a three-pointer or sliding down the bannister add a little joy to an otherwise dull passing life event. We are often by nature fun seeking beings, and that is why it is only natural that someone has developed a way to play Lunar Lander in the copy status box that pops up during a file transfer in Windows.

    Unfortunately, this wonderful innovation doesn't come from Microsoft. Instead, you'll have to head over to Sanakan8472's Github (via BetaNews) to download this program and then install the Copy Dialog Lunar Lander. From here copying a large enough file will give you the opportunity to experience this Atari classic while you transfer.

    Clicking more details in the copy dialog box will open the larger graph that shows your transfer speeds. These also build the terrain for your Lunar Lander experience. Clicking the graph area begins the game which then plays out in the world created by the transfer data. It's not just wonderful from the perspective of spicing up an otherwise boring task, but the implementation is damned clever.

    As you whittle away your transfer times, using the arrow keys to navigate your lander, this world generation allows for infinite unique replayability. Especially if you've got a few dodgy drives to really help you out in creating unexpected obstacles. Or you can find a new way to experience the impeccable stability of an SSD transfer. Plus, there are extra options for those wanting a little bit more out of their not-so-down time.

    Peak Storage

    SATA, NVMe M.2, and PCIe SSDs on blue background

    (Image credit: Future)

    Best SSD for gaming: the best solid state drives around
    Best PCIe 4.0 SSD for gaming: the next gen has landed
    The best NVMe SSD: this slivers of SSD goodness
    Best external hard drives: expand your horizons
    Best external SSDs: plug in upgrades for gaming laptops and consoles

    In the system tray you should find an icon for the program, and right clicking it will let you set the difficulty manually, but as the developer points out, so will changing your hardware. Copying a large file from one local SSD to another should result in an easy level difficulty setting while using an older slower drive will increase the challenge. 

    Playing normally in the transfer bar gives you the green setting named lush green forest while pausing the transfer will give the yellower scorching hot desert setting. During normal play, enabling high contrast provides the frozen ice planet, and pausing while high contrast mode is on lets you explore the nuclear wasteland. There's even a level editor by way of high contrast mode, kind of. All these different colour pallets are also nice from an accessibility perspective, to help make it easier to look at for long periods of time.

    What's extra exciting about this program is it includes support for other games. This means we could start to see all sorts of challenges put right into our typically mundane computer tasks. No more waiting, only sweet Atari nostalgia.

    View the full article

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